Kings Call - Minionsss
Dear Players:

Kings Call will be getting a new and exciting feature in the next week's update -- the Title System! We have been committed to bringing players more personalized choices. The addition of the Title System will provide every player with a new sense of achievement and identity symbol, helping you to show your glory in the arena!

(The following content is only for the test server, and the final version is subject to the official server update content.)


Overview of the Title System

The Title System allows players to earn unique titles based on their performance in the game, particularly in battles and events. Each title represents your strength and achievements and will bring additional rewards and a prestigious symbol of your status. (There are time-limited and permanent distinctions between different Titles.)



Players can view/equip titles they have obtained in the Hero--Data interface. Other players can view titles equipped by players in the world, Character info and other interfaces.




In addition to basic titles, we plan to update advanced titles in future updates. These will be even more difficult to earn. This is the preview of the new version of the game today. We believe that these new features will bring you a richer gaming experience and fun. Please stay tuned for follow-up announcements on our official media for more update details and launch time.

Thank you for your continued support and love for "Kings Call"! We look forward to you discovering more exciting content in the new version and enjoying a brand new gaming experience.
小小侠客模拟器 - 大猫
亲爱的玩家,您好!

感谢您一直以来对我们的支持!本次更新带来了若干修复与调整内容,具体如下:

  1. 修复计略【归息】判断条件错误的Bug
  2. 修复紫色计略【剑影】不显示的Bug
  3. 调整技能【狮子吼】【妙语连珠】的显示粒子特效
  4. 调整删除存档按钮的UI

关于挑战模式:

我们目前正在紧锣密鼓地制作全新的挑战模式!由于该模式框架搭建较为复杂,可能需要些时间才能完成。深感抱歉,更新的频率可能较低,但我们会尽快将挑战模式的内容上架,敬请期待!

感谢您的理解与耐心,祝您在游戏中继续享受精彩的武侠世界!

感谢您的支持,祝游戏愉快!
YOUR HOUSE - verdugo
We finally did it. After months of nurturing details, the official trailer for YOUR HOUSE is here—and with it, some big news: the game launches on March 27th for PC (Steam), iOS, and Android!

Making this trailer wasn’t easy. How do you capture a game that’s part book, part puzzle, part psychological trap? Do you lean into the story—the creeping unease of stepping into a house that shouldn’t know you, but does? Or do you focus on the mechanics—the way the puzzles aren’t just challenges, but keys unlocking something much bigger (and much darker)?

We tried to balance both. Because YOUR HOUSE isn’t just a place. It’s a question.

How far would you go to chase your dream?
Would you abandon your family? Lead a double life? Fake your own death?
And most of all—who would you trust with your darkest secrets?

Wrapped in a striking noir comic aesthetic, YOUR HOUSE blurs the line between games and books, mystery and memory, truth and deception. Every frame feels like a lost page from a graphic novel, and every puzzle is another thread in a web that’s been waiting for you to unravel it.



We’d love to hear what you think. What pulled you in? What made you uneasy? And most importantly—how would you define a game like YOUR HOUSE?
Unbroken: The Awakening - MGP Studios
Hello Everyone,

Unbroken Early Access is now available. The game has been in development for a while now and I'm happy to be able to now share it with you.



First things first, here is the estimated roadmap. Worth noting, that smaller updates will be dropping in between and likely adding features/content from varying milestones as well as the constant dose of fixes, tweaks and polish to existing content, which will be going throughout Early Access.



I'll also be adding a pinned post for Steamdeck/RogAlly/LegionGo/etc users for optimal settings. Speaking of performance, the biggest boosts are usually granted by toggling v-sync, shadow quality, shadow distance and LOD effects. Also recommend the Lossless Scaling app. Both from Frame generation and upscaling (recommend integer). For this v-sync and fullscreen must be off. More info here: https://steamcommunity.com/app/2377020/discussions/0/595141367272892538/



The game wouldn't be where it is today, if it weren't from the feedback and reports of the awesome community. Huge shoutouts goes out to: Jaszczomp, Kaduk, Sinth, TF2NoobPlayer64, Congo!, MrRequiem, Cris Rolan, ShreksSon64, BONES, Nekromorg, DCX, g_, Ghastly Trench, The LAW, Donkeyman, Hardwater, MCMarius11, Superfreak, Love you all!

And that's not all. To mark todays special occassion, sharing 3 tunes from the game. Enjoy!







As for the Early Access itself, the major focus will be bughunting-fixing, polishing, fixing holes/collisions, polishing/finalising animations and other issues in maps(ie too dark or empty). As a reference the current state of Unbroken is similar to that of the last months of Neckbreaks Early Access. Currently there are 4 achievable endgames, multiple subplots and achievements (more are planned to be added). Certain maps might have collider/holes issues, too large emtpy areas, or lighting issues (the game has a stark contrast and/or levels which require a torch, but some maps might have broken lighting). These if reported and reproduced, should be easy and quick fixes. Regarding lighting, due to the random weather effects, if a level loads too dark or too bright, usually a reload should fix this. Nonetheless if this happens to you, please let me know here: https://steamcommunity.com/app/2377020/discussions/0/595141367272892615/
For general release notes and other handy stuff, head over here: https://steamcommunity.com/app/2377020/discussions/0/595141367272892632/

And if you have Neckbreak in your library, you'll be able to complete the DoorBreakers bundle with Unbroken at 25% off!

https://store.steampowered.com/bundle/49986/Door_Breakers/

Thanks for tuning in and enjoy your journey!

Mike
Keep Deep Sheep - ProperNet
The demo of our game is now available and will remain accessible on Steam until the game's release on March 14, 2025.
Virtue's Heaven - MOKKOGRAD
Hi everyone!

I can finally announce that Virtue’s Heaven will be released on May 20th 2025 and to celebrate(?) this milestone, I went ahead and released a completely new demo for it as well.
The demo should take somewhere between 20-60 minutes to play (probably more towards the 20 minute range tbh) and features the first bigger area of the game, as well as some side paths.

Virtue’s Heaven is a bit particular in some ways, so I want point some things out for the demo that I feel might be worth pointing out, just in case people run into them:


  • Please do yourself a favour and play the game with a controller. Virtue’s Heaven does have fully customizable keyboard controls, but from prior feedback and my own experiences, it’s not a very pleasant game to play that way. Should you happen to play it with a keyboard anyway and happen to find a setup that works for you, please let me know.

  • Steam says the game is only playable via an Xbox controller, but from what I can tell, it should work with any kind of controller. It might be that you need to rebind some buttons, but the game should at least register it. If something isn’t working, let me know and I’ll look into it.

  • A fairly important part of the tutorial seems to be buggy. If you are stuck at this spot:




    You need to attack the wall/destroy the lanterns in that area until those five bars in your top UI are full and then press the “charge attack” button (default is ‘B’ on an Xbox controller) while standing relatively close to it.

  • In general: There are no upgrades that gate progress in the game. If you are stuck somewhere that means that you haven’t found the way forward yet, not because you are lacking a specific piece of equipment. The game doesn’t work like that.

  • I don’t quite know yet if your progress in the demo will carry over into the full game, so please don’t expect it right now.

  • If you’re trying to hug one of your friends and they just vanish, that’s because I haven’t done their animations yet, not because they secretly resent you.

  • Any feedback and bug reports are welcome, however unless it’s something very critical, I probably won’t spend a lot of time fixing things in the demo itself. The full game is supposed to come out in three months and I need to make sure that I get everything right until then.

With all that being said: I hope you all have a good time with the game. It’s been a real struggle to get it into shape and I’m both very excited and incredibly scared to share it with people.

P.S.: Let me know should you run the demo on a Steam Deck. It should work (all my other games do), but I have no means to test it myself.

Break the Empire - edym
This patch does the following:
- Militias nerfed! Their member-amount has been cut in half, which hopefully offers a challenge while not being overwhelming.
- No health regen when stuck inside blocks (like mountains) or while drowning. The health lost will also be percentage based. Previously, with enough hp-regen, the player could "drown" forever.
- It is now easier to notice when minions can't be spawned due to minion limit. The icon will turn red and shake a little.
- The tutorial has been slightly improved and information about meta-progression through achievements has been added.
- Explosion in water close the map edged caused some glitchy auto-tiling. No more!
EDIT: Made a fix so player minions are counted correctly in Last Stand mode.

As always: a ton of thanks for the feedback, keep it coming! Remember: this is early access because I need your help!

If you like this game: please leave a review!

Best wishes and lots of love! <3
//Mattias
Damsels in Distress - mania.anime01
Hello, adventurers!

We have identified and fixed an issue where the "Mage" achievement was not unlocking correctly. This issue has now been resolved, and you should be able to obtain the achievement as intended.

If you have previously tried to unlock the achievement without success, please update your game and try again.

Thank you for your patience and support! If you encounter any other issues, feel free to share your feedback in the community discussions.

Happy adventuring!
Community Announcements - RobertMP
Last Stream of Frosty Frenzy 🥳 On Monday we have a new event starting!

We have a new in-game event called Frosty Frenzy! The Stream starts this Thursday the 20th, at 1500 CET. (1400 UTC).

During the stream, we'll be checking out the new Scottie's Mansion Hunt, chatting with viewers, and giving away codes for some FREE gifts! 💪🎁

You can watch it HERE on the store page or our Facebook page!

https://fb.me/e/4kn5wKi0i

Ninja Ming - Willow
Hi Ninjas,

🔥 Next Fest is approaching, and we have a super exciting update for you!

🤝 Before introducing the update, we have some exciting news—We’ve officially reached an agreement with publisher Erabit Studios, and we will be collaborating closely to release Ninja Ming in the first half of this year. Stay tuned!

Erabit is a global creative game publisher that specializes in supporting indie developers and small to medium-sized development teams. They will provide a series of publishing, quality assurance, and marketing support for Ninja Ming, helping us present the game to players in the best possible way!
If you're interested, feel free to follow Erabit’s publisher page: https://store.steampowered.com/publisher/Erabit



👀 Let's take a look at the update content:
https://store.steampowered.com/app/3241750/_Demo/

❗ Old Saves Will Be Erased❗
This version features major updates to the save files, and the save file path has been changed. Therefore, upon update, your previous save files will be erased!

💨 Try the New Chapter 💨
The new Wind chapter will be available during the Next Fest. New skills, new terrains, and more await you!


💀 New Mechanic "Replacement Flash" 💀
When you're about to die and see the wooden pillar effect, simply press your Flash key to trigger the 【Replacement Flash】 and teleport back to the entrance. Substitute Flash does not count as death. Scrolls, Flashes, and ExFlashes collected will not disappear.

📒 New Gallery "Anecdotes" 📒
Access the gallery through the pause menu. It is divided into three sections: Wolrd, People, and Ninjutsu.
People: Character Encyclopedia.
Ninjutsu: All the skills and techniques learned can be found here, with tutorial videos.
World: Explains terrain elements and little stories you find on the way.

📜 More Scroll Types! 📜
Each level now has a scroll! Apart from old scrolls that can be unlocked by simply reaching for it or playing a certain amount of Flash, more scroll types are added:
Chest Scroll: Requires a key to unlock.
Timer Scroll: Must remain in the air for a certain time to unlock.
Hidden Scroll: Hidden in secret corners—take a stroll, you might find a scroll!


🧰Assist Mode🧰
Access Assist Mode via the pause menu, and adjust game speed to as slow as 0.3x.

🧰 Item Acquisition Difficulty Reduced 🧰
  • Adjusted the box size of all scrolls, Flashes, Fireballs, and ExFlashes to reduce acquisition difficulty.
  • Adjusted the timing for obtaining scrolls. Previously, after collecting a scroll, you had to enter the next level for the scroll to count as collected. Now, as long as the you safely land while holding the scroll, it will be counted as collected.

⏲️ Speedrun Mode & Timer ⏲️
By completing any chapter, you can unlock the Speedrun Mode entrance in the Ninja Village. The game will now only time you in Speedrun Mode.

🤫 New Secret Achievements 🤫
This demo unlocks 5 secret achievements (internal achievements that are not shown on Steam). Feel free to explore them!
In the full version, Ninja Village will have a room dedicated to displaying internal achievements.

📌 Other Optimizations 📌
  • Added a message notification module.
  • Added opening and in-game animation, adjusted story design.
  • Added chapter goal module 【Ninja Objectives. You can find it in the pause menu.
  • Added more Easter eggs.
  • Removed the Shadow feature.
  • Game options are now split into “Game & Graphics,” “HUD,” “Audio & Sensitivity,” “Keyboard Bindings,” “Controller Bindings,” and “Help Mode.” In the “HUD” section, the option to display time panel has been expanded to include whether to show “Level Number,” “Scroll Count,” “Death Count,” “Game Time,” and “Kunai Aiming”
  • Grass in the background has now been changed to foreground grass that can cover the character's feet and moves with the character.
  • Optimized dialogue text styles, with important names or character-related words bolded and highlighted (using the character’s signature color), while other important nouns are bolded.
  • “Keyboard Test” only runs before entering the login screen and does not run once the game begins.

💗 In the previous demo playthrough, we collected feedback through surveys, and many great suggestions were delivered our way! Based on these opinions, we’ve made the above adjustments, each step aimed at making the game more enjoyable!

Please continue to look forward to the official release, and don’t forget to add Ninja Ming to your wishlist 💗

https://store.steampowered.com/app/3234330/Ninja_Ming/
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