Px2d - kxzf_kxdr
1. The download Mod button on the main interface has been removed.
After clicking on the selected component, a secondary panel was added.
3. The x-coordinate, y-coordinate, rotation, scaling, display hierarchy, and other attributes of the component are displayed on the secondary panel.
4. Display the sprite image of the component on the secondary panel. Right click to select the sprite image.
5. Added color adjustment function on the secondary panel. You can adjust the brightness, saturation, and hue of the component.
6. Added a button to display the material list on the main interface. Click the left mouse button to display and close the material list.
7. Adjusted the loading of images. Just name the pictures by their numbers. The Px2d.ini configuration file has been deleted. There is no need to modify the Px2d.ini file anymore.
8. Added the DefRes default resource folder in the root directory of the tool, where all resources used by default in the tool will be placed.
9. Added an external action library in the root directory.
10. Modified the method of saving files, previously loading materials according to sprites. Now modify to load materials according to the saved image path.
Delta Force - DF OPS | QIQI

Mogadishu, 1993. Operation Gothic Serpent. What began as a routine mission to capture enemy lieutenants descended into chaos when two Black Hawks were shot down. U.S. forces found themselves trapped and outnumbered, fighting for survival in the heart of enemy territory. Now, you can experience the intensity of that fateful day firsthand.



Gameplay
Before Starting:
● Gather your teammates: Teaming up is crucial for success. Each squad consists of four players. Cooperating with squadmates greatly increases your chances of survival and mission completion.

● Choose Your Class and Loadout: Players can select different classes and gear combinations. Each class has unique abilities. Choosing the right gear and class combination will help your squad better handle various challenges.

● Pay Attention to Mission Objectives: Each level has specific objectives. Keep track of mission progress and ensure your team's actions align with the objectives.

Game Tips:
● Mission Objectives First: Always complete your primary objectives.

● Observe, Then Act: Recklessness leads to disaster. Assess the situation carefully before engaging the enemy.

● Help Your Squadmates: Revive downed teammates quickly. Some classes can provide crucial support with Med Kits and Ammo Packs.

● Stay Vigilant: Enemies can appear from anywhere. Constantly scan your surroundings to avoid ambushes.

How to Download
Black Hawk Down requires approximately 28GB of storage space. Please ensure sufficient space is available before downloading.

● Steam Download: Download directly from Steam, or from the Black Hawk Down lobby in-game



● Epic Games Store / Launcher Download: Download from the Black Hawk Down tab in the game launcher, or from the Black Hawk Down lobby in-game



Story Overview

Black Hawk Down unfolds across seven challenging chapters, each unlocking as you complete the previous mission. Warning: The following may contain spoilers. Proceed with caution or skip to the next section.


● Chapter 1 - Irene: Push into the city, eliminate hostile forces at the landing point, then breach the meeting site and detain all of Aidid's advisors. Once it's done, signal friendly rangers to join you, and hold off the militia until the extraction convoy arrives.


● Chapter 2 - The Fuse: In the chaos of the urban environment, your priority is to evacuate the wounded. As the squad's point man, eliminate any threats that impede the convoy's progress and ensure their safe passage to the main road.


● Chapter 3 - Black Hawk Down: Disaster strikes as a friendly helicopter crashes. Your mission: race to the crash site, search for survivors, and provide emergency assistance.


● Chapter 4 - Lost Convoy: The capture mission is on hold. Your new objective: escort a critical convoy through a hostile controlled area. Expect intense firefights at every turn.


● Chapter 5 - Valor: Intel confirms another helicopter has been shot down. Two brave snipers are making a desperate stand to protect the survivors. Join the fight and provide critical support.


● Chapter 6 - N.S.D.Q.: As darkness falls, rescue convoys are moving in. Your mission: locate scattered soldiers and guide them back to safety.


● Chapter 7 - Mogadishu Mile: This is a silent death run. Follow the extraction convoy on foot through enemy-infested streets, fighting your way through blockades to reach the stadium.

Mode Rewards
● Condition: Clear the first stage solo or as a squad.
Rewards: Calling Card - Debris, Badge - Black Hawk Downing.



● Condition: Clear all stages solo or as a squad.
Reward: Calling Card - Black Hawk Forever.


● Condition: Clear all stages solo and earn the highest rating.
Reward: Badge - Black Hawk - Lone Wolf.


● Condition: Clear all stages as a squad and earn the highest rating.
Reward: Badge - Black Hawk - Ace Squad.


Recommended Specs


Frequently Asked Questions
● When will the Black Hawk Down Co-op Campaign be released?
The Black Hawk Down Co-op Campaign will be released on February 21 at 3AM (UTC+0).
Check the chart below for specific global release times:


● Is the Black Hawk Down Co-op Campaign paid content?
No, this content is free for everyone. We made this decision as we previously stated that all playable content would be free.

● Can I play the Black Hawk Down Co-op Campaign solo?
Yes, you can play solo, but it's incredibly challenging. We strongly recommend playing with a full squad of 4 players for the optimal experience.

● How is progress tracked when playing with squadmates?
All operators have Chapter 1 unlocked by default. When in a squad, available missions are determined by the captain's progress. After clearing a mission, all squad members unlock the next chapter.
For example: Player A has unlocked Chapters 1, 2, 3, and 4, while Player B has only unlocked Chapter 1. If they squad up with A as host and clear Chapter 4 together, A will have Chapter 1-4 cleared and Chapter 5 unlocked (but not played), while B will have Chapter 1, 4 cleared and Chapter 5 unlocked (but not played).

● What are the system requirements for the Black Hawk Down Co-op Campaign?
Please refer to the recommended specifications in this announcement to ensure a smooth gaming experience.

● Does the Black Hawk Down Co-op Campaign support controllers?
Currently, only keyboard and mouse controls are supported. Controller support will be added in a future update. Please stay tuned for upcoming patch notes.

That's all for this announcement.

Delta Force Team
eFootball™ - sy.07779

Carnival Campaign underway!
Earn up to 500 eFootball™ Coins by completing Campaign Objectives! Get a Random Booster Token in a special Challenge Event!
Put on this one-of-a-kind Uniform, and make merry in the Carnival Campaign!

A Specially Designed Uniform is All Yours!
Log in during the campaign period to obtain a special Carnival-inspired design Uniform!
Period
02/20/2025 02:00 (UTC) - 03/13/2025 01:59 (UTC)
Present Details
Uniform: Carnival '25
*The present will be kept in your Inbox from the day you receive it until 03/20/2025 01:59 (UTC).

Campaign Objectives
Carnival
Clear all Objectives and earn a maximum of 500 eFootball™ Coins.
Log in often and earn many Objective Rewards!
Period
02/20/2025 02:00 (UTC) - 03/13/2025 01:59 (UTC)
For more information on the rewards, please check each individual Objective.
*Select [Missions] > [Objectives] from the Top Menu to check each Objective.

Special Challenge Event
Legend: Brazilian LEGENDS
This is an Event featuring VS AI matches pitting you against squads assembled based on a designated theme.
Go up against the toughest AI opponents with your Dream Team in this Event!
Challenge yourself by taking on the "Superstar" and "Legend" Match Level AI.
By beating the 2 Match Levels, you can earn up to 1 Random Booster Token and 20,000 Exp.
Period
02/20/2025 02:00 (UTC) - 03/13/2025 01:59 (UTC)

Notes
*The schedule and details are subject to change without prior notice.
eFootball™ - sy.07779

In addition to the 3 Epic players and 8 Highlight players listed below, 139 other currently active players will make an appearance in the Special Player List.
Some of these players have a Booster Slot. Booster Slots can be activated via Booster Crafting. You can further customize the player's abilities by using Booster Tokens.
Epic players reflect a standout performance they put out during a specific season during their career. They also feature unique card designs stylized after photos taken during the season they are based on. These players will also have "Boosters", which will enhance certain Player Stats they possess.
Big Time features exclusive card designs inspired by the player's memorable performance in the selected match. Big Time players may be able to perform a "Monumental Celebration", which is the exact goal celebration that they performed in the highlighted match. Also, the commentators may make special remarks for certain Big Time players, which helps create an immersive experience. *Player Type is Epic.
Sign these soccer greats and make your team that much stronger!
Gray Zone Warfare - [MFG] wery
Hey, GZW Community,

Patch 0.2.3.0 is now live on the public branch. Download the update and dive in.

This patch brings several key changes, including the first iteration of the highly requested repair system and fixes for numerous community-reported issues, such as AI improvements.

New Features & Balance Improvements

  • Repair, Don't Replace
    Say goodbye to constantly swapping out damaged gear. Our new Repair Feature lets you restore your worn-out equipment at the FOB. Remember that every repair slightly reduces the item's maximum durability. Choose wisely and keep your best gear in fighting shape.

  • Leveling Up with Vendors Made Easier
    We have made it smoother to build that crucial vendor progression. Now, selling items to vendors also earns you reputation points, not just buying. We have lowered the grind for Level 3 rep with Lab Rat, Artisan, Turncoat, and Banshee. Get those upgrades faster and stay mission-ready.

  • Disconnection Protection
    Losing connection shouldn't mean losing your life. Now, if you disconnect, your character disappears to avoid unfair deaths. Reconnect within 5 minutes, and you will pick up exactly where you left off. Survival should depend on skill, not internet hiccups.

  • Looting Made Smoother
    We have fine-tuned loot interactions, making grabbing those smaller, hard-to-click items easier. No more frustration when the prompt shows up, but the loot stays out of reach. If you see it, you can grab it.

  • Dead Bodies, New Rules
    All dead bodies now stay on the map for 1 hour. If you die more than once, your older bodies will remain lootable for others—but you can only loot your latest body. The interaction widget will clearly show which body you should recover. Play smart, and don't leave valuable loot behind.
Bug Fixes & Improvements
  • Fixed an issue causing the server hitboxes not to update properly during sprinting, crouching, and crawling
  • Fixed an issue causing the server to move the character’s upper body hitboxes when looking around using the freelook function as if the player was actually aiming
  • Fixed a crash when unplugging an audio device while running the game
  • Fixed an issue that caused increased RAM usage when using FSR and alt-tabbing from the game
  • Fixed an issue causing an Easy Anti-Cheat error after connecting to the server on computers with lower-end CPUs
  • Fixed an issue causing the quick map keybinding to stop working
  • Fixed an issue making players visible through certain short covers (bushes, etc.) under certain circumstances
  • Fixed an issue causing AI NPCs to sometimes float or fly in the air
  • Fixed an issue causing AI NPCs to fail to see players through glass. AI will now react properly to players behind windows or glass doors
  • Fixed an issue causing AI NPCs to aim too high in close-quarter engagements with players
  • Fixed an issue that reset the zeroing on sniper scopes after canting
  • Fixed an issue that caused the mortars not to trigger when approaching the enemy FOB
  • Fixed an issue that caused the mortars to activate when fighting near the motel on the road to the enemy FOB
  • Fixed an issue causing bullets not to penetrate some windows in UNLRA Headquarters in Tiger Bay
  • Fixed several locations in Fort Narith where windows were set up improperly, and AI NPCs were unable to see players through them
  • Fixed several locations in the starter towns where windows were set up improperly, and AI NPCs were unable to see players through them
  • Fixed an issue in the No Questions Asked task where, on a rare occasion, one of the sub-objectives failed to register after interaction
  • Fixed an issue that resulted in inconsistent durability loss on items after death
  • Fixed several flight paths where the helicopter clipped through trees during the flight
  • Randomized the amount of money AI NPCs are carrying
  • Increased the quality of ammunition found in the green wooden military ammo boxes
  • Fixed an issue causing the AK-19 magazine purchased from Turncoat to be incompatible with AK-19 rifles
If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare: https://support.madfingergames.com/hc/en-us/requests/new

We’re committed to continually enhancing the Gray Zone Warfare experience and will keep working to improve the game. Development updates will be shared along the way, so stay tuned. Thank you for being part of this Early Access journey with us!

Every Move Matters,
MADFINGER Games Team
Steel Swarm: APOCALYPSE - ct_eng_team
We have now added the Custom Match mode, allowing you to play 2v2, 3v3, or 5v5 matches with your friends at any time!

The Custom Match mode includes two different options:

• Normal Match
• Tournament Match

Normal Match


• A player creates a lobby and assigns a name to it.
• The system generates a code, which you can share with your friends so they can enter the lobby by entering the code.
• The lobby owner can also join the match by picking a character.
With the "Fill with Bots" option, empty slots can be filled with AI-controlled bots.
• Once everyone presses "Ready", the lobby owner starts the match.

Tournament Match


• The tournament lobby creator cannot join the match but can start the game.
Spectator mode is currently in development and will be available soon.
• The system generates two separate team codes (Red Team and Blue Team).
• Players join their assigned teams by entering their designated team code.
• After all players have made their picks and pressed "Ready", the match host starts the game.

With this new feature, we can confidently say that tournaments are just around the corner! 🚀

https://steelswarm.net/news/custom-match.html

SSA TEAM
Breathedge - Redruins Softworks

Comrades! We have big news about Breathedge 2!
In just a week, as part of Steam Next Fest, we’re launching a free demo version of Breathedge 2.
That’s right, you heard correctly—we, ourselves, are launching it. Yes, yes, us. And we actually made something. Incredible! All the details, exact dates, and other various variabilities can be found in our project news:

https://store.steampowered.com/news/app/2412960/view/502817574909640764


For those who don’t feel like reading these fairy tales, here’s a direct link to the demo page:

https://store.steampowered.com/app/3499150/Breathedge_2_Demo/

For those who don’t care about these silly links either, here’s a bunch of blank spaces instead:

Albion Online - Ekki Mukk


The Smallscale Cup, a community-run 20v20 tournament, came to a head with the grand finals last weekend, and we can announce the winners – MILFGAARD!

After a seesaw, best-of-three final, MILFGAARD defeated rivals Asgard in the deciding match to claim the crown. The members of MILFGAARD each walk away with a full vanity set of their choosing, while the members of Asgard each receive a mount skin for their valiant efforts. Congratulations to both!

This competition ran for more than two weeks in total, and saw over 500 million Silver handed out in prize money. Thanks to the participants and organizers for making this tournament such a success, and we look forward to more tournaments like this in the future!

Here’s how the knockout stages played out (click image to enlarge):



You can watch footage of the exciting battles that took place at the dedicated Smallscale Cup YouTube channel (http://youtube.com/@SmallscaleCup).


Breathedge 2 - Redruins Softworks


Greetings, comrades! We've been working, working… and finally, not working. What did we fail to finish? That’s right—the demo. Why didn’t we finish the demo? Who cares! The important thing is that we can share this magnificent unfinished masterpiece with you in just about a week! But for now, enjoy this trailer.



Wow-wow, hold on—what a majestic mosquito just flew past the author of these words. A real unit, plump and sweaty-palm-sized… but anyway, back to business. Where were we? Ah, yes—the demo. As we announced earlier, Breathedge 2 is getting its very own demo of itself so you can enjoy all the glorious bugs and our top-tier kindergarten humor before the full game is even out. The demo will be completely free on Steam as part of the 'Steam Next Fest' event, running from February 24th to March 3rd, 2025, at 10:00 AM Pacific.
Here’s the link as proof, because even we can’t believe it:

https://store.steampowered.com/app/3499150/Breathedge_2_Demo/

Now, a Few Words About the Breathedge 2 Demo. What is it? Why does it exist? And how much longer must we endure it?
Breathedge 2 Demo is the very beginning of the game, featuring the first main and side quests, equipment, resources, crafting, and, of course, a generous helping of space junk. The quality isn’t final yet, but it’s pretty close to what you’ll see in the full game, showcasing the bare-bones mechanics of the launch… at launch.
Is there base building? Nope.
A spaceship, perhaps? Absolutely not!
Well, at least there’s…? No!
But don’t worry, you’ll still get a main menu, a crowbar, a chicken, some aluminum, and 135,000 posters (or at least that’s what we counted—our math skills are questionable at best, so if you can’t find all 135,000, it’s probably just a tiny bit fewer).



If There’s No Base Building or Hundreds of Hours of Gameplay, Then What’s the Point of This Demo?
Good question. You know what? Demo canceled! …Just kidding. We wish. But it’s too late—we’ve already recklessly shoved this project into Steam, and there’s no turning back now.
In reality, aside from our primal chicken-like urge to share the results of our labor with the world, this demo serves a very important purpose. We want to see how the game is received, how it runs, and—most importantly—how it plays.
Because Breathedge 2 isn’t just a sequel; it’s a full-on reimagining of every mechanic, interface, system, and overall logic. We absolutely love stepping on rakes, don’t get us wrong—but we prefer new rakes. Fresh, shiny rakes, waiting to smack us right in the face.
That’s why your feedback is incredibly important to us. We want to know: What did you like? What’s terrible? What got you the most excited? How does it run on your system? Where did you struggle? And what should have been added yesterday?
To make it easier, we even added a built-in bug report tool and a feedback survey right inside the game. Never before has telling us how badly we screwed up been this convenient!



A Friendly Reminder: This Is a Demo, Not the Final Game. So, naturally, a lot of things are missing. Some were deliberately removed, others… well, we just didn’t have time. Because, honestly, who works these days, anyway? For example, textures in the demo are only translated into two languages, but the final release will feature fully localized textures and assets. Why? No idea. But such is the way.
The demo is also missing a ton of settings, mechanics, interactions, dialogues, rewards, and other fun little details that will absolutely be piled on in the future. And if, by chance, you notice that some (or all) translations of dialogues and item descriptions are riddled with mistakes—you're not imagining things. Our nonexistent localization department, consisting of one very depressed chicken and a robot coffin that can’t even read, has done a phenomenal job at translating everything. Of course, these translations still need to be proofread, corrected, and burned.
Until then—me no understand you. Confirm?



Now, About the Dates—How Long Do We Have?
One might assume that access to the demo will end along with the festival. Is that true?
Well, of course, obviously, naturally… we have absolutely no idea. Knowing things about our own project? Embarrassing.
For now, the plan is to shut down the demo on March 3, 2025, at 10:00 AM Pacific—but we’ll take another look at this decision closer to the date, depending on how things go.
Our top priority is your feedback. And our second priority? Also your feedback. So that’s what we’ll base our decision on.



Oh, One More Thing Before We Forget! We love making grand, unrealistic promises…
Well, okay—our copywriter loves making grand, unrealistic promises and then watching as the entire dev team collectively bursts into flames. Fortunately, he writes fast and runs even faster.
So, here’s another probably unrealistic promise: we want to share a roadmap with you soon. You know, what we plan to add first, what comes later, and the overall direction of the game’s development.
But before we do that, we’d like to tidy it up based on your feedback and suggestions.
So—play the demo, send us messages, demand features! Developers promise everything, developers can do anything, and developers… will read this announcement only after it’s already published on Steam.



That’s It for Now! See you all at the festival! We’ll be floating somewhere in the massive list of amazing indie projects made by some truly awesome devs, eagerly awaiting your Valentine’s cards, wishlists, angry comments, and all the other fun stuff that makes our cheeks burn and our thick, boiling chicken blood bubble with excitement!
…Wait, why is it so thick? Might need to get that checked.
Oh, right! Before we forget—quick commercial break! We’re about to drop the biggest Steam discount ever on the first Breathedge—a whopping 75% off! Just in case that’s something you care about.

https://store.steampowered.com/app/738520/Breathedge/

And Don’t Forget to Wishlist Everything in Sight! Including our second project, about which absolutely nothing is known… not even to us:

https://store.steampowered.com/app/2708860/Canyons/

You Can Discuss All This (And More) in Our Cozy Discord! Come on in—there’s a whole bunch of awesome survivalists hanging out there!

https://discord.gg/uezQcU7



Oh, and We Have Mail Too! Not the paper kind, of course, but it still works. We read it, we check it, and we rarely clean out the spam folder—just like professionals: info@breathedge.com

Have We Mentioned That You Absolutely Must Wishlist Breathedge 2? No? Well, let’s fix that.
Studies* show that adding Breathedge 2 to your wishlist leads directly to, towards, into, and sometimes even beyond... whatever that means. We assume there’s no need to explain why that’s a great thing—so go ahead and hit that glorious green button right now!
(*Studies may or may not exist.)

https://store.steampowered.com/app/2412960/Breathedge_2

Field of Glory: Kingdoms - Cherry
This expansion broadens the frontiers of your conquest, introducing new playable nations, an expanded map, and innovative mechanics that bring nomadic and tribal civilizations to life.

Expanded Frontiers & New Playable Nations

With a map now extending to the Indian subcontinent and deep into the heart of Africa, you can command the formidable Rajput Kingdoms, Kingdom of Ethiopia, and many others. Whether you seek prosperity through trade or domination through war, these nations offer a fresh and dynamic challenge.



New Nomadic and Tribal Mechanics

In Rajas and Tribes, playing as a nomadic or tribal nation introduces new ways to accumulate legacy points. Establish dominance through Great Trades or unleash War campaigns tailored to the strengths of these unique civilizations. Custom buildings, specialized war goals, and distinct development paths set them apart from the established feudal powers.



Two New Scenarios for Tactical Mastery

For those seeking even greater strategic depth, Rajas and Tribes introduces two new scenarios:
  • Alexander Nevsky – Defend the Rus’ against the relentless advance of the Teutonic Knights and Swedish forces, stepping into the role of the legendary hero himself.



  • Guelphs vs. Ghibellines – Take part in the brutal struggle for dominance in medieval Italy, as factions vie for control under the shadow of the Holy Roman Empire.
Stay tuned for more details on the release date and upcoming previews. Let us know which new nation you’re most excited to play as.

Whish list it now:

https://store.steampowered.com/app/3297820/Field_of_Glory_Kingdoms__Rajas_and_Tribes/

...