We hope you're having a fantastic Tuesday. On our end, we’ve been hard at work and are excited to bring you a much-requested feature.
📜 Today's Update:
💾 AUTOSAVE!
You asked, we listened! Auto-save is now available. At the end of each in-game year, your progress will be automatically saved, alternating between two dedicated slots to ensure extra security. No more lost progress—just smooth, uninterrupted decision-making!
⚖️ BUG FIXES & IMPROVEMENTS
Resolved an issue where 3 themes (Aliens, Teenagers, Slasher) were not properly configured, affecting talent affinity calculations. Now, you can cast the perfect talent lineup to bring your slasher horror vision to life!
🚀 COMING SOON
We’ve got some exciting updates on the horizon. Cough cough—did someone say Steam Workshop support? Stay tuned for more details soon!
Thank you for your continued support—we love hearing your feedback! 🎬✨
SMITE 2 has introduced a few fixes and minor balance changes made over the last 24 hours, and here is a summary of what has changed!
Players can no longer inadvertently queue for another game when they are in an active one.
Added another potential fix for an issue where the item store overlay impacts the mini-map.
Added Gladiator Shield and Shifters Shield Into Solo Role Tabs
Fixed an issue where Jump stamps were triggering the UI Red Dot
Fixed an issue where Wandering Market coin balance would not display correctly after a purchase
Fixed an issue where Achilles Combat Dodge/Spear Strike was getting more activations than intended on dashes. This will now reflect the ability similar to how it was in SMITE 1.
Lowered the respawn timers in Assault
Fixed an issue where Mulan was applying the wrong type of protection modifier with Grapple
Fixed an issue where Pridewin was ignoring percentage based protection buffs
Multi target abilities now track how many targets you have and display current target count compared to expected target count.
Players selected whilst targeting are now highlighted in your faciton's colour.
Abilities now consider target restrictions when targeting.
Curent Restrictions
Can I target alive/dead players
Can I target myself
Can I target a player on consecutive nights
Can I target more than once per game
Future Retrictions
Players affected by a certain ability
Players of a certain faction/class/role group
Mod Menu
Permanent and persistent abilities are now shown to the moderator.
A random role assignment button has been added allowing the moderator to assign a random role to a selected house (or random house if no player is selected).
Nametags
Fixed a bug causing nametags to now always show up.
Added a player's house number to their nametag if they own a house.
Added a star to the moderator's nametag.
Increased the size of the talking border to make it more obvious when a player is speaking.
Added a roleout animation that animates the player's name appearing once they are close enough.
Nametags are now occluded when a player is behind an object.
Haven
Closed off both sides of the area outside to players alive in the game
Added a cave outside
Player Character
Removed bra from female player model when not naked.