Leo: The Square - Antantic
The demo version of Leo: The Square is now live and open to everyone!

This demo includes 9 handcrafted levels with a meditative gameplay experience, focusing on platforming mechanics and obstacle-solving. While it doesn’t include story elements yet, it fully represents the core feel of the game. The demo also features atmospheric music and sound design, carefully crafted to match the minimalist aesthetic.

I’d love to hear your thoughts! Your feedback will help improve the final version, so feel free to leave a review or comment on the Steam page. And of course, don’t forget to add the game to your wishlist if you like it!

Try the demo now: https://store.steampowered.com/app/3542470/Leo_The_Square_Demo/

Hope you enjoy it!
MY HERO ULTRA RUMBLE - chachani
Introducing the Pro Hero License Update for S9!


Notice anything different about your License?
Don't worry, we got you covered with a new manual!


Play now!

https://store.steampowered.com/app/1607250/MY_HERO_ULTRA_RUMBLE/
Substance 3D Designer 2024 - nicolas.cathaud
A new minor update of Substance Designer has been released.
It includes a few fixes. More details below.

14.1.1
(Released February 20th, 2025)

Added
[Graph] Node alignment tools: Reinstate keyboard shortcuts, enable stacking by default
[MDL] Warn users that "MDL graphs" will be deprecated in a future version
[Preferences] Warn users that "Custom tangent space plugins" will be deprecated in a future version
Fixes
[2D View] Display center pixel coordinates instead of top-left
[Content] Anisotropic Kuwahara Grayscale: Cooker warning for missing 'ignore_alpha' variable
[Content] Cooker warnings in some Grunge nodes
[Content] Cooking errors for missing parameter in 'Auto Levels' node
[Content] Cooking errors in Console when rendering thumbnails of some packages
[Content] Edge Notch: Cooking warning in the Console
[Content] MLV Color: Color bleed despite using No Tiling in a specific case
[Content] Mask to Paths: Paths can be too many, too few or of zero length in specific cases
[Content] PBR Render v1: Some utility graphs are exposed in Library
[Content] Scatter on spline: one pattern is drawn even though there is no spline input
[Parameters] 'Ghost value' label when pasting list parameter with mismatching index
[UI] Crash when closing Designer through 'Quit' action in macOS dock (macOS only)
[UI] Texture paths in shader properties are not cropped to the dock's width
Little Slippey - jiofef

- Spawned crosses now disappear when the player is resurrected to avoid instant death
- Fixed the inability to click the post-death interface buttons with the mouse on some levels
- The text of an achievement just obtained now starts scrolling after 2 seconds instead of instantly if it doesn't fit in the textbox.
- Fixed golden crosses spawning on level 8
- Fixed crosses progression bug on level 10
- Fixed level 10 ending
- Some minor fixes
Revenge of the Mage - adre
Hello Mages!

We've listened to your feedback and made some more changes and fixes to improve the game. This update brings new features, improvements, and bug fixes to make your gameplay more magical. Enjoy the latest update!

Crash fixes
  • Game Not Launching: Some players were experiencing an issue when launching the game, it closed immediately. This issue has been resolved. (DEV Note: If this issue still occurs please inform us again.)
Bug Fixes
  • Boss Objective: Fixed the “Defeat the Boss” objective not being completed in some multiverses.
  • Boss - Mumadonna's Weapon: The issue with Mumadonna’s staff is fixed. (DEV Note: That we announced in the latest patch note.)
  • Cathedral Boss: Fixed Ashtur getting out of the boss area and Ashtur now doesn’t deal damage when he is dying.
  • Tokyo Boss Area: Fixed a spot where AI doesn’t follow you.
  • Boss Music: Boss fight music now stops properly when the boss is killed in each Multiverse.
  • Lava Leap: Fixed teleporting to the wrong location if the mouse hasn’t moved.
  • We’re always grateful for your feedback and excited to see how these changes improve your experience. Stay tuned for more updates and as always let us know if you encounter any issues!
Gameplay Changes
  • Tokyo Boss: Revised the Tokyo Boss’ behaviors according to player feedback.
Animations
  • Forest Boss Intro: Added a brand new boss intro sequence.
  • Enemy Attack Variations: Egypt and Winter Multiverse enemies now have their new attack variations. These new animations minimized the repetition and enhanced immersion. (DEV Note: We will keep adding new animations and enemy types in the future.)
Language Support
  • Spanish: Introduced Spanish localization to make the game accessible for more mages.

Happy casting!

—The Dev Team

Eximius: Seize the Frontline - AMBX_limgf
[AUSPICIOUS SPRING]
- Event ended, thanks for playing!
- Players have 1 week to redeem the ingots in the Event Store before ingots are converted to Credits

[FIXES]
-Fixed undeployed AXR Turret from spinning around
-Fixed a rare issue where AXR Vehicles can self-destruct when exiting from the AXR Command Center
-Fixed bug where exiting a custom game changes the lobby region to the host's preferred matchmaking region.
-Fixed Multiplex Drone commands missing from Intel page
-Fixed Ranger Squad to behave like other Weapon Crew units



Feb 20
THE FINALS - Lootfisk


Feb 20
Head Basketball - minny0109
Slovakia - Matya
eFootball™ - ny.92416

We're giving away a special Strip with a Ramadan-inspired design!

Ramadan Campaign underway!
FC Bayern München players with a cool Ramadan design will appear during the campaign period! You can acquire these cards through Login Bonuses and special Objectives.
And here's a surprise! These FC Bayern München players have chosen new positions for themselves, so now they'll play a different role.
Visit the club's official channel to see the challenges these players tackled to define their new positions and Player Stats. Don't miss this chance to get a glimpse of what happened behind the scenes!

A Specially Designed Strip is All Yours!

Log in during the campaign period to obtain a special Ramadan-inspired design Strip!

Period
20/02/2025 02:00 - 03/04/2025 01:59 (UTC)

Present Details
Strip: Ramadan '25

*The present will be kept in your Inbox from the day you receive it until 10/04/2025 01:59 (UTC).


Free Chance Deals

Log in during the campaign period and receive a Chance Deal as a login bonus!

Period
20/02/2025 02:00 - 03/04/2025 01:59 (UTC)

Login Bonus Details
""Highlight: FC Bayern München"" Chance Deal x1

*The present will be kept in your Inbox from the day you receive it until 10/04/2025 01:59 (UTC).


Campaign Objectives

Ramadan

Take part in eligible Events and eFootball™ League, and aim to complete all Objectives!

Period
20/02/2025 02:00 - 03/04/2025 01:59 (UTC)

We will be adding challenges during the times shown below.
After the addition of new challenges, you will be able to complete all Objectives.

Round 1: 27/02/2025 02:00 (UTC)
Round 2: 06/03/2025 02:00 (UTC)

Complete all Challenges and earn the following rewards in total.

・ ""Highlight: FC Bayern München"" Selection Contract x3
・ Avatar Set (Ramadan)
・ 100 eFootball™ Coins
・ Random Booster Token x1
・ Skill Training Program x1
・ Position Training Program x1
・ 132,000 Exp.
・ 250,000 GP

Please check each individual Objective for more information on the rewards and the completion conditions.

*Select [Missions] > [Objectives] from Home to check each Objective.

To set your new Avatar, go to [Extras] > [User Information] > [User Details].
Special Challenge Event


Penalty Shootout

This is a Penalty shootout-only Event.
Complete all Challenges and earn up to 1 Position Training Program and 20,000 Exp.!

Period

06/03/2025 02:00 - 13/03/2025 01:59 (UTC)"


Special Tour Event

Long Journey

Receive Rewards by collecting Event Points while playing against the AI.

Period
20/02/2025 02:00 - 03/04/2025 01:59 (UTC)

Accumulate 20,000 points and earn the following rewards.

・ Random Booster Token x1
・ Skill Training Program x2
・ Position Training Program x1
・ 60,000 Exp.
・ 90,000 GP

Notes
*The schedule and details are subject to change without prior notice.
Px2d - kxzf_kxdr
1. The download Mod button on the main interface has been removed.
After clicking on the selected component, a secondary panel was added.
3. The x-coordinate, y-coordinate, rotation, scaling, display hierarchy, and other attributes of the component are displayed on the secondary panel.
4. Display the sprite image of the component on the secondary panel. Right click to select the sprite image.
5. Added color adjustment function on the secondary panel. You can adjust the brightness, saturation, and hue of the component.
6. Added a button to display the material list on the main interface. Click the left mouse button to display and close the material list.
7. Adjusted the loading of images. Just name the pictures by their numbers. The Px2d.ini configuration file has been deleted. There is no need to modify the Px2d.ini file anymore.
8. Added the DefRes default resource folder in the root directory of the tool, where all resources used by default in the tool will be placed.
9. Added an external action library in the root directory.
10. Modified the method of saving files, previously loading materials according to sprites. Now modify to load materials according to the saved image path.
...