The Lord of the Rings: Return to Moria™ - NBG_Sean
To commemorate the biggest discount EVER on Return to Moria, we are celebrating with live broadcast streams from our community friends. Join us for this Weekend Deal and watch these brave dwarves as they descend into the depths of Moria!
Hello Operators, The Delta Force security team is committed to maintaining a fair gaming experience,and will impose appropriate restrictions on those found to be cheating or in breach of our terms of service.
As developers, we understand the importance of ensuring a safe and fun environment for Delta Force players. As such, we adopt a zero-tolerance policy towards anyone found to be in violation of our game rules.This includes, but is not limited to, the use of plug-ins, illegal software, inappropriate behaviour, malicious use of exploits or bugs, etc.Once such behaviour is discovered, we will immediately launch an investigation and take appropriate action. This includes, but is not limited to, permanent account bans, lP bans notification inside and outside the game, etc.
At the same time, we also invite players to actively report inappropriate behavior in the game through reporting channels provides as well as through the community, in order to maintain a fair and healthy gaming environment.
This week (February 14-20, 2025), our security team took action against 1453 players, imposing bans of up to 10 years. Specific measures included 290 DMA bans, 856 devices blocked, 8957 cheating attempts stopped in real time, and 13750 players forced offline for cheating.
We hereby confirm that we will continue to take action against all violation accounts in real time.We ask all Operators to abide by the rules of the game, and to help maintain a healthy and fair game environment for everyone!
The following is a list of some of the accounts we have taken action against on this occasion. *These are listed in no particular order.
Hey everyone! We’ve got a fresh update for It’s Raining Acorn! This patch brings several fixes and a bit of rebalancing to keep things fair (sorry, OP Axolotl & Salamander gang 😢). Check out what’s new:
Fixed description text errors – No more mysterious typos haunting your screens!
UI display bugfix – Icons should now show up properly instead of pulling a disappearing act.
Cooldown timer fix – Cooldowns should now behave correctly instead of randomly deciding to take a break.
Axolotl & Salamander rebalance – Increased cooldown to keep them from being too overpowered (we know, it was fun while it lasted).
Thanks for playing, and as always, let us know what you think! 🐿
Change log: Fixed sound issue on startup, caused Music volume to set on 0. Removed wiki Removed old into screen (Games By Noam) Updated keybindings screen (Removed guitar weapon)
Found a bug or have a suggestion? Let us know in the Bug Reporting section within the game or on the Community Hub!.
Version: 1.0.14.17737 Update Time: February 20, 2025 16:00 (UTC+8)
What to Know Before Patch Installation
The patch size is approximately 1.9 GB. However, due to the platform's update mechanism, your computer will need to reserve around 4.5 GB of free disk space (not necessarily on the same disk) for temporary storage of the update files.
If you have installed any mods in the game, installing the patch may cause compatibility issues. This could prevent you from launching the game, loading your saved games, or triggering error pop-ups during gameplay. We recommend uninstalling the installed mods and verifying the integrity of the game files before restarting the game.
If you encounter unusually large update sizes during patch installation, or if the game gets stuck, crashes, or fails to start after installation, please refer to the Installation/Patch FAQ on our official website.
This update requires shaders to be recompiled. If you experience crashes during shader compilation, please try restarting the game until the compilation is complete or skip shader compilation. For more details, please refer to the Game Graphics FAQ.
Bug Fixes
Bosses
Fixed an issue where "Yellowbrow" in "Relic Holders" of "Gauntlet of Legends" would become invisible permanently under certain conditions.
Fixed an issue where "Erlang, the Sacred Divinity" in "Brothers of Mei" of "Gauntlet of Legends" experienced abnormal block gauge recovery under certain conditions.
Levels
Fixed an issue where the gate failed to open upon interaction after re-entering "Outside the Forest" area of "Flaming Mountains" under certain conditions.
Protagonist
Fixed an issue where the skills of the protagonist did not connect properly.
Adjusted the triggering conditions of Soak "Frost-Enduring Chrysanth".
Interaction
Fixed an issue where the surrounding area of The Emerald Hall in Journeyer's Chart could not be unlocked properly.
Fixed an issue where player's current location was not displayed correctly in the Journeyer's Chart of Mount Huaguo.
Fixed an issue in "Challenge" where players were unable to modify quick items and remove red dot notifications.
Corrected the incorrect seal icon for "Vanquished" in "Gauntlet of Legends".
Fixed an issue where the custom key binding for the L key was not functioning correctly.
Performance
Fixed an issue where the snow terrain could not perform correctly in the New West.
Introduced a new experimental Super Resolution Sampling method: NXSR, now available in Graphics settings.
Localization and Other
Fixed an issue in "Challenge" where certain English voiceovers did not play correctly.
Fixed an issue in "Challenge" where certain texts could not be fully displayed for certain languages.
Corrected translation errors and fixed issues with spelling, capitalization, and terminology consistency in several languages.
Fixed an issue where the number of the purchased Curios, "Back Scratcher" and "Goldflora Hairpin", was incorrect after bulk purchasing. (The Destined Ones who experienced such issue before updating can find the corresponding items in your Inventory after the update.)
Fixed the issue which caused errors when entering the game under certain conditions.
Known Issue
After this update, if a player performs a Varied Combo, followed by a Dodge/Perfect Dodge, and then activates Immobilize/certain Spirit Skills, they may be unable to chain into the second strike of the Varied Combo. This issue will be resolved in a future update as soon as possible.
*Trout for fishing *New Monkeys *New Island on the map *More animals to come
Bug Fixes *Fixed animals glitching in water *Animals can now appear going downhill/ uphill. They are no longer box looking and now look as if they are moving downhill or uphill. *Hit boxes are easier *Buffed meat hp & food points *Building is now easier
Hope you are well. With all the recent Nemesis #4 hullabaloo, it is easy to forget that we haven’t lifted the lid on the already-in-production Nemesis #3. Well, that moment has come in today’s DevBlog. Let’s check out, in-depth, the upcoming Nemesis #3 - Home Front.
The Nemesis’ theme is two divisions, far away from the European battlefields, safeguarding their respective alliance’s critical flank. First up is NATO with the Alaska-based US 6th Infantry Division (Light).
Let’s roll!
NATO’s 6th Infantry Division (Light)
The 6th Infantry Division (Light) had one primary mission in the late Cold War: protect Alaska. The formation was active during World War I and II but deactivated in 1968. The 6th Infantry was reactivated in 1986 and designated as the US Army’s primary Arctic Warfare division. In this role, it had to defend Alaska from enemy raids or infiltration missions beyond the “Ice Curtain,” stretching across Bering Straight and separating the Soviet Union from the United States.
Under Secretary of the Navy John Lehman’s influence, the division was shifted from being purely defensive to being more offensive. In case of war, the 6th Infantry was envisioned as taking the fight to a (potentially) lightly defended Soviet Far East, backed by heavy carried-based air support. The division’s expansion was canceled in the light of the latest political developments in 1989, but in WARNO’s March to War, the 6th Infantry will see its in-game arsenal reflect this intended beefing up according to Lehman’s Doctrine.
In peacetime, the 6th Infantry Division (Light) only featured four light infantry battalions distributed across two brigades. In turn, each battalion had one company specifically trained as paratroopers. In times of war, all four companies could be regrouped and expanded with reservists to form two additional paratrooper battalions.
The 6th Infantry would be further reinforced by:
The US Army Reserve’s 205th Infantry Brigade (Light) forming the division's third brigade.
Three battalions from the 297th Infantry Regiment (Mechanized) (aka Alaskan Scouts) from the Alaska National Guard.
Not officially attached in real life, but we chose to augment the 6th Infantry with the 73rd Infantry Brigade (Separate) from the Ohio National Guard. These would be garrisoning the Aleutian Islands in the middle of the Bering Strait in times of conflict.
The 6th Infantry will be roughly fifty percent US Army or Army Reserve (the latter being considered regulars with a locked veterancy) and fifty percent National Guard. One key feature of this battlegroup was that it had no organic tank support (not a single one). This is the main reason why we attached the Ohio National Guard brigade: this formation had a company of recon M48A5. In WARNO, this armor will not be available in the TANK tab but instead in the REC section.
Lastly, some US Navy and Air Force elements will also lend some support to this battlegroup.
USAF security troops protecting local air force bases against enemy saboteurs and raids.
USMC security forces doing the same for the major navy installations in Alaska, including nuclear ordnance depots.
The Navy SEALs had a training center in Alaska.
US Navy land and carrier-based aircrafts.
NATO’s 6th Infantry Division (Light) in WARNO
What can you expect from the 6th Infantry Division (Light) in-game? New units are highlighted in bold and italic.
LOG
Good category as the division is playing home advantage.
Supplies include a FOB, M35 trucks, UH-1H HUEY, as well as the new CH-54B TARHE heavy supply helicopter.
Command vehicles featured are M1025 HUMVEE, M577, and UH-1H CO.
INF
A very good category, with the division featuring a healthy mix of all kinds of interesting infantry options.
The main type of grunt will be LIGHT RIFLES, including command, recoilless rifle and AT-4 variants. These are all regulars with usual veterancy choices, while the LAW and Vyper represent US Army Reserve units with locked veterancy. The FGR-17 Vyper was a light AT weapon meant to replace the M72 LAW. It was an improvement over the latter in the 1980s, but after the production of several thousand examples, the contract was canceled. Existing stocks were transferred to the USAR for training: a great opportunity to be used in actual WARNO war conditions. These squads can deploy in M1038 HUMVEE or UH-1H HUEY.
Due to the small complement of paratroopers in the division, it can field a handful of AIRBORNE squads in "vanilla," Dragon, and leader variants - one card each.
The National Guard provides N.G. RIFLES squads in LAW, Dragon, and leader versions. These being the only mechanized forces, they can deploy in M35 trucks or N.G. M113A1 APCs.
The division could also count on a small ENGINEER detachment, once again in “vanilla,” Flash, and leader variant, all in M151 or M35.
Infantry support weapons include the usual M60, M2HB, Mk.19, M40A1, I-TOW, TOW-2, and TOW-2A in various regular, National Guard or even Airborne variants.
Although that's quite a diverse array of infantry, most of these units have been featured in WARNO in one way or another. So what’s really new?
USMC SECURITY are the US Marines Corps' units tasked with defending, or retaking if need be, the US Navy’s nuclear weapon depots. These are 7-man strong squads with M16, M21 scoped rifle, AT-4, and smoke grenades. Furthermore, they have Shock trait (being CQB specialists), Security (as, you know, being security forces) and Resolute (for being naval infantry). They ride to battle in M1038 HUMVEE or their unit-specific DRAGOON 300 (clearly a counterfeit VAB, no doubt about it) featuring the Security trait.
USAF SECURITY PATROL are 4-man teams with Colt Commandos, a Stinger MANPAD and the Security and Military Police traits. These teams provide airfield security with short anti-air defense. These teams come in either regular M998 HUMVEE, M1038 HUMVEE MP or the new PEACEKEEPER wheeled APC with the Military Police trait.
USAF SECURITY are larger 13-man squads with M16, two M249, and one M60A3, plus the Military Police trait.
NAVY SEAL. You might not have heard of these, as they are super obscure and completely not one of the United States’ premier elite special forces. They come as 9-man soldiers with Colt Commandos, no less than four M60E3 light machine-gun, AT-4, and Satchel, plus the Special Forces, Shock and Airborne traits.
ART
Rather mediocre, but the absence of heavy-hitting artillery is the same issue that plagues all light divisions.
This means you’ll get M29 81mm and M30 107mm mortars.
Plus the M101 105mm (new to a US division, but previously featured in other NATO formations) and some more modern (new) M119 105mm, as well as a few M198 155mm towed howitzers. All are towed by M35 trucks. An added feature is that the first two light pieces can also be transported by helicopter, being done so by the new CH-54B TARHE (carrier version).
TANK
Another average category. Once again, no tanks here, only tank destroyers.
The 6th Infantry can deploy N.G. M151A2 I-TOW and N.G. M901 ITV.
M1025 HUMVEE TOW-2 from the light brigades.
REC
A good category with very good options. The classics are all represented, including SCOUTS, LRS, and OH-58C SCOUT.
The new PATHFINDERS units are USAR airborne recon attached to the Ohio National Guard brigade.
Also, as previously mentioned, the division’s sole armor support will be found here: the new N.G. M48A5 ACAV.
Based in Alaska, the USAF’s 18th Tactical Fighter Squadron provides the new OA-10A, which is basically a recon A-10 without the ability to fire missiles, instead carrying a ton of HE and smoke rockets (the latter to mark targets IRL).
Lastly, the Alaskan Scouts are featured with new infantry models and the Reservist traits:
The new ALASKAN SNIPER, a 2-man team with M16A1 and a Remington 700 hunting rifle.
ALASKAN SCOUTS as a 4-man recon team with M16A1 and M60.
ALASKAN CAV. SCOUTS as 8-man squads with M16A1, two M60s, and one M67 RCL.
The above recon units can come either in soft-skin transports, the UH-1H HUEY or N.G. M113A1. This latter vehicle even gets an extra variant: the new N.G. M113A1 ACAV with the recoilless rifle replaced by an extra M60.
AA
Rather bad with pricey slots and no new options.
The division deploys with the standard N.G. STINGER and STINGER MANPAD teams, M157A1 VADS 20mm towed AA gun, and I-HAWK.
HEL
Average with - strangely enough - the divisional squadron’s regular army pilots deploying the older AH-1S COBRA. This is the real AH-1S, which explains why we updated the naming for the in-game namesake not too long ago.
Plus some reservist-operated AH-1F HOG and AH-1F TOWCOBRA.
AIR
The 6th Infantry can count on some strong air support, with the division benefiting from air cover from the USAF, ANG, and USN squadrons.
This means regular USAF A-10A [AT] and F-15C EAGLE [AA2].
The ANG brings a new unit, the A-7D CORSAIR, in various roles: RKT, CLU, HE, and AT.
And the US Navy deploys with the new A-6E INTRUDER (NPLM and SEAD) and EA-6B PROWLER (EW/SEAD).
The 6th Infantry Divison (Light) can bring a whole array of different infantry to the battlefield, backed by powerful recon and air tabs. The battlegroup, due to its light nature, lacks heavy supporting arms.
Nemesis #4 - Capital Defence
Of course, we still have our community-voted Nemesis #4.3 - Capital Defence. This new DLC features two formations safeguarding their respective nation’s capital during the Cold War: the UK’s Home Defence Region London and the Soviet 2-ya Tamanskaya Gvardeyskaya Motostrelkovaya Diviziya or the 2nd Guards Tamanskaya Motorized Rifle Division based in Moscow, USSR.
Nemesis 4.3 - Capital Defence has now entered the design and production pipeline. A release is planned for later this year, but keep in mind that this is not a fixed date. Meanwhile, in case you were wondering, the other two Nemesis options will return to Eugen’s ideas box and - for now at least - shelved. Perhaps we will dust off the ideas for a run-off vote later down the line or cannibalize some divisions for other offerings. Time will tell.
Until Next Week!
Before we leave, with Nemesis #3 we’ll also be updating the infantry unit cards, improving their realism and quality. Take a sneak peek below!
We’ll be back next week with our second Nemesis #3 - Home Front preview.
New challenges are looming on the horizon, carefully concealed within the world of Lost Magic! Starting February 20, the Twilight Valley will open its gates to all characters of level 16 and above! This is a mysterious place where reality intertwines with dreams, and ancient forces awaken from centuries of oblivion.
🏯 The Sakura Clan has ruled the valley since time immemorial, but now their master weaponsmith, Hattori, seeks your help. You must win his trust and gain access to the Pagoda, the entrance to which is closed... Only prayers echo within — the clan awaits the return of Hoji, Hattori’s son. Until then, no one may enter or leave without the Clan Leader’s approval.
⚔️ Unravel the mystery of Hoji and determine the fate of the Pagoda! But beware—formidable bosses lurk in the shadows, ready to challenge only the strongest warriors. Those who prevail will claim powerful, unique equipment worthy of legends.
💭 Can you distinguish reality from a dream? 🔎 Will you be able to find Hattori's son? 🔥 Will you be ready to face the horrors of the Twilight Valley??