Last Remains - 歌神张学友
0.0.4c version update notes

1. Fixed the bug that explosion-proof zombies do not fight back when attacked from behind
2. Enrich the attack methods of explosion-proof zombies
3. Fixed the bug that the screen displays gray due to setting the minimum reflection
4. Added a reminder for account suspension
5. Fixed some scene collision problems (will continue)
6. Adjusted the item drop rate:
a. The drop rate of A/B/C level skins in the casual field increased; the drop rate of S/A skins in the ranking field increased
b. The overall gun drop rate decreased by 30%
c. Increased the drop rate of equipment skins in clothing stores and luxury stores
d. Increased the probability of explosion-proof elite zombies dropping keys (increased by 25%)
7. The number of times all characters can be used will be increased by 700 times. The number of times characters already held will also be increased by 700 times after the service is stopped. After the next major version update, the number of times the characters can be used will be changed to the usage time, 90 days, and you can explore and obtain character DNA fragments in the game-that is, character fragments (thanks to the naming creativity of enthusiastic players), enriching the means for players to obtain characters
Dread Tomb - Ask
v1.13
▲调整开房人数为最多6人
▲调整游戏默认亮度
▲修复多处UI显示问题
▲修复地宫内宝箱有时候会生成在雕像模型内部问题
▲修复重置属性点仍然需要奖杯
▲修复有时候会无故切换至观战视角
Feb 21
Room 54 - Horde Survival - 7Eagle
Dear players, finally 1.5 version is now available,



New game menu system

Reworked UI/HUD

Full game optimization

Full new mine system

Light system rework


and of course a bunch of minor fixes


Luca 😊
Spires of Morosith Playtest - morosithspire
Quick fix for the Cores spawned by defeated enemies.
Cradle of Nightmare : Flowers to you - Xeyo
■ If it still prompts that RTP is missing, download this:
https://www.rpgmakerweb.com/run-time-package

If the crashes are still frequent and seriously affect the game experience, please apply for a refund within 2 hours to minimize the loss

■Script additions and deletions: None

■Special Handling:
If you have the wrong font, try removing the Mtool tool and then opening the game
If the movement is not controlled, please try to uninstall the Sunflower Quick remote control software, if it still doesn't work, Baidu Baidu "RM game has been moving automatically"

⭕BUG FIXES:
-Fixed an issue where the Underground Residential Area One Spirit Blocking Door would not open when walking backwards
-Fixed the plausibility of the sewer reverse boss description
-Fixed an issue where skill descriptions for Darkness Spread and Soul Burst were missing
-Fixed some passability issues
-Fixed an issue where Wandering Execution Instruments would give a reward for escaping
- Fixed some text issues

⭕ Optimization adjustments
-Reduced the agility of Shadow of the Light
-Added crash reminder for the start of a new game

-Provided clear hints on how to open the Light Gate of the Isolated Omen, Code Paper, and Stars, so that the player does not have a clue
-Added leeway for players to be controlled in battle (Defeated, Stun, Paralyzed, etc.), and if partially controlled, all enemies are greatly slowed down
and reduces its damage to prevent the player from always being taken away by a set (this optimization is limited to the case of not skipping the challenge)

-Slightly increased damage multiplier for Piercing Wind's Arcane Chant
- Animation improvements for Stabbing Wind

⭕ To be fixed, optimized, etc
To be fixed:
- Infinite backstabbing in the volume of individual encounters with enemies
- Various pick-up points of light cause flashback, the cause of which is completely unknown
-Not getting the red chalk prompts the problem of fluttering
-Fang Yu Siyi [13] refreshed
-The Execution Ground of the Chase can be reversed diagonally through the monster's problem
-All kinds of molding, which does not affect the process much, but destroys the immersion
- The text is out of the box, which is not conducive to comprehension

To be optimized:

- Simplified combat system bootstrap for newcomers
- Lag and severe lag in play
- Highlight the word "passive skill" for all passive skills, and don't write TP cost
Feb 21
Renown Playtest - Mr. Z
Fixed Raid Loadouts Menu
Fixed some UI scaling issues
Improved Algara Biomes
Nerfed Bow damages
New plant fiber model
Cleaned up Customization menu
Fixed Stamina drain handling on bows
Bear update
Optimizations to Algara
Overhaul of some POIs on Algara
New Tourney Map
Fixed armor slot durability bar
Enabled External walls again
Added more RCON features
One hand sword swing work
Lighting tweaks to open world lighting
Fixed Riposte not working
New feint blending
Fixed clash not playing an animation
Additional one hand sword animations
Steam Deck - austinp_valve

We have just shipped an updated Steam Deck Client to the Preview/Beta channel.

General

  • Fixed an issue where backing out of an app details page to the library tab would focus the wrong app

  • Fixed a rare Steam Play issue that caused the compatibility manager to incorrectly attempt to use the default Proton tool (configured via 'Run other titles with:') against another Proton tool.

Steam Input

  • Fixed an issue with trackpad momentum when the frame limiter is enabled

  • Fixed issue with Touch Menus created inside Virtual Menus page not accepting Mode Shift buttons in the new Multi Button Mode shift interface.

Spires of Morosith Playtest - morosithspire
Bug Squashing:
- Improved Camera clamping to the gameplay space, to prevent the camera drifting off to somewhere not useful.
- Cleaned up UI sorting and positioning so that it does not clip the 3d environment.
- Adjusted Gem Tower missile speeds a bit to prevent the death spirals.
- Dilation Tower's Dome effect should properly position and turn on/off.
- The Thrall Ooze should now properly be removed, and re-activate the towers they've deactivated.
- Returning from a cutscene should no longer put you in a bad gameplay state.
- Fixed a building placement bug that would prevent Shrines/Blacksmiths/Mana Wells from being placed.
- Building Placement graphics will now consistently render above the Water plane.
- Many bug fixes implemented for the Trojan Enemy spawners.
- Fixed a collision issue with the Vanguard shields.

New or Improved:
- Victory, Endless Mode, and Defeat flows added to the game.
- Bosses now award up to 30 Cores, regardless of Obelisk distance.
- This reward is reduced per Damage taken by the boss. Ex; if you have 5 health and take 1 damage, you receive 80% of the reward. (4remaining hp / 5hp)
- Abhorration boss HP Increased 150 -> 200.
- Abhorration boss Fire ball frequency increased from every 5th move to every 8th.
- Abhorration boss Strafe (burn trees) frequency increased from every 4th move to every 2nd move.
- Hover tooltips added for Menu/Play/Pause/FFW (shows the hotkey) and Wave (shows mission stats)
- Wave performance tracking and display added to the game.
- A perfect wave is achieved by claiming all of the possible Cores that wave provides. If in endless mode, a perfect wave is defeating 100% of the spawned enemies.
- Non perfect waves display the % of cores claimed, or % of enemies killed an endless mode wave.
- At the top of the screen a star will appear for each wave. A yellow star is a perfect wave. A blue star is an imperfect wave score.
- Perfect Wave Count is now tracked alongside the Highest Wave (endless) for each mission.
- Adjusting the HP scaling for enemies in mid-to-late waves. The goal is for endless to end between wave 50 and 75. This change probably wont be enough, let me know what waves you get to!
DOLOS: Your Best Future - Dim
Since last Thursday we've fixed a series of bugs in the narrative progression of the 2nd DEMO of DOLOS: Your Best Future!

Among the bugs fixed:
  • the destinies of Samantha, Nabil and Sophie update in EXODOLOS when they are selected or oriented,
  • the loss of money caused by retro-control in the final ranking only applies if you have helped Samantha, Nabil or Sophie,
  • the ending cutscene varies correctly according to Nabil's destiny,
  • the list of priority applicants on EXODOLOS updates correctly during DOLOS' phase 2,
  • EXODOLOS continues to display correctly after the final ranking of DOLOS' operators,
  • messages from Marie regarding your choices on the destinies of Samantha, Nabil and Sophie are not missing anymore,
  • returning to the main menu from the pause menu works.

See you next week for a patch dedicated only to DOLOS' phase 2!
Cradle of Nightmare : Flowers to you - Xeyo
■ If it still prompts that RTP is missing, download this:
https://www.rpgmakerweb.com/run-time-package

■Script append: Event optimization script, which can optimize lag to a certain extent, and additionally update the refresh interval of instant judgment
■ Special Handling: If there is a problem with the wrong font, try to delete the Mtool tool and then open the game
If the movement is not controlled, please try to uninstall the Sunflower Quick remote control software, if it still doesn't work, Baidu Baidu "RM game has been moving automatically"

⭕BUG FIXES:
-Fixed a progress refresh issue with the little girl Song Ziyuan
-Fixed a bug with full outfit collection, where you could unlock achievements if you didn't collect them all
- Fixed an issue where the last update released the Watch feature early

⭕ Optimization adjustments
- Little Girls Song Ziyuan and Witch Yi Qi will no longer despawn due to overprogress, unless they trigger Frenzy Spread
- Ring of Mist Absolute Avoidance→ Absolute Avoidance + 100% Resistance to All Attributes + 100% Resistance to Physical Magic Attack
-Full Eye description changed to not contain normal concealment, only pointing to the location of some important NPCs
-The effect of the whole eye has been increased, and some question marks will automatically appear on the map after wearing them, such as the hidden door where Fang Yu is located

-Optimized the content of the battle guide in First Battle
-Updated the blue mark of the charged state, if it is blue, it cannot be defeated
- Removed redundant attributes for some states

- Inside the Cabaret Added a section of the paraphrase
- Listen to the shaping table Add a red message – a reminder to see the type of reinforcement

- In the house of Leqing, the first treasure chest of the game has added a prominent reminder and informed the player that this is the resource box of the game, please pay attention at any time

-Removed the enemy's Toxin Digestion attack to avoid too embarrassing the Toxin Digestion stat
-Reduced the stats of Rusty Man
- Slug Ring - 3% TP regeneration → -1% TP regeneration
- Slug Ring I. -5% tp regeneration → -2% tp regeneration

⭕ To be fixed:
-Research institute flower basket upwards, in which the sniper incident, sometimes someone is shot and killed once, and then enters the problem of dying before fading into the picture, the reason is completely unknown, and it cannot be reproduced

-Fang Yu Siyi [13] Refresh? Didn't find out where it would
- If the weapon is not upgraded to the full level before the second week, it will not be strengthened if the weapon is not picked up again due to the clearing of the variables in the second week
- Wrong collection of all weapons, problematic achievements

-The Execution Ground of the Chase can be reversed diagonally through the monster's problem
- Various piercings, although they do not affect the flow much, but destroy the immersion
- The text is out of the box, which is not conducive to comprehension
...