The wait is over! 🏹 Ashen Arrows, the award-winning VR archery adventure, is out now! Step into Nordic mythology, master your bow, and prove your skill in battle.
⚔️ Two Ways to Become a Legend: 🔥 Saga Mode – Face deadly trials, solve ancient puzzles, and carve your name into history in a heroic single-player campaign. 🛡️ Bastion Mode – Rally up to two allies in a roguelike co-op battle for survival. Defend your stronghold against endless waves of foes!
🏆 Winner of the Tencent Games Without Borders Best VR Game Award!
Are you ready to master VRchery and embrace the call of the gods? The legend begins NOW. Play today on Steam!
We’d love to hear your thoughts—leave a review on the store and be part of the Ashen Arrows Viking saga! 🏹⚡
Brunn and Erin are taking a short break from ASURAJANG. ・They will be back next season with renewed Action Designs.
Wei ・Wei’s Action Design renewal has been 100% completed.
Ryuan ・Dark Flame Explosions now occur even when Ryuan’s Bandaged Talismans hit enemies with Dark Flames active. ・The range of Dark Flame Explosions has increased.
Rei ・A short windup period has been added to Rei’s Dodge Attack animation. ・The length of the recovery animation when landing after using Rei’s Aerial Normal Action has been increased. ・The delay before Rei’s Aerial Extra Action bullet explodes has been reduced from 1 to 0.5 seconds. ・Rei’s Ultimate Action has been redesigned.
Hanuman ・Hanuman’s movement speed while using his Special Action has been increased.
Vikarala ・The default attack range, charging speed, and max range of Vikarala’s Extra Action have been increased. Additionally, charging it no longer consumes Stamina. ・The Stun effect from the 3rd Strike of her Normal Action and 2nd Strike of her Aerial Normal action was replaced with the Blow Away effect.
Muimui ・The venom grenade Muimui throws during the 3rd Strike of her Normal Action and her Dodge Attack now explode immediately when hit by an enemy. ・Dodge Attack’s Stun effect was removed and its Elemental Damage was changed from Darkness to Poison. ・Fixed a bug where Muimui’s Special Action landmine Knocked Out enemies while in the air.
Deung-O ・Darkness Elemental Damage has been added to Deung-O’s attacks.
[Unlocking Characters]
Some characters must now be unlocked first in order to use them. ・Characters can be unlocked using one of the following: Mysterious Letter, Fight Money, D-CREDIT. ・Mysterious Letters may be obtained from completing certain Beginner Missions.
[Combat]
Receiving Collision Damage while being Blown Away no longer causes K.O.
Camera Shake has been decreased overall to reduce fatigue.
Reduced the frequency of Ultimate Action use.
Elemental Attack-related values have been adjusted overall. ・Values for Elemental Effects caused by Character Actions have been increased, while values for Elemental Effects caused by items have been decreased. ・Elemental Status Effects have been changed overall.
Damage Scaling system has been rebalanced. ・Burst will no longer occur too frequently, while still preventing insant eliminations.
[Controls]
A new Controller Layout has been added. ・You can choose between [Basic] and [Advanced] layouts in the Game Settings.
[Items]
Consumable Slots have been increased from 3 to 4 slots!
Consumables that assist the pursuit of enemies have been added. ・Grappling Hook - Fires a hook that pursues enemies and pulls them in towards the user. Enemies hit are slowed for a set time. ・Stun Gun - Fires a bullet that pursues enemies and Stuns them upon hitting them.
Various other Consumables have been added. ・Healing Flask - AOE Healing ・Flare - Reveals enemies' locations for a set time ・Sage’s Peach - Removes all debuffs and restores HP greatly
Dudu Coins have been added. ・Collect these Coins to obtain various Consumables and Astras at Dudu Vending Machines and Gacha Machines.
The difference between stat buffs provided by Astras of each rarity has been decreased.
The unique abilities of certain Astras has been changed.
The Level Up Speed of Landmark Astras has been greatly decreased.
[Battle Royale]
The Dudu Express now travels in a circular route around the center of the ASURAJANG arena. ・You can cut accross the map quickly by riding on top of the Dudu Express. ・The Dudu Express disappears after a set time passes.
Regional characteristics have been added to make it easier to differentiate between areas of the map.
The Difficulty of surviving Purgatory has been decreased.
Healing Plants have been added. ・When popped, restores the HP of nearby characters. ・After being popped, the plant’s fruit regenerates after a set time.
Dark Spore Plants have been added. ・When popped, makes nearby characters Nearsighted, but also Hidden for a set time. ・After being popped, the plant’s fruit regenerates after a set time.
Dudu Vending Machines have been added. ・Dudu Coins can be used to obtain Consumables.
Dudu Gacha Machines have been added. ・Dudu Coins can be used to obtain Astras.
Peaches grow again now on Peach Trees that have been harvested after a set time.
There is set chance for Giant Dudu Chests to appear inside Dudu Huts.
Mimic enemies now respawn after a set time.
[Game Modes]
The Game Mode Select Window has been renewed. ・Battle Royale - Bot Match has been added. ・This is a mode that allows you to play against Bots in a Trio Party. ・Battle Simulation can now be accessed from the Game Mode Select Window.
[Tutorial]
New topics have been added to the Tutorial including Consumable Use and Reviving Teammates.
BRUTALISTIKA is an immersive and contemplative experience.
In this walking simulator, explore mysterious and intriguing liminal spaces with neo-brutalist architecture, filled with peaceful pools and interactive works that invite you to interpret your emotions at your own pace.
We can't wait to hear your feedback on this intriguing universe where not everything is revealed... You'll have to wait for the final version to solve and try to understand all its mysteries :-)
I present to you a plan outlining the key stages of the game's development. This plan does not include minor refinements and feedback that I regularly receive from you on the game forum. It is not final and may be adjusted based on community suggestions.
In today’s devlog, we’re going image-free, but we want to share some insights about our current work on the game. One of the key elements we’re currently reworking is the save system.
In the prologue, the gameplay was rather linear, so the save system mainly relied on checkpoints. However, in the demo, we are gradually opening up the game world to provide you with complete freedom in making decisions - what cars you buy, what you do with them, and how you manage your business.
As a result, we are rebuilding the save system to better suit the new gameplay structure. In addition to the option for manual saves, we are introducing an autosave system that will trigger every 2 minutes. Three slots in the save table will be reserved specifically for autosave, so you can easily revert to one of the earlier game states if needed.
This is just one of many changes we plan to make to enhance your experience in Car Dealer Simulator and make it even more immersive and satisfying. Thank you for your continued support, and we look forward to hearing your feedback!
See you in the next devlog!
PS. Our friends at Drago Entertainment have announced the release date of the free DLC for Gas Station Simulator – Drive-In Cinema
Car Dealer Simulator: Prologue - Early Days - Garage Monkeys S.A.
Hello Car Dealers!
In today’s devlog, we’re going image-free, but we want to share some insights about our current work on the game. One of the key elements we’re currently reworking is the save system.
In the prologue, the gameplay was rather linear, so the save system mainly relied on checkpoints. However, in the demo, we are gradually opening up the game world to provide you with complete freedom in making decisions - what cars you buy, what you do with them, and how you manage your business.
As a result, we are rebuilding the save system to better suit the new gameplay structure. In addition to the option for manual saves, we are introducing an autosave system that will trigger every 2 minutes. Three slots in the save table will be reserved specifically for autosave, so you can easily revert to one of the earlier game states if needed.
This is just one of many changes we plan to make to enhance your experience in Car Dealer Simulator and make it even more immersive and satisfying. Thank you for your continued support, and we look forward to hearing your feedback!
See you in the next devlog!
PS. Our friends at Drago Entertainment have announced the release date of the free DLC for Gas Station Simulator – Drive-In Cinema