Based on your feedback, we just pushed a new patch with bug fixes for the main version!
Changelog v-415-d01d0cc: - Improvement: Changed hurry cartridge icon so it's different from dash damage - Bug fix: The canyon worm was removing tracks below the train in some scenarios (it should either remove tracks before the train is on it or not at all) - Bug fix: Default replay speed is now 1 again (instead of 50) - Crash/Bug fix: An UI test Animation was playing and the game can crash when spamming the x button while having a pickaxe cartridge - Bug fix: Privacy policy and skip tutorial buttons are now visible again - Bug fix (maybe): Some players could only save their game when starting as administrator - Bug fix: Toy engine versus colors were swapped - Bug fix: It was not possible to get certain cartridges with the cartridge overwriter (regression) - Bug fix: Highscore browser got opened many times when clicking on the main menu button for it# - Bug fix: Fixed action bar sound being played for non local players - Bug fix: Prevent music from previous map running at start of new map. - Bug fix: It wasn’t possible to use the jetpack to fly over certain canyon void areas - Bug fix: Water wagon was rendered empty in preview cases - Bug fix: Some wagons (like the water wagon) were hard to pick up from the train in shop areas - Bug fix (maybe): Music might stop sometimes after explosions - Bug fix: The stomp timer didn't reset correctly when spamming the action button - Change: “Go online” is now only shown when being in a blueprint area
[Update] We just pushed another version (v-414-50bcc2e) as we introduced some visual glitches.
[Update 2] There was another regression that offseted the night visually.
[Update 3] There was an issue when starting on Intel Macs that should be solved now as well.
Thank you for reaching out to us and all of your support :)
This build fixes some issues surrounding the cursor + the camera following it (especially in gamepad mode).
Fixes / Changes:
- Draw the grid cursor as a tall beam when entering the fog, so you can still find it - Fix grid cursor secretly moving around in the menu or when ui is open - Fix grid cursor starting in an odd place, now starts the same place consistently - Fix camera snapping back after moving the grid cursor (e.g when entering the fog)
Thanks for all the players that reported issues and tested, we look forward to more feedback!
Hey everyone, we're excited to announce a new game we've been working on for several months: The Symbiant II!
About
Rhodias is a low-rank criminal. One day, an inexplicable urge prompts him to leave his gang behind and take to the distant mountains. While wandering the alien hinterlands, he comes across a handsome traveler who invites him to the Temple of Renewal, where he claims Rhodias is bound to obtain many answers to his questions. Being in the sacred Temple reveals unexpected things about him, including a primal hunger he didn’t know he had. Even stranger… he now has a new desire, he’s not so comfortable admitting: a desire for a close connection with the men he meets.
Dive into this new mature story filled with mystery, tentacles and gorgeous men!
It’s your favourite high-speed superstar, Gata, and I’m here to bring you some electrifying news!
The lights are on, the cameras are rolling, and the spotlight is fixed on the Quebec Game Celebration 2025, and guess what? HexaDome is throwing its full support behind this incredible event!
Quebec isn’t just about hockey and poutine, as awesome as they both are, it's also home to over 300 game studios, and the HexaDome devs are proud to be a part of this amazing gaming scene!
What’s HexaDome All About?
What’s this? You’ve discovered HexaDome recently and want a cheat sheet on what we’re all about? Well, you’re in luck!
1v1, Player versus Player!
Build your dream team to outwit, outmanoeuvre, and outclass your rivals!
Class-Based Combat
Ranged, control, melee, support - which role fits your playstyle?
The Dynamic HexaDome Arena
Dodge, dive and dominate! With moving objectives and a powerful cover system, all your matches will be fresh and fierce!
Style Points Matter!
Winning is great, but winning with panache, with flair? Now that’s how you get the crowd screaming your name!
Get HYPED!
The HexaDome isn’t just a battlefield, it’s a stage for you to shine on! So show up, show off, and show the world why you belong in the spotlight! Whether you’re a tactical mastermind, a flashy playmaker, a sneaky ambusher, or just in it for the thrill of the fight, now’s your chance to leave your mark on the arena!
Doors on the House Map now rotate in the correct direction. Adjusted overlay on the mask for better visibility. Changed item name to match its description to complete the Gate Puzzle. Removed mesh that allowed players to walk up shelves on House Map.
Bug Fixes
Fixed gap between door and wall on House Map. Fixed interaction prompt showing through walls on House Map. Fixed issue where the camera wasn’t removed after interaction. Fixed loud sound when bird flies past. Fixed excessively loud sound when opening the Church Door. Fixed missing collision next to Pierre’s Shack that allowed players to walk out of bounds. Fixed ceiling collision in the Mess Hall, allowing players to walk upstairs properly. Fixed locker sounds using incorrect default audio. Fixed arrow widget spawning in Mobile Home. Removed testing overlaps on House Map that allowed players to skip levels. Fixed bug where input hints were not displayed correctly.
Work in Progress
Investigating inspection bug that prevents players from exiting inspect mode. Working on removing soft focus effect when close to objects. Adding sensitivity controls for better player customization. Investigating issue where tape is not spawning in the correct location for some players.
While most of our effort this patch was focused on improving balance, we also added some new Greater Trinkets (the ones you get from bosses). Each one is generically good on any team; their addition significantly reduces the chance of beating a boss and seeing no desirable rewards.
New Greater Trinkets
Infernal Clock - Your units deal 1% more damage each second.
Slushbrewed Coffee - Your units' MP costs are reduced by 10.
Thunderous Plate - Your units gain Attack equal to 40% of their Defense and Magic equal to 40% of their Magic Def.
Updates
Greater Equipment
The big push this patch was to rebalance Greater Equipment, which simply accounted for too much of the player’s overall power level. I can say with confidence that the game feels better with these numbers toned down. Equipment still feels strong and meaningful despite the nerfs; their numbers were just insane before.
I won’t list every change here, but I’ll cover the broad strokes and provide details on items that changed the most.
Lesser Equipment: Stats reduced by approximately 33%
Greater Equipment: Stats reduced by approximately 25-50%
All items: HP, Defense, Magic Def, and MP-cost-reduction stat amounts on items have gone up relative to other stats. (As all stat totals have gone down across the board, this means items with these stats have been hit less hard.)
Faithful Memory: 100% of holder’s shield value as damage on-hit -> 40%
Mirrorplate: now has a cooldown of 2.5 sec per attacker
Demon-Killing Blade: Now has a 20-stack limit
Double-Helix Rootstaff: No longer grants Attack Spd on-cast and Magic on-hit; now only grants Magic on-cast
Crown of Etha: now has 7% Lifelink
Clerics
Clerics are complicated because each one brings a different bonus to the team. These bonuses were individually powerful and useful, but if the player tried to build their team with all the Clerics, the bonuses (and a few of the units themselves) did not work well together. We’ve updated the Cleric Trait payoffs, a few of the individual bonuses, as well as Vleeli’s effect so that Clerics can play better together.
Removed quirky interaction where Reap heal amounts were larger than expected due to the heal getting multiplied by the Strength value
(Items) Necklace buffs
Surrelior Necklace of Ritual: Magic damage and MP generation reduction: 20% -> 15%
Vicilicar Necklace of Cunning: Physical damage and Attack Spd reduction: 15% -> 10%
Liberator’s Necklace of Utopia: Defense and Magic Def reduction, enemy Attack Spd increase: 15% -> 10%
(Also, renamed the above “...of Idealism” -> “...of Utopia”)
(Items) Igneous Rock reworked to not be completely useless:
The first, second, or third row on the enemy's board becomes Lava. When an enemy first steps on a Lava tile, they take 300 damage. They lose 50% Movespeed and take an additional 50 damage each second for 3 seconds.
(Items) Hardened Ghost nerf: 100% chance to double an on-hit effect -> 33% chance. Pour one out for your boy.
(Items) Bark of Elyggdrien buff (due to stat values being reassessed): 100 HP, 10 Defense -> 150 HP, 15 Defense
(Items) Root of Elyggdrien Magic Def buff (due to stat values being reassessed): 10 -> 15
(Units) Uma buffed; spell now grants paired ally more MP and shield
Fixed a bug where tooltips were not showing up for Water rewards at Ruins
What’s next?
A series of UX / UI updates is on the horizon. The bottom-right portion of the screen (ie, inventory, "Next" button, "Engage" button) will likely be our first area of focus. Additionally, we suspect that the enemies on map 3 are too strong and probably need to be toned down.