Skufs VS Quadrobers - lil Prizrak
This is a fully ready beta version of the cooperative mode, allowing you and your friends to play through the game together.

Key Changes:

Complete Playthrough: The cooperative beta allows you to play the entire game from start to finish.
Cooperative Mode Balance: Balance changes have been made for a better cooperative experience:
• Skuf: 8 health points (instead of 12 in single-player).
• Quadriber: 3 health points (instead of 6 in single-player).
Single-Player Playthrough:
• Quadriber: 6 health points (formerly 4).

Recommendation: It is recommended that the user with the best performance host the game to minimize slowdowns and other issues, as they will be handling the server-side logic.
WolfQuest: Anniversary Edition - loboLoco
NOTE: Game saves ARE backward compatible with the last released patch, v2.0.0f. Multiplayer games are also backward-compatible, so you can only play with those who are on that version.

BETA 1

BUGS FIXED:
* Player-wolf gets stuck if attacked while outside map border.
* Multiplayer: Revive doesn't work in some situations, especially on Lost River ranch.
* Map-moving stalls if a persistent wolf somehow gets destroyed while in off-map storage.
* Rival pack homesites shuffled up if returning to a map with an ex-player pack.
Feb 17
Everybody's Stranger - Tyrillion Corporation
There are currently 26 crops in the game as of now (and that's just Spring!), however, not every "crop" is what you might imagine. Anything that grows in the game is considered a crop, so this could be a morel that regrows after you harvest it, or even a gemstone, like an amethyst that respawns after a few days once you hack at it.

There is an entire library of crops that I'm constantly adding to, which organizes what they look like at each stage of growth, what season they grow in, how many fruits or items they produce, and a variety of other important bits of info. But what I really wanted to share is the how each crop can have chance spawnables; these are items that might show up when you harvest a crop. Let's take the amethyst, for example: when you brandish your pickaxe, it has a 50% chance of dropping Rock Candy — something Foimoisha, your resident Gargoyle, is quite fond of.

I'll be adding more vegetables, fruits, trees, and other crops as development continues. If there's anything specific you'd like to see that maybe isn't in other farming games, let me know!

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Character Showcase: Peggy
  • Class: Rogue
  • Favorite Dish: Ginger, Carrots, and Honey
  • Description: Peggy, the town’s devoted seed saver, carefully cultivates rare and heirloom seeds, supplying Tobias’s shop with the best of each season. She's opinionated and spry for her age, which she rarely neglects to mention.
  • Voice Actor: Katy plays many characters in the game, and lends her Alabama roots to Peggy's voice beautifully.

Here's a glimpse:


A Raven To Your Door
If you haven't signed up for email list to know when the demo is available, you can do so here: http://subscribepage.io/everybodysstranger

Cheers!

-Rick



Project Unknown - Seris
Changes
  • Nyx can now see Chameleon with her ability
  • Grabber sound can now be heard by all players when someone gets grabbed
  • Added Finnish and Slovak translation

Fixes
  • Fixed journal not being possible to exit from with J key
  • Fixed Lantern behaving weirdly when pressing Space bar
  • Fixed Lantern charging indicator not showing properly when its inside the charging unit
  • Fixed Nyx's Goosebumps (threat sense) not working on Chameleon
  • Fixed Nyx Occult Collector and made it more reliable
  • Made kidnap behavior of Widow more reliable to curb instances where it makes players stuck
  • Fixed Chameleon being curled up in the air and/or broken in the middle of the map.
  • Fixed crouch still notifying Weeper in recent updates.
  • Fixed Chameleon despawning before ever being seen
  • Fixed Widow dragging players into minighosts on clients (was only fixed for host)
  • Fixed lantern unable to be picked up except with empty hand when they're slotted in charger.
Snail Simulator - Snail Simulator
Fixes
* Un-remove the wooden bridge to the Snisland
* Small fix for bridge colliders
EbonSide - Distant Thunder
Hello everyone! Today I have amazing news, I have been working really hard on ebonside!
As of y'all know. I have been going through it lately, getting evicted, getting laid off, having my flipping house burn down. I have had my fair share of crap lately, but today I am glad to announce Ebonside's

Life and Love Update


Features that I added include are the following:

  1. Monster hunter guilds all over Mest Jest! Strike down those NM's and get rewarded for it!
    An MHG has been added to Ja'dolin and P'ran, with new bounty quests!

  2. NPC Lore! Each city has been updated to have more NPCs with special dialog for each npc, from complains about life, to lore about the city. The world of Mest Jest has gotten bigger and ready to explore!

  3. Fixed/Added new Quests. Hop into the new bounty quests as well as some new quests in some cities!
    I have also fixed some quests not working/ not appearing.

  4. Nerfed Dethard, unfortunately he was able to learn spells that made him really fricking overpowered then what he already is. He is no longer able to learn spells like "Death Count" and "Omega". If you already have these spells in your save, then Ignore this.

  5. General bug Fixes, I have fixed a multitude of bugs ranging from "oh that's weird" to "That's game breaking". These bugs included the Orb stack glitch, which allowed for max stats on weapons and armor, to combat this. Once you augment a piece of equipment, it is permanent. So choose wisely.

  6. Beast-master fixes. I believe I have fixed the problem with Beast-master regarding the monsters bugging out the system. The problem with it was that it was trying to read every single weapon that could be Duel Wielded, and since all the weapons besides the broths didn't have a sprite. It would cause an error. This has being fixed and tested on my end, but I can't say it won't break. Just because during my testing it worked as intented.

  7. Reworked Kakata Raising. You can know have kakatas with stats! The main one being Loyalty. The stats currently don't do anything as of right now. But, in the next update they will play a big role in events like
    Kakata racing, digging and fighting. That's right, fighting. Bird Up.

  8. NPC Recognitions. Npcs in towns will give special dialog regarding to who is in your party, so keep a look out!


Thank you all for baring with me these couple of months, I say this again. I am sorry, I really love this project and I want to continue working on it. This is my baby, and it takes me back to my days of FFXI.

With everything going on in my life, it has gotten harder to work on it. But rest assured. The DLC will come out, and you guys will get to enjoy all the new content that comes with it.

If you want more updates regarding Ebonside, do think about joining the Discord! Until then
Enjoy the new update and if you find any bugs, either make a post on the discussions board or post
them in the #Bugs tab in discord.


-Distant
Code Alkonost: Awakening of Evil - codealkonost
Dear players,

We’ve just released Patch 1.0.3.0, bringing fixes, improvements, and new content based on your feedback!

Fixes:
- Glitches with torches, inscriptions, and candles not emitting light have been resolved.
- Vegetation rendering issues have been addressed.
- Audio problems reported by players have been fixed.
Improvements:
- New settings options for displaying player hints.
- Improved visibility of interactive items.
- New music tracks by Alkonost Band added to enrich the atmosphere.
Localization:
- UI has been translated into Serbian and Russian.
(Tutorials will be finalized and improved in the next updates.)

Performance Tips
If you experience performance issues, we recommend:
- Disable shadow settings.
- Switching to DirectX mode for better performance.

Technical Support:
While the game has been tested on over 20 different hardware configurations, we understand issues can still arise.
If you encounter any technical problems, please reach out to us – your feedback is crucial in helping us improve the experience for everyone.

What’s Next?
Our next update will introduce a game launcher, allowing you to configure settings directly from within the game, without needing to adjust them via Steam.

Thank you for your support and feedback – we are listening!

Alkonost Team
Feb 17
Rise of Gun - PimpGameStudio
Hello everyone!

It's time for a fresh devlog. Over the past two weeks, I have been working hard on the quest system for the historical mode. This required a lot of preparation time, but I also tried to add some extra content to make testing more interesting. Currently, the update is 60% complete. Most of the additional mechanics and fixes are done, with only about 5-10% remaining—mainly creating dialogues and the storyline.

Thank you to everyone who helps with testing and finding bugs—you are speeding up the development of the new update!

Today is also my birthday—I turned 25. To celebrate, I have set a 65% discount on my game bundle "All Game PimpGameStudio."

https://store.steampowered.com/bundle/36121/All_Game_PimpGameStudio

Join our Discord channel for more development updates, where devlogs are released earlier. You can also try all the changes in the test branch. However, be prepared for spoilers! If you want to experience the historical mode from the beginning, it's better not to enter the test branch.

Update Changes

Added:
- A marker on the compass for the bicycle.
- Improved post-processing in the sewers—now it's brighter.
- Reduced icon sizes on the compass depending on distance (distant objects will have smaller icons, making orientation easier).
- Changed scope names when aiming ("Aim" replaced with "Scope").
- A new night-time weapon dealer on the black market (you can sell weapons to him at a 10% discount and receive money and scrap metal in return).
- Joyful animation for parts vendors after selling them an item.
- Reputation system for vendors when selling parts or buying blueprints.
- Customizable banner for your store.





Reworked:
- Mission system: now you can see all missions, complete them in any order, and claim rewards. A new mission management window has also been added.




Worker System:
- Agreement window added when unlocking a worker's profession.




Quest System:
- Quest display window added.
- Ability to pin quests.
- Rewards for completing quests.
- Quest hints.
- Quest rewards display.
- Initial quests from secretary Eli.
- Initial quests from the mayor (governor).

Fixed Bugs:
- Fixed a bug where you could sit on the bike while already seated elsewhere.
- Fixed getting stuck in the pool when energy was low.
- Fixed an issue where you could fall into the sewers on a bicycle.

Thank you for reading the devlogs! I’m glad you are with me and looking forward to the new update.

https://store.steampowered.com/app/2319640/Rise_of_Gun

Who am I? - redsroll
- Fixed movement with the arrow keys
- Fixed the error where the light turned off while reading the notes
- Fixed some remaining minor bugs
Pussy Master: ALL PUSSY WRESTLING - Kink Master Studios
Sorry everyone for the delay, unfortunately I am still without a GPU (thanks Asus), so everything is still very slow. I am working as hard as possible to get this game out ASAP.

Hopefully, only a few more days till this game comes out, but I will post another announcement before the release so no one misses anything!

Thanks,
Kink Master Studios
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