Soul Wizards & Roguelite - Cotobito
***Caution***
1:
Before updating, please make sure cloud save is enabled.
If cloud save is disabled, save data transfer may not work properly.

2:
When resuming from existing save data, always return to the surface using Return Magic first.
This refreshes internal values and ensures the update is applied correctly.

******************************

*** Update Details ***

- Increased the maximum party size from 3 to 4 members.
(Additional characters can be recruited at the tavern.)

- Added new job classes:

Knight (High HP, Defense, and Magic Defense, but low MP.)
Merchant (Uses Souls to perform special magic.)
Berserker (High base stats and HP-based special attacks, but cannot be given commands.)

- Updated the menu UI.
- Upgraded the rendering engine, reducing graphical bugs.
- Various game optimizations.
Five Nights at Roner's: Remastered - Fluxitone
-Changed a few pieces of text

-Fixed the date on the check in the credits

-Added some more people to the special thanks section of the credits

-Added a tooltip to help players find the door easier in the office

-Added a couple easter eggs
Anoxia Station - Víctor Ávila [Abylight]
Abylight Studios, the talented solo developer Yakov Butuzov and artist Daria Vodyanaya, the brilliant and twisted minds that brought us Loretta and Dom Rusalok, invite you to try Anoxia Station updated demo on Steam Next Fest.

https://store.steampowered.com/app/3376980/Anoxia_Station_Demo/

Anoxia Station is the horror, strategy and survival game coming in 2025. A dark challenging experience, set in a dystopian 1988. Now you can discover its secrets in the new demo for Steam Next Fest.

After listening to our amazing community, we introduced lots of improvements, upgrades and fixes in this demo. Here you can find some of the new features included in the latest version:

Gameplay & Mechanics
  • Added camera shake effect for syndrome events
  • Added ability to toggle research for technologies
  • Added in-game menu tutorial
  • Added GUI stripes indicator when base is moving
  • Added extra magma warning icon and sound effects
  • Added timer as an optional feature (pause on Spacebar)
Tutorial & UI
  • Added new tips and tutorial improvements
  • Improved in-game tutorial system
Gameplay Improvements
  • Optimized animation code
  • Optimized hovering code
  • Added “actvate all building at once” button
  • Restored moth tutorial
  • Updated deployment icon
  • Added tile tips for base movement
  • Added tile masking during base movement
  • Shorter jumpscares
  • Added base upgrade notification sound
  • Restored moth to creatures with eyes category
  • Fixed monster movement sounds
  • Added bonus destruction sound
  • Added skill learning cancellation with technology point refund
  • Added scan status tip
  • Added new pause button sounds
  • Added camera shake tip
UI & Menu Updates
  • Laboratory, buttons, and in-game menu now function during manual pause
  • End day button turns red during manual pause
  • Added new music tracks
  • Updated on/off pause button sounds
On top of that, we fixed the bugs in previous versions, so you can have a polished experience of this unique game.

Take life or death decisions, manage your scarce resources and trust no one. Anoxia Station will arrive on Steam in 2025 published by Abylight Studios. Wishlist now
Evil Robots - boscul
Evil Robots will become free soon.

Don'y worry: there will be no other changes to the game.

To all the people that have purchased the game: big thank you <3

I hope this change will allow more people to get to play the game.
Love n Life: Lucky Teacher - Reborn Entertainment


After checking out the store page and posts for Love n Life: Happy Student, you’re probably itching to give it a try. We hear you! The Reborn team is working around the clock ⏳ to bring you the first playable public demo by 10:00 AM (Pacific Time) on February 24 – March 3.

✨ Story:
Get ready to meet a cast of charming new girls, each with their own unique and entertaining personalities, guaranteed to bring plenty of laughs and heartwarming moments. But that’s not all! This time, you'll also encounter other key characters who play an important role in the story. This semester is shaping up to be a mix of romance 💖, fun, and just the right touch of mystery 🕵️‍♂️… but let’s not spoil too much. After all, you're living on an island 🏝️ How could things not get interesting?




🎮 Life-Sim:
Want to grow closer to the charming girls in your life? Take a moment to relax and create lasting memories together! 🥰




And don’t forget to take care of yourself too. Get enough rest 😴, unwind with some games 🎮, grab a coffee ☕, or even go fishing 🎣.




📌 Your wishlist support directly impacts the depth of the content! Your support for Love n Life: Happy Student means the world to us and helps make the game even better! 🚀

https://store.steampowered.com/app/3149980/Love_n_Life_Happy_Student/


Join the vibrant Reborn community on Discord, connect with other players, share your ideas, and become part of our growing community.
If you want to support us, please click "Follow" on the Our Developer Page
Canvas of Kings - Hannes Breuer
  • New Plot Editor: This allows you to create custom plots (currently only a forest-like plot). Assignment of up to 3 object groups. Adjustable size, chance and collision check per assigned object group.
  • Asset Browser: Extended search with search term in “Title”, “Name”, “Object Group” and “Search Terms”. Filtering by tags now also possible.
  • Asset Editor: In the “Add Original Texture” dialog: Button to save my textures as a png file.
  • Asset Editor: Flip x and/or flip y of a texture now possible.
  • For roads, you can now select the building type to be placed on the sides of the road in the bar at the top of the UI.
  • Scaling, rotating and adjusting height with keys is now more sensitive. Action can be executed faster with shift pressed + key.
  • Alphabetical sorting of elements in the tool lists is now possible.
  • "Keep Scale" for objects can now be activated. Place new objects directly at the scale of the previously placed object.
  • When displaying the action values (can be activated in the settings), two decimal places are now displayed. In addition, the position is now also displayed.
  • Export Bar: "Max DPI" now selectable. Automatically determines the maximum pixel resolution.
  • Chimney assets as object in object tool.
  • Palisade without towers as a separate path in path tool.
  • The collision check for buildings on the sides of roads no longer checks for collision with water.
  • WEBM video export VP9 or VP8 format now possible. Selectable in the settings.
Angel Legion - yymoon
Dear commanders, the new server S90 will be launched on February 21, 2025.

New Server Opening Time
February 21, 2025(Friday) at 18:00 PM(UTC/GMT+8)

New Server Event
Blessing of Valkyrie
Commanders can use Star Dollar to purchase the God of War serial package, which contains S Equipment-Master Sets, special fashion Dragonborn and White Secretary, rare S angel related to the unique scythe (AOE) - Valkyrie Gene*200.
TIPS: When purchase the God of War serial package, you need to purchase the previous level to unlock the next level.

New Server S Hero Recruit Rate UP
Rate Up Hero: Valkyrie
Valkyrie, one of the Three Goddesses of War, is known as the most powerful Angel Hunter of the Star Alliance. Attack all enemies with a chance to carry out an additional round. When she appears on the battlefield, it often means that this battle is going to be a massacre. So it’s best not to provoke her! Commanders, if there is a Goddess of War to fight for us, our adventure will be easy and fun!

New Server Time-limited Recruit Mission
Commanders in new server come and get massive rewards by completing specified number of Adv. Recruit!
Rescue Q - 三高伊明神
Hello, this is Mitakaimyojin.
We have started to distribute a trial version of “Rescue Q” on February 14.

The estimated playing time is 10~20 minutes.
Please note that save data cannot be transferred to the full version.
Please try it out!

For official information, please click here!
https://x.com/Mitakaimyojin
Deceit 2 - Carlos


To our Community,

We hear you. Update 6.2 came with its share of issues—FPS drops, input delay, UI glitches, and some inconsistencies. We know this has been frustrating, and we sincerely apologise for the disruption.

As part of our commitment to keeping Deceit 2 at the forefront of technical improvements, we upgraded to Unreal Engine 5.5 early to ensure long-term benefits for performance, visuals, and stability. That said, with any major update comes the risk of unforeseen issues, and we appreciate your patience while we work through them. We are an ambitious studio and we like to move fast, this time, we moved a little too far, and a little too quickly.

Today, we’re releasing Update 6.3 to address the most pressing bugs and performance concerns reported by the community. This patch focuses on fixing critical issues, improving stability, and ensuring a smoother gameplay experience.

Your feedback has been invaluable in helping us respond quickly—please keep sharing your reports through [official channels]. With this patch focused on fixes, our next update will bring exciting new content, so stay tuned.

Thanks for your patience, and we’ll see you in The Ritual!

Patch Notes

  • [FIXED] Occasionally, the health Vignette is red when health is 100%.
  • [FIXED] Occasionally, the objective bar would be full at the start of the game.
  • [FIXED] Millhaven, Atrium Mutation Icon overlapping with UI.
  • [FIXED] Jack in the box being immune to light damage.
  • [FIXED] Medium spirits not spawning for disconnected players.
  • [FIXED] In-between ghosts being visible day time.
  • [FIXED] Innocent roles in Learn tab playing incorrect sounds.
  • [FIXED] Peddler shop not closing properly.
  • [FIXED] Spectator Voice Chat UI would not reset between games.
  • [FIXED] Heat goggles occasionally not highlighting the players.
  • [FIXED] Seer active ability occasionally not highlighting players.
  • [FIXED] Inspection Machine not accepting the pin.
  • [FIXED] A typo in werewolf howl status effect.
  • [FIXED] Being able to use return pad/teleport to the inaccessible area.
  • [FIXED] Monkey is playing the wrong stun sound effect.
  • [FIXED] Werewolf retaining outlines of players while sprinting.

Improvements

  • Reduced volume of Spawning sound at the start of the game.
  • Reduced volume of all Medium and Purifier sounds.

Dungeon Warfare 3 - Groquest
Hello, players!

Exciting news: our game will be part of Steam Next Fest starting in late February! We’re hard at work on the demo, which will include five playable levels. The demo is primarily designed for new players, but returning veterans should find plenty to enjoy as well.

Here’s a look at some of the new features coming in the demo:

A Fiery Companion

Meet your new companion, a blazing entity that aids you in battle. This ally will offer support in combat and guide the new players on how to play the game.

World Map System

The new World Map system lets you place land tiles around cleared dungeons, modifying nearby dungeons in unique ways. These modifiers include:
  • Increasing the number of enemies per wave
  • Reducing enemy health
  • Lowering trap costs
Strategic placement of tiles will be key to optimizing your defenses.

Returning to the DW1 Stat System
We experimented with incremental-style number scaling in DW2, but it didn’t quite hit the mark. So, we’re returning to the DW1-style system, where most stats scale additively rather than multiplicatively. This should provide a more balanced and intuitive progression.

Enemy Level System & Wrath Overhaul


Enemies now have Levels, with each level granting unique stat bonuses and enhancing their special traits. In addition to increasing basic stats like Health and Movement Speed, levels provide tailored benefits for each unit type:
  • Warriors gain additional damage blocks.
  • Priests receive increased healing power.
  • Knights gain armor, reducing incoming damage.
The Wrath system has also been revamped. Instead of granting random stat boosts to enemies, each Wrath level now increases the enemy’s level directly. Additionally, the map’s Tier determines the base level of enemy units, making progression more structured and challenging.

The Anima Engine

Replacing the old Kill Streak system, the Anima Engine introduces a dynamic way to earn rewards by chaining kills and managing wave rushes strategically. Defeating enemies fills the Engine’s gauge, but since it decays over time, precise timing is key. This encourages an aggressive early game and pushes players to optimize their defenses. Rewards (per battle) include: gold, bounty increases, free traps, Gems.
The demo will feature a six-level reward track, with more unlockable variations planned for the full game to suit different playstyles.

Sigils: A New Power System

Think of Sigils as the opposite of Runes: instead of empowering enemies, they grant strong bonuses to you.
Sigils vary in power and take up slots. Stronger Sigils require more slots.
Slots are limited at first, but expand as your world grows in power.
This system replaces the old equipment system, streamlining progression while keeping customization deep.

Several exciting features didn’t make it into the demo, including the Hero, story elements, numerous new Traps and Spells, Custom Trap mechanics, and the Endgame. Rest assured, I’ll introduce them in future updates.

Wishlist & Stay Tuned!
If you haven’t already, make sure to wishlist the game on Steam to stay updated and support development.
Nothing is set in stone. Let us know your thoughts on the new features!

Thank you for your continued support.
We can't wait to share more with you soon!

Jinmann
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