Thank you for playing the demo version of P4ST3L! I'm UsaginO, the developer.
I participated in an offline event called Tokyo Game Dungeon 7 in 2025.
I'd like to inform you of the update on bugs and improvements that occurred during the event.
This build: D_TGD702
The following will be updated.
Bug fixes
- Fixed a bug in the first room where the camera would switch to the level sequence and not return to Nato's camera by repeatedly pressing the level sequence in the event where you search for the door key.
- Fixed a bug where you could not return if you opened the inventory or pause menu while displaying widgets such as the PIN, slide, and scattered logs.
- Fixed a bug where enemies would not spawn when the first enemy encounter event occurred.
Improvements
- Mouse sensitivity when aiming can now be changed. Mouse sensitivity while aiming also changes depending on the sensitivity set in the camera sensitivity (mouse sensitivity) in the pause menu.
- Improved visibility of some logs and PIN panels. ・Fixed the problem of enemy attacks penetrating the exit gate of the yellow slide (VIP room) by changing the mesh.
・The inventory menu and pause menu can no longer be opened while using consumable items. This has made it impossible to use items immediately and continuously.
・Other minor fixes
・We are currently developing new game stages and enemies. We have passed the early access review and are preparing for the release of the early access version.
Please report any issues or bugs you notice.
Please update the game from your Steam library. If you are unable to update, please uninstall the game and reinstall it.
Added the function of summoning airplane in mobile app When going to a new school the main quest will prompt in advance to use the first startup item in chapter 3 or it will be laggy Fixed the problem that keyboard input cannot be enabled if the hard disk is loaded too fast. Fixed the problem that diarrhea will cause third person when climbing walls. Optimized the automatic loading of the archive when you skip after being fired. Optimized the toilet issue by lowering the trigger threshold for going to the toilet, now it's over 40 for peeing and over 60 for pooping. Added a logo for auto archive Removed some incorrectly placed models Added teleportation hints, when teleporting, it will prompt some basic operations. Extended the expulsion time to allow more time to contact the director of education to clear the record. Optimized the problem that when flying from school to city, clicking on the city map can't teleport.
Zula is 10 Years Old! It has been exactly 10 years since we met you. In these 10 years, we have reached 40 million users worldwide with hundreds of content updates and thousands of innovations. As always, in our 10th year, we will continue to expand Zula by bringing new countries into our community. We are here again with a legendary update!
1. 8-BIT GRAY ELITE SERIES & GLOVES The highly popular 8-Bit Series is now available in Gray! Weapons: AK47, AUG, M468, MPT76, GROZA, RSS1, AWP, KAR98, MSR01, DEAGLE, GLOCK18, M93R, SR9, CNK, P90, M4S90, KARAMBIT, EXO, BUTTERFLY, USTURA, MP109
2. 8-BIT BLUE ELITE SERIES & GLOVES The highly popular 8-Bit Series is now available in Blue!
4. PURPLE POP SERIES & GLOVES The Pop Series now comes in Purple!
Weapons: AUG, MPT76, GROZA, AWP, CNK, KARAMBIT
5. PURPLE FIRE SERIES ADDED TO MORE WEAPONS The exclusive Purple Fire series, available only to special players, is now added to more weapons! Weapons: M468, GROZA, RSS1, MSR01, DEAGLE, GLOCK18, SR9, CNK, P90, M4S90, MP109, EXO, BUTTERFLY
6. OPERATION SERIES ADDED TO MORE WEAPONS The special ""Operation Skin"" for Organization Members has been added to new weapons! Weapons: AK47, M468, MPT76, RSS1, KAR98, MSR01, DEAGLE, GLOCK18, SR9, CNK, P90, M4S90, EXO, BUTTERFLY, USTURA, MP109
7. 10TH ANNIVERSARY SERIES The exclusive ""10th Anniversary Series"" is here! Weapons: AUG, M93R, MPT76, KAR98, RSS1, KARAMBIT
8. 3 NEW PARACHUTES New parachutes have been added to the game!
9. NEW BATTLE ROYALE CONTENT Battle Royale continues to evolve.
Bots are now active in team modes. A new ""TRIPLE"" mode has been added.
10. NEW HELMET BOOSTER A new character booster Helmet (15%-20%-25%) has been added with this update.
11. NEW SPRAYS
12. NEW CLAN LOGOS
13. OTHER FIXES AND IMPROVEMENTS Fixed signal jammer display issue. Fixed distance indicator bug when knocking down an enemy in BR. Fixed spectator count display error upon death. Updated positions of crates in Kars map that could cause players to get stuck. Fixed mission progress issue in BR team modes. Fixed melee damage issue in BR. Fixed arm texture distortion bug in BR spectator mode. Fixed crash issue when spectating. Implemented a penalty system for players in TDM mode who kill themselves with a bomb to prevent opponents from scoring. Fixed disappearing map issues in Kars. Fixed item list display issue when opening a backpack with too many items in BR. Fixed ""Win a Match"" mission progress issue in BR Duo mode. Added a Booster tab under Market -> Cases, Backpack -> Extras, Backpack -> Characters, Backpack -> Cases. Fixed camera getting stuck in the air when a spectator watched a player taking a zipline while looking upwards. The BR plane's texture has been updated to celebrate Zula's 10th anniversary.
This is just a small update to fix a few minor issues that were being a bother with spawned allies. Namely that they would keep existing after dying, and that there were some sounds getting stuck "on".
We've also added launch options for the game to select to use DirectX 11 or Vulkan if the demo is not running well for you on DirectX 12.
Release Notes 0.5.2
Gameplay: - Fixed a bug where Allies would stay alive after an attempt ended
Audio: - Fixed a few attacks and characters playing the wrong audio during attacks - Fixed a bug where Hellhound audio would get stuck on a loop - Fixed Hellhound power-up sound not being adjustable with the SFX volume slider
Other: - Added Vulkan and DirectX 11 Launch options
By order of the Ministry, The Beholder: Conductor demo has been authorized for public access. Your cooperation is mandatory.
Citizens, your unwavering compliance during the playtest phase has been noted and recorded. The Ministry has enacted critical revisions to ensure absolute order and control. Prepare to experience heightened efficiency in service to the State.
Revised Operational Directives:
Gamepad support added. Enforce the Ministry’s will with full controller support.
Less harsh time pressure. More time to observe, decide, and act – use it wisely.
Polished and improved. Numerous bugs have been fixed, and the game is now smoother than before.
Submit your reports to the Ministry to further enhance State control.
Get ready for the Hellevator! Already tomorrow, February 20, the infernal elevator will start its way down at 4 PM CET. Support your guild in the group competition for the coveted top ranks. Dash down up to 500 floors into the devilish depths and bag some mighty loot!
We celebrate this with the following events from Friday to Sunday:
Crazy Mushroom Harvest
Epic Shopping Spree Extravaganza
Forge Frenzy Festival
Exceptional XP Event
Fantastic Fortress Festivity
Assembly of Awesome Animals
Tidy Toilet Time
You can get more information about the individual events by clicking the megaphone in town.
Preview of next weekend: Epic Shopping Spree Extravaganza, Forge Frenzy Festival, Witches' Dance, Tidy Toilet Time and Exeptional XP Event. Follow us on Twitch and win mushrooms during the livestreams!
Tune in to the German stream from Monday to Friday from 5 PM CET, or to the English stream on Wednesday and Friday from 12 AM CET: https://www.twitch.tv/sfgameofficial
We are aware that some of you faced issues in the final section - some with stairs and other with final sequence. We solved those issues along with more clues updates.