The King is Watching - Italian Pony
Loyal rulers, your voices have been heard! Thanks to your wisdom and dedication, a grand new demo update has arrived, bringing great improvements to your kingdom:

  • A Guided Start: A refined tutorial to help new rulers take their first steps with confidence.
  • Encounters: Unique events now shape your reign, each with illustrated choices and rewards and twists!
  • Building Upgrades: More structures now grow in power, granting greater strategy and control.
  • Endless Mode: A true test of endurance! Rule for as long as you can and see how you compare on the royal leaderboard!
Finally, small tweaks and balance changes have been made throughout the land. The keenest rulers may uncover them in their reigns!



This update would not be possible without the kings who played, conquered, and shared their wisdom. Your reigns have shaped the future of the game!

Play the new demo now: https://store.steampowered.com/app/2981670/The_King_is_Watching_Demo/
Slime Clicker - Sexy Pepsi OwO
The game is already available!
Viking Frontiers - Blum Entertainment
Greetings, warriors! ✊


Another day, another Hotfix! Recently, you informed us about a very important bug that caused farm fields to... be invisible 👀 Today's update solves this problem and addresses several other issues. As always, thank you for your extremely valuable feedback, which allows us to improve our game.



More important patches and improvements are on the way, so keep an eye out! We’d love to hear your feedback on our latest additions, so feel free to share your thoughts on Discord or Steam Discussions. And now…


Viking Frontiers: Prologue - Hotfix #2 notes:


• Fixed a bug where farming fields were invisible after placing them on the ground
• Tools durability increased
• You can now hold left mouse button to use hammer (instead of single clicks)
• Fixes to walking and skinning sounds


Thank you, Vikings! Until next time! 🖐️










Have you seen our other games?


https://store.steampowered.com/app/1273100/Builders_of_Greece/


https://store.steampowered.com/app/1765920/Gimle_The_Broken_Prophecy/?l=polish


https://store.steampowered.com/app/1697870/Crown_of_Greed/
Viking Frontiers: Prologue - Blum Entertainment
Greetings, warriors! ✊


Another day, another Hotfix! Recently, you informed us about a very important bug that caused farm fields to... be invisible 👀 Today's update solves this problem and addresses several other issues. As always, thank you for your extremely valuable feedback, which allows us to improve our game.



More important patches and improvements are on the way, so keep an eye out! We’d love to hear your feedback on our latest additions, so feel free to share your thoughts on Discord or Steam Discussions. And now…


Viking Frontiers: Prologue - Hotfix #2 notes:


• Fixed a bug where farming fields were invisible after placing them on the ground
• Tools durability increased
• You can now hold left mouse button to use hammer (instead of single clicks)
• Fixes to walking and skinning sounds


Thank you, Vikings! Until next time! 🖐️










Have you seen our other games?


https://store.steampowered.com/app/1273100/Builders_of_Greece/


https://store.steampowered.com/app/1765920/Gimle_The_Broken_Prophecy/?l=polish


https://store.steampowered.com/app/1697870/Crown_of_Greed/
AutoForge - Jasson
Greeting Golems!

2025 started off a little bumpy but we’re happy to say that development has smoothed out, and we’re making steady progress! Our focus remains on finishing Special Delivery (0.5), an update that may have grown in scope (how'd that happen!?), that we’ve since embraced and now have a clear path to release. Here’s what we’ve been up to!

Steam Deck & Performance

One of our biggest goals for Special Delivery is official Steam Deck support. While the live version of the game technically runs on Deck, in order to get it playable we've needed two things: greatly optimized performance and proper Controller Support (also coming this update!). While our first update Strange Encounters (0.3) included lot of performance buffs, we were still needing to solve some issues that arise when dealing with larger, late-game factories.

To figure out where we were losing those precious frames, we turned to an amazing profiling tool, Tracy while using some test saves provided by our community (huge thanks to those who shared their CPU crushing factories). One particular test save was limping along at 15 FPS on my (Jasson) PC - all those machines and moving parts were simply pushing the engine to its limits.



Map screen of late game factory provided by eseidel on Discord.

The biggest culprit? Heavy workloads in the scripting language. This includes things like handling the logic for bypasses and processing everything going on in combat. Using a scripting language can be great; however, the overhead of the engine going between C++ to script constantly while running is fairly expensive. These systems are responsible for many objects and things such as combatants (monsters) incur that overhead cost repeatedly - we'd describe it as death by a thousand cuts. The good news is that these kinds of performance issues have a fairly straightforward fix: migrate the critical code from the script into the main C++ code. After some focused optimization, that 15 FPS factory save is now running at 80+ FPS on the same computer! Huge gains - and I'm not done yet!



Tracy profiler showing frame resource data.

Controller Support

Development on controller support is still ongoing - it's a beast! Fortunately we've completed the initial pass and are now going back over everything to polish it all up and I imagine there will be some fine-tuning for this even after we've released the update and we gather player feedback. One head of this beast was making pixelicious, fully mappable glyph sets for all major controllers: Xbox, PlayStation, Switch and Steam Deck - and they turned out juicy! Courtesy of James here's a little sneak peek at the Steam Deck controller glyphs - notice that we have not forgotten about the paddles! While our default controller mappings focus on basic setups, we wanted to make sure we cover all the bases for those who like to go the extra mile with customizing their experience with these more advanced options that are now available on newer controllers.


Sample Pixel Glyphs for the Steam Deck.

Monster Party

For over a year, we’ve been eager to introduce more creatures, but there was always something "more important" to do — like making sure the game didn’t explode. Fortunately, Special Delivery has been such a programming-heavy update that James finally had time to let loose and bring his roster of little freaks to life!

All of these had been loosely introduced with Early Access for Monster Husbandry purposes as placeholder but they're now fully animated and we are excited to truly introduce them into the Wilds (can you tell that we are excited about the new Monster Hunter?).



From left to right: Wind Wisp, Zabis, Voidling, Otto (shocked his new friends threw him a party), Fire Wisp, Flame Crystace and Ortomi.


Wrapping Things Up

We’re incredibly excited about how Special Delivery is coming together and can’t wait to share this massive update with you all. We still have a few more weeks of effort ahead, but the wait won’t be much longer!

Thank you for your patience, especially during the holiday season and my health struggles. Your support means the world to us. Stay tuned for another update soon!

Rogue Hex - postbop
Features
• New Status Effect: Stun
• New Cards: Firecracker, Flash Powder
• New Traits: Sand Man, Stunning
• New Development: Stockpile
• New Relic: Ogre Mask


⚖️ Changes
• New city limits border glow effect
• New unit vision range glow effect
• Excess food automatically distributes to cities when you end your turn
• You may now minimize card drafts


🐛 Bug Fixes
• Salt Lick is no longer Fragile
  🙇 CheckoutStreetEpistemology
• Tile resources lose their income bonuses when destroyed
  🙇 Jasperinocita
• Fixed a softlock caused by returning to the main menu while a Draft is open
  🙇 MHarmless, Kozar
Hidden Realm of the Enchantress - T.F.A.N.C.S.
Added an easy mode. (It disables achievements) It will be available from the button in the corner that appears after getting gameover once after this update
Modified the trait of ghost so that it doesn't softlock the game. It expires in 10 turns
Kathy Rain 2: Soothsayer - Karen RawFury
Hi, Investigators!

It’s been a while since we first announced Kathy Rain 2: Soothsayer, and we’re thrilled with how well it’s been received. Thank you all for your incredible support, it’s amazing to see the community come alive again!



Kathy Rain 2: Soothsayer will be part of Steam Next Fest, happening from February 24th to March 5th. And guess what? The Kathy Rain 2 demo will be returning! Get ready to crack some puzzles and uncover dark secrets surrounding the mysterious Soothsayer. For those that played the first time, we've tweaked and refined the demo experience if you want to give it another go!

We know, waiting until Monday isn’t the most fun, but in the meantime, why not join our Discord server? It’s the perfect place to share clues and theories or chat with fellow detectives.


Thank you once again for your incredible support, we couldn’t do it without you. See you soon!
Off-Peak - Cosmo D
I'm thrilled to announce my next game, Moves Of The Diamond Hand—my biggest and most ambitious project yet. 🎲 Play the free demo now:

https://store.steampowered.com/app/2778240/Moves_Of_The_Diamond_Hand_Demo/
This Demo represents Chapter 1 of the game. It alone is roughly the length of Betrayal At Club Low and will be part of Steam Next Fest this coming week.

https://store.steampowered.com/app/2778210/Moves_Of_The_Diamond_Hand/
This game brings together everything I’ve been building over the past ten years—refining my dice mechanics from Club Low while returning to the immersive first-person perspective of my earlier work.

Thanks for your support thus far, and I'm looking forward to continuing on this journey with you!
Moves Of The Diamond Hand - Cosmo D
I'm thrilled to announce my next game, Moves Of The Diamond Hand—my biggest and most ambitious project yet. 🎲 Play the free demo now:

https://store.steampowered.com/app/2778240/Moves_Of_The_Diamond_Hand_Demo/
This Demo represents Chapter 1 of the game. It alone is roughly the length of Betrayal At Club Low and will be part of Steam Next Fest this coming week.

https://store.steampowered.com/app/2778210/Moves_Of_The_Diamond_Hand/
This game brings together everything I’ve been building over the past ten years—refining my dice mechanics from Club Low while returning to the immersive first-person perspective of my earlier work.

Thanks for your support thus far, and I'm looking forward to continuing on this journey with you!
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