The Braves - 腾蛇
Brave Ones!

Hurry to the Goblin Bank in the "Shards" section. An incredible deal awaits you—hero shards can now be purchased with a delightful discount of up to 75%.

Don't waste any time! The offer is valid from February 19 to February 21, 12:00 UTC!

The offer will take effect after the assortment refreshes in the "Hero Shards" section of the Bank, either when the 6-hour timer expires or by refreshing the assortment manually for 10 gemstones. The offer will end with the same assortment refresh methods after 15:00 MSK on December 27.

Gold Rush!

From February 19 to February 21, 12:00 UTC, you can earn more gold by completing any locations!

Quickly grab your travel pouches and head out for those coveted coins!

Important! Restart the game for the changes to take effect!

May luck accompany you on your journey!
NEDRA - davitandreasyan
NEDRA Demo V2.2!



Last Demo Update before Steam Next Fest. More polished. Hope you like it! Play it on Steam!

Play now and during Steam Next Fest (Feb 24th - Mar 3rd)!

Explore the demo and share your thoughts, your feedback is invaluable!



https://store.steampowered.com/app/3357380/NEDRA/
Trash Goblin - MilkySmith
Hello Goblins and welcome to our first update of 2025: Deep Clean!



As you could probably tell from our last news post, we're very excited about our plans for Trash Goblin throughout 2025. Now that the rush of our Early Access launch is over we've settled into a new production schedule that gives the team a nice cadence of working on the new updates for a couple of sprints and then taking the foot off the gas a little and pivoting our attention to our backlog during a dedicated polish and bug fixing sprint. This means that while there might be a little longer to wait between updates, there will always be a nice balance of new features and fixes, plus it stops the team from burning out – because goblins don't do crunch!

Now this is a real chonky update, so go make yourself a brew, grab some biscuits and then settle in!

What's New

Cleaning Upgrades
You guessed it, the Deep Clean update is all about cleaning! Aimon has been to the supplier, stocked up his wares and you can now upgrade your sponge! There are three new sponges in game (Improved, Quality and Advanced), and each one allows you to clean more efficiently and cover a larger area of dirt.

This is unlocked the morning after you give Mushromeo their tooth, and if you're beyond that point, unlocking them is just a case of completing or dismissing any active quest, and then the very next day you should get access. When I type things like that, I do wonder about the sort of game we've made 😅

We think you'll be able to tell the difference in these upgrades straight away, but as always we appreciate your feedback on the Steam forums and particularly in our Discord server!"

Upgradable Soak Tub
The soak tub is now upgradable! After the initial investment into this overnight soaker, you're able to upgrade it another two times. Each upgrade is visually different and unlocks the ability to add another trinket to clean overnight, up to a maximum of three. We've also moved the soak tub into a more suitable place which means the storage chest has returned to its original location and is no longer blocking the way to your bed! We're excited to see what you think of the tier 3 soak tub in particular. Some of the team think it's adorable, others find it slightly disturbing!

General Cleaning Improvements
We've been doubling down on the cleaning mechanics and making sure the experience feels fun and satisfying, as well as fixing a bunch of cleaning bugs. Here are all the related changes:
  • Getting fed up with not being able to see tiny bits of dirt in awkward places on a trinket? Well you can now see where you've missed a bit with the new dirt highlight feature! Press F on the keyboard or click the middle mouse button and any remaining dirt will be highlighted for a second or two.
  • Smaller items are now much easier to clean and dirt cleaning now scales with trinket size. That means the smallest of trinkets are relatively quick to clean, whereas the largest take a decent amount of effort, as you'd expect! It was always our intent, but a little quirk prevented if until now!
  • You can now rotate trinkets during cleaning with the WASD and arrow keys. This works for Chipping and Upcycling too. The right mouse button still does this too.
  • When cleaning mode is set to Hold, you can now click the left mouse button while the cursor is off the trinket and the sponge will start to clean the moment you drag it over the top of the item. This means you don't have to be as precise when cleaning very narrow trinkets like the dang hairpin.
  • Trinkets are now highlighted with an outline whenever the sponge is held over them during the cleaning sequence, so you know you're connecting with them.
  • The cursor dot now appears as soon as you pick up the sponge, making it easier to see where the contact point is for interaction, not just when you enter the cleaning sequence.
  • We've done a huge optimisation pass on the cleaning gameplay. These improvements should be felt by everyone but especially anyone on lower end machines or on the Steam Deck.

Chisel Upgrades
Aimon didn't just stock up on sponges, they also sourced some new chisels for you. There are now two chisel upgrades and – this is the really exciting part – some brand new chisel variants! Variants are not upgrades to the regular chisel, but instead are completely different chisel types with unique chipping mechanics. Read on to find out what they do.

For the standard chisel, which only deals 1 hitpoint of damage to puzzle blocks, we've swapped out the existing model for a new one that visually looks the part as the most basic version of this tool. This chisel can be upgraded to the Sturdy/Improved chisel and then again to the Heavy chisel, which deal 2 and 3 hitpoints of damage respectively, allowing you to chip through puzzle blocks much faster. Once you've upgraded the standard chisel to the Heavy version then this will unlock the other chisel variants for you to buy.

The first variant is the sleek and powerful Lance chisel which is capable of punching through multiple blocks in one direction. The second variant is the rather scary-looking Cross chisel which deals a hefty spread of damage around the target block. Once acquired you'll be able to cycle through all your owned chisel variants with 1, 2, and 3 on the keyboard, or by scrolling the middle mouse button during the chipping sequence.

These unlock at the same point as the Sponge upgrades.


Quest Tracker
The Quest Tracker is finally here! Ever take a customer request then get busy pottering around and forget what they asked for? Us too, and that's what the Quest Tracker is for. No longer do you need to go back to the customer and ask them to repeat their order. Just pull down the little chalk board in the top right of the HUD and you'll see the customer's name and a list of any items they've requested. Once the sale is complete, the order is ticked off and then wiped clean. This is the Quest Tracker in its most basic format, we've got big plans for adding to its functionality in the run up to 1.0, so watch this space!

Other Updates
  • We've revamped the navigation buttons and rearranged some elements of the UI to make interaction with the soak tub easier.
  • You can now pan the camera slightly so that you can see a little bit more of your workshop. It is triggered by moving the cursor into hot zones around the edge of the screen, and this feature can be toggled off in the settings if you are prone to motion sickness or just don't like the effect.
  • We've tweaked the tutorial to include prompts for revealing the dirt highlighting feature and rotation of trinkets with WASD.
  • We've added a day counter above the time of day UI, so you can now track just how long you've been tinkering away in your workshop.
  • There is now more of a visual difference between the Noodle and Impervious blocks so it's easier to tell them apart.
  • When in Expansion mode you no longer have to interact with an item to see how much it will set you back; the cost of an item is now visible in the tooltip. The same goes for the tools on Aimon's desk.
  • A and D keys can now be used for navigation around your workshop (arrow keys work too).
  • Different species now have different "burble" SFX while text is typing into the dialogue box.
  • We've made some improvements to the tongues and eye colours of the frog customers in the paper doll system.
  • We've added new layers to our paper doll system which gives us greater flexibility with human hair styles (especially long-haired ones), and we've added some new hair colours and styles too.
  • We've done even more optimisation work on the paper doll systems which should prevent crashes for some machines, and generally improves NPC loading times for everyone.
  • The human paper doll system felt a bit skewed towards the masculine end of the spectrum, so we've introduced more female torsos to balance things out.
  • Some of our Ambassador and Kickstarter backers' paper doll customers have been added to the pool of random NPCs. Have fun spotting your character's attributes shuffled into the line up of random customers.
  • The Options menu has been given a little makeover.
  • New sections have been added to the Game Guide to cover Expansion and Customisation modes, and the information on Upcycling has also been updated.
  • The art team have been super busy creating named NPCs, paper dolls and trinkets for our Kickstarter backers. While trinkets and named characters have not yet been added to the game we couldn't resist giving you a sneak peak of a few of them (and we hope it's incentive for our remaining backers to get their NPC and trinket requests in to us so we can start working on them ;) )





Bug Fixes
The Deep Clean update is not just about the in-game cleaning mechanics, it's about cleaning up our code too, and below is a nice selection of the bugs we've scrubbed!
  • We've adjusted the settings on some of the paper doll components so you'll no longer see the occasional levitating head in the customer window.
  • Frogs now change their expressions correctly during sales transactions.
  • You can no longer add dirty trinkets to clean ones when upcycling.
  • When upcycling existing upcycled trinkets, time slots will not be used up if no changes have been made.
  • The cursor dot now appears as soon as you pick up the Upcycler, not just when you enter the upcycling sequence, making it easier to see where the interaction point is for this tool.
  • We've made slight tweaks to the position of the Stash and upgraded workbenches so that very small trinkets can no longer be lost behind the back of the Stash book.
  • Tall items stacked on high shelves should now be easy to retrieve when decorating your workshop.
  • Dropped trinkets will now spawn on your desk rather than going into an invisible slot in the Stash if it is full.
  • Small trinkets will no longer fall through the gaps on upgraded workbenches.
  • The box collider size on the smaller trinkets have been increased to reduce issues with them not hitting killzones when falling off the desk.
  • We've adjusted some dialogue boxes in the tutorial to ensure trinkets are not occluded when cleaning and chipping with font size set to max.
  • Talmara's box collider was causing issues so we've brought that prickly frog down a peg or two.
  • Jaq's collider has also been reduced slightly, but he's a good lad.
  • We've tweaked one of the responses to Hullifer when he asks for a Magnifying Glass so that the query makes sense.
  • Coin bags will no longer become stuck in the mycelial residue left by fungal NPCs and can be picked up as soon as they are dropped.
  • Similarly, mushroom customers can no longer stand in front of trinkets placed on the mat and pretend they're not there.
  • We've updated the goblin hand cursor and fixed some issues with overflowing pixels.
  • Cruft has been removed from the workbench, so no more losing teeth in the dust!
  • We've replaced the dirt-covered model of the bottle decoration on your workbench for a clean one.
  • The trigger box for upgrading plants in Expansion mode is now much easier to click.
  • We've fixed a bunch of typos and missing prompts in the Game Guide (accessed via the Options menu). Some users will still be seeing some missing icons, but we're investigating this. Half the dev team sees the glyphs fine, and half doesn't. Frankly, we're very confused.
  • A small handful of typos have been nuked along with a couple of visible markup tags in the dialogue.


What's Next

We've talked about it, and here it is, the revised roadmap for 2025!



The biggest change is that we've decided on fewer but much bigger updates between now and launch, and then we're being – for now at least – a little coy on what's going to be released after 1.0! Comparing this to the previous roadmap, the best way to think of it is that we've taken the best elements of the previous updates, and spread them across Deep Clean, Stock N Trade, and the 1.0 launch. Doing so means we spend less time updating/launching/hotfixing, and more time just making the game packed full of the cool features we all want to see - plus you get more with every update!

So now you can see the plan as we have it, as we move forwards we'll update this with more info, more releases, and more detail where we're confident in it. There'll be accurate dates for Stock N Trade as well as the 1.0, and we plan to share all the features that are going into 1.0 just as soon as we've launched Stock N Trade. One thing at a time! Of course there'll be themes and some content details about the post-1.0 content, but that's the stuff that's most likely to change in response to how you all react to our work. We always read everything you say about the game, and often it helps us steer our efforts where they're best focused – and we really think Deep Clean shows that.
Feb 19
King Of The Pirates - diodeldragon
Server optimized.
Fixed text bug.
Added bonus map exit feature.
Increased skill save count from 3 to 4.
Reduced base speed by 1.
Added Flying Dutchman ship.
Added smoke effect to medal ships.
Event cannonball now gives 5 elite points instead of 4.
Medals of players with medals appear below the ship.
Added ice rocket. (Gives 5 elite points)
Added bone event.
Feb 19
Click Mage - Tiny Crow Games
- collecting resources from storage now stops when your hand is full
- minor stability improvements
Oh, Hel No! - Overstep
✨ New Additions & Improvements

New Overworld Mobs!
  • Each player will now have 6 overworld mobs spawned near them.
  • 70% chance to spawn a Chicken, 30% chance to spawn a Boar.
  • If a player is not in the same chunk as a mob, it will respawn in 5 seconds.
  • If a player moves 3 chunks away, a new set of mobs can spawn.

Portal Activation Feedback
  • Added visual feedback to indicate when a portal is activated.
  • Unactivated portals now have a distinct state for better clarity.
Moving Cloud Shadows
  • To add more depth to the overworld, we’ve introduced basic moving cloud shadows!
---
🐛 Bug Fixes & QoL Updates
Hel Mob Spawning Fix
  • Mobs in Hel should no longer spawn inside decorative objects (e.g., rocks, structures).
  • This fixes an issue where mobs would become invisible, blocking wave progression.
Crafting System Fixes
  • Inventory Full? Crafted items will no longer disappear when claimed.
  • If the inventory is full, items will either drop to the ground or show a warning message.
  • Crafting Table "Cancel" Button Fixed! It now properly stops crafting mid-progress.
  • Crafting Bench Glitch Fixed
  • Selecting two crafting benches from inventory no longer causes the blueprint to get stuck on the cursor.

Hel Boons Now Reset Properly

  • Hel Boons from a previous run will no longer carry over into a new run.
  • This prevents unintended stacking effects that could break game balance.

ESC Key & UI Focus Fix

  • The ESC key should now properly close menus, even after UI focus changes.

---








💬 Join the Community!
Want to chat with the devs and other players? Join our Discord: https://discord.gg/QqY7zAzvhn

We can't wait for you to try out these updates during Steam Next Fest! Let us know what you think and keep that feedback coming. See you in Hel! 🔥
Beholder 3 - Amber Jam
By order of the Ministry,
The Beholder: Conductor demo has been authorized for public access. Your cooperation is mandatory.

Citizens, your unwavering compliance during the playtest phase has been noted and recorded. The Ministry has enacted critical revisions to ensure absolute order and control. Prepare to experience heightened efficiency in service to the State.



Revised Operational Directives:
  • Gamepad support added. Enforce the Ministry’s will with full controller support.
  • Less harsh time pressure. More time to observe, decide, and act – use it wisely.
  • Polished and improved. Numerous bugs have been fixed, and the game is now smoother than before.
Submit your reports to the Ministry to further enhance State control.

Wishlist Beholder: Conductor to receive future directives. Failure to comply may result in missing your train:
https://store.steampowered.com/app/2825530/Beholder_Conductor

Community Announcements - linshengcao62

2月22日
【唯心一念 · 滄凕神裂】【神諭啟示】【魔方世界】【照片牆】【緊急物資補給】

本周禮包碼:
唯心一念(2.18~3.31)

下拉即可瞭解活動詳情哦~

【限時增援】唯心一念
活動入口:首頁 → 空投增援 → 唯心一念
活動開啟條件:【初遇少女】卡池累積增援達100次後解鎖,開服時間>7天;
活動時間:2025.2.22 04:00 ~ 2025.3.8 04:00(UTC+8);
活動介紹:
1)卡池UP少女:進化種 – 滄凕神裂
2)稀有傳說少女產出概率為:3.00% , 50.00%概率為UP少女
3)抽卡道具為:彩虹空投指令(可通過彩虹商店購買或者鑽石直接兌換使用)


【核心卡池】開幕的跫音
活動入口:首頁 → 空投增援 → 核心補給 → 開幕的跫音
活動開啟條件:【初遇少女】卡池累積增援達100次後解鎖,開服時間>7天,指揮官等級≥30級;
活動時間:2025.2.22 04:00 ~ 2025.3.8 04:00(UTC+8);
活動介紹:
1)卡池UP核心:滄凕神裂-神裂一心、判罪-黎明審判、露易絲-炎爆重機車、雪兒-薔薇護封劍、寧芙-鋼鐵支配者
2)稀有傳說核心產出概率為:4.7% , 70.2%概率為UP核心
3)抽卡道具為:稀有專屬核心製造券(可通過彩虹商店購買獲取)


【火力支援·超凡印記池】
活動入口:首頁 → 空投增援 → 印記補給
活動時間:2025.2.22 04:00 ~ 2025.3.8 04:00(UTC+8);
活動開啟條件:開服時間>7天,指揮官等級≥38級;
活動介紹:
1)可添加心願印記:割傷印記(new!)、殉義印記和粉碎印記MK4
*割傷印記:首回合技能變為敵方全體,敵方【割傷】目標受到腐蝕劇毒控制時,50%概率立即觸發1次【割傷】傷害,每個目標每回合1次(限神裂佩戴)

2)超凡印記產出概率為:0.1% , 50.00%概率為UP印記;
3)抽卡道具為高級印記補給券;
4)保底次數:60次內必出超凡印記。


【主題造型間】
活動入口:首頁 → 活動中心 → 沙灘小憩
活動時間:2025.2.22 04:00 ~ 2025.3.8 04:00(UTC+8);
活動開啟條件:伺服器開啟時間>7天;
活動介紹:活動期間商店限時折扣售賣【滄凕神裂 - 沙灘小憩】皮膚,走過路過不要錯過哦~


【空投回收】
活動入口:首頁 → 空投增援 → 限時卡池左下角
活動時間:2025.2.22 04:00 ~ 2025.3.8 04:00(UTC+8);
活動開啟條件:開服時間>7天;
活動介紹:
1)活動期間參與限時UP或返場UP活動卡池,達到指定抽卡次數,即可領取任務獎勵
2)任務獎勵包括【彩虹空投指令】、【滄凕神裂本體】、【稀有核心製造券】、心之所向材料等

【彩虹商店】
活動入口:首頁 → 商店 → 彩虹商店
活動時間:2025.2.22 04:00 ~ 2025.3.8 04:00(UTC+8);
活動開啟條件:開服時間>28天;
活動介紹:
1. 每日可免費領取彩虹空投指令*1、稀有專屬核心製造券*1
2. 限時出售彩虹空投指令和稀有專屬核心製造券特惠禮包

【星之所在】
活動入口:首頁 → 活動中心 → 星之所在
活動時間:2025.2.22 04:00 ~ 2025.3.8 04:00(UTC+8);
活動開啟條件:開服時間>7天;
活動介紹:活動期間滄凕神裂覺醒至指定星級即可領取相應好禮

【少女試煉】
活動入口:首頁 → 活動中心 → 少女試煉
活動時間:2025.2.22 04:00 ~ 2025.3.8 04:00(UTC+8);
活動開啟條件:開服時間>7天;
活動介紹:
1)活動分為劇情試用關卡和幻境試煉關卡兩部分
2)劇情關卡玩家將使用滄凕神裂經歷其獨有的背景故事,通過戰鬥後將獲取一定數量的滄凕神裂碎片哦
3)幻境試煉關卡將面對一定難度的挑戰,通關後也將獲取豐厚獎勵

【鑽石累消】
活動入口:首頁 → 活動 → 鑽石累消
活動時間:2025.2.22 04:00 ~ 2025.3.8 04:00(UTC+8);
活動開啟條件:伺服器開啟時間>7天;
活動介紹:活動期間,指揮官累計消耗指定數量的鑽石即可獲取最多60個滄凕神裂的碎片道具

【神諭啟示】
活動入口:首頁 → 活動中心 → 神諭啟示
本期啟示角色:進化種輔助少女 — 滄凕神裂
報名時間:
第一期:2月22日4點——2月24日0點
第二期:3月1日4點——3月3日0點
開獎時間:第一期為2月24日0點、第二期為3月3日0點
展示時間:2月24日0點——2月25日4點、3月3日0點——3月4日4點

開啟條件:伺服器開啟時間>7天,指揮官角色等級≥30級;
活動內容:
1. 活動期間玩家通過消耗少量點券參與報名即有概率可獲取豐厚啟示獎勵
2. 未獲啟示獎勵的指揮官也會獲取參與獎勵
3. 啟示獎勵數量和指揮官參與人數有關,參與的指揮官越多獎勵數量也就越多哦~


【魔方世界】
活動入口:首頁 → 活動中心 → 魔方世界
活動時間:2025.2.22 04:00 ~ 2025.3.1 04:00(UTC+8);
活動開啟條件:伺服器開啟時間>35天,指揮官角色等級≥65級;
活動介紹:
副本活動共計20層,每層有3種不同難度Boss;
前四天開啟1-12層,後三天開啟13-20層;
達成指定條件即可領取通關獎勵。


【照片牆】
活動入口:首頁 → 活動中心 → 照片墻
活動時間:2025.2.22 04:00 ~ 2025.3.1 04:00(UTC+8);
活動開啟條件:伺服器開啟時間>16天,指揮官等級≥5級;
活動內容:總共十次抽取次數,每次花費不等鑽石進行抽獎,一共需花費5450鑽石, 第8次及以後即有概率提前抽出最終大獎~ 最終大獎為【克蘿愛 - 豎琴之心】皮膚,預祝大家一發入魂~


【緊急物資補給】
連續登錄領取好禮,累計達到指定天數後即可獲得對應道具,
啟動豪華版更有超多額外稀有道具等您~
活動入口:首頁 → 活動中心 → 緊急物資補給
活動開啟條件:伺服器開啟時間>7天,指揮官角色等級≥30級;
活動時間:2025.2.22 04:00 ~ 2025.3.8 04:00(UTC+8);

*指揮官在截止日期前如果沒有領完的話,可在活動頁面通過消耗一定鑽石補領

【天天充值】
天天充值活動即將來臨,活動期間每日充值達指定金額即可獲取相應道具獎勵,連續充值滿5天即可解鎖最終大獎~
活動入口:首頁 → 活動 → 天天充值
活動時間:2025.2.22 04:00 ~ 2025.3.1 04:00(UTC+8);
活動開啟條件:伺服器開啟時間>37天;

【限時特惠】
限時特惠商店即將開啟,活動期間“高級印記補給券”限時打折出售!
活動入口:首頁 → 活動 → 限時特惠
活動時間:2025.2.22 04:00 ~ 2025.3.8 04:00(UTC+8);
活動開啟條件:伺服器開啟時間>37天,指揮官角色等級≥38級;

【多日累充】
親愛的指揮官,累計充值即將來臨,活動期間累計充值達指定金額即可獲取相應道具獎勵~
活動入口:首頁 → 活動 → 多日累充
活動時間:2025.2.22 04:00 ~ 2025.3.8 04:00(UTC+8);
活動開啟條件:伺服器開啟時間>7天;

具體內容以遊戲內上線為准,祝各位指揮官遊玩愉快~
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Beholder 2 - Amber Jam
By order of the Ministry,
The Beholder: Conductor demo has been authorized for public access. Your cooperation is mandatory.

Citizens, your unwavering compliance during the playtest phase has been noted and recorded. The Ministry has enacted critical revisions to ensure absolute order and control. Prepare to experience heightened efficiency in service to the State.



Revised Operational Directives:
  • Gamepad support added. Enforce the Ministry’s will with full controller support.
  • Less harsh time pressure. More time to observe, decide, and act – use it wisely.
  • Polished and improved. Numerous bugs have been fixed, and the game is now smoother than before.
Submit your reports to the Ministry to further enhance State control.

Wishlist Beholder: Conductor to receive future directives. Failure to comply may result in missing your train:
https://store.steampowered.com/app/2825530/Beholder_Conductor

Ooze Keeper - zlitzgames
Added 1 new slime (a good one, trust me 😉)
Fixed some minor bugs with the new Envy Slime and some translation errors
...