Grey Hack - Kurouzu
Changelog

Fixed bug that could cause the email received after registering an email account, or completing the first mission, to point to a network that was not of the Hackshop type, preventing progress in the tutorial.

Update v0.9.5615
- Fixed bug #1144: Buying software from a player shop resulting in the money disappears.
- Fixed bug #1145: "Error: invalid shop" when attempting to download ConfigLan.exe
- Items from player stores cannot be purchased with negative prices.
- Updated Admin tools.
Feb 18
BallBastic! - eat my soup
  • Added 10 new levels to Novice, bringing the total number of levels to 160, plus bonus levels.
  • Exterminated so many bugs, I should start my own pest control service.
  • Gravity has been moved to later in Novice to account for a disparity between its difficulty and its level placement.
Landonia - ocanaday
-Improved NPCs movement and interactions to be more fluid within the environment
-Added dwarven party to spawn and frequently raid goblin camp, and vice versa
MARVEL SNAP - SNOW37
This week's OTA will focus directly on some tyrants of the metagame, shaking things up as we hit the midpoint of the Brave New World season. In addition to a few big nerfs, we've also got a few buff candidates from the strongest cards of SNAPs gone by. Let's jump in!

Doom 2099
  • [Old] 4/2 - After each turn, add a DoomBot 2099 to a random location if you played (exactly) 1 card.
  • [Change] 4/2 -> 4/3

DoomBot 2099
  • [Old] 4/2 - Ongoing: Your other DoomBots and Doom have +1 Power.
  • [Change] 4/2 -> 4/1

Doom has been a top-performing card since release, often among our strongest cards on individual winrate. What has convinced us to make this change has been Doom's strength as a single-card addition to a number of otherwise unrelated decks. For example, Doom 2099 was the best card in the best Scream deck last week! That's a clear indicator the card is too impactful. Doom's own Power wasn't a strong dial for weakening the card, as 4/1 or 4/0 would both add ramp synergy with Ravonna, so we decided to centralize more of the Power and weaken the DoomBots instead.

Wiccan
  • [Old] 4/7 - On Reveal: If you’ve spent all your Energy on previous turns, +2 Max Energy.
  • [Change] 4/7 -> 4/6

Turns out Quicksilver's not so bad! Wiccan has been the flagship card in unique ramp builds since release. While the card overperformed our expectations, it largely remained in-bounds of our performance metrics for quite a while. However, in addition to just remaining a strong top-tier deck the whole time, we've started to see the deck diversifying into multiple different builds, leading to an inflated play rate for Wiccan. We don't want to do a lot of damage to those decks, but we do want to create more space and Wiccan seems to simply have more Power than required.


Surtur
  • [Old] 3/4 - After you play a card with 10 or more Power, this gains +3 Power.
  • [New] 3/5 - After you play a card with 10 or more Power, this gains +3 Power. (twice per game)

By far the strongest deck over the last week, Surtur-based decks have enjoyed the best winrate, best cuberate, and one of the highest play rates in the game, with the latter still growing. It's only been a little out of line, but the continued growth is scarier when we dive deeper into the data and see that the deck actually has essentially no bad matchups. That meant we needed to make a change, so we're starting with a firm one here. Removing base Power from Surtur would really damage the "flow" of the deck for enabling Skaar, as it's difficult to get more than two triggers by turn 6. We instead decided to retain the ability to get 10 Power on turn 5, in exchange for a cap on Surtur's gains.

Scorpion
  • [Old] 2/2 - On Reveal: Afflict cards in your opponent’s hand with -1 Power.
  • [Change] 2/2 -> 2/3

One of the particular strengths of the Surtur deck has been how effectively it can integrate Armor and Cosmo into its playlines, shutting down all of the interaction players typically lean on to combat decks like this one. Given that was the case, and that Surtur decks seemed to wholly lack negative matchups, we felt it was appropriate to position a tech card to combat it more effectively. Scorpion made a lot of sense, as an option that can preemptively damage some of the stronger Skaar draws, in addition to being a solid card that has fallen out of competitive favor lately.

Sunspot
  • [Old] 1/0 - After each turn, gain +1 Power for each unspent Energy.
  • [Change] 1/0 -> 1/1
Another old favorite, Sunspot's a classic design that's fun to play with. Lately the function of 1-Cost cards has tended to exceed the benefits of their Power–Hydra Bob notwithstanding–so it's a fine time to give Sunspot another chance to shine. At a minimum, we hope High Evolutionary and She-Hulk decks might be happy with the improvement.

Sera
  • [Old] 5/4 - Ongoing: Cards in your hand cost 1 less. (minimum 1)
  • [Change] 5/4 -> 5/5
Retro week continues! One of the scariest cards in SNAP during the early days, Sera now has a great deal of healthy competition for cards that discount Energy. On top of that, there are many more cards that take advantage of the tempo lost by spending turn 5 on Sera. Given these factors, it makes sense to return the Power we took away back in the day.

Adam Warlock
  • [Old] 5/5 - After each turn, draw a card if you're winning here.
  • [New] 2/0 - After each turn, draw a card if you're winning here. Otherwise, +1 Power.

We've written about Adam Warlock in other forums, and we're comfortable describing the card as a "learning experience." At 2/0 with the current ability, Adam Warlock was among the worst cards in the game, on some weeks the actual worst. We thought that made it a good candidate to experiment with stat changes, and while we did see improvements in the card's performance–small ones–that trade wasn't worth the frustration it caused people who were enjoying the previous card. So we knew we wanted to do something different, but what?

We did consider reworking the card. Our caution around a full rework was a) we would rerun the risk of further alienating "original Adam" enjoyers, and b) it's hard to make new cards–we prefer to focus on seasonal content, leading Adam to often get triaged in playtesting, or even pickpocketed! We decided to return to the well and look at how we could make something closer to the existing card, but improve the gameplay. We actually started with a version of the card that just always gained Power, rewarding a draw once per game, but as fate would have it we came back around to almost exactly where we started, just with a Power in the fail cases. As said above, lessons learned.



That's all for this week. Until next time, happy snapping!
LoveXLust - LoveXLust
FAQ

Q: When does LxL PC release?
A: The official release date is February 21 at 9:00 AM PT.

Q: How will PC and VR be listed on Steam?
A: LxL PC will be the main product, and LxL VR will be offered as a separate DLC.

Q: So what happens to me if I already own the game?
A: If you already have a copy of LoveXLust, the new store configuration will grant access to both PC and the VR versions automatically.

Q: How much does LxL cost?
A: The PC version will be priced at $12.99, and the VR DLC will be $21.99—matching our previous combined total but now with regional pricing.

Q: Where can I talk about the game or report issues?
A: We’d love to hear from you on our Steam community forums and Discord.

Q: Will there be future updates or expansions?
A: Absolutely! We’re committed to ongoing development and plan to bring you new features, improvements, and surprises focusing on new Scenes, Animations, and Cosmetics.
Crop Crusaders - watsongamestudios
  1. Added Support for all major types of controllers and glyphs for XBOX, Switch and PlayStation.
  2. Added settings option to manually switch glyphs
  3. Made the starting cutscene skippable
EA SPORTS FC™ 25 - Electronic Arts


Experience a world of thrill with EA Play. Join to get great player benefits and unlimited access to an unrivaled collection of EA’s fan-favorite franchises and top titles. Members can unlock rewards in the hottest titles each month including Football Ultimate Team™ Draft Tokens and seasonal Clubs rewards in EA SPORTS FC™ 25. Dive into all the game-winning, world-creating, and galaxy-defining moments in The Play List or discover a new favorite with trials of select recent releases for up to 10 hours with no commitments. If you decide to buy, your progress carries over to the full game, ready for what’s next. Plus, members score 10% off EA digital purchases, saving on full games, points packs, and DLC. Find out more about upcoming EA Play benefits at https://store.steampowered.com/subscriptions/ea or follow us on X (Twitter) and Instagram @eaplay.

*Conditions, limitations and exclusions apply. See https://tos.ea.com/legalapp/eaplay/us/en/pc/ for details.


https://store.steampowered.com/app/2669320/EA_SPORTS_FC_25/
TimeLost - Veniym
We have added a BUNCH of stimulants and upgrade chip options to help flesh out your build a bit more.

Stimulants (Actives)
Health Stim- Regen Health immediately
Regen Stim- Restores health over time
Swifty Stim- Increase move speed
Destro Stim- Sacrifice health to deal damage
Grav Stim- Pull your enemies in close
Reap Stim- Negate damage
Shut Down Stim- Stun targets
Burning Man Stim- Burn all enemies around you
Rejuv Stim- Regen Health and stamina
Deep Breath Stim- Instantly regen Stamina
Purge Stim- Cleanse yourself of negative effects
StoneSkin Stim- Prevent all knockdowns, knockups, knockbacks, and stuns.


Upgrade Chips (Passives)
Regen Chip heal over time
Cardio Chip- Increase max stamina
Bloodbag Chip- Increase max health
Sacrifice Chip- Reduce max health
UV Chip- Burn immunity
Antidote Chip- Poison immunity
Clotting Chip- Bleed immunity
Mercury Chip- Slow immunity
Poise Chip- Immunity to knockdowns and knockups
Immoveable Chip- Immunity to knockbacks and pulls
Reinforced Chip- All blocking is now shielded blocking

This introduces new items to mix up build potentials all around!
Cyber Tile - m.daniel0325

Cyberpunk Visual Overhaul & Trap Mechanics
This update introduces significant visual enhancements, new gameplay mechanics, and quality-of-life improvements.

Visual Enhancements
Cyberpunk UI Redesign: The interface has been updated with neon accents, glitch effects to reflect the game’s setting.

Gameplay Updates
New Ability: Bear Trap: Deploy traps and cause enemies to bleed.
Damage-over-Time (DoT) Adjustments: Abilities now apply DoT effects (Bleed, Poison, Electric) even if initial damage is 0.

Bug Fixes & Optimizations
Improved UI transitions.
General performance optimizations and polish.

Upcoming Feature Preview: Perk Progression System
I am pleased to announce the development of a new Perk system, designed to deepen strategic decision-making during gameplay.

Key Details:

In-Run Perk Acquisition: Purchase temporary perks from in-game shops during a run to customize your playstyle.

Strategic Synergies: Perks will interact with existing abilities, damage types, and traps to encourage creative build experimentation.

Roguelike Progression: Unlock persistent upgrades between runs to further refine your tactical approach.

Goals for the System:

Enhanced Replayability: Modular upgrades will diversify viable strategies across playthroughs.

Risk-Reward Balance: Allocate limited resources to perks that align with your immediate challenges or long-term objectives.
Adventures of Deliveryman - fr0biozavr


Today, we fixed the timeline for all tracks for the Steam upload. It was necessary to match the track names with the timeline in the CSV file. The thing is, if your tracks aren’t numbered, the system won’t link them correctly with the names in the table.

We finally submitted the corrected Adventures of Deliveryman soundtrack build for Steam review. Hopefully, as planned, we’ll release our soundtrack on February 21.

We're working on a major update where our characters will actually walk on the ground instead of sliding like before. We’ve completely reworked the state machine for characters.

There are also a lot of invisible actions in our game. For example, pedestrians have different states that trigger behavior—some get angry and start running at you. To help players recognize pedestrians' emotions, we gave them different icons that appear above their heads.

...