JUMP KING QUEST - trapezius
Today’s patch brings a much needed fix to a bug which could make attacks deal less damage than they should. Various other fixes to level design and NPCs are also included. You can now activate Handmaiden-locations without needing to talk to the NPC!

General Fixes:
  • Fixed a bug where armor boosts did not work correctly.
    (The bug could result in lower damage output than intended.)
  • It is now possible to enter inward doors while weilding the shield.
  • Handmaiden locations now activate when moving close to them.
    Note: This causes animation-jank in certain circumstances, which will be fixed promptly.
  • Made sure Humoral Roots, Jars and other harmless creatures/objects are not counted as "nearby enemies". (They no longer stall connections with other players).
  • Fixed one of the Dark Faith Acolyte's attacks which had abnormally high stagger-damage.
  • Fixed faulty prices of some shop upgrades after game completion.
  • Fixed Brownkloake's premature gambling arc.

Level Design Fixes:
  • Ironed out some minor platform errors.
  • Removed the need for a key to enter Culprit's Cavern.
  • Added short-cut doors and a key to the approach of Fortress of the Famished.

We’ve run into a slight speed-bump regarding the GPU load issue, but hope to figure it out soon.

/Nexile
Feb 18
Tough Love Arena - M. Paul Weeks
You can find the full changelog at https://about.toughlovearena.com/log#0.113.4

  • Frame Data: Fixed crash caused by WIP modding features
Super Platform Tag - greg hoffmann
Hello there! I am back from a long holiday break, and I've made several more feature and bugfix updates for your enjoyment! Thanks again to those who have playtested with me and found areas to improve. I am planning to release the game's full version in all its glory this year, so barring bugfix updates this might be the last pre-release push.

In this update, I added another new unlockable item related to the Swimming Pool stage! Go check it out!

I also made a few other updates:
  • Updated longest it loses/win modes to end the round when one player's time reaches half of the total round time
  • Added a cool progress bar for longest it loses/wins modes
  • Tweaked AI difficulty levels
  • Updated AI logic to mitigate clustering and constant swipe attempts
  • Applied teams' colors on the victory/end screen icons
  • Updated Marine's character sprites
  • Fixed a bug that prevented starting a game after backing out of team selection
  • Fixed a bug that kept held item sprites visible after items shut down at 10 seconds remaining
  • Fixed a bug that activated AI stage selection when only Marine lost the round

I hope you enjoy this update and look forward to the full release soon. Thanks for playing!
Metaphor: ReFantazio - ATLUS West

Hi Metaphor fans, we're happy to share that Metaphor: ReFantazio has won Role-Playing Game of the Year at the 28th Annual D.I.C.E. Awards! This is ATLUS' first ever win at the D.I.C.E. Awards, so we are very appreciative of the honor. Thank you to the Academy of Interactive Arts & Sciences and its voters!

Play Metaphor: ReFantazio free with the Prologue Demo, allowing you to experience the beginning of the game. All progress made carries over to the full game!
https://store.steampowered.com/app/3130330/Metaphor_ReFantazio__Prologue_Demo/
Marvel Rivals - Marvel Rivals
ADJUSTMENTS

Dear Rivals!

We’re excited to kick off Season 1.5 right away with some refinement to our Super Heroes and Villains. As a reminder, players can look forward to comprehensive adjustments to Team-Up abilities beyond numerical tweaks starting in Season 2. Without further ado, let’s get straight into the Balance Adjustments!

VANGUARD

Captain America
Steve will receive some enhanced survivability, his Vibranium Energy Saw will feel smoother, and his Ultimate Ability will be more attainable thanks to a reduced energy cost.
  • He will be able to shield himself with Living Legend mid-leap.
  • Increase Vibranium Energy Saw's projectile speed from 60m/s to 80m/s, with ricochets ramping up from 100m/s to a supercharged 150m/s.
  • Reduce the energy cost of Freedom Charge (ultimate ability) from 3100 to 2800.
  • Enhance Captain America's combat experience by separating Sentinel Strike from melee attacks. Captain America will be able to use melee attacks while his shield is thrown or during the Team-Up Ability Charged Aegis state to activate the first two hits of Sentinel Strike. Additionally, while airborne, using melee attacks will no longer trigger the Super-Soldier Slam ability.

    Doctor Strange
    Our beloved Sorcerer Supreme will take a modest hit to his survivability.
  • Reduce base health from 650 to 600.

    Groot
    We'll be increasing the threat range of everyone's favorite Flora Colossus.
  • Increase Thornlash Wall placement range from 15 meters to 18 meters.

    Magneto
    The Master of Magnetism will experience a slight dip in survivability but will be compensated with a small surge in offensive ability.
  • Increase Iron Volley projectile damage from 35 to 40.
  • Increase Metallic Curtain's energy consumption from 50/s to 65/s; Reduce its Maximum Duration from 2s to 1.5s.

    Thor
    The mighty Asgardian will offer a greater user experience after unleashing Awakening Rune. Unleash the thunder!
  • Remove the shared cooldown time after the duration of Awakening Rune ends.

    Venom
    The symbiote menace will enter the fray more menacing than ever, with a heightened threat upon entering the battle and a leaner energy appetite for his Ultimate Ability.
  • Adjust the knock back effect of Frenzied Arrival from vertical to inward, with an inward knockback angle of 75°.
  • Reduce the energy cost of Feast of the Abyss (ultimate ability) from 2800 to 2500.

    DUELIST

    Black Widow
    Natasha's combat effectiveness has been enhanced, increasing the threat level to enemies after using her Ultimate Ability.
  • Increase the magazine capacity of the Red Room Rifle from 8 to 15.
  • Enhance the slow effect of Electro-Plasma Explosion (Ultimate Ability) on enemies from 80% to 55%. Additionally, it will apply a 15% Vulnerability effect to hit enemies for 4 seconds.

    Hawkeye
    We're sharpening Clint’s survival instincts and honing his close-quarters capabilities, while his Ultimate Ability takes aim with greater peril.
  • Increase base health from 250 to 275.
  • Reduce projectile damage of Blast Arrow from 20 to 15, while the spell field damage will be increased from 25 to 32.
  • Reduce the cooldown time for Crescent Slash from 15s to 12s.
  • Increase bow draw speed during the duration of Hunter's Sight (Ultimate Ability) and raise damage multiplier from 1.2 to 1.35.

    Hela
    The Asgardian goddess of death will cast a longer shadow with an increase to her mid-to-long-range suppression.
  • The Damage Falloff of Nightsword Thorn at 30 meters will be changed from 70% to 80%.

    Iron Fist
    Lin Lie will bring fresh techniques to the martial arts mix, enhancing his Yat Jee Chung Kuen with both fortitude and finesse.
  • Reduce the damage of Jeet Kune Do's 1st, 2nd, and 5th strikes from 32 to 30, while the 3rd and 4th strikes will deal 15 damage instead of 16. The final, devastating 6th strike has been dialed back from 55 to 50. The cooldown reduction for Dragon's Defense has been extended from 1s to 1.5s. The damage of each hit from Yat Jee Chung Kuen will take a hit, dropping from 19 to 10 flat damage (including during Living Chi). However, each strike from the Yat Jee Chung Kuen now delivers an extra blow, dealing damage equal to 1.7% of the opponent's maximum health (including during Living Chi).
  • Increase the additional maximum health granted by Harmony Recovery from 50 to 150. A new decay mechanism for the extra health has also been introduced: one second after the ability ends, the additional health will deplete at a rate of 25 health per second.
  • Increase the maximum Bonus Health converted from damage blocked during Dragon's Defense from 150 to 200.
  • Increase base health from 250 to 300.

    Iron Man
    Tony will crank up the heat with his Unibeam, ensuring that even without Gamma Overdrive, foes will feel the burn.
  • Increase Unibeam damage from 120/s to 140/s.
  • Increase Unibeam (Armor Overdrive) damage from 180/s to 190/s.

    Magik
    The Queen of Limbo will see her damage capability be slightly reduced, but the energy cost to unleash her Ultimate Ability will be slightly lowered. It’s time to behold Darkchild!
  • Decrease the damage dealt by Demon's Rage (regular state) from 80/s to 72/s.
  • Reduce the energy cost of Darkchild (ultimate ability) from 3700 to 3400.

    Mister Fantastic
    Reed will stretch his nuisance factor with a greater impact from his Ultimate Ability.
  • Increase the spell field radius after landing from Flexible Elongation from 2.5 meters to 5 meters. Additionally, Flexible Elongation will now feature a knockback effect, launching enemies outward within the area upon landing. The recharge time for a single use of Flexible Elongation will be adjusted from 8s to 10s.
  • Increase the damage of Brainiac Bounce (Ultimate Ability) spell from 50 to 70. Increase the energy cost from 2800 to 3400. Additionally, a new damage decay mechanism has been introduced: spell field damage will begin to decrease starting at 3 meters and will reach a maximum reduction of 50 at 10 meters.

    Moon Knight
    The Hand of Khonshu will offer improved reaction times for foes and an optimized damage logic.
  • Reduced the Hand of Khonshu talons falling speed.
  • Correct the damage trigger logic for Hand of Khonshu. The previous mechanism that dealt 75 damage when positioned at the center of the spell field has been removed. Increase the damage of each hit from 75 to 150.

    Scarlet Witch
    We're boosting her survivability when unleashing her Ultimate Ability.
  • Gain an additional 100 Bonus Health upon activating Reality Erasure (Ultimate Ability). After the ability ends or is interrupted, this Bonus Health will decay at a rate of 50/s.

    Spider-Man
    We're slightly reducing Web-Cluster cooldown to increase his offense.
  • Reduce Web-Cluster energize time from 3s to 2.5s.

    Star-Lord
    Peter's mobility is getting a stellar upgrade.
  • Increase Rocket Propulsion's maximum energy from 1200 to 1800.

    Storm
    We've toned down her tempest from long range and recalibrated her bonuses, offering less of a boost to herself but more to her allies in the eye of the storm.
  • The Damage Falloff of Wind Blade at 30 meters will be changed from 70% to 60%.
  • Reduce Storm's damage increase from Thunder during Weather Control from 16% to 12%. However, the damage increase for allies within range has been increased from 8% to 10%.
  • Reduce Storm's damage increase from Enhanced Thunder during Weather Control from 30% to 25%.

    STRATEGIST

    Adam Warlock
    Adam's damage capability will be enhanced, along with a slight increase in healing ability after activating Soul Bond.
  • Increase the damage of Quantum Magic from 55 to 60. Additionally, the Damage Falloff at 40 meters will be changed from 50% to 60%.
  • Increase the healing amount provided by Soul Bond to linked allies from 10/s to 15/s.

    Cloak & Dagger
    Survivability and healing ability during the activation of their Ultimate Ability will be increased, while the frequency, duration, and intensity of the Ultimate Ability reduced. Additionally, Tyrone’s threat level will be enhanced.
  • Increase the energy cost to activate Eternal Bond (Ultimate Ability) from 3400 to 4000. The healing amount of each segment will be increased from 220/s to 250/s, the duration will be reduced from 10s to 8s, and the pause time between segments decrease from 1s to 0.67s. Now, the healing effect from each segment will not stack; when overlapping, only one healing effect is applied. Additionally, camera control is unlocked during the activation of Eternal Bond.
  • Increase the Vulnerability inflicted on enemies by Terror Cape from 20% to 28%.

    Invisible Woman
    We're reducing the frequency of her Ultimate Ability.
  • Increase the energy cost of Invisible Boundary (ultimate ability) from 4000 to 4300.

    Loki
    We're reducing the trickster god's Ultimate Ability frequency, while slightly enhancing his survivability.
  • Increase the energy cost of God of Mischief (ultimate ability) from 3400 to 4000.
  • Increase Mystical Missile charges from 10 to 12.

    Luna Snow
    We're reducing her Ultimate Ability frequency.
  • Increase the energy cost to activate Fate of Both Worlds (Ultimate Ability) from 4000 to 4500.


    TEAM-UP ABILITIES

    Atlas Bond
    We'll be enhancing the capability of Luna Snow's side of this Team-Up ability.
  • Increase the healing amount of Frozen Chi from 50 to 75, and the slow effect on enemies from 20% to 30%.

    Dimensional Shortcut
    We're increasing the sustained combat capabilities of Black Panther and Psylocke.
  • Reduced the Rewind Time for Psionic Disc from 5s to 3s. Additionally, the conversion ratio of lost health to blue armor will be increased from 0.5 to 0.8.
  • Reduced the Rewind Time for Wakandan Master from 5s to 3s. Additionally, the conversion ratio of lost health to blue armor will be increased from 0.5 to 0.8.

    Gamma Charge
    We're reducing the damage capability of Gamma Overdrive, and Hulk's benefits from the team-up.
  • Reduce Unibeam (Gamma Overdrive) damage from 220/s to 200/s.
  • Reduce Hulk's Team-Up Anchor health bonus from 150 to 100.

    Lunar Force
    We're enhancing Moon Knight's survivability after using the Team-Up Ability.
  • Full Moon New Effect: Continuously heal Moon Knight for 25 health per/s while within the effect area.

    Symbiote Bond
    Peni Parker and Spider-Man will enjoy enhanced survivability thanks to Suit/Armor Expulsion enhancements.
  • Reduce Spider-Man's Suit Expulsion duration from 4s to 1s. Replace the 50% damage reduction effect with a new invincibility effect during the duration.
  • Reduce Peni Parker's Armor Expulsion duration from 4s to 2s. Replace the 50% damage reduction effect with a new invincibility effect during the duration.
Feb 18
Dicey Chess - derIbrahim
Fixed a bug that could prevent you from playing due to not being able to load the steam avatar
DESOPE - 弱虫bot
Hello! DESOPE's Steam page is finally (properly) manifested. Thank you for checking this out!

If things go smoothly a demo is expected to come out this summer (because it feels thematically just right to do so). It will cover the introductory part of the visual novel, showing you a glimpse of the story and a better look into the world only seen by Kado.



By the way, DESOPE appeared in the Whodunnit section of The Storyteller's Festival 2025 run by Two and a Half Studios alongside hundreds of other quality narrative games!
It lasts until next week, so if you're into story-focused games and looking for some titles to indulge yourself with, check it out because they're crazy good.
Path of Exile - CommunityTeam_GGG
The Legacy of Phrecia event for Path of Exile 1 is just around the corner! In today's news post we've gathered some additional information you might find helpful, such as new Item Filter info and adjustments to the event Ascendancy classes. Check it out below!

Ascendancy Class Changes

Puppeteer
    Rotting Might will stack with The Baron Unique Helmet

Harbinger
    The Harbingers granted by the Ascendancy class can now be used alongside Harbingers granted by Unique items. Harbingers granted by the Ascendancy class have shorter cooldowns on their skills compared to Harbingers granted by Unique items.The notable that granted bonuses while channeling now instead grants 30% of Non-Chaos Damage taken bypasses Energy Shield, Gain 20% of Maximum Mana as Extra Maximum Energy Shield, Gain 10% of Maximum Life as Extra Maximum Energy Shield.

Herald

Damnation now grants
    For each Element you've been hit by Damage of Recently, 20% reduced Damage taken of that Element20% of Cold Damage taken Recouped as Life20% of Fire Damage taken Recouped as Life20% of Lightning Damage taken Recouped as Life.

FAQ

Do the idols drop identified?
    No, except for the usual exceptions.
Do the idols have itemlevel based scaling?
    Yes, but you'll have to figure this out.
Will the Idol class remain part of the base game in Path of Exile 1?
    No, but it will be safe to be in filters if Idols are not enabled.

Item Filter Information

Item Class: Idol
    Minor IdolKamasan IdolTotemic IdolNoble IdolBurial IdolConqueror Idol

The JSON file for the Passive Skill Tree in Path of Exile: Legacy of Phrecia Event is now available for tool creators! Download it here. We can't wait to see the builds you'll create in this event.

Shooting Game Builder - SB_Games_Public
  • Fixed script execution for characters placed at frame 0 to be at frame 0
AC Sailing - The Sea Blurban
Full race history, race stats and stats overview now visible via the "Profile" tab on the sidebar
Flags displayed at the top of sails
Optimizations to yacht and input response time
Fix for disconnected yachts spinning and flying away in replays
Bracketed tournament support added
Improved menu navigation on game controller
Animation when switching sails in yacht customization
Player title unlocks
Trophy unlocks
Announcement widget added to main menu
Start boat near start gate with time to start counter
...