Fixed an issue where players were seeing a Futhark notification prior to it being unlocked.
Fixed an issue where closing the Futhark panel while the rewards were fading in or out would prevent the interface for starting a new game from appearing.
Fixed an issue where clicking outside of the board in Futhark would attempt to place blocks.
Added multiplayer Launch the Game and go to the Multiplayer menu. Select "Host Game" and choose your save file or start a new world. Adjust your server settings Select your desired save game Click "Host Server", and the game will create a lobby. Your friends can join by opening Steam, right-clicking your name in the friends list, and selecting "Join Game".
Modular Armor can now be crafted in the Material Combining Unit. Flight Enabled! Players wearing Modular Armor can now take to the skies.
Adjustments: casting chamber now works 4x faster
Fixes:
Certain regions of the game now run up to 6x faster for a smoother experience, due to a fix of mesh/foliage culling
Save File Fix: Resolved an issue where playtime would sometimes reset—your progress will now be correctly tracked.
There are still a few minor bugs that I aim to fix in upcoming updates, such as items not always rendering correctly for clients on a server. (Gameplay-wise, everything still works; the items are just not visible.) The next update will likely include various bug fixes and adjustments, followed by the release of the Large Farming Update.
Aside from working on the story, I'm also steadily improving the way Artificial Selection looks. The latest endeavor is switching the escape rooms from pixel art to 3D renders:
They use exactly the same models as their foundation, except that the 3D models can actually do the room's lighting and reflective surfaces justice!
I hope you're looking forward to this upcoming change!
Aside from that, improved gamepad controls are also in the works. Even if the Demo won't be extended anymore, quality of life improvements like that will always be made available to everyone.
Additions - Added rendering scale slider to Video settings
Bug fixes - Fixed AI taking over player turns in Multiplayer and Online - Fixed desync between clients when canceling ability in Multiplayer and Online
Chrys and the Sprites are here to let you know that Merchants of Rosewall will release on March 4th, 2025. We'll also have a demo available in the upcoming Steam Next Fest, so keep your calendars clear!
Hey there, it's SHAWAVERSE! A year has passed since the release of the first episodes on Steam. During this time we have received a lot of feedback and suggestions for improvement. Thank you for your activity and support! <3
If you haven't left a review yet, now is the time to do so! Reviews energize us and motivate to create awesome content for you!
We've released a new game about sad anime girls and shawarma!