The Backrooms 1998 - Found Footage Survival Horror Game - steelkrill
Hello everyone!

Hope you’re all doing well. It’s been a while! First off, I want to apologize for the lack of updates. I had plans to release the game out of early access alongside the console version, but unfortunately, there were several challenges in getting it onto consoles alongside some other personal issues.

That being said… it’s finally here! The game is now officially out of early access and has launched as a 1.0 release! (Yay!)

There have been several updates and improvements, including bug fixes, updated jumpscares, and more.

Here’s what’s new in this version:

👹 Improved enemy AI – More challenging and deadly than before.
🛠 Bug fixes – Various issues have been resolved.
😱 Updated jumpscares – Enhanced to improve the overall experience.
🎵 New sound & music changes – Tweaked for better immersion.
🎨 Visual improvements – The game looks better than ever!
🎮 Controller support added – More updates and fixes coming soon.
🚫 No Jumpscare Mode – Now only contains scripted jumpscares.

I also want to thank each and every one of you for your amazing support, feedback, and suggestions. You all truly make this journey incredible! Let me know what you think of this update, and feel free to share any more suggestions you have.

🔹 Follow me on Twitter/X: https://twitter.com/Steelkrill

🔹 Join our small Discord community: https://discord.com/invite/d8WUuuRCJK

Thank you again! Take care and have a great day! 😊
theHunter Classic - sergey.korotkin


Howdy Hunters!

As we move into the worst of frostbite weather in the frozen north, it's time to bundle up inside with a warm drink and some game time. Join us for a campaign, 3 competitions, and a mission in Whiterime Ridge. Be careful while you're out there though, the cold isn't the only thing you have to deal with, but Van's got you covered on all fronts. Load up the silver, and we'll see you in Whiterime Ridge for a monster hunt. Mind the Wendigos. They're extra grumpy because COTW teased it first. They were really looking forward to being a surprise.

Oh, incidentally, since our creepy critters typically run away if you can't get them, Snow Geese will flee if you're in the blind. Don't worry, they'll come flying to your decoys. At first. Turns out, they like a nibble of human flesh as much as the next monster.

Rewards for the Holiday event will be out shortly with more fixes to follow.

Participate for the prizes, the trophies, and the glory! The hunter with the most Frost$ at the end of the event will win Community Prizes!


In order to take part in the event, you will have to click on the big banner you will find in the Launcher (or Website) home page:



Please read on to familiarize yourself with the rules of the event.

CALENDAR

Event Duration: 7 days

Start: 20 February 2025 (Thursday)

End: 26 February 2025 (Wednesday) - 23.59 UTC



CAMPAIGN

So how do you collect Frost$?


The more Frost$ you gain, the more in-game prizes you are rewarded. This is how the prize pool looks:



MISSION

This year's mission is called Spooky

As if Whiterime wasn't inhospitable enough. Bundle up, hunters, it's time to return our pristine snowy wastes to how they were. Given the werewolves, we sent some, uh, volunteers out with silver to make sure it works. Enough of them made it back to confirm that Van's Wolfsbane weapons and silver ammo work on these critters. The normal weapons irritate them, so be careful. Good hunters gave their lives to get that information. Van's also whipped a few new of his proprietary items to raise your comfort levels in the cold.

The mission will last through the event duration



Completing it will earn the hunter the following rewards:



COMPETITIONS

Qualifying in a competition awards 100 Frost$ for each comp. You don't need to place, just have an entry.

Prizes for the competitions look like this:



Each competition comes with 7 tiers based on your Hunter Score:



RULES

What would a game be without rules?

We have one simple rule for our events: No exploitation of existing game mechanics to gain an advantage. All winners' hunts will be checked by EW staff prior to prizes being rewarded, and the decision will be final.

In case of exploits usage, EW has a right to disqualify the player from this event.

SALES

And what would an Event be without sales? We're not sure, but we do know that we'd get nasty messages if we skipped them, so we've made sure to put sales in.

Make sure to check out the Sale section to see the full list!



That's all folks, any questions, feel free to post them below.

Enjoy all!
Feb 20
CASE - ozalpm
User interface improvements were made.
Gameplay loop was improved.
Cards were adjusted.
Farm Together 2 - WaaghMan
In this update we fix a few issues found in the last update:

New Content:
  • Added Railroad Crossing Decoration.

Improvements:
  • Added a button to Add/Remove Favorites in the pause menu. Also added a Heart besides the Farm Name when it's favorited.
  • Added a direction arrow while placing fences.
  • Added a check to avoid spending money when flattening a farm that's already 100% flat.
  • You can now use the map to travel to Train Stations. Added a limit of 20 stations per farm.

Bugfixes:
  • Fixed floating fish and sprinklers after flattening the farm.
  • Fixed Planter/Sign window not remembering last item.
  • Fixed softlock when travelling to town from the train.
  • Fixed train model not disappearing when a player leaves while using the train.
  • Fixed Security booth raising the flag when not intended.
Sojourn Past - ReDimension
We just pushed a couple of critical game breaking bug fixes for the demo. Depending on when you have downloaded the demo, you may need to create a new save file.

Apologies for any inconveniences caused.
GhostCatcher - AstLizst
Additions & Improvements:

1. Added instructional boards explaining basic training and advanced training in tutorial levels.
2. Introduced numerous interactive props within levels.
3. Added new environmental animations to certain scenarios.


Balancing & Adjustments:

1. Reduced duration of negative effects from cursed coin items.
2. Shortened post-hunt extension time for specific spirits.
3. Decreased the number of interactive ceiling lights in Map 2.
4. Optimized footstep sound effects for agents in certain environments.
5. Accelerated sanity depletion rate across all difficulty levels.
6. Adjusted landing sound effects for specific items.
7. Modified sleeve length on male character outfits.
8. Improved holding postures for male agents with certain items.
9. Adjusted the display timing for certain prompts.



Fixes & Refactoring:

1. Fixed texture overlap between environmental decals and props in maps.
2. Resolved issue where spirits near gates in Map 2 wouldn't initiate hunts.
3. Addressed client-side display issue preventing Tarot card faces from showing occasionally.
4. Corrected collision errors with ropes in Map 2.
5. Fixed potential stuck-in-geometry issue when transforming into cats in Map 1 basement.
6. Resolved shape-shifting collision problems at specific Map 2 locations.
7. Fixed cursed item pickup failures at special spawn points in Map 1.
8. Corrected spirit interaction failures during initial phases.
9. Fixed visual misalignment caused by repeatable faucet interactions.
10. Addressed item placement failure at excessive distances.
11. Fixed a client-side issue preventing the clock confirmation sound effect from being heard.
Blood Bar Tycoon - Vladimir-de-la-Ligne
Greetings, children of the night,

We've received a lot of complaints about minions being, well… stupid. We reported this to the head manager of the Vamp'Hire Agency, Yumeko Nonbiri. She employed a very special brainwashing technique—one that involved intense lashing under a full moon, being rolled in ham, and dancing on one foot. It was highly effective, and we are pleased to report that the minions are now less stupid!

However, if you still find them too dim-witted, feel free to submit a bug report. We’ll be more than happy to administer another round of this rigorous treatment. Our customers shouldn’t have to suffer from such incompetence, and we’ll take every necessary measure to ensure your Blood Bar experience is to die for!

Fixes:
  • Disabled some objects that were rendering unnecessarily, causing FPS drops.
  • Removing the mattress before the quest pops in the first level should no longer cause a soft lock.
  • Fixed an issue where minions could start the same chore, causing one of them to get stuck.
  • AI should be less likely to run around in circles when there are too many AI in the level.
  • Fixed an issue where the feedback/bark on the main quest could repeat.
  • Fixed a bug where rebinding save didn’t work.
  • Fixed a bug where the Scrooge achievement wouldn’t appear.
  • Saving and loading while a drink is on the ground should still allow it to be cleaned.
  • Tweaked navmesh in Level 4—minions shouldn’t get stuck at the edges of the map anymore.
  • Minions now properly respect their assignments when preparing drinks.
  • Fixed the scramble in the NPC panel when opening it for the first time.
  • The Biker theme now has the correct values.
  • Fixed a bug where the big plant in the Basic theme could break the navmesh.

Changes:
  • Unlocked Minion Powers are now available in all maps in Story Mode.
  • All Minion Powers are unlocked in all maps in Free Mode.
  • The current Minion discount is now properly displayed in the Vamp'Hire Agency.
  • Duplicating furniture now duplicates attached furniture (chairs, decorations, etc.).
  • Adjusted surface and wall price/prestige for Biker, Disco, Tiki, and Pirate themes.

Added:
  • A Category section in the Help Menu.

Next week’s patch will focus on the new building system, and we think you’re going to love it!

Have a fangtastic evening,

🦇 Clever Trickster Team 🦇
BUMP! Superbrawl - MERLIN
BUMPERS IT IS TIME TO RALLY FORCES!

A new event is here! Mentor your friends to unlock new rewards!
To value the Mentorship feature and show you all the rewards you can get with it we are releasing a new event with an awesome special reward at the end!

Mentorship is a generous offer that will quickly boost your progress and we want to make sure that you are aware of all the perks that come with it. You don’t just get a Minitaur Legendary Skin for free, but a whole bunch of useful rewards for each new recruit, and also when they reach specific levels (lvl 6, 10, 14, 20, 30, 40).

In this event, the more you mentor new players, the more EVERYBODY will win rewards as they reach a common goal (and a new Arena at 10 000 recruits!).



It lasts one week. Good luck!
Multiplayer Platform Golf - Robot Assembly
Hey Golfers!

I’ve been working on something new, and it’s finally time to share it with you! Introducing Plant Nursery Simulator. A relaxing simulation/management about running your very own plant nursery.

https://store.steampowered.com/app/3474700/Plant_Nursery_Simulator/

First, a huge thank you to everyone who supported Multiplayer Platform Golf. Your support has meant the world to me, and because of you, I’m able to take everything I’ve learned (and earned) from that project and invest it into this new game. My goal remains the same: to provide players with a fun and engaging experience without breaking the bank.

What’s in store?
  • Stock shelves with beautiful plants and gardening supplies
  • Grow your own crops in peaceful greenhouses
  • Help customers find the perfect plants and turn a profit
  • Expand your nursery, upgrade tools, and hire staff
It’s the perfect game to unwind, get lost in the flow, and create your dream plant shop.

If this game looks like something you’d enjoy, wishlisting it would help me out a lot!

Thank you!
Cyber Knights: Flashpoint - Trese Brothers

Knights and mercs, we've got Update #216 arriving on the New Boston streets this morning. This one is dedicated to the new Loadout system, which allows you to rapidly save your merc's equipment setup and then swap your equipment to another loadout (making big or small changes) or share that equipment set with another merc altogether. We dive into the details below and have included a demonstration video too!

We wanted to send out a big thanks to everyone playing, posting and sharing ideas for how to improve Cyber Knights: Flashpoint during Early Access. Your input goes into updates! Also, a special thanks to everyone who left a review this week.

New Loadout System

A loadout is a snapshot save of the current equipment that your merc is carrying - their weapon, the mods on those weapons, their armor, and their items. You can now save this Loadout so that you can swap back to it rapidly.

When you save a loadout, you create an equipment record separate from your merc. This is important as it means that (1) changing your merc's equipment afterward does not modify the loadout unless you save your loadout again and overwrite it and (2) you can use this loadout to rapidly swap another merc to that equipment set.


Once you have a saved loadout, any other merc can swap their loadout to that new equipment set. This means they will take the equipment required for that loadout (weapons, mods, armor, and items) from any other merc who is holding them to complete the equipment set. For items and weapon mods, the preference is to pull these off the shelf whenever possible (avoiding taking things from other mercs) but in the case that something does have to be taken, you'll get a list of what will be taken from whom at the bottom of the swap loadout screen.

Here are some common use cases we've seen being used in testing:
  • Swapping weapons for a single merc - one merc who keeps the same armor and items but swaps guns between mission types (e.g. close-range vs long, quiet vs loud).
  • Sharing same equipment between 2 mercs - with only one set of "best Vanguard gear" you are swapping that gear back and forth between your two Vanguards.
  • Stealth / Combat Mods and Items - one merc keeps their weapons and armor between mission types but uses different items and weapon mods.
  • Item Only Swapping - your merc's weapons, mods, and armor all stay the same but you are swapping between a Dazzler and a Liquefier versus two explosive grenades

As loadouts are tightly tied to the equipment in your current playthrough, they are not shared between saved games.

All Equipment Details in Mission Deploy

You can now see all of your equipment details for your team directly in mission deployment with helpful hovers. You can also quickly swap loadouts without leaving that screen, allowing you to make last-minute equipment adjustments without jumping to the roster. Still, you can jump out to the roster if you need to as usual, but we'd love for you to be able to do most of your tweaking right there.

Loadout Confirmation

There is a warning every time you're going to swap into a loadout - to remind you that you are going to make some changes to your EQ and there is no easy undo. If this warning is too much, you can disable it in options.

Fixed Stress Limit Break Negative Trait Text
We fixed a display only bug where the game text was stating that a Stress Limit Break reduced your negative Trait by 1 level when instead it increased it by one level.

End of Game Screen
In preparation for Retirement and Career Stats, we've now added an official end of game screen. You'll see this game if you try to load a game that has a dead Knight. It is completely empty at the moment, but you can click through to reach the safehouse and see your entire team in detail and use any library functions (saving appearance or training builds) that you'd like.

1.9.125 - #216: Loadout Supreme - 2/20/2025
- Added new loadout system - save and swap rapidly between loadouts on any merc
- Loadouts are a definition of all your current Weapons, Weapon Mods, Armor and Items - loadouts only changed when Saving
- Improved mission deployment screen to show full loadout, allow swapping of loadouts on mission deployment screen
- Loadouts can be used to swap as much (all your EQ) or as little (add/remove Silencer) as you want
- Fixed incorrect level in Stress Limit Break display when negative Traits get worse, improved display for Wounds specifically
- Fixed incorrect icons in timeline for events sometimes
- New empty Game Over screen if you load a game with a dead Knight, in preparation for retirement / career stats
...