The development team of BackRooms X is pleased to announce the launch of the closed alpha version of the game.
This is a significant milestone in the project's development, and we invite a limited number of players to be among the first to evaluate key gameplay aspects and help us improve the game ahead of its full release.
Participation in the testing is limited. Access to the alpha version will be granted via special keys, which can be obtained through official giveaways and events hosted on our Discord channel.
If you wish to become part of the testing community and contribute to the development of BackRooms X, stay tuned for updates in our official communities and on the game's Steam page.
Your feedback and suggestions are extremely important to us. Together, we can make BackRooms X a truly unique game in the backrooms genre.
Hello everyone, and welcome to the second developer diary for Iron Convoy!
In this devlog, we want to share what we have accomplished so far and the steps we plan to take moving forward.
An Important Period Ahead! We have a crucial period coming up as we prepare to showcase our demo during Steam Next Fest. Over the past two weeks, we have reached 500 wishlists, which is an exciting milestone for us! We sincerely thank everyone who has shown interest in our game, played the demo, added it to their wishlist, and shared their feedback.
During this time, we have received a lot of feedback regarding both the demo and the early access version. We have worked hard to address the feedback as quickly as possible and fix any issues. Our goal is to make Iron Convoy even more enjoyable for you, and we will continue improving the game at full speed!
Steam Next Fest! We released our demo about two weeks ago, and many players have supported us since then. Thank you all for your incredible support!
Yesterday, we released another update for the demo. Before Next Fest begins, we plan to release one final hotfix and update. After that, our focus will shift towards preparing for early access.
Early Access! While we cannot give an exact release date yet, we plan to launch early access shortly after Next Fest. In fact, we have already started preparing for it! As we previously shared in our roadmap, we have a clear vision of the content and features we want to add during this phase.
For the early access release, we aim to fix existing issues, expand gameplay, and introduce the first chapter of the story.
What’s Coming in Early Access? Improved Combat System – More diverse enemies, formation changes, new abilities, and a greater focus on tactical battles!
Trade System – Trade will now influence the in-game economy. As you explore cities, you will hear rumors and gather trade tips, helping you make strategic decisions.
Warlords – Powerful enemies will roam certain areas of the map. While these battles will be more challenging, they will also reward you with unique loot that cannot be found elsewhere.
Vehicles & Convoy Customization – New vehicles will be added, allowing you to shape your convoy as you see fit. We will also introduce more customization options for existing vehicles.
New Missions – Additional quests will be introduced, expanding both gameplay and the main story!
We are working tirelessly to make Iron Convoy the best experience it can be. Thank you once again for following and supporting us!
The Alpha 143 Version Update is Here! Hey Aurorian Soldiers!
Exciting news from PQ, your EFAS designer! We've just rolled out an update packed with three game-changing upgrades you won't want to miss:
Enhanced Defensive Shotshells: Shields now activate without using ammo! This means your shield can take the hit, leading to smoother weapon performance and more stability in battle.
Improved Slide Mechanics: We've supercharged your sliding response! Evade incoming fire with newfound agility - maneuvering has never felt this smooth!
Brand New Building Designs: Explore our fresh selection of unique building appearances! Plus, we've revamped construction guidance to make planning your layouts a breeze.
But that's not all! There's a ton of new content waiting for you to dive into. We know there are still areas to improve, especially in base building gameplay, so we're eager for your feedback. Your suggestions go directly to our development team, helping us make the game even better! We can't wait to see you on the other side of the star gate! Oh, and keep an eye out—soldiers in the base are getting identical behaviors and personalities soon, thanks to our "Soldier Awakening Project" currently in the works!
Happy gaming!
New Features
Battles
Added new Avalanche skill effects.
Added multiple rarity models for Starfire Bowblaster.
Added models for Federal Credits drops.
Added effects for Recon Sniper.
Added music and sound effects for certain skills and weapons.
Added melee animation for Pirate Berserker.
Base Building
Added new base building tutorial content.
Added display icons for minerals and plants on the base radar.
Added building damage effects.
Star View
Added a view perspective switching feature for flight paths.
Interface
Added shortcut key display for functions in the ESC menu.
Improvements & Optimizations
Battles
Optimized tutorial battle enemies to Pirates.
Optimized the feel of the slide mechanic.
Optimized the size of Striking Lightballs and Bouncing Lightballs affixes.
Optimized the animation for Defensive Shotshell.
Optimized the shield mechanism for Defensive Shotshell.
Optimized enemy reinforcement animations for all races during battle.
Optimized the visual effects for Urslan Assassin's Poisoned Dart.
Optimized the logic for background music transitions when switching scenes.
Base Building
Optimized the unlocking level for the Resource Management Department.
Optimized the maximum number of deployable worker per building, which will increase with building level.
Optimized the output speed of various materials.
Optimized localization text for base buildings.
Optimized certain building models.
Interface
Temporarily disabled the medal interface.
Star View
Optimized the mini-acceleration game during Star View navigation.
Optimized the pilot seat model inside the host spacecraft.
Optimized the configuration of treasure chests, Fractured Gates, and camp rewards.
Sugardew Island - Your cozy farm shop - roka_robert
Hey everyone!
Today is a special day – the demo for Sugardew Island is now live! 🎉 In this demo, you can experience all the latest features and get a first impression of the island. Enjoy the cozy daily life, explore the surroundings, and dive into the gameplay. The demo ends at the end of Day 7 – so make the most of your time and discover as much as you can!
✨ What to Expect in the Demo:
🔹 All current features of Sugardew Island 🔹 7 in-game days full of exploration and possibilities 🔹 A charming world to discover at your own pace
We'd love to hear your feedback! Share your experiences, impressions, and suggestions with us! If you find any bugs, feel free to report them directly using this form: Bug Report Form
Rebornia will be shutting down soon, and servers will no longer be accessible. The game will also be removed from Steam, meaning it will no longer be playable.
As of now, the in-game store is no longer processing payments.
Once a week, on our official social networks, we’re going to post the most outstanding and interesting content that you all share on the Royal Quest Steam page.
Create your own content, so it might get noticed by our entire community! 🫡
3 days since the release of SNØ, and we have already reached over 100 positive reviews! We are blown away! 🤩
Me and Christer have spent so much time working on SNØ these past 11 months - designing, coding, problem solving and worrying - and seeing you all interact with this thing we made, enjoying your time with it, sharing your experiences... It makes it all worth it. So thank you for that! We truly love hearing from you - please keep doing it!
We try our best responding to all your feedback. Bear in mind that we are a very small team - just two guys - managing this whole thing, so please be repectful and allow a bit of time for us to respond 😅
We do listen to your good suggestions, and here are some of the bigger things we have planned for SNØ so far:
Studio Gauntlet's TO-DO-LIST:
🎮 Rebinding support - read our FAQ for temporary solutions
🏂 Snowboarder - can't wait to get compared to SSX ⚰️
🚠 Add more biomes - did someone say snow parks?
🧘 Improved ZEN mode - less dense (but still deadly) mountains for ZEN-mode
🎦 Toggle Depth of Field effects - get rid of that (quote) "smudged lens effect" 😅
🎁 A secret surprise - stay tuned
If you enjoyed the game, and want to help us make SNØ the ultimate, minimalistic freeriding experience: Keep sharing your ideas with us, and please, please consider leaving a positive review as it helps A LOT with visibility on Steam. Thank you!
🌟 The 20 % launch discount will stay active all through the weekend! 🌟
Squad Battle is here! Get ready for an intense showdown on February 21st, 2025, starting at 18:00 UTC. Two teams, featuring eight top content creators, will face off in 1v1 Arena duels and Battle Royale matches, fighting for a $10,000 USD and ultimate bragging rights.
Who are the Challengers?
Some of the best content creators are stepping up to the challenge!
Tune in live on Twitch at /PUBG_BATTLEGROUNDS to catch all the action, with POVs from each content creator’s stream—with the amazing TheBeardGuys as your host and caster!
And don’t miss out—G-Coin rewards will be up for grabs for viewers throughout the event!
Find all the details and terms for our promotion here.
Predict your winner!
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