Pixel Puzzles Traditional Jigsaw Puzzles - Rōnin浪人


25% OFF ːgoldenpuzzlepieceː

https://store.steampowered.com/app/1176243
Armored Warfare - 2000Valand
Commanders!

We are happy to announce that the Update 0.270 is now available!



List of Update 0.270 Changes

Vehicle Fixes and Updates

With each patch we continue (and will continue) to update vehicles based on your feedback and fix them. In this update, we have the following changes for you:

  • Ajax: Fixed a number of visual issues on the Desert Ajax skin
  • ASCOD LT-105: Manned turret no longer receives reduced damage
  • Challenger 2 ATDU: Additional armor now correctly appears in the Armor Inspector window
  • FV101 Scorpion Kastet: Turret now correctly counts as unmanned
  • KF41 Lynx Prototype: It is now possible to damage or destroy the APS module
  • LAV-150 90: Fixed the missing toys on the Duckling skin
  • Leclerc: Fixed the camouflage net appearance on the Tropicalisé skin
  • Lynx Skyranger: Fixed the drive sprocket interaction with tracks
  • M1A2C: Fixed broken ERA clipping through the camouflage on the War Pig skin
  • M1A2C: Fixed a number of visual issues of the War Pig skin on low and medium graphics settings
  • M1A2C: Fixed the ERA texture on the SEP v3 PL skin and some other smaller visual issues
  • Puma: Added a shell ejection animation
  • T-14 Armata: Fixed the dirt appearance on the Nakidka skin
  • T-64BV Mod.2017: Fixed the frontal gun depression value
  • T-72A: Fixed the headlight appearance
  • T-72B: Fixed the headlight appearance
  • T-72B3 Fixed the headlight appearance
  • T-72M1: Fixed the headlight appearance
  • T-72M4CZ: Fixed the headlight appearance
  • T-80B: Fixed the destroyed ERA appearance on the Pacific Fleet Marines skin
  • T-90M: Fixed several smaller visual issues
  • Typhoon-VDV: Improved the vehicle’s passive ability, which now provides 100 meter spotting range bonus instead of the previously announced 30 meter one and improves the ability of your teammates to spot targets through foliage

General Changes

  • Fixed an issue where it was impossible to complete some Contract missions, including for Gold
  • Fixed an issue where broken (empty) achievements were awarded to players
  • Fixed some incorrectly deployed UI elements
  • Rate of Decay Special Operation: Fixed the electric pole that was getting players stuck at B4
  • Lone Star Special Operation: Fixed several smaller visual issues (small holes in buildings, incorrect detail settings of objects)
  • Added several assets for future events
Overnight Watch - Kombarus
Welcome back, Employee 627!

Paranormal Security has deployed a new update version 0.1.6.208 for y'all to investigate in!

This update focused a lot on game tweaking changes, performance improvements, and preparations for later content!
A bunch more anomalies and Entity anomalies have been added to the Country House.

A full changelog is right below!

As always, if you want to be part of the development, you can join the Discord!

Keep up the investigation!

-----

Update Version 0.1.6.208:

⚡ Features / Content added & changes
  • Added more Hard and Impossible difficulty anomalies
  • Added reverb sound system to the Office
  • Added the seed as text in the bottom right corner of the current selected location
  • Added "Area not available" text to objects planned to be expanded
  • Added additional hitbox for moved anomalies, so you can report the original position as well as the moved object

  • Created more Geisha shenanigans and Entity events on CountryHouse

  • Changed shadow behaviour on distance
  • Changed Office world and lighting settings, this should increase the FPS significantly, depending on your system
  • Changed CountryHouse lighting settings
  • Changed minimum not repeatable anomalies array to 80% of the total anomalies active
  • Changed reporting circle behavior moving to the actual actor, will be more changed in the future
  • Changed Geisha entity hitbox
  • Changed the "x minutes until crash" text so it will show the actual seconds left until crashing
  • Changed report circle to have a final position
  • Changed the Entity spawner system so only one entity class can spawn at the same time (ex: only 1 Geisha at the same time but different entities can still spawn)

  • Reduced lighting in the Office
  • Adjusted shadow settings (This should fix most of the wacky shadows)
  • Increased anomaly timer on Hard and Impossible by 1 tick to counter the long report timer
  • Replaced the Stock image on the Country House
  • Rewrote the anomaly randomizer (Anomalies now spawn more according to their difficulty (Example: Hard difficulty anomalies now spawn way more often than easier once when playing on hard))
  • Limited Global Illumination level to "High" instead of Ultra, as it didn't affected GI much and tanked the FPS for no reason
  • Removed breaker and server text from E-Mail for now as it's not part of the gameplay in this version

  • The selected difficulty is now displayed on the button as well so it's more clear what difficulty you've selected
  • You now always get at least 2 entity anomalies
  • Locked and inaccessible area doors do not give an interact circle anymore

🔧 Fixed Bugs
  • Fixed sign text clipping out of bounds on multiple languages
  • Fixed that the shadow model of the player doesn't play footsteps (No double footsteps anymore)
  • Fixed Entity spawner ignoring blocked cameras (Entities could spawn on malfunctioning cameras)
  • Fixed some light bleeding through the hallway walls
  • Fixed the colors of the blockade at the Country House Outside camera being blue when playing on low graphics mode
  • Fixed Distortion anomaly overwriting the spazm audio and audio anomaly volume
  • Fixed credits font not loading correctly
  • Fixed shadows on smaller objects
  • Fixed shadows on the signs in the Office Hallway
  • Fixed levitation anomaly clipping through the floor
  • Fixed texture not loading correctly of the stone in front of the office
  • Fixed the hitbox of the bathtub when upside down
  • Fixed Toiletpaperholder double hitbox
  • Fixed Gnome move anomaly having the wrong camera index resulting the default camera reporting the change
  • Fixed LOD level of objects on Country House
  • Fixed custom difficulty using "Impossible" weight values
  • Fixed stats save file not migrating correctly
  • Fixed when it detects a too-new generated stats file (ex: Switching from unstable to stable), it couldn't load correctly
  • Fixed critical soft-lock, when you pressed ESC multiple times when getting back into the office, it would give you a black screen and you couldn't do anything anymore and needed to force close the game
Soulblaze Playtest - Sword & Quill
Changes
  • Colored dice (Wisdom, Fury, Patience) now globally have the overflow, hungry, and grow effect (check dice bag for details)
  • Added way to swap techniques on animon detail screen (select a technique and then another to swap their places)

Tweaks
  • (tts) added item category to reading details
  • optimized technique button layout a little (width and enemy anchor)


Fixes
  • fixed bug that happened when multi-hit attack knocks out animon before last hit
  • fixed bug where music wouldn't play on map screen
  • fixed errors with settings file when saving settings for the first time
  • fixed audio too loud on first startup
  • (tts) fixed some stickers and technique items not reading correctly when hovered
Reverse Problem - Tag Axle Games
Hello fellow drivers!

The wait is finally over—Version 1.0 is here, and we’re incredibly excited that Reverse Problem will officially be purchasable tomorrow, February 19th! [@2:00 PM GMT+2]

After months of hard work, testing, and fine-tuning, we’ve reached this milestone and can’t wait for you to dive in!

Feb 18
More Far Land - tz_tuumin
Now supports DLSS.
Toggle by pressing L3.
Available in 20% increments up to 80%.
(The resolution will be rendered at this percentage and interpolated with DLSS.)
Feb 18
Cultural Exchange - Cold Coffee Studio
Hello,

A small update to fix some issues:
- Chinese and japanese are now working correctly in all parts of the game.
- Better performances.
Voidwrought - Maddie @ Kwalee
How quickly can you outrun the horrors that plague you?

Let’s hope it’s pretty fast, because our first ever Voidwrought speedrunning competition has just begun!



Our competition will be split between two categories, each with a different challenge level and prize pool.

Before we get into the cosmic prize pool on offer, we’d ask any prospective speedy Simulacrums to please read the competition rules carefully:

  1. Players must use the Livesplit Timer on their videos to verify their times;
  2. Players must not revert back to older builds to play. They must play on the latest build available at the time of their run. Updates to the game may occur during the duration of the competition, so please update your build before recording your run;
  3. Players are permitted to abuse all game mechanics and glitches to get the lowest time;
  4. Players who edit their videos or try to cheat their time in any way will be immediately disqualified and ineligible to re-enter;
  5. Players can submit multiple runs throughout the competition for both categories. When the competition ends, only your fastest run for each category will be counted;
  6. All players can enter both categories;
  7. All entries will be verified by the developer and publisher team for Voidwrought before a winner is selected;
  8. Players must play on a brand new save file created when pressing 'New Journey' in the main menu to start the run. They cannot exploit any glitches that would allow them to play on an old save file, even if they have selected 'New Journey' in the process;
  9. For Category 1, players must defeat the Council Boss and get the Ledge Grab ability in the clip for it to qualify.

Now let’s take a look at the two categories you can enter, starting with…

Category 1 - The Council Boss Fight & Ledge Grab

Challenge Level: Beginner to Intermediate
Run Start: Time starts when selecting New Journey in the main menu. Players may skip through the opening cut-scene.
Run End: Time ends when the player touches the Ledge Grab ability after defeating The Council boss.
1st Place Prize: £100 GBP (approx. $120 USD) Steam gift card
2nd Place Prize: £25 GBP (approx. $30 USD) Steam gift card

Category 2 - The Eternal Engine Boss Fight

Challenge Level: Intermediate to Advanced
Run Start: Time starts when selecting New Journey in the main menu. Players may skip through the opening cut-scene.
Run End: Time ends when you defeat the Eternal Engine and the words “Herald Vanquished” appear on the screen. Time ends at the last input (i.e. the interact input to get the Ledge Grab ability).
1st Place Prize: £200 GBP (approx. $250 USD) Steam gift card
2nd Place Prize: £50 GBP (approx. $60 USD) Steam gift card

The challenge levels are only suggestions so, even if you are a beginner, we still encourage you to try entering both categories to see how quickly you can navigate our world of cosmic horrors!

To submit your run, all you need to do is follow the link here and upload your run for each category. You can either submit your run by uploading a video or by linking a YouTube video depending on what’s easier for you.

The competition will end on Tuesday March 18th, so make sure you’ve submitted your run(s) before the deadline!

Terms & conditions apply.

https://store.steampowered.com/app/2014550/Voidwrought/

Want to learn about all of the top speedrunning tips from the Voidwrought speedrunner community?

Then join our Discord and follow us on social media at @VoidwroughtGame!

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Voidwrought - Maddie @ Kwalee
Are you exterminating the Heralds and Progenitors with ease? Looking for more of a challenge on your cosmic horror adventures?

Then look no further!

We’re thrilled to announce that we’ve added New Game+ and Hard Mode to Voidwrought for all of you skilled Simulacrums.

We’ve added not one, not two, but three New Game+ paths for you to enjoy!

Once you complete the main game, you’ll unlock all of the New Game+ paths. After defeating the Weeper, a New Game Plus Unlocked Message will appear on the screen to let you know that all of the paths have been unlocked.



From there, you’ll need to go back to the main menu and then you’ll have the option to convert an eligible save file into a New Game+ profile. Your main path progression will reset, but you will retain the following regardless of which path you choose:
  • Health upgrades
  • Damage upgrades
  • Relics
  • Souls
  • Void charges
So what are the 3 exciting New Game+ paths you can choose from?



The Reborn

For those of you who like a major combat challenge, the Reborn path might be the choice for you. On this path, enemy damage and enemy health have been increased, so you better be ready for a fight!

The Harbinger

If you’re a connoisseur of fine Relics, then the Harbinger might be the right path for you. On this path, enemy damage is increased and your regular attack damage is greatly reduced, but you have access to unlimited Void Charges so you can take full advantage of your Relic abilities at any time!

The Undone

This path is for those Simulacrums who love a lot of risk with their reward. On this path, death itself becomes a weapon. You permanently lose 1 health bar per death and you cannot regain health outside of dying, but your regular attack damage is increased every time you die. On top of that, enemy damage is increased, so you’ll need to carefully consider every hit you take and die tactically for the greatest advantage.

If you revert your New Game+ save file on the Undone path or start a new path after finishing the Undone, the health penalty and damage increase will be reset.

Once a path has been chosen, you must complete that path and defeat the Weeper before you can move on to another path using that save file.



Please note that you can revert your New Game+ save back to a main game save, but the following conditions will apply:
  • Reverting will restore the save file back to the exact point just before it was converted into a New Game+ file;
  • Reverting will erase all New Game+ progress made on that save file;
  • Once a New Game+ save file has been reverted back to a main game save file, it cannot be undone;
  • Reversion works in layers. For example, if you’ve completed all three New Game+ modes on one save file, you’ll need to revert three times in order to return to the normal game mode.
Alongside the three New Game+ paths, we’ve also added Hardcore Mode to the game for any Simulacrum who yearns for an extra challenge, regardless of whether they’ve completed the game or not.

Hardcore Mode

When creating a new save, players can select the “Hardcore” option instead of the “Normal” option to enter Hardcore Mode without needing to have completed the game first. Please note that this cannot be changed once the save file has been created and you will not be able to revert to Normal difficulty on a Hardcore save file.



In Hardcore Mode, death is permanent and the save file is deleted upon death. It is important to note that, if you complete the game in Hardcore Mode and want to convert your save file into a New Game+ save file, the New Game+ save file will also be in Hardcore Mode.

Please Note: With the addition of New Game+, we have had to change the way save files work. Once you update your build, all of your save files will be converted to this new system. Save files from this version are not compatible with earlier versions of the game so, if you revert to an older build of the game, you will no longer be able to access your save files. If you for any reason need to access your old file, a copy of it can be found here:

C:\Users\windowsuser\AppData\LocalLow\Powersnake\Voidwrought

Along with all of this new content, we’ve added four new achievements for you to unlock:
  • Hardcore - Beat the game on Hardcore Mode
  • The Reborn - Survived the path of the Reborn
  • The Harbinger - Survived the path of the Harbinger
  • The Undone - Survived the path of the Undone

We’ve also included the following bug fixes in this update:
  • Fixed an issue with the player dying and killing the Prince simultaneously.
  • Wandering Fossil enemies no longer stick to the walls on death.


To celebrate the release of New Game+, we’ve decided to run our first ever speedrunning competition! Follow the link here to find out more about how to enter.

https://store.steampowered.com/app/2014550/Voidwrought/

Want to share your tips and tricks for tackling New Game+ with the Voidwrought community?

Then join our Discord and follow us on social media at @VoidwroughtGame!

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Tiny Rogues - RubyDev
V1 Patch Notes
  • Super Hero trait Super Friendly: Now grants +3 Companion Capacity, previously 4. Now also grants +100% Companion Damage.
  • Esper trait Spontaneous Combustion: Description has been shortened to fit the box.
  • Esper trait Mastering Randomness: Fixed that the Lucky Hit Chance granted was a %-increase not a flat value.
  • Jellyfish Companion: Average Damage reduced by 10%. Damage range updated to reflect modern Lightning Damage range.
  • Zenith Weapon: Damage range increased from 150-205 to 185-250.
  • Fixed that during Game Over a weird box would appear on character.
  • Wit Meta Perk → Sleight: Now grants -0.5 seconds Bomb Explosion delay, previously +2.5% Critical Hit Chance.
  • Speed Meta Perk: Now grants +0.5 Movement Speed, previously +1. (Forgot to change this one last patch, sorry it was meant to be lower.)
  • Added an ingame notification when your Mastery Tree was reset.

V2 Patch Notes
  • Super Hero trait Super Devoted: Fixed that the Curse protection didn't work.
...