By Odin, we are joining Steam next fest next week! And we've got some rock-solid new content for the upcoming Fest. This means that you’ll get to test one of our favorite new missions: Rocky! (and even more content, but more on that another day)
This string of three special missions (Normal, Hard, and Brutal) is all about rocks. When a Viking encounters rocks in a playfield, they’ll randomly switch lanes. But in Rocky we have placed out so many it is turning the battlefield into something like a pinball machine. Well... until the Hammer Vikings show up and smash their way through everything!
The goal? Chaos! But for the clever player, it’s also a chance to shape the battlefield to your liking. How to counter all this madness? That’s up to you! But may we suggest Hildur? She’s a stunner, depending on how you feel about trolls. Fun fact: she won “Miss Troll” thanks to her charming ability to rip off her own head and lob it over, well, pretty much anything—including rocks!
Oh, and don’t forget: you can also change the battlefield by dropping rock spells. Wait until a Viking gets close and then—STOMP! Rock smashed, Viking smashed. Two for one, or many if you stack up those vikings!
Thor Palsson (our senior game designer on Trolls Reborn, and part-time god of thunder) had a blast making this level, balancing the “ping-pong effect” of lane-switching Vikings with the brute force of hammer attacks. Hopefully, we hit the just-right sweet spot, but don’t expect the Brutal difficulty to be a walk in the park!
You will be able to play this cool new mission next week! In the meantime, I chucked together a video so you can see a little glimpse of it.
During Next Fest, please let us know what you think of this special mission! We’d love to use this mechanic more in future missions (maybe with stilts?), so if you’ve got ideas on balance or content, give us a shout.
All the best,
Jørgen Tharaldsen Game Director Trolls vs Vikings Reborn
Howdy! Just doing a small update containing a few fixes that slipped through the cracks. The next update will include a fun little fishing mini game so stay tuned for that in the next month or so. Thanks for playing!
Patch notes: - Journal back buttons were not correctly displaying the previous page - Journal back buttons didn't have the correct controller settings - The credits screen text has been updated to include what button is needed to skip them - Some ground work for a small mini game has been added (you can find it but it's not done yet!) - Couple of the frogs values were incorrectly rewarding points so these were adjusted - Some of the kart speed values were updated to flow better in levels
1. TOW missile flight characteristics have been updated to make it a little more reliable and prevent it from sometimes overshooting its target.
TOW missiles (including HOT) will now fly a more direct path to their target with less "lofting".
Care still needs to be taken when using these missiles especially when firing at close range as they are not very agile and take time to course correct. The best practise is to always make sure your target is centred in the targeting circle and that you are flying steady and stable before launching.
2. Fixed a bug in the Sidearm which was causing some errors when it was operating outside of the player bubble.
3. The Combat Lynx 3 now has selectable M-60 door gunners. This is a 1st pass at getting them to work and as such they do have difficulty tracking a target when moving and sometimes get fixated on targets they cannot hit.
Gunners will target infantry, utility, APCs, IFVs, AAA and SAMs
If you load door gunners then you probably won't be able to load troops at the moment. I will fix that shortly.
The turret system the gunners use is the same as the Shilka and other turreted vehicles and so isn't really optimised for very mobile platforms. Best usage is to fly slow and steady and let the gunners get a good bead on their target. Sometimes they will still refuse to fire though and this is something I will be looking at over the next day or two.
Lock in for the end of the regular season during Season 5 of NBA 2K25.
Victor Wembanyama has officially touched down in Season 5 of NBA 2K25, bringing new anime-inspired player cards in MyTEAM, a host of MyCAREER rewards, and more content with him as the 2024-2025 NBA regular season comes to a close. Hone your craft in The City before the start of the NBA Playoffs to ensure you’re ready to perform in clutch time. As you compete and earn XP this Season, you’ll climb the Season rewards ladder and receive new cosmetics, consumables, MyTEAM cards, and more—let’s get started!
MyCAREER
Chosen to carry the weight of the San Antonio Spurs on his shoulders, Wemby isn’t deterred by the high expectations, he rises above them with his towering 7-foot-3 frame. At 21 years old, the former No. 1 overall pick is determined to lead his team into the Playoffs and make some noise. Gain inspiration from Wemby and power your team to victory as MP in MyCAREER, and set your sights on clinching a coveted spot in the postseason.
As you motivate your teammates with superhuman performances, you’ll earn XP with each completed game and level up the Season rewards ladder. Season 5 boasts a bevy of exciting items that you can add to your MyPLAYER’s collection.
Check out some of the rewards available during Season 5:
Level 9 Skull Player Indicator
Level 12 Black and White Maze Eyes
Level 14 Personal Quadcopter
Level 18 Jordan Unbannable MyCOURT Mural
Level 20 ‘Burnie’ Miami Heat Mascot
Level 21 REC Arm Sleeves with +15% REP
Level 23 Flame Colored Anime Spiky Hairstyle
Level 32 ‘Keep On Going’ Teammate
Level 36 Superhero Masquerade Mask
Level 38 Quilted Cardigan Jacket
Level 39 Superhero Outfit
Level 40 +1 Cap Breaker
Introduced in NBA 2K25 at launch, Badge Elevators are permanent boosts to an individual Badge, and can be used within 3 levels of its max potential (if you have a Bronze Badge it can be boosted to Silver, Gold, or Hall of Fame). For the first four Seasons, Badge Elevators have been available as Season Level rewards, but they’ve been capped at +2. Now, starting in Season 5, Badge Elevators are eligible for a +3 boost! From now through Season 8, you can use your Badge Elevators to climb three levels from Bronze to Hall of Fame. Take your game to the next level and improve your strengths, or fine tune some skills that need some polishing.
Turn up the intensity with all-new content in Season 5 and stay tuned for more information about upcoming events in The City and The Neighborhood by following NBA 2K across our social channels.
MyTEAM
Overshadow the competition with a MyTEAM lineup that features imposing length at every position. Season 5 of NBA 2K25 introduces a bevy of stunning hand-drawn, anime-inspired MyTEAM cards, including the face of this Season, Victor Wembanyama, beginning at Level 1 of the Season rewards ladder. Add to your card collection with the Level 1 EVO Victor Wembanyama card (Amethyst to Diamond) and blot out any shots that enter your orbit. With this superhuman talent protecting the rim, your MyTEAM’s defense will be on another level, with the ability to swat shot attempts into the atmosphere.
Propel yourself up the rewards ladder by accruing XP and earn the Level 10 Diamond Kelly Oubre Jr. card to strengthen the wing with a rangy, three-point specialist who can play impactful minutes when given the opportunity. Oubre can be inserted and excel in any lineup as an athletic forward who can snuff out guards on the perimeter or on the attack.
Long before Domantas Sabonis started commanding the paint and the glass for the Sacramento Kings, his father, Arvydas Sabonis, established himself as a physical playmaker in the NBA during the mid-to-late ‘90s. The former Portland Trail Blazer was an exceptional rebounder and creative passer, especially for his position and the era. Reach Level 33 and add Galaxy Opal Arvydas Sabonis to your lineup, and pair his well-rounded skillset with Wemby and Oubre for a complementary 3-man lineup that boasts size, length, and three-point range.
Complete the Season 5 rewards ladder with another former Portland Trail Blazer, three-time All-Star, and former Rookie of the Year, Brandon Roy. Despite a relatively short NBA career that spanned six seasons, Roy possessed superstar potential and was a potent offensive threat. Implement the Level 40 Dark Matter Brandon Roy card into your lineup and wreak havoc with his freakish athleticism, gifted handles, and exceptional shot-making. Take the court with Wemby, Oubre, Sabonis, and Roy, and enjoy even more MyTEAM content as you progress through Season 5.
Below are more available rewards during Season 5:
Level 18 Cyber Basketball
Level 25 95+ Option Pack
Level 37 97+ Galaxy Opal Door Game
Level 38 Legend Badge
Team Heroes Domination
NBA All-Star Weekend is all about watching the best of the best go head-to-head in front of the world. While the 2025 All-Star Game is officially past, you can still challenge NBA superstars and legends during their prime in MyTEAM’s Domination mode.
During Season 5, NBA 2K25 will feature a Team Heroes Domination mode, where you can compete against the best player from all 33 teams during when they were at their peak. Defeat all 33 teams and earn 99 stars to receive a special Galaxy Opal Bob McAdoo card.
Showcase your new cards in MyTEAM’s single-player and multiplayer modes, and put your skills to the test against endless lineup combinations.
THE W ONLINE
WNBA free agency has been a blur, with several of the league’s biggest stars trading in their old jersey for a new one; Brittney Griner left the Phoenix Mercury after 11 years with the team to join the Atlanta Dream; two-time WNBA champion Kelsey Plum was traded from the Las Vegas Aces to the Los Angeles Sparks; and the Indiana Fever continue to build around Caitlin Clark. The WNBA season is still a few months away, but all of the free agency excitement has carried over to The W in NBA 2K25. This Season, compete and earn XP to level up and receive new WNBA-themed rewards; check them out below:
Weekly Goals
Alyssa Thomas Bundle
Dianna Taurasi Bundle
Aries Top + Necklace
7 Game Team Accelerator Boost
Sports Bra
Soccer Ball
7 Game Team Resilience Boost
Soccer Sleeve
Season Rewards
Seattle Storm Jersey Card
Minnesota Lynx Say Her Name Jersey
Clothing Bundles
Breakthrough Sleeve
Badge Perks
5,000 VC
Lisa Leslie Coach Card
Lisa Leslie Game Changer Jersey
SEASON 5 PRO PASS**
Level up your Season 5 gear with the Pro Pass, featuring 40 additional tiers of NBA 2K25 rewards. Rich with potent MyTEAM cards, fresh MyCAREER cosmetics, and plenty of consumables to keep your competitive appetite satiated, the Pro Pass is for players looking to elevate their game. With your purchase of the Season 5 Pro Pass, you’ll immediately receive a handful of automatic rewards.
Season 5 Automatic Rewards:
Dark Matter Austin Reaves
Season 5 Pro Pass Pack
Metallic Silver Baggy Pants
Metallic Silver Puffer Jacket
Start Season 5 dressed from head to toe in shimmering silver threads as you chase gleaming gold trophies and legendary status on the court. As you climb the Season rewards ladder, you’ll have the opportunity to bolster your rewards collection with even more MyTEAM cards and fashion-forward streetwear.
Season 5 Earnable Rewards Include:
Level 6 Striped Face Paint
Level 12 Vibrant Rolled Durag
Level 18 Cyber Basketball
Level 19 Diamond Coach Gregg Popovich
Level 25 95+ OVR Premium Option Pack
Level 37 97+ OVR Premium Player Option Pack
Level 39 Emissive Superhero Outfit
Get in the game ASAP to begin earning XP and rewards as you ascend the Season rewards ladder. Flaunt your newly added rewards on the court and around The City in NBA 2K25!
CLOSING REMARKS
Want to share your thoughts on Season 4 of NBA 2K25? Click here and take our five-minute NBA 2K Community Survey to let us know what you’d like to see more of in the future! The survey will be available through February 24, 2025.
**NBA 2K25 Season 5 Season Pass FREE rewards require unlocking with gameplay. NBA 2K25 Pro Season Passes and Hall of Fame Passes are available for separate purchase and require base game, internet connection and NBA 2K Account. Paid premium Passes unlock additional rewards for the Season that are earnable through gameplay. Progress and rewards reset at the end of each Season. For more information on Season Pass, go to https://nba.2k.com/2k25/season-pass-faq/
We have amazing news to share with you. The demo is available now.
The demo features: - basic fight with human opponents - hero development - the first location to explore - beginning of the story - Afterlife mechanics, which introduces a new element to the souls-like genre
But that's not all. The game is still in development. We plan to update the demo with new features in the future: - more types of enemies, including yokai and mini-bosses - boss fights - combat improvements - more story, including side NPCs
Hey everyone! Thanks a lot for trying out Replicat Playtest version. I received lots of bug reports on the first day and tried to fix a bunch of em. It was a cozy snowy day in Istanbul so I enjoyed my bug fixing session today.
If you like the game, please get your friends to try it and make sure to get them wishlist it. Wishlist are super important for us! <3
Changelog:
+ Fixed curio icons wasn't displaying properly when they get triggered ingame + Fixed upgrading cards doesn't immediately upgrade the pair visually + Fixed an error where upgrading cards were acually upgrading the card blueprint which wasn't nice. + People with different resolutions struggled playing the game. For now, I added letterbox support. + Fixed a bug where hovering over a boss reward card was breaking its default position. + Fixed curio scroll arrows jumping too far + Shellow Man curio now works on the first turn as well + Fixed a bug where in win reward items, it was showing html tags like <size> + Fixed jokers not copying the behaviour properly when they are the first on the match. + Fixed Auto cards and Bottle of Held Breath clashing + Fixed essence information not getting reset after use
Introduced a new terrain module: DCS: East Afghanistan Map by Eagle Dynamics
DCS Core
Added method for IR missiles seekers to react on flares before missile launch (from cockpit). Each module needs to add usage of this functionality separately.
AI Aircraft. Aircraft without RWR will be able to detect incoming missiles only visually at close distance, not BVR.
AI Aircraft. AI rejoin lead pursuit rules and timings were adjusted for better experience.
AI Aircraft. AIs anti-ship aircraft with Kh-35 missiles do not attack - fixed.
AI Aircraft. AIs can't launch AGM-84E in some cases - fixed.
AI Aircraft. B-52H has random landing gear failure on runway 21L NTTR for both air start and ground start aircraft - fixed.
AI Aircraft. Mi-28 explodes during start from a small little helipad - fixed.
AI Aircraft. MiG-31 cannot be destroyed if shot from directly behind - fixed.
AI Aircraft. Parked AIs switch from normal position to upside down (dedicated server only) - fixed.
AI Aircraft. S-3B refuelling pod lights texture correction was done.
AI Aircraft. S-3B tanker has issues refuelling some AI aircraft in certain conditions - fixed.
AI Aircraft. Sometimes AI aircraft park into space of not fitting size after landing - fixed.
AI Aircraft - Added Tactical Turns. When flying as a 2 ship, with human lead AI is now able to perform on command tactical turn, Use radio menu to command.
AI Ground. Artillery doesn't shoot at the second target - fixed.
AI Ground. China Asset Pack: HQ-7B radar and launcher units revised (Thanks to currenthill).
AI Ground. CIWS shoots above the target- fixed.
AI Ground. Scout HL with DShK gun traversal angles adjusted.
AI Navy. "Moscow" cruiser can't fire all 16 P-500 missiles - fixed.
AI Navy. China Asset Pack: 052B, 052C, and 054A revised (Thanks to currenthill).
AI Navy. Fixed the lack of smoke on the Kuznetsov 2017 aircraft carrier.
Graphics. Added two options for SSAO effect - "Low" and "High".
Graphics. Adjusted IR appearance of clouds; reduced cloud temperature for FLIR devices.
Graphics. Raindrops functionality changes when different aircraft cockpits entered in MP - fixed.
Graphics. Several shaders compilation errors - fixed.
ME. A fog/haze can appear in a new unsaved mission - fixed. Fog setting will not be inherited from a previously launched mission.
ME. Anti air ground units can’t be set to attack specific air units - fixed.
ME. Briefing pictures change issues - fixed.
ME. GUI Error when deleting a waypoint with a task - fixed.
ME. Sometimes unit heading value can become "-1" - fixed.
ME. Static units could not be rotated via widget buttons - fixed.
MP. Dedicated server can start from random mission in shuffle mode now.
MP. Dedicated server keeps fog setting from previous mission - fixed.
MP. On dedicated server AI helicopters sling load rope glitching and extending - fixed.
MP. Random camera rotation at spawn on client - fixed.
MP. Server crash when cargo destroy() whilst hooked - fixed.
Radio transmission leaves constant static noise - fixed.
Scripting API. Added possibility to pass args and return values from mission scripting a_do_script() and a_do_file() APIs.
Triggers. 'Missile In Zone' Trigger doesn't work for Kh-41 missile - fixed.
Weapon. AIM-9P3, AIM-9P5, AIM-9JULI. The low-smoke motors of these missiles will produce denser smoke as altitude increases and temperatures decrease. AIM-9M and AIM-9X already do so.
Weapon. BGM-109 Tomahawk will no longer perform cruise fly at high altitude, only at low altitude.
Weapon. China Asset Pack: HQ-7B, HQ-16, and HHQ-9 missiles revised (Thanks to currenthill).
Weapon. China Asset Pack: YJ-12 missile switch to ED’s edition.
Weapon. SA-3 5V27 missile will not guide during booster stage.
Weapon. SA-5, 5М28 missile. Engine smoke of second stage tuned. Added inversion contrail at low temperatures.
Weapon. SAM SA-2/3. Added realistic missile trajectory fluctuations due to older generation radar angular inaccuracy.
Weapon. Several negative drag errors in logs - fixed.
World. AI Helicopter cannot land if in the range to 400 m placed Comm Tower due to oversize of bounding box - corrected.
World. US National Geospatial-Intelligence Agency released the WMM update, 2025-2030 data. Its data has been integrated into the DCS magnetic variation interface.
3D models. Fixed season textures for HEMTT tanker trucks.
3D models. Fixed the disappearance of TLC fragments in some camera positions.
DCS: F-16C Viper by Eagle Dynamics
Added AIM-9 seekers tracking flares prior to the missile being launched.
Added Throttle OFF/IDLE Mouse Click on the throttle (key command/binding no longer required).
Fixed: PDLT cycle with EXP causes freeze/crash.
Fixed: Using GMT causes a game crash.
Fixed: Special key bind for parking brake / antiskid not working.
Fixed: Damage model - Pilot cannot survive any explosive hit.
Fixed: Dogfight mode gets stuck in NO RAD.
DCS: F/A-18C by Eagle Dynamics
Added AIM-9 seekers tracking flares prior to the missile being launched.
Fixed: AIM-9X doesn't track at the edge of seeker gimbal.
Fixed: EXP modes slew range.
Fixed: Datalink AWW-13 got stuck after firing AGM-84.
Fixed: AUTO release cues don't obey OAP's.
Fixed: Wrong IFF Code rejection behaviour.
Fixed: Damage model - Pilot cannot survive any explosive hit.
DCS: AH-64D by Eagle Dynamics
Fixed: Freeze when player crashes.
DCS: Mi-24P Hind by Eagle Dynamics
Fixed: After 3rd shot of S-24 missile, aiming sight moving mark raise on its own
Fixed: Cargo Door not opened when loading side gunners
DCS: Supercarrier by Eagle Dynamics
Fixed: Collision when parking F/A-18C on Supercarrier Deck Population mission.
Fixed: Client is ignored by taxi director when trying to move from a parking slot.
Fixed: AI aircraft's launch bar cannot catch catapult shooter correctly.
Fixed: "Waiting for ATC Status" Message displayed in campaigns.
DCS: F-5E by Eagle Dynamics
Added AIM-9 seekers tracking flares prior to the missile being launched.
Adjusted: M-39 guns mounted on F-5E dispersion adjustment, other aircraft with the same gun can have different dispersion due to other factors like mounting points etc.
Fixed: Radar grid is displayed after complete power off - some fixes for radar scale brightness.
Fixed IRIAF skins for F-5E Remastered being not localized correctly.
Fixed: Damage model - Pilot cannot survive any explosive hit - Pilot hitbox FAR too large.
Fixed. Chronometer stopwatch minute hand show number of passed hours instead of minutes.
Fixed. Smoke apparatus toggle control fails to cycle.
Fixed. Cockpit visual recon not functioning.
Fixed. Trim Tabs in the Special Menu doesn't affect the plane.
Added. Moving throttle now updates the throttle position in the exterior model.
Improved. Automatic start-up procedures.
DCS: P-47D Thunderbolt by Eagle Dynamics
Fixed. 'Engine Degraded' with WEP usage.
DCS: P-51 Mustang by Eagle Dynamics
Fixed. Landing lamp is covered with non-transparent material.
DCS: WWII Assets pack by Eagle Dynamics
Ju-88A-4 Fixed. Wrong damage visualisation on distanced LODs.
DCS:Black Shark 3 by Eagle Dynamics
Fixed ATGM suspension in 2011 version
Added Afghanistan instant action missions
DCS: Flaming Cliffs 2024 by Eagle Dynamics
Su-27. Added Afghanistan instant action missions
Su-33. Added Afghanistan instant action missions
DCS: Afghanistan by Eagle Dynamics
Improved ground noise and vegetation distribution textures for the entire Afghanistan map
Improved mid- and far-range ground noise quality for the entire Afghanistan map
Improved Normal Map surface textures for the entire Afghanistan map
Improved surface textures of settlements and fields
Fixed visual errors on small vegetation with SSS shadows enabled
Fixed many bugs in incorrect build of geometry of roads, rivers and lakes
Improved road network - multiple gaps in major highways removed
Improved road network - roads in the terrain are more consistent with the roads on the map in ME
Ground vehicles no longer fall through bitumen slab bridges
Cars and small objects in static scenes are now aligned with the slopes of the ground
Improved unique scenes of the city of Herat
Optimized unique airfield scenes
Added FLIR textures for civilian traffic models
Tarinkot airfield: the size of ground mounds along the runway has been reduced
Tarinkot airfield: fixed a bug where the airfield heading and the airfield heading name did not match
Tarinkot airfield: fixed helicopter explosion when entering the runway
Camp Bastion airfield: the road network, settlements and fields in the vicinity of the airfield have been improved
Camp Bastion airfield: ground mounds along the runway no longer obscure the PAPI view
Camp Bastion airfield: added night lighting of the airfield
Camp Bastion heliport: added night lighting of the airfield
Kandahar airfield: added night lighting of the airfield
Kandahar airfield: fixed errors in taxiing
Kandahar heliport: added night lighting of the airfield
Qala i Naw airfield: sharp changes in runway altitude have been corrected
DCS Mirage F1 by Aerges
General:
Fixed the low fps problem in intensive missions with triggers.
Systems:
AP disconnect/disengage in F1 BE now occurs if pilot's stick 'Autopilot disconnect trigger' or 'Autopilot disengage lever' are activated at any seat. Previously the same switches at different seats were conflicting with each other.
Restored INS drift in F1 EE.
Fixed small control stick oscillations in pitch with autopilot engaged.
Fixed autopilot unable to intercept radials and ILS localizers when in close proximity, but flying with low relative angles.
Fixed F1 BE standby horizon roll jitter at forward seat.
The F1 BE TO-FROM indicator is functional now at the rear seat.
Modified F1 EE IDN logic when no Tacan signal is received and RNAV modes are selected.
Input:
'Request AWACS Declare' quick access radio command was added to input.
Restored missing trim hat sounds of rear seat pilot's stick in F1 BE.
Fixed mixed up animation of 'Autopilot disconnect trigger' and 'Autopilot disengage lever' switches of the pilot's stick.
F1 BE rear cockpit stick PTT button is animated now.
Fixed stick PTT button animation not releasing with comms menu in certain cases.
'Stick Push-to-talk button' command now moves the stick Push-to-talk button. The command activates Voice Chat communication.
'Alternative Push-to-talk button' clickable control doesn't affect the pilot's stick PTT button animation anymore.
Stick and alternative push-to-talk buttons input commands now include 'Voice Chat' in their names for clarity.
Pilot's stick 'Search light' (Police light) button is animated now.
'Search light' (Police light) button can't be activated from the rear cockpit of F1 BE anymore.
'Combat flap retract lever' ('Palette volets de combat') is now purely mechanical. I.e. it can be moved without electric power available.
Added 'Cycle combat flaps' input command.
'Cannon 300-600m and missile lock/unlock button' input command (forward seat throttle button) can't be activated from F1 BE rear seat anymore.
'Heading selection knob - Clockwise/Counterclockwise' input commands can't be activated from F1 BE rear seat anymore.
Heading selector and Omnibearing selector knobs now can be controlled by joystick axes.
Fixed Air Conditioning System 'Master valve control switch' keybindings being reverted.
All control stick buttons and levers are now under the same category ('Control stick') in DCS Controls Options.
Misc:
Modified refuelling instant action mission after latest AI changes. The tanker now enters directly into the racetrack pattern, without performing a re-entering maneuver.
DCS: C-101 Aviojet by AvioDev
Minor changes in input commands naming: 'VOIP' -> 'Voice Chat'.
DCS: MiG-21bis by Magnitude 3
Fixed SPO-10’s light operation
DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations
Added: Generator 1 and 2 Reset (clickable and keybindings)
Fixed: ADI does not move when mission starts in cold & dark
Fixed: Gunsight 100mls wrong setting
Fixed: Gunsight brightness
Fixed: Background luminosity at night too high
Update: Collision model
DCS: JF-17 by Deka Ironwork Simulations
Update. Now use ME loadout panel to edit GBU and BRM-1 laser code (not applied for LS-6-100)
Update. Control indicator
Fixed. ME freeze caused by changing laser code of dual GBU loadout on right wing
Fixed. Abnormal TACAN program behavior after quit APR TCN mode
Fixed. Datalink pod text overlay
DCS: F-4E Phantom II by Heatblur Simulations
JESTER: Fixed Jester Wheel Radar Target Lock/Focus not using proper icons
JESTER: Tweaked Jester to allow locking targets that are not quite dead yet (life <10% instead of 20%)
DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations
M2. Possible loss of LOS on ground troops, causing trigger to not fire - FIXED
M6. Gunslinger landing spot too close to Ugly 5-1, preventing take off - FIXED
DCS: F/A-18C Rising Squall Campaign by INVERTED
Custom Liveries - Due to the previous version's modification of the priority rules for liveries files, there should no longer be a situation where the ranking of campaign liveries files is superior to the default liveries files. If you find that this situation still exists, please manually remove the excess files in the 'liveries' folder. The correct liveries files will be named with the prefix [RS1].
M00 - This mission will disable the latest "Super Carrier Deck Taxi Guidance" to avoid any issues.
M04 - This mission will disable the latest "Super Carrier Deck Taxi Guidance" to avoid any issues.
M10 - This mission will disable the latest "Super Carrier Deck Taxi Guidance" to avoid any issues.
M11 - Fixed audio and BGM loss and confusion caused by string stream errors.
DCS: P-51D High Stakes Campaign by Dmitry Koshelev
All missions received some additional static units for key air bases.
All missions have updated weather.
DCS: Mi-8MTV2 Oilfield Campaign by Dmitry Koshelev
Updated subbase and Maykop airfield objects.
Updated weather (added haze for more realistic visibility).
Added client CH-47F in to MP mission
DCS: Mi-8MTV2 Spring Tension
Bug with Mi-28 AI in mission 12 - fixed.
DCS: F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions
Added an F-5E FC version of the campaign to the package.
DCS: F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions
Added an F-5E FC version of the campaign to the package.
DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations
All missions with AAR – a safeguard added to prevent AI stuck with the tanker
DCS: F-16C Last Out Weasels Over Syria 2 Campaign by Ground Pounder Sims
Mission 9 - Incorrect takeoff time in briefing - fixed.
Mission 10 - Rotor TACAN not working - fixed.
Mission 12 - Boomer TACAN not working - fixed. Adjusted altitude check trigger during departure phase.
Mission 13 - Adjusted altitude check trigger during departure phase.
DCS: F-16C First In Weasels Over Syria Campaign by Ground Pounder Sims
Mission 1 - Adjusted altitude check trigger at H4 to allow more tolerance.
Mission 12 - Minor alteration to campaign complete text.
DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims
Mission 4 - Various minor updates and fixes.
DCS: F-5E Black Sea Resolve '79 Campaign by SorelRo
Voices redone and more voices added
Triggers reworked
Navigation aids added, guidance from Overlord when going off-course on long legs.
Easier ways to finish a mission
Ability of players to select to be Immortal at any time during the missions
Ability to report Winchester and Bingo fuel state, this will trigger a win to live and fight another day.
Mig-21 and Mig-23 AI flights were tweaked to be more manageable. Pilots fatten up to 1000 kilos in some cases.
That's right!! 500 sales!! Can you imagine that?! And that's not counting Itch.io players, review codes or playtesters - 500!!! I can't believe it!!
I'm eternally lucky and thankful for every single person who helped me get this far - friends, family, web mutuals, and work acquaintances, everyone who gave the game a shot in its infancy, everyone who ever tweeted about it or made a YouTube video, anyone who ever told a friend they thought it was cool - you guys are all rockstars.
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Since SomnaBuster's launch, I've been working on another game - a boss rush called 'Disaster Arms - Impact Project B.A.H.N.'. Conceptually, it's a game in the spirit of Treasure's Alien Soldier, though the core gameplay combines elements I've used in both Cycle Chaser H-5 and SomnaBuster. I don't have a lot to share about it at the moment, but I can promise development is rolling smoothly. With luck, it should be the first of many SomnaBuster follow-ups to come.
Lastly, I've created a survey for SomnaBuster players. It should take 3 minutes to fill out, I'd really appreciate if everyone could take a moment out of their day to record their responses.