RenewEd3D - matsyahir
Good news to everybody,

I would like to change my app RenewEd3D (3343880) for free because of the following reason:

This is an education app, so I want to give it free to users, especially students, teachers, and researchers. The app is made to promote learning using digital game applications through this platform (Steam).

Coming soon.

Shadow Prisoner - あいーう
Fixed a bug in the behavior of some bullets during network battles.
Practisim Designer - AncientSky Games
  • New Functionality
    • When paper count is 0, "Best x hits on paper" will not show in template.
    • Improved faultline and ruler adjustment
  • Bug Fixes
    • Cloning walls doesn't make it transparent anymore
    • Face Text to Camera will be retained after saving photo
    • Faultlines don't move a little when you click on them
    • Draw box faultlines is more accurate
    • When clicking on tips, the tips now don't swap positions
SnackTimeActionGame - Kara-Karasu
[Free Update Volume 1!]
The [Gladiator Update] has been released, adding new scenarios and new characters!
Three new playable characters and a new gladiator-themed scenario have been added!
Enjoy the deadly battles against approaching enemies in the arena with no escape!
Ghost Infinite Labyrinth - riinwin
*This article contains spoilers.

Thank you for playing “Ghost Infinite Labyrinth”.
We created this work as a high difficulty labyrinth, but we had the impression that some of you were having a hard time on the way from warping to the upper level 1 using the help function to the "Gate of the Outer World", so we have included the route from the upper level 1 to the "Gate of the Outer World" here.
(We created this article because we thought that many of those who were using the help function to warp to listing 1 were either on the verge of losing their minds or did not have enough time.)


Route of the * strategy
Warp to the upper level 1 using the help function.
→Open the sliding door nearby and climb the stairs ahead.
→Open the sliding door on the right and go straight ahead.
→Go straight ahead and climb the stairs.
→Cross the bridge at the end of the side path.
→Go down the stairs at the end of the bridge.
→Open the sliding door at the end of the stairs.
→Open the sliding door to the left of the sliding door.
→Arrive at the "Gate of the Outer World".

REMORE: INFESTED KINGDOM - REMORE


Hey there, Survivors!

First off, thank you all for the amazing support on our last Dev Note! Your excitement about the narrative direction and setting of REMORE has given our team the drive to keep pushing forward and make the game even better.

Today, we’re bringing the spotlight back to the gameplay and introducing a new strategic element! But don’t worry, it’s not something completely new. In fact, it’s a familiar feature from the Early Access version that might feel like an old friend. So, without further ado, let’s talk about the latest addition to REMORE: a new way to use the Blister enemy!


Blister – An Enemy is Sometimes Your Best Weapon
Blisters have been around since Early Access. They’re like walking bombs—defeating one causes a big explosion that deals massive damage to everything around it, friend or foe. So, you always had to be careful to avoid getting caught in the blast, while also trying to use it to take down enemies.

Blisters are pretty tough, but they have a special trait: if they take collision damage, they’re instantly killed no matter how much HP they have left. This opens up some cool strategies—like using push or pull skills to knock the Blister into a group of enemies and set off an explosion without getting too close. Pull it off right, and lay waste on the battlefield!



But at the end of the day, Blisters are still enemy units—they detect allies, move around, and take different positions just like any other enemy. That made using them strategically pretty tricky. This was an intentional design choice, but in truth—their unpredictable movement could be frustrating, both for players trying to plan around them and for us as designers trying to balance their impact.

So, in order to keep the same joy of using Blisters while making them a bit more predictable, we’re introducing a new strategic object: Blister’s Corpse!

Blister’s Corpse – Same Explosive Power, More Tactical Depth
If we break down what makes Blisters special, it comes down to two key things: They explode on impact, no matter how much HP they have left. And secondly, their explosion deals heavy damage to both enemies and allies nearby.

Collision damage has always been a core mechanic in Remore, and there are plenty of skills designed to trigger it. But not every character has access to those skills in every situation. As the game evolves—with more character variety and longer expedition runs—collision-based skills become more limited, making it harder to consistently use Blisters as planned. This naturally led to some tactical frustrations.

That’s where the Blister’s Corpse comes in. This new object can be found scattered about the explorable areas. While you can’t interact with it outside of combat, once a battle begins, it becomes a valuable tactical tool that can turn the tide in your favor.



A Blister’s Corpse has just 1 HP—meaning that any kind of damage will destroy it. And when it’s destroyed, it triggers the same effect as a regular Blister’s death: a massive explosion that deals heavy damage to everything nearby, both enemies and allies. In simpler terms, it’s basically a Blister bomb that can be set off by any attack, not just collision.

Because of this, whenever you’re fighting on a map with a Blister’s Corpse, you’ll need to carefully plan around its position—and your enemies’. If your character is standing near it when enemies start noticing you, chances are they’ll move in and surround the area. Blowing it up right away could hit a bunch of enemies at once, but it might also put your character in a dangerous spot.

On the flip side, if a more mobile character takes on the role of bait, you could lure enemies toward the Blister’s Corpse, then quickly reposition before setting it off—leaving the enemies to take the full brunt of the explosion while your team stays safe.



Pebble – A little rock that sets off a huge explosion
Around Blister’s Corpses, you’ll often find a new consumable item: the Pebble. It’s a simple little rock you can throw for a tiny bit of damage, with no cost to use. Think of it like a super weak version of a bow or a throwing knife—it's not great for actual damage, but they’re all over the place, so you can use ‘em freely without worrying about wasting resources.

Now, here’s the trick: since a Blister’s Corpse explodes the moment it receives any damage, you don’t need anything fancy to set it off. Even a single Pebble will do the job. Sure, you could use weapons, skills, or other consumables, but pebbles are so common that they’re basically the cheapest, easiest detonator you’ll ever find.



To give you a richer and more tactical gameplay experience, we’re working on a bunch of new objects, like the Blister’s Corpse we introduced today. We’ll be sharing more cool stuff in future updates, so make sure you don’t miss the next Dev Note!

Catch you later, and thanks again, Survivors!
REMORE
UNYIELDER - Alex | Kane
Greetings, PRETENDERS,

It’s time for us to bid farewell to the Combat Demo. Your first introduction to EREBUS, ANTARKTA, led you to meet HATCHLING, HOPPER, or even GARRISON in the guts of a devastated wasteland. You had to learn the hard way to master ARTIFACT, ANTIOCH, INTERLOPER, OCELOT, SWANSONG, and the mighty BISMARCK. And now you think you’ve made your way in UNYIELDER?

This is not the end of the road.

This is just the beginning.

New Intel will drop in a few days. New places to fight. New bosses to dominate. New perks and new weapons to overcome the toughest challenges. New answers to your questions.

The path to the Truth is long. Thank you for coming alongside.

Will you survive?

Stay tuned. Stay sharp. Get ready for the next challenge.
Medieval Blacksmith - OGO Play
Greetings blacksmiths,

I'm excited to share details about the upcoming update that we plan to release in the coming days!

First and foremost, we want to sincerely thank all our players who have shared their positive and negative feedback throughout this process. We have carefully noted all your suggestions and criticisms, and we've made a great effort to incorporate much of this valuable feedback into the update.



One of the key issues with previous updates was that changes to the game’s save file structure made older saves incompatible. To address this, we took extra time to finalize adjustments that might impact the save system. These changes primarily involve weapon design, new weapon parts, new tools, new items, and new customer types—all of which affect the save file structure. We are now at the final stage of this work, and once testing is complete, we will be sharing the update with you.



Another major change involves updating the game engine version. While this won't significantly affect gameplay, we made this change after receiving reports that some high-performance systems were experiencing issues. To ensure the new version runs smoothly on all devices, we will first release it as a short-term, open beta test branch.

For players who wish to continue using their existing save files, you’ll still have some time before the update takes effect.



We’re now at the final stretch of development for this update, and we’re completing the testing phase to ensure you have the best possible experience. We’re just as excited as you are to share it with you once testing is done!

Thank you!



Station - Aksel
Bugfix: fix to proper Lore show in case of non-standard first playthrough.
Bug: in case player decides to make first playthrough on difficulty other than NORMAL, Lore might not show properly.
Mossfield Origins - Studio Any Percent
This is another hotfix build for the demo!

This build tries to clarify the last research level in the demo, and introduce more flexibility in the experience.

Fixes / Changes
- Slow down intro rotation to reduce motion sickness
- Add 'pause to read' option, changing the default to false. See below
- Add clarity to the descriptions of Storage Foundation (Waste), Resource foundation (NANO)
- Add hint from the drone for Waste + Nano if you are still looking for it. These new prompts will get VO soon.

Pause To Read
Previously, when the hover panel/build/upgrade info was displayed it would pause as to not waste time of day, in an effort for you not to feel rushed as time ticks past. From feedback, this seems like a preference people prefer to not have enabled, so we're trying with the default to off. If you'd like that behaviour, turn it on in the settings menu.

Black flashing blocks
Please note if you are experiencing this, we are aware of it and are working on fixing it.
You can visit our discord to help fix that. We also have a work around while you wait.

Thanks for all the players that reported issues and tested, we look forward to more feedback!

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