Feb 17
Car Factory - 5 Games Studio
Update 0.6.1

New:
UI Design
Grafik Settings
Audio Settings
Feb 17
Rogues Don't Cry - FunEntersTheChat
Finally, the game has reached 1.0.

In the past month, the endless mode and the new heroes have been tweaked and balanced. In addition, some bugs have been fixed and some weapons have been balanced.

A journey ends and a new one begins.
AFFRAID - GeneralKARON
Hello guys,

Quick fix here!!!
I realized that some features were blocked or didn't work properly.

I fixed the following:

The language localization WORKS now! Don't forget to open the options panel to select your language.

The inventory was blocked by the new health kit panel/screen. Now everything is ok. The health kit is hidden when you use the inventory.

It was really shocking for me to realize that i had those game killing bugs but everything is in order now.

I am working on the new trailer now and I am waiting for my artist to deliver me a new hero image so I can create new capsule for the page.

Thanks for reading that.

See you on the 20 of february.

Fleet Summoner - invocationgames
Minor patch. Improved shop visibility for quickly identifying upgrades that are affordable and for upgrades that are maxed. Minor bug fixes.
Saihate Station - viv
2.18でさいはて駅はリリース9ヶ月目を迎えます!
これを記念して、さいはて駅のデモをリリースいたしました。
9言語サポートした状態で、最初の車両からの脱出までを体験できます。
ぜひ一足先に、奇妙な駅での愛憎物語をお楽しみください!

(セーブデータの引き継ぎはできませんのでご了承ください。)


CPUCores :: Maximize Your FPS - Dan
  • Fixed Kernel Driver not being saved/loaded on startup correctly.
  • Fixed a crash caused by attempting to start/prioritize two games/apps simultaneously.
  • Fixed a 'System.Threading.SemaphoreFullException' crash occurring randomly.
  • Fixed a 'System.ArgumentException' crash caused by attempting to add a manual game.
  • Fixed a 'No process to optimize' crash caused by attempting to revert a process that doesn't exist.
  • Fixed an issue with the Open File Dialog when manually locating a game's exe.
  • Fixed 'System.Windows.Markup.XamlParseException' crash caused by unsupported power plans.
  • Fixed 'System.IndexOutOfRangeException' crash caused by attempting to start a random game with no games in the library
  • Added a scrollbar to the Games tab's GridView and ListView and Sensors tab.

Thanks to everyone who has submitted their bug reports, we will be ready to add new features very soon once we have as many smaller issues solved like this! Way to go, community!

If you find a bug or have a suggestion, head over to the Discord, or use the
Feb 17
Stick It! - Jovial Studios
1.10 Update

Improvements

-New Easter Eggs.
Wyrmhole: The Forbidden Knowledge - Trailboss
Hello players!

I refreshed the screenshots of the game to reflect the current internal build of Wyrmhole. We have made significant progress since our previous Steam demo and we're pleased to say it's possible to play through the entire game now! We are working on a launch trailer and will have more info up on the store page alongside. We could really use your wishlist! It is hard for 2D RPGs to break through the algorithm and after personally playing through this past week with the team I am stoked to see everyone's builds and playthroughs.

-Troy
Astronomics - hubecube_
Hello! We have heard the response from the forums and discord and have implemented some new Gameplay Settings to let you enjoy Astronomics at your own pace!

  • Added “Asteroid Time” multiplier to Gameplay Setting - you can now slow down asteroids up to 10x
  • Added toggle to “Disable Pirates” in Gameplay Settings
  • Shortened hyperjumps back to station down to 5 seconds to respect player’s time. (Jumps to asteroid remain 30 seconds as they are a loading screen for the asteroid generator. Remember that you are free to exit the map view and walk about the cabin during transit. Go set Manufacturing, talk to CUBO, look at Contracts, examine your Knowledge Base or grab a Coffee)
  • Small fix to Workerbot pathing that will help with Crane choice distribution - still working on this but already improved
  • Further fix to Video Codecs - videos now play on Steam Deck and no users should require to use the _novideo branch
  • Resolution once set should no longer re-vert on reload / nap

Improving manufacturing times is next on our list! Look out for that one soon!

CUBE CORP wishes you a prosperous day!
-hube
Gacha Fever - Milkshake Games - Gacha Fever
BALANCING
- Bounce weapons will only fire their projectiles when the number of enemies exceeds the number of bounces so the Laser weapon will no longer be wasted, used on only one-two enemies.

INTERFACE
- Minor correction to the codex interface, talent tree panel for the Steamdeck version
- Minor correction on the size of the text values ​​(Golds, value of successes, etc.)
- Minor correction on the place of texts, icons on tooltips
- Change on the place, positions of the interface elements on the Craft phase for more clarity, and more pleasant navigation.
- Fixed the display of tooltip on the last weapon on the weapon choice to prevent it from going over the last button.

DEBUG
- Maggi's weapon text correction
- Minor fix to victory screen on achievements
- Fix on button navigation on victory screen
- Debug on the gold gain linked to collecting on the weapon choice screen with the Gold reward
...