The Alpha 143 Version Update is Here! Hey Aurorian Soldiers!
Exciting news from PQ, your EFAS designer! We've just rolled out an update packed with three game-changing upgrades you won't want to miss:
Enhanced Defensive Shotshells: Shields now activate without using ammo! This means your shield can take the hit, leading to smoother weapon performance and more stability in battle.
Improved Slide Mechanics: We've supercharged your sliding response! Evade incoming fire with newfound agility - maneuvering has never felt this smooth!
Brand New Building Designs: Explore our fresh selection of unique building appearances! Plus, we've revamped construction guidance to make planning your layouts a breeze.
But that's not all! There's a ton of new content waiting for you to dive into. We know there are still areas to improve, especially in base building gameplay, so we're eager for your feedback. Your suggestions go directly to our development team, helping us make the game even better! We can't wait to see you on the other side of the star gate! Oh, and keep an eye out—soldiers in the base are getting identical behaviors and personalities soon, thanks to our "Soldier Awakening Project" currently in the works!
Happy gaming!
New Features
Battles
Added new Avalanche skill effects.
Added multiple rarity models for Starfire Bowblaster.
Added models for Federal Credits drops.
Added effects for Recon Sniper.
Added music and sound effects for certain skills and weapons.
Added melee animation for Pirate Berserker.
Base Building
Added new base building tutorial content.
Added display icons for minerals and plants on the base radar.
Added building damage effects.
Star View
Added a view perspective switching feature for flight paths.
Interface
Added shortcut key display for functions in the ESC menu.
Improvements & Optimizations
Battles
Optimized tutorial battle enemies to Pirates.
Optimized the feel of the slide mechanic.
Optimized the size of Striking Lightballs and Bouncing Lightballs affixes.
Optimized the animation for Defensive Shotshell.
Optimized the shield mechanism for Defensive Shotshell.
Optimized enemy reinforcement animations for all races during battle.
Optimized the visual effects for Urslan Assassin's Poisoned Dart.
Optimized the logic for background music transitions when switching scenes.
Base Building
Optimized the unlocking level for the Resource Management Department.
Optimized the maximum number of deployable worker per building, which will increase with building level.
Optimized the output speed of various materials.
Optimized localization text for base buildings.
Optimized certain building models.
Interface
Temporarily disabled the medal interface.
Star View
Optimized the mini-acceleration game during Star View navigation.
Optimized the pilot seat model inside the host spacecraft.
Optimized the configuration of treasure chests, Fractured Gates, and camp rewards.
Sugardew Island - Your cozy farm shop - roka_robert
Hey everyone!
Today is a special day – the demo for Sugardew Island is now live! 🎉 In this demo, you can experience all the latest features and get a first impression of the island. Enjoy the cozy daily life, explore the surroundings, and dive into the gameplay. The demo ends at the end of Day 7 – so make the most of your time and discover as much as you can!
✨ What to Expect in the Demo:
🔹 All current features of Sugardew Island 🔹 7 in-game days full of exploration and possibilities 🔹 A charming world to discover at your own pace
We'd love to hear your feedback! Share your experiences, impressions, and suggestions with us! If you find any bugs, feel free to report them directly using this form: Bug Report Form
Rebornia will be shutting down soon, and servers will no longer be accessible. The game will also be removed from Steam, meaning it will no longer be playable.
As of now, the in-game store is no longer processing payments.
Once a week, on our official social networks, we’re going to post the most outstanding and interesting content that you all share on the Royal Quest Steam page.
Create your own content, so it might get noticed by our entire community! 🫡
3 days since the release of SNØ, and we have already reached over 100 positive reviews! We are blown away! 🤩
Me and Christer have spent so much time working on SNØ these past 11 months - designing, coding, problem solving and worrying - and seeing you all interact with this thing we made, enjoying your time with it, sharing your experiences... It makes it all worth it. So thank you for that! We truly love hearing from you - please keep doing it!
We try our best responding to all your feedback. Bear in mind that we are a very small team - just two guys - managing this whole thing, so please be repectful and allow a bit of time for us to respond 😅
We do listen to your good suggestions, and here are some of the bigger things we have planned for SNØ so far:
Studio Gauntlet's TO-DO-LIST:
🎮 Rebinding support - read our FAQ for temporary solutions
🏂 Snowboarder - can't wait to get compared to SSX ⚰️
🚠 Add more biomes - did someone say snow parks?
🧘 Improved ZEN mode - less dense (but still deadly) mountains for ZEN-mode
🎦 Toggle Depth of Field effects - get rid of that (quote) "smudged lens effect" 😅
🎁 A secret surprise - stay tuned
If you enjoyed the game, and want to help us make SNØ the ultimate, minimalistic freeriding experience: Keep sharing your ideas with us, and please, please consider leaving a positive review as it helps A LOT with visibility on Steam. Thank you!
🌟 The 20 % launch discount will stay active all through the weekend! 🌟
Squad Battle is here! Get ready for an intense showdown on February 21st, 2025, starting at 18:00 UTC. Two teams, featuring eight top content creators, will face off in 1v1 Arena duels and Battle Royale matches, fighting for a $10,000 USD and ultimate bragging rights.
Who are the Challengers?
Some of the best content creators are stepping up to the challenge!
Tune in live on Twitch at /PUBG_BATTLEGROUNDS to catch all the action, with POVs from each content creator’s stream—with the amazing TheBeardGuys as your host and caster!
And don’t miss out—G-Coin rewards will be up for grabs for viewers throughout the event!
Find all the details and terms for our promotion here.
Predict your winner!
Think you can predict the winners? Now’s your chance! Submit your predictions before the start of the Squad Battle eventfor a shot at winning 1,000 G-Coin! A total of 75 lucky winners will be chosen, so submit your prediction in while you can.
We also made a couple of fixes yesterday as well but we did not had time to make any announcements for them. Now on to the update:
Bug Fixes: - gram fix Subway: The last word in the description says "Resqued", it should be "Rescued" - gram fix "Relicves of the past" should just be "Relics of the past" (museum map) - shotgun upgrade the wrong title - food requirement for marketplace scenario(defcon2 ) fix - CRASH: turret crash - the difficulty load bar from the command room load bar displays easy difficulty instead of normal difficulty. - wall spider he must only become active after door D1 is opened - BUG now any upgrades that still use a negative value for reloadSpeed are making it take longer which - BUG invincible origin plants at lab 2
QoL: - 7.7mm tooltip updated to include turret - food tooltip consumption adjusted according to difficulty - based on YOUR feedback: we added HP interface for all bosses if you have the scanner item. And it's adjusted according to each boss.
A. Spider Boss, Flower Boss and Cthulu Boss got loading bars B. Light Boss and Timmy got damage stage type of display C. Invisible Boss got counter
New Content: - we added many new sprites on some maps to better help out with the learning curve for first time experience of new players and also to consolidate the Lore of the game.
- We also added some eater eggs posters inspired by movies that inspired us to create this game, happy easter egg hunting!
- Map Greenhouse received a major facelift: enlarged the play zone, added foreshadowing to Flower Boss including mechanics, and added an extra food fridge for a better balance of food
- Map Grocery Store received a major facelift, added foreshadowing to Spider Boss including mechanics, and added an extra food fridge for a better balance of food
We also heard your feedback regarding camp RNG and Skilldex and maybe, just maybe we can afford to push one more big update with a new mechanic, but no promises.
Few words: I am aware that our game is very niche so I must state what our game's core pillar is by posting this meme again:
I’ve been reflecting on some of the feedback about Blake: The Visual Novel and want to share my thoughts.
When I created the game, it was never intended to be about D.I.D. I left the narrative open for people to interpret in their own way, believing that giving space for others to find their own meaning is part of what makes storytelling powerful.
That said, I understand some people felt the game portrayed D.I.D in a problematic light, and I respect their perspectives. I want to be clear that this was never my intention. Blake reflects my inner battles with mental health - the dark side of my mind that has tried to take over at times, and the part of me that rises up to fight against it. It’s exaggerated, fantastical, and symbolic, but not a depiction of any specific mental health disorder.
For a while, I took this feedback to heart, thinking I’d done something wrong. I believed it, and in doing so, devalued both myself and my game. I made it free, stopped talking about it, and felt ashamed. But I realise now you should never be scared to put yourself out there authentically. Creating Blake was an act of courage, and I’m learning to honour that instead of hiding from it.
As a creator, it’s hard to see something so personal interpreted in a way that suggests harm, especially when that was never my goal. But once a story is shared with the world, it takes on a life of its own, and I’m learning to sit with that.
I’m speaking up now, not to invalidate anyone, but to reclaim my own narrative. I created Blake as a passion project, and I don’t want misunderstanding to diminish that. I appreciate everyone who’s played my game, and hope this helps people understand the intentions behind my story a bit better.
Appreciate you reading this. Never be afraid to speak your truth <3
Hello, our dear players! Day and night we are working on the game! We pay attention to all wishes for the game and realize them for you! 1. Added a bicycle, it can perform various tricks and tasks, it has a high passability, but watch the road, or you will fly over the handlebars. 2. Added camera and animal photo quests and an album where you can view them. 3. Added a combat system, as well as the ability to get caught up with your grandmother if you steal her crops. 4. Added a police system, in case of offense you will go to jail! 5. Added the ability to unlock stops, they won't be available right away, you have to find them and have a ride pass to use them. 6. Added the ability to summon transportation if it is stuck or broken, but for a small fee, also transportation will be given gradually during quests. 7. Added cow, goat and sheep reproduction. All of these are available when building barns. 8. Finalized some locations. 9. Added small scenes for quests and story missions. 10. Added frame generation, for RTX 40-50 series graphics cards, and updated DLSS, which will double the frame count on these graphics cards. 11. Added a flying tractor as a reference. 12. Added night quests. 13. Added a goat and goats. 14.Added a new voiceover. 15. Added new references to Russian folklore. 16. The game will be hints at interesting facts about the life of animals in nature. 17. Added birdhouses. 18. Significantly improved the map and mini map! You can put a GPS point and track the direction in meters! -Map scaling and the ability to move it!
P/S We are pleased to inform you that the project will be released on the deadline of March 25!
We will be updating the game, just like we did with SRD1, which got a lot of updates! Of course, everything depends only on you! We look forward to your support and wish you success! Thanks for everything!