Shards of Her - sn00p
Hey there, this will be quite a long read, I think. I hope I don't bore you to Death

First off, with this update, I'll start making some changes for the full release of the game, including core updates that will be announced and implemented, and so on.

Now, the game will be updated to version 0.4, meaning we're now in ACT 4. I'll slowly update the UI/UX of the game. I’ve already started working on it, but I won’t make it available until I’m sure everything works properly.



Some things have been moved from where they were before, and a new menu has been introduced where you can find all the in-game lore, including character stories, major locations of importance, items, and more.

By the end of this, I’ll also share a few previews from the next update!

So, let's start by introducing the CODEX Menu, which features several sub-menus, including Characters (previously moved from the Extra tab), Realms, The Shards, Astrology, and Timeline.



For now, these are the main sub-menus available in the CODEX Menu. Two more are in development, but they will be introduced later, once the Aethral language begins to play a bigger role, its origins and why some beings in the current world still use it.

Plus, Gallery function is in work.

Now, let's go over the menus and see what we can find there, in the order they appear from left to right


Characters
I'm sure most of you are familiar with this menu, or at least, I hope so, haha. Anyway, it has received an update! Since the cast of characters is growing and new ones are being introduced, I’ve expanded the list. You can now scroll through it or use the mouse to navigate.

Some characters won’t be available right from the start; you’ll need to meet them and interact with them through actions, conversations, or scenes first. Their individual pages have also been updated—for example, Neith's page, as shown below.



Most character biographies have been updated and improved. In some cases, if the player discovers new information about a specific character, their page will be updated accordingly.

You’ll also notice tags indicating their superpowers, hovering over them will display a short description of each ability.

Additionally, there’s a special row for Origins and Race. Origins refers to when or where the character was born, while Race is self-explanatory.

On the right side of the menu, you’ll find Character Variants. This is where alternate appearances, special outfits, or any other visual differences for a character will be displayed. If a character has another look, you can check it out here. (This is unrelated to the Shadow Realm content.)





Realms
Here, you'll find the locations from the game, especially those important to the story and lore. Each location comes with a description, and in some cases, additional lore details about the place.
For now, this feature is limited to viewing locations, but an exploration feature is currently in development.

So, be sure to check them out!





The Shards
The game has always been about the Shards, right? Well, things are finally starting to come together, and this addition was necessary. As you discover Shards, they will appear here, and you’ll be notified via a notification. The first one will be introduced in the next update, so, here we go!

Each Shard’s page will provide details such as its name, origins, a short story, and more. This information will also be updated if the player uncovers new details.





Astrology
This is an early design, but it covers the basics. Astrology will play a significant role in the game as we progress, which is why you're getting an introduction to it now. At the moment, you can see the months and their corresponding zodiac signs in each box.

For example, Veri Kres (the equivalent of January) and its zodiac sign, Krathi Neka, are both written in the Aethral Language.

Hovering over the months, will mostly reveal if any of the important characters were born in that month.

More details will be revealed as the game develops!





Timeline
The Timeline has received some minor adjustments and changes. As you progress through the game and major events occur, they will be added to the timeline. More features will be introduced here, but those will be revealed later.

Now, these are the major changes, aside from dialogue fixes, visual improvements, and other adjustments. Additionally, whenever you discover something new or an entry in the CODEX is updated, you’ll receive a notification. Meet a new character? Done, you'll get a notification about a new entry in CODEX Characters. The same applies to other sections.

There are also a few additional things coming in the next update, beyond just story content.

  • New Characters
  • Voice Overs for Narration (the older content is not fully updated yet, will be as the game progress)
  • Script/Dialogue/Visual Fixes (all over the game)
  • Story Fixes (there were a few story inconsistencies, which are now fixed)
  • New Achievements
  • New Animations

Additionally, translation for Chinese and Japanese has begun! I can't provide an ETA yet, but I'm working on getting it done as soon as possible.

I'm sure I forgot something... I'll probably remember once the post goes live!

Ah, and yes, some SFW previews from the next update, this time from game, I hope you like them!








LoveBeat - GMLove
I will get the star for you.
Star Conflict - Super Glix


Pilots! You have a unique chance to purchase a set of elite ship packs at a great discount.

https://store.steampowered.com/bundle/40242/

The bundle includes:
  • Star Conflict: Tornado. Deluxe Edition
  • Star Conflict: Custodian. Deluxe Edition
  • Star Conflict: Dyrnwyn. Deluxe Edition
The bundle will be available for a limited time until February 25. If you previously purchased one of the ships of the series, then its cost will be taken into account when buying the bundle.

Sincerely,
Star Conflict Team
Dodge Show - 不群
1. Fixed the issue where notifications should not appear in the Heart of Steel Desk Pet mode.
2. Added the functionality to click and jump to DLC links from the character and map UI interfaces.
3. Added the feature to hide the taskbar icon in Heart of Steel Desk Pet mode.
Feb 19
Arcane Rush - quanbp
Performance optimizations and bug fixes.
Dawnfolk - Darenn Keller
  • Fixed issue where some steam users had a crash when starting the game on steam.
  • Added a "compatibility" launch option for players who have a black screen (but I still recommend reverting your GPU settings as shown here for the best experience).
  • Fixed random crashes happening during game (action/mini-game/event).
  • Fixed a long list of minor bugs reported by the community (still more to fix!)
  • Changes some things that should make the game Steam Deck verified!
Feb 19
IfSunSets - IfSunSets [Official]
■ Update Version: v0.4.7

■ Save Data Overhaul
In this update, we completely overhauled the system of saving your progress to deal with savefile issues because of crashes or sudden disconnections.
Because of the savefile changes a savedata migration will be done when having savedata from previous versions of the game.

If your saved data does not appear after launching the game,
please restart the game, and the issue should be resolved.



Added a Savefile Backup Feature
  • The savefile backup feature is designed to restore previous save data when your character data is lost or your server information is unavailable.
  • The backup will operate once when the game is launched, and up to 5 backup files will be kept.
  • Please note that when restoring data using the backup feature, the existing data will be overwritten, so use this feature with caution.

* If you encounter any issues with save data migration or the backup feature, please contact us via Discord, and we will respond quickly.
■ Bug Fixes
■ General Fixes
  • Fixed an issue where Amira would sometimes not appear despite being rescued.
  • Fixed an issue where the boss would not spawn after a certain period of time had passed after being defeated.
  • Fixed an issue where the mount could not be dismounted when consuming food simultaneously.
  • Fixed an issue where some translations were missing.
  • Fixed an issue where character information would be displayed even though no save data was present when loading the game.
  • Fixed an issue where some fairy skills were not functioning as intended while using a mount.
  • Fixed an issue where wooden barrels in the castle were spawning stacked on top of each other.
  • Fixed an issue where the fragments from breaking the golden floor tiles would appear incorrectly.
  • Fixed an issue where monsters would stutter when chasing the player.
  • Fixed an issue where the fanatic summoning skill was being used repeatedly.
  • Fixed an issue where the tail summon attack of the Boss Worms was triggering incorrectly.
  • Fixed an issue where, while climbing ladders in the Boss Worms map, the downward motion would occasionally appear.
  • Fixed an issue where the Boss Worms respawn message was missing.
  • Fixed an issue where the breath attack of the a Boss occasionally did not register as a hit.
  • Adjusted the minimum value for shop multipliers in world settings.
  • Fixed an issue where decorative lamps sold by Lora could not be reclaimed.
  • Fixed an issue where players could pass through walls when mounting a mount near a wall.
  • Fixed an issue where the effect from the Sea Slater was not visible.
  • Fixed an issue where Shadow Wing was moving in backwards.
  • Fixed an issue where, after crafting an item while the inventory was full, any dropped item would be automatically acquired as a rare item, regardless of conditions.
  • Reworked the experience distribution logic in multiplayer.
  • Fixed an issue where the creation and update of save files were happening at different times, causing unintended behavior.
  • Fixed an issue where there was more lag when viewing or playing in the ruins compared to other areas.
  • Fixed an issue where the game would freeze when opening the load/save window.
■ Multiplayer
  • Fixed an issue where the attack of the Twin Witches appeared differently for guests and on the server.
  • Fixed an issue where, even after destroying the Heart Gem, other players could still destroy it.
  • Fixed an issue where purified Cthuga stones would disappear when transferring to the inventory from the purification device.
  • Fixed an issue where players would occasionally fall through the floor during the Iron Heart battle.
  • Fixed an issue where players could build high structures during the Iron Heart battle, making it easier to defeat Iron Heart.
  • Fixed an issue where the guest player’s teleportation in the host environment caused the host’s frame rate to drop significantly.
■ Game Environment
  • Optimized plants and crops.
  • Fixed an issue where certain trees, plants, stones, and rocks appeared oddly due to distance.
■ Known Issues
We are investigating following issues.
  • Investigating an issue where right-clicking to aim and fire with pistols and rifles causes the aiming state to reset.
  • Discussing the issue where the rate of fire of pistols is too low, causing balance issues with rifles.
  • Investigating frame drops during auto-save in single-player/multiplayer worlds.
  • Checking an issue where field monster respawn times are not functioning as intended.
  • Analyzing reports of Fatal Errors and LowLevelFatalErrors to prevent recurrence.
  • Replacing the search function in the multiplayer server search with one that shows servers containing the searched terms, rather than only searching exact matches.
  • There is an intermittent issue where save data does not appear in-game. This is planned to be fixed with an upcoming update. If this issue occurs now, restarting should resolve the issue.

We are continuously working on fixing crashes and errors in the game

If you experience any issues after the patch, please tell us in our discord.
Your feedback is always welcome. You can write your feedback on Steam or Discord.

Discord: https://discord.gg/Ifsunsets

Bug report form (link)

Idol Party - Junniee
⭐Feb.21st Event Preview⭐
【Elite Box】
Berlin Sound: I lift my camera, focus on your smile, and capture the beautiful moment~
Love Spell: The red veil flutters, the love charm dances wildly, her red lips gently part, and a captivating signal is released with a soft smile~

【Summon】
They are the brightest twin stars in the night sky: one like a flowing, radiant galaxy, the other like the deep, vast universe. Together, they lean on each other, weaving breathtaking scenes~
The Starry Outfit is now available in Summon! Also, exquisite outfits are making a limited-time return. Hurry and collect Stardust Fragments to exchange for them!

【Lottery】
Sit on the esports throne, dominate the virtual battlefield, and begin the victory prologue! Participate in the lottery to win the Techno Set and the Throne!

【New Song Challenge】
This month’s new dance tracks are now available. Come challenge them with your friends!!
1. 優しい彗星
2. Not Angry
Sensei! I Like You So Much! - 964993157
【#Sensei! I Like You So Much# Official WeChat Emoji Now Available!】

Attention all fans! The official WeChat Emoji for Sensei! I Like You So Much are officially live today! Come and flood your chat with them now!

Exclusive Emoji featuring various fan-favorite memes, making your “hurry up and update” and “praise” messages even more lively ✍

✨ How to Get the Emoji
open the link directly on your phone: {LINK REMOVED}
For those who can not access WeChat, you can always use Discord instead~

Feb 19
Sonorous | Deep Down Below - HOONAYA


I came across one of the first builds of Sonorous. Quite a lot has happened since then but still lots to do! What else does the game still need in your opinion?
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