Literally Just Pixels On A Screen - pixelsonascreendev
- Reworked the pixel crafting page. Now you can inspect individual pixels in your inventory, and see how you got each pixel (drop, crafting, market, trade), and also when you got it. - You can now pick individual pixels to consume when crafting. - Moved volume and background options to an options menu. Also added fullscreen/borderless options. - Added a clicks counter.
Tonight, we did a run-down of the most popular current F10s that are jamming up the queues and tried to fix as many as we could. Some of these (like Nano-Stimkit being renamed to "rec") were generating silly numbers of F10s, so they just had to go, now ːsteamfacepalmː
As there are no new features or content, it isn't going to get an update number. Thanks to everyone playing and especially to everyone taking a minute to send in F10s, we are fixing them every day!
Mouse/Keyboard Rotation Fully Restored
We've also fixed a bug that prevented rotation by mouse or keyboard if your mouse was over any UI element. Sorry that this snuck in, and glad to see it resolved.
Ricksham Drips Storyline
We've made some improvements to the Ricksham Drips missions - the first mission will no longer allow secondary objectives related to Security Level (I won't spoil the reasons those are unfair) and the second is now more clear that your team extraction is locked until Dakota is dropped off.
And a host of other F10s, but check the list below for more details!
v1.9.123 - Patch: F10 Round Up - 2/17/2025
- Fixed issue with mouse and keyboard rotation not working if mouse is in HUD - Fixed bug preventing Proximity Mines from exploding in most cases (oops!) - Improved objectives in Ricksham Drip missions - team extract is now shown as locked until you extract Dakota - Prevented Ricksham Drip first mission "Coyote Hotdrop" from allowing secondary objectives for min Security Level - Fixed Nano Stimkit being named "rec" - Fixed inability to upgrade Street Weapon Mods service to Level 4 - Improved a number of matrix host templates including some with incorrect long diagonal connections - Fixed issue with good Contact Trait Calculating being considered negative - Fixed a few faces on which some of the piercings were invisible or badly placed - Fixed typos in Cybersword Preempt Talent
Honoured and happy to announce that "Shanghai Summer" is once again part of this year's The Storyteller's Festival, together with many amazing narrative games!
Demo2025.2.12 Update log: 1. Added collision and combat knockback effects to mobs (reduced combat clipping). 2. Optimized the jitter problem of the animation of the character moving and holding the weapon. 3. The scene has been further improved, with a large number of scene vegetation and objects added and replaced (all of which can be interacted with). 4. The building structure has been optimized. 5. Added some music and special effects. 6. Put the yacht plot into the Demo. 7. Redone cover. 8. Added new monsters and a challenging regional boss to the demo area. 9. Added the ability to attack buildings for mobs, which will actively attack the player's buildings. 10. The biological cultivation function has been preliminarily improved. 11. Added the function of picking up NPCs and the function of placing companion creatures, which can place companion creatures in the designated position like placing buildings. 12. Optimized the creature tracking function, added the teleportation of the left team, and now the creature will not fall behind when following. 13. Added new weapon types. 14. Added new character traits. 15. The crosshairs now indicate the items that can be produced by the gathering and the probability level. 16. Increased creature aggro time, targeting players will chase longer if they can't get rid of it. In addition, some of the bugs mentioned by the player have been fixed one by one.