Metal Heads - MetalHeadsGame
HOTFIX: Version: MYSTICAL BOG #1.064 (EXPERIMENTAL BUILD)


The item wheel and tile modification wheels have now been fixed up again.
Now they shouldn't spin erratically after another player has modified a tile or gone into their inventory.

Please let me know if the issue persists where you will be about to rotate the inventory or the tile mod wheel one space to the right, but it does a fully 360 or the currently selected item or tile is not at the top of the wheel.

There is also now a purple particle effect that will fall onto any players that are cursed as part of a BAD LUCK or SURPRISE tile, but also when a player is cursed from the curse item itself, this is to make it more obvious that the player is being cursed.

I know there isn't really any documentation on the curse item either, but know that the more cursed your character is, the crazier and more unlucky they are. If random purple explosions start happening, or the player shrinks, or they don't teleport to a destinaion they wanted to teleport to using an item or teleport tile, then it's the curse doing it's thing.
Also, if you randomly explode and die after placing a trap/hazard while cursed, that's the curse doing it's thing.
Aaaand if protestors attack you rather than obstruct you, it's because you're cursed.

Cubic Odyssey - murlena

We’ve prepared a single-player demo for Cubic Odyssey.

The demo is available to download on the Cubic Odyssey Steam page
https://store.steampowered.com/app/3456560/

The demo consists of one planet that players are free to explore while meeting the locals, fighting enemies, mining ore, building bases and fixing their spaceship. There are about 2-4 hours of exciting gameplay to introduce you to the game’s mechanics and quests. The demo is dedicated to the Miner class who has the perfect set of skills for your first foray into the Cubic Odyssey universe.
After you finish the demo, please leave your feedback — this is very important to us. You can find the link to the survey in the main menu. Since we plan to make changes to the game according to your feedback, we won’t transfer your demo progress to the release version. So feel free to try out everything, experiment, and freely enjoy the game and then tell us what you think!

Participate in the #SteamNextFest and add Cubic Odyssey to your Wishlist so you don’t miss out on all the interesting stuff to come!
Border Town - 大米
1.Fixed a bug where advanced refrigerators could not be recognized as containers.
2.Steel shovels now dig two holes at once.
3.Fixed a bug where treasure digging might fail (correct spot dug but only coins appear, treasure marker remains).
4.Fixed an issue where the teleporter in the Prairie Wolf dungeon could push players off the edge.
5.Added automatic fish breeding functionality to aquariums.
6.Optimized controller input for some actions.
7.Added an "Unstuck" button to the pause menu, allowing direct return to the village. Avoid overuse for gameplay balance.
8.Adjusted certain dialogue texts.
iDigging - Vladislav Borovic
Friends, we’re happy to have you with us — the game iDigging has gained over 7000 wishlists on Steam in just a month and a half.

We sincerely thank each and every one of you for your support, interest, and trust. It inspires us to keep working on the project and make the game even better.

We’d also like to remind you that the iDigging demo will be available on February 24. Very soon, you’ll be able to dive into an exciting world of excavations, mysteries, and adventures.

Add the game to your wishlist so you don’t miss the demo release — there’s a lot of exciting stuff ahead.

https://store.steampowered.com/app/3447690/iDigging/
雀姬/姫麻雀 - recksniff
【雀士表情包——艾妮丝】

小枫现在为雀士大大们带来新雀士艾妮丝的表情包啦~





Feb 19
Community Announcements - oka
・Corrected various issues
Feb 19
LAST CLOUDIA - oka
・Corrected various issues
Shards of Her - sn00p
Hey there, this will be quite a long read, I think. I hope I don't bore you to Death

First off, with this update, I'll start making some changes for the full release of the game, including core updates that will be announced and implemented, and so on.

Now, the game will be updated to version 0.4, meaning we're now in ACT 4. I'll slowly update the UI/UX of the game. I’ve already started working on it, but I won’t make it available until I’m sure everything works properly.



Some things have been moved from where they were before, and a new menu has been introduced where you can find all the in-game lore, including character stories, major locations of importance, items, and more.

By the end of this, I’ll also share a few previews from the next update!

So, let's start by introducing the CODEX Menu, which features several sub-menus, including Characters (previously moved from the Extra tab), Realms, The Shards, Astrology, and Timeline.



For now, these are the main sub-menus available in the CODEX Menu. Two more are in development, but they will be introduced later, once the Aethral language begins to play a bigger role, its origins and why some beings in the current world still use it.

Plus, Gallery function is in work.

Now, let's go over the menus and see what we can find there, in the order they appear from left to right


Characters
I'm sure most of you are familiar with this menu, or at least, I hope so, haha. Anyway, it has received an update! Since the cast of characters is growing and new ones are being introduced, I’ve expanded the list. You can now scroll through it or use the mouse to navigate.

Some characters won’t be available right from the start; you’ll need to meet them and interact with them through actions, conversations, or scenes first. Their individual pages have also been updated—for example, Neith's page, as shown below.



Most character biographies have been updated and improved. In some cases, if the player discovers new information about a specific character, their page will be updated accordingly.

You’ll also notice tags indicating their superpowers, hovering over them will display a short description of each ability.

Additionally, there’s a special row for Origins and Race. Origins refers to when or where the character was born, while Race is self-explanatory.

On the right side of the menu, you’ll find Character Variants. This is where alternate appearances, special outfits, or any other visual differences for a character will be displayed. If a character has another look, you can check it out here. (This is unrelated to the Shadow Realm content.)





Realms
Here, you'll find the locations from the game, especially those important to the story and lore. Each location comes with a description, and in some cases, additional lore details about the place.
For now, this feature is limited to viewing locations, but an exploration feature is currently in development.

So, be sure to check them out!





The Shards
The game has always been about the Shards, right? Well, things are finally starting to come together, and this addition was necessary. As you discover Shards, they will appear here, and you’ll be notified via a notification. The first one will be introduced in the next update, so, here we go!

Each Shard’s page will provide details such as its name, origins, a short story, and more. This information will also be updated if the player uncovers new details.





Astrology
This is an early design, but it covers the basics. Astrology will play a significant role in the game as we progress, which is why you're getting an introduction to it now. At the moment, you can see the months and their corresponding zodiac signs in each box.

For example, Veri Kres (the equivalent of January) and its zodiac sign, Krathi Neka, are both written in the Aethral Language.

Hovering over the months, will mostly reveal if any of the important characters were born in that month.

More details will be revealed as the game develops!





Timeline
The Timeline has received some minor adjustments and changes. As you progress through the game and major events occur, they will be added to the timeline. More features will be introduced here, but those will be revealed later.

Now, these are the major changes, aside from dialogue fixes, visual improvements, and other adjustments. Additionally, whenever you discover something new or an entry in the CODEX is updated, you’ll receive a notification. Meet a new character? Done, you'll get a notification about a new entry in CODEX Characters. The same applies to other sections.

There are also a few additional things coming in the next update, beyond just story content.

  • New Characters
  • Voice Overs for Narration (the older content is not fully updated yet, will be as the game progress)
  • Script/Dialogue/Visual Fixes (all over the game)
  • Story Fixes (there were a few story inconsistencies, which are now fixed)
  • New Achievements
  • New Animations

Additionally, translation for Chinese and Japanese has begun! I can't provide an ETA yet, but I'm working on getting it done as soon as possible.

I'm sure I forgot something... I'll probably remember once the post goes live!

Ah, and yes, some SFW previews from the next update, this time from game, I hope you like them!








LoveBeat - GMLove
I will get the star for you.
Star Conflict - Super Glix


Pilots! You have a unique chance to purchase a set of elite ship packs at a great discount.

https://store.steampowered.com/bundle/40242/

The bundle includes:
  • Star Conflict: Tornado. Deluxe Edition
  • Star Conflict: Custodian. Deluxe Edition
  • Star Conflict: Dyrnwyn. Deluxe Edition
The bundle will be available for a limited time until February 25. If you previously purchased one of the ships of the series, then its cost will be taken into account when buying the bundle.

Sincerely,
Star Conflict Team
...