In the past month, the endless mode and the new heroes have been tweaked and balanced. In addition, some bugs have been fixed and some weapons have been balanced.
Fixed Kernel Driver not being saved/loaded on startup correctly.
Fixed a crash caused by attempting to start/prioritize two games/apps simultaneously.
Fixed a 'System.Threading.SemaphoreFullException' crash occurring randomly.
Fixed a 'System.ArgumentException' crash caused by attempting to add a manual game.
Fixed a 'No process to optimize' crash caused by attempting to revert a process that doesn't exist.
Fixed an issue with the Open File Dialog when manually locating a game's exe.
Fixed 'System.Windows.Markup.XamlParseException' crash caused by unsupported power plans.
Fixed 'System.IndexOutOfRangeException' crash caused by attempting to start a random game with no games in the library
Added a scrollbar to the Games tab's GridView and ListView and Sensors tab.
Thanks to everyone who has submitted their bug reports, we will be ready to add new features very soon once we have as many smaller issues solved like this! Way to go, community!
If you find a bug or have a suggestion, head over to the Discord, or use the
I refreshed the screenshots of the game to reflect the current internal build of Wyrmhole. We have made significant progress since our previous Steam demo and we're pleased to say it's possible to play through the entire game now! We are working on a launch trailer and will have more info up on the store page alongside. We could really use your wishlist! It is hard for 2D RPGs to break through the algorithm and after personally playing through this past week with the team I am stoked to see everyone's builds and playthroughs.
Hello! We have heard the response from the forums and discord and have implemented some new Gameplay Settings to let you enjoy Astronomics at your own pace!
Added “Asteroid Time” multiplier to Gameplay Setting - you can now slow down asteroids up to 10x
Added toggle to “Disable Pirates” in Gameplay Settings
Shortened hyperjumps back to station down to 5 seconds to respect player’s time. (Jumps to asteroid remain 30 seconds as they are a loading screen for the asteroid generator. Remember that you are free to exit the map view and walk about the cabin during transit. Go set Manufacturing, talk to CUBO, look at Contracts, examine your Knowledge Base or grab a Coffee)
Small fix to Workerbot pathing that will help with Crane choice distribution - still working on this but already improved
Further fix to Video Codecs - videos now play on Steam Deck and no users should require to use the _novideo branch
Resolution once set should no longer re-vert on reload / nap
Improving manufacturing times is next on our list! Look out for that one soon!
- Bounce weapons will only fire their projectiles when the number of enemies exceeds the number of bounces so the Laser weapon will no longer be wasted, used on only one-two enemies.
INTERFACE
- Minor correction to the codex interface, talent tree panel for the Steamdeck version - Minor correction on the size of the text values (Golds, value of successes, etc.) - Minor correction on the place of texts, icons on tooltips - Change on the place, positions of the interface elements on the Craft phase for more clarity, and more pleasant navigation. - Fixed the display of tooltip on the last weapon on the weapon choice to prevent it from going over the last button.
DEBUG
- Maggi's weapon text correction - Minor fix to victory screen on achievements - Fix on button navigation on victory screen - Debug on the gold gain linked to collecting on the weapon choice screen with the Gold reward