With the recent Steam Playtest now concluded, it's time to move forward with the next crucial step in the development of the Viking Frontiers project.
Know, that your feedback allowed us to draw a lot of conclusions about the gameplay elements that in your opinion require our attention, and allowed us to better understand your point of view and expectations. We appreciate your input, Jarls! 🤓
Your Saga begins - Viking Frontiers: Prologue is now live
In a moment you will find yourself in unexplored, hostile Nordic lands, where you will face hardships of nature and dangerous wilderness. Will you be able to ensure the survival of your people? Can you transform a small foothold into a thriving settlement? Will the gods look upon you with favor?
Only you - the Jarl - can answer these questions 👑
Check out the latest Prologue Teaser 👀
As you can see, there are many difficult challenges waiting for you... but also opportunities to earn fame and glory. Viking Frontiers: Prologue will allow you to familiarize yourself with the basic gameplay mechanics and improve your ruling skills before the release of the full game. Speaking of which...
If you like what you see in the Prologue version, be sure to visit the main product page and add the title to your Steam Wishlist here 👉 Viking Frontiers. With your support, we can reach an even wider range of players around the globe and spread the word about our project in much wider circles.
As always, we remain at your disposal on Steam Discussions, our Discord server and Social Media channels. Please know that your opinions, suggestions and support are crucial to our entire team, so we are always happy to hear your thoughts.
This patch contains several bug fixes, improvements to memory performance and to networking including:
Fixed the issue that would cause Hephaestus' hammer quest item to disappear from the level in multiplayer, blocking your progress. If your save file was affected, loading the save on the new patch will automatically complete the quest and grant you the reward.
Fixed the issue that prevented the achievement Mediterranean Vacation from unlocking at the right time. Unfortunately, the achievement can not be unlocked retroactively on save files that were encountering this issue. To get it, the requirements must be met again in a fresh campaign.
Optimized networking and reduced traffic to improve online co-op experience.
Fixed several issues that could cause crashes to occur in specific gameplay scenarios.
Fixed the issue that would sometimes cause ruler animations to break when starting a co-op session.
Fixed the issue that would cause the client player’s movement to break while riding the Hippocampus.
Fixed the issue where the boar re-spawning in wintertime would have the game consider the island as incomplete. If you give any lingering threats a good whack in this patch, it should do the trick and the island status will stay as "completed".
Shield Walls in Norse Lands should now block Crushers correctly.
Archers following a Squire or Knight should no longer be left outside the safety of the Kingdom walls at night.
Archers on the Fleet boats should now attack Serpent weak points correctly.
Farmers who have boarded a boat will no longer occupy farmlands.
Fixed minor visual and audio issues.
The zoom levels have been temporarily capped to prevent issues with environment graphics, while we are working on a bigger fix to preserve graphic integrity at more zoomed out levels for a future patch.
We'd like to take a moment and thank those of you who have tested the multiplayer public beta and confirmed the networking performance has improved. We will now end the public beta, so everyone in it will be automatically reverted back to the default branch which now, after this patch, has the same fixes.
We will continue to patch the game with more bugfixes as soon as possible.
As before, we always communicate updates on our X, Facebook and Discord, so please make sure you follow them to stay on track with the latest news. If you encounter any further issues, please report them at https://rawfury.atlassian.net/servicedesk/customer/portal/1 as this is the quickest way for us to investigate and get back to you.
We’ve got few last things to share before Time to Morp officially leaves Early Access! From new ways to collect lucky coins to cozier looks and a whole bunch of decor options, there’s a lot to look forward to. Let’s take a look at the exciting new features coming your way on March 6th with the full release!
How to get lucky coins?
Decor will be unlockable using lucky coins, which players can collect while exploring and leveling up reputation with Morps! But you can also automate the process — just set up a Luck Extractor, and you'll earn coins in exchange for resources.
Themed Decor
Decor will be also available in NPC shops, with each NPC selling their own themed decor. For example, the Gardener will offer wheelbarrows, shovels, and buckets, while the Mechanic will have wrenches, cars, tires, and more! NPC shops won’t just have decor — they’ll also offer cool abilities, recipes, gadgets, and resources.
Personal Home
As you level up your city, you'll unlock more and more home-themed decor — beds, chairs, tables and more — until you eventually unlock a personal home! And with all the themed decor, you can make it cozy right away. You’ll be able to build a small or big house not just for yourself, but for each of your friends too!
Cozier Look
We're tweaking the overall vibe of all models in the game to be less sci-fi and have cozier look instead, making them a better fit for the game's theme! We will continue to improve them if needed.
City Defining Decor
You’ll be able to develop your city with a cozier look too, not just your personal home! There will be more road signs, new bridges, notice board, and decor that can turn into local attractions, like fountains and gazebos!
New Fences
Fences are getting a visual upgrade too. Their look will change depending on the area they’re set to, like Forest, Tech, Laser, and more!
Food
There will be lots more delicious food for you to cook — we made sure it looks just as tasty as it sounds!
Names
As a little extra touch of magic, we're finally giving proper names to all NPCs and Morps, making every interaction feel more personal!
Small Patch - Live Now!
We also made a few changes to the game, including:
Improved sky color: this is the first step in reworking colors for Time to Morp! We'd love to hear what you think so we can keep improving the game's colors together, step by step.
Removed festive hats from Morps — but don’t worry! They’ll be back along with a bunch of other hats we’re planning for patch 1.1!
Added a disclaimer about save files: just a quick reminder — because of all the changes we’ve made, current save files won’t work after release of patch 1.0. But don’t worry, plenty of fresh experiences await!
Join our Socials
Join us to be the first to hear news about Time to Morp's release — we can’t wait to see you there!
This is your last chance to snatch new rewards in Dying Light 2: Stay Human during the franchise’s 10th-anniversary celebrations. From now until February 26, a new set of bounties will be added to Pilgrim Outpost for you to complete.
So, here’s what you need to do!
Goals:
Ammo Connoisseur: Loot 35 rounds of ammunition
Hunter or Hunted: Kill a Volatile during a chase
Antizin Withdrawals: Use 20 Immunity Boosters
Coincidental Massacre: Kill 40 zombies using environmental damage
Rewards:
Psycho Marksman Rifle
10Y Charm — increases damage
So visit the Pilgrim Outpost website and don’t miss your chance to earn these unique rewards. But that’s not all! There are more 10th-anniversary activities waiting for you in both Dying Light games! Go to Pilgrim Outpost to read all about them
We’re thrilled to announce the upcoming United Front KARDS Spring Release!
As the first of four major updates this year, the Spring Release brings exciting new features and game-changing additions, including:
A new mini-set featuring 24 brand new cards
Brand new player profiles
Card balance update
20 cards rotating to Reserves
Alongside these additions, the update will also include bug fixes and general improvements. Expect the Spring Release to land mid-March!
To prepare for the upcoming strategic shake-up, we’d like to share with you specific details of the cards that you can expect to move into the Reserve pool with the Spring Release!
You can read more about the Reserve pool and card rotation in our Help Center here: Reserve Pool
Card Rotation: Reserve Pool Overview
With the arrival of the new mini-set, the following 20 cards will move to the Reserve pool:
BLOHM & VOSS
MOSQUITO FB Mk VI
507th PIR
272nd GUARDS
AUDACITY
FIESELER FI 156
RAAF LIGHTNING F-4
UNITED WE STAND
SPEARHEAD
MATSUE REGIMENT
CASE YELLOW
M3A3 HONEY
332nd ENGINEER REGIMENT
MACHINES OF WAR
Ki-44 TOJO
REICHSBANK
TIMELY SUPPLIES
SUPPLY CHAIN
STAND TOGETHER
34th INFANTRY REGIMENT
These cards will no longer drop in Core packs starting at least four weeks before their rotation. However, they can still be crafted with wildcards (with a confirmation prompt).
Important Reserve Pool Facts:
Reserve cards remain playable in the Classic PvP mode, friendly challenge matches, and AI training matches.
You may recycle Reserved cards, which contributes to your weekly crate progress.
New expansion cards are safe from Reserve rotation for at least 1.5 years.
Some Reserve cards may return in future expansions - possibly with adjustments!
More Details Coming Soon!
Stay tuned as we unveil more details about Spring Release in the coming weeks, including mini-set card reveals during our upcoming mini spoiler season!
Join the conversation on social media and tell us what you’re most excited about in the Spring Release!
Woah, hey there? Long time no see, huh? Damn, it's been quite a while since I've posted one of these. Sorry about that, haha, I've been quite busy. So I'll keep this short. I'll post a link in the description so you guys can download and test this "demo", which basically has the character, weapons and other functionalities. It's not all of them and I've also not implemented the actual enemy AI, just a simple one so you guys can shoot and kill some zombros. There's a lot more but I'm trying to keep the spoilers to a minimum. Even though I'm kinda spoiling the arsenal with this demo, I thought I'd give you guys something for all the support and wishlists, until the game comes out (which yes, it still is lmao). Sorry for the long wait, but, as I've said before, I want to take my time with it and create something memorable. I hope you guys understand.
I ask you guys to please take a look and if you find any bugs or have any suggestions whatsoever, either make a post in the discussion session, leave a comment to this post or hit me up on my discord: acidulat
Oh, by the way, I'm working on a way so you guys can import custom textures and make personalized skins for the weapons. For now, I've just implemented the random AK47/74 skin changer, but the customizable option will probably be available in the full release. If not, it will be a later update.
Alright, that's kinda it. Let me know if you guys like it and.. have fun! Thank you so much, once again, for the support! Love you guys.
The Stampede: Racing Royale team wanted to provide a latest update on upcoming plans for the game. As some folks have noted, it’s been a quiet period for us, with the most recent Dev Log coming in early January, and the last major game update in November. So, here’s a breakdown of what can be shared right now.
In that January Dev Log we shared further details on the next major Stampede update, including increasing the maximum party size, improved visual performance options on PC, and new content to enjoy. We’re continuing to prepare this update. However, unforeseen events across the entire studio have slowed our ability to make progress here. There are now multiple new challenges and factors to overcome before the next major update for the game can be finalised and rolled out.
As you may expect, these new challenges have no set end date, meaning we’re unable to share a date, or time-frame, on when the new update can be expected to launch. We’ve mentioned previously that the ‘end timer’ for Stampede Season 0 in-game is a placeholder, and likely not an accurate gauge of when the update will arrive. That remains the case.
We apologise for the unexpected hold-up and lack of clear timeline, at this stage, for what’s next. The moment that we’re able to give a clear steer when to expect the new update, we will let you know.
Despite this, our team have been working incredibly hard to make that next Stampede: Racing Royale content drop our most exciting and rewarding to date – so we wanted to share more on what they’ve been cooking up.
We’ve already mentioned new features, expansions, and the addition of a new track. We’re hyped to confirm today that this update will include multiple new karts, multiple new tracks, a new PvP feature, and plenty more. Once we have more clarity on the update’s release, we’ll share a full breakdown of what’s coming.
In the meantime, racers can continue competing in our standard three-round, 60-player action, as well as participate in Special Events. We’ve recently increased the amount of Special Events on the calendar, and added Star Chips as an earnable reward for participating in them. That means you can save up Star Chips for Shop items, which continue to rotate with new daily and featured gear.
If you’re looking for more racers to party up with and race against, we highly recommend joining the official Stampede Discord server, where players are connecting daily to race together. We’ve also been awarding the ‘Stampede Star’ role on Discord to outstanding folks in our community, which earns you an exclusive in-game item.
As always, a humongous thank you to everyone for your support in Stampede: Racing Royale’s journey so far. We’ll reach back out with more information as soon as possible. <3
We are glad to announce the release date of Fly Corp DLC called American Dream. It will be released very soon - on February 27th!
As you can see from the title, the add-on is dedicated to the United States of America. It will feature “Discover all States”, “Free Play”, “Ladder”, “Scenarios” modes, as well as Scenario Editor and the ability to upload scenarios to the server for other players. All this will be accessible in a separate menu, so there will be no confusion between the original version and the new content.
Special attention should be paid to the monthly modes. The first of them is called “Expensive Fuel”. Each airplane consumes fuel when leaving the airport (the longer the route, the more fuel is needed). Therefore, you will have to keep an eye on the profitability of the airplanes and routes and avoid having ones that are not necessary.
We tried to innovate the gameplay. Now you will have to serve VIPs, who periodically appear with a desire to visit a certain number of cities during their tour. One of the new scenarios of American Dream is dedicated exclusively to VIPs (there is not even a single regular passenger in it).
It is now possible to launch a marketing campaign in a certain state at any time to increase passenger traffic there for a certain period of time. This feature will especially appeal to those players who like complexity and competition in the Leaderboard.
We also paid attention to less important, but at the same time pleasant things and drew new sets of Postmarks. The theme we have chosen is the fauna of America. There will be 5 sets: Predators, Mammals, Birds, Aquatic and Livestock.
There is not much time left until the update is released. In order not to miss it, add it to your Wishlist to be notified at the time of release:
GENERAL: - added Fuji Speedway - added Lancia Delta HF Integrale Evo II - added Lamborghini Huracan STO - added new special events - updated roadmap
UI/GAMEPLAY: - fixed thumbnail generation on exit - optimized VRAM use of thumbnail generation - fixed chase cam losing rotation lag after changing view settings on the motion page - fixed delta using the last lap instead of the best one - optimization and finetuning of input system and updated new input defaults - localization updates - fixed HUD handbrake icon showing as enabled on session start - Look-At buttons are now forced to be Constant type - fixed UI refreshing when editing input/sliders - added displaying of results at the end of Special Event sessions - updated Laguna Seca Hotstint start - updated tooltips - fixed erroneous behaviour of fullscreen switch - improved camera navigation fluidity in showrooms - fixed paintshop colour picker refresh issue after channel change - revised rule for mutually exclusive parts in car customization - restyled hover/focus transitions in Single Player menus - added track layouts to the track selection page
AI: - general improvements to AI behaviour and paths
PHYSICS: - fixed issue in Porsche 992 Cup setup limits and empty tyre compound
GRAPHICS/RENDERING: - updated default VR mirror offsets - revised some vehicle materials and AO maps - minor fixes to the Alpine A290 Beta, Alfa Romeo Junior and Alfa Romeo GTAm - fixed Room and White showrooms not having car instrumentation working - enhanced shadow distance