Talisman: Digital 5th Edition - Tom Longshaw-Young
Hello everyone!

Welcome to the first 2025 issue of our monthly Nomad Games Studio Round-Up! We launched into 2025 strongly with a lot of exciting things on the horizon, and we’re glad that we can once again take the time to look back on everything that’s happened to us over the past month.

It feels like we keep saying it every month, but not only does our monthly round-up give you a good way of catching up with all the things our small games studio have done, it also gives us a chance to look back on everything that we’ve done too.

January really set the tone for how we want to carry ourselves into the rest of the year - with lots of hard work going on to make Talisman: Digital 5th Edition the definitive digital Talisman experience for everyone. New exciting content is on the horizon in the form of The Reaper Classic (which is out now!) and Talisman Alliances: Fate Beckons, and we’ve spent a good amount of time interacting with you all, our awesome community too.

Keeping up a good pace with cool Talisman: Digital 5th Edition stuff and chatting to you all is exactly how we want to spend 2025, so we’re off to a great start.

Now, enough about the rest of 2025… let’s get through the round-up for month 1 first!



In January, we spent most of our time working on the upcoming Reaper Classic expansion for Talisman: Digital 5th Edition! We’re planning to launch it in early February, so by the time this round-up goes out, chances are the release date will be revealed (spoilers, it’s out now!), so make sure you go check out Talisman: Digital 5th Edition to play with this iconic expansion in a whole new way.

The Reaper Classic represents a lot of exciting things for Talisman: Digital 5th Edition, including:
  • The first expansion we’re releasing for Talisman: Digital 5th Edition.
  • The first expansion we’ve remastered from Talisman: Digital Classic Edition.
  • The first time we’ll be syncing across content from one game to another via the Nomad Account system.
  • A new version of the very first expansion we ever released as a studio.
Because of all these firsts, we’ve been able to properly put to the test all of the systems we originally put into place when developing Talisman: Digital 5th Edition to make sure that adding new content would be a much smoother process than it ever was in Talisman: Digital Classic Edition.

And while we still hit a few interesting roadbumps along the way (of course!), we’re pleased to report that the remastering process went relatively smoothly! Not only that, but we’ve already started work on remastering the next Classic expansion that we’ll be bringing to you all. So, keep an eye out for that getting announced soon! 👀



Alongside working on The Reaper Classic, our team here at Nomad Games have been tirelessly working on more updates for Talisman: Digital 5th Edition base game at the same time.

From revamping how the ending selection screen works to behind the scenes work to make sure everything is ready for our next remastered Classic expansion (our art team have been making sure that features we design now are future-proofed for when expansions add more information to the board, for example).

Not only that, but back at the end of December we expanded our group of closed beta testers to include a whole bunch more players. This meant that when we came back to the office at the start of January, we had a big list of improvements and fixes for the team to dive head-first into! So, in January we spent most of our development time working through that list, which resulted in one of the beta updates having the longest list of patch notes we think we’ve ever published.

Well, maybe not as long as the Immortal Update for Fury of Dracula: Digital Edition (you can find those patch notes here if you’re curious), but pretty close!



To kick off the new year, we rolled out a special Talisman sale here on Steam, with discounts on both Talisman: Digital 5th Edition and the DLC for Talisman: Digital Classic Edition.

Alongside the deepest discount on Talisman: Digital 5th Edition so far, there were also a bunch of historic lows for some fan-favourite classic expansions and more. If you picked up anything in these sales, thanks!



In January, Tom once again took to our official Twitch channel to stream some Talisman: Digital 5th Edition for you all. In the stream, he discussed the differences between 4th Edition and 5th Edition, how development of The Reaper Classic is progressing and much more. Well worth a watch!


Not only that, but we also hosted a special stream where we played with some awesome community members! Tom teamed up with Glen One N and LordZodz, two great Talisman content creators to play a special, themed game of 5th Edition using a very unique custom deck. Check it out!




If you’ve followed our studio for a few years now, you’ll know that one of the big things we like to do at the end of each year is a full Studio Retrospective, where we go over all the major events, releases and more that happened to us over the previous year.

Not only that, but we specifically went over our Lessons Learned, covering how we’re going to make improvements in how we do things in 2025.

Rather than explain the whole thing, it’s easier for you to go read it - so check it out on our website here.



We got another good batch of questions over the Christmas break, so lets dive into answering them!

From Elizabeth Hurley via our website

“When the adventure deck runs out, do you shuffle the discard pile and create a 'new' draw deck?”

Yes.

This might be the easiest and quickest answer we’ve given in all the time we’ve been answering community questions, so congratulations on setting a new record!

From Robert Aronsson via our website

“One thing that I often find hard to do in digital Talisman is clicking my way to a spell card to counter an effect before time limit runs out. I don't want the limit to be too long as it makes every round longer, but rather hoping for a quick way of clicking the right spell card without having to first click to change to useable cards, reading my cards to see if it is useable and then use it. How about a function that, if the game detects that I have a card that may alter an effect, the spell card (or other cards that can be helpful) pops up, ready to just be clicked on?”

This is a very fair point! We do currently show a notification dot on the usable cards tab as soon as a card becomes usable - then if you click that tab it glows cards that you can use. This question did lead to a fair amount of discussion from our dev team, including whether or not we should auto-switch to the tab instead of relying on people clicking on it.

We also discussed adding more choices to the right hand menu, but we’d need to make sure they fit.

Basically, there are a number of different ways we can approach making this spell selection system smoother, which we’re going to be investigating. We want to make sure whatever system we decide on works not only currently, but also in the future as we add more expansions and content.

But thank you for prompting us to start this discussion!

David Earle via our website

“Curious what will happen in the digital realm of 5e if Avalon Hill/Hasbro releases a remastered/revamp of a 4e expansion (reaper, bloodmoon, etc.) If Hasbro/AH were to release the Reaper expansion for 5e, what would Nomad do about the digital 4e Reaper expansion remastered for digital 5e? Would you end up creating 2 reaper variants to choose from in the expansion menu? (4e [ ] 5e [ ] )

Would you just change the 4e remaster to the 5e to keep things faithful to their respective editions? Also, unsure if this has been asked, but, will we be able to have 1 nomad account to go cross-platform from PC/iOS/android/console for 5e or will you still need multiple Nomad accounts? Thanks!!?”


This is a very tricky question, and that’s largely due to the fact that we don’t really know what’ll happen in the future yet!

What we do know is that because of our close relationship with the awesome folks over at Games Workshop and Avalon Hill, we’ll know what they’ve got planned for the physical game far ahead of it being announced publicly. So we’ll have time to figure out what works best for everyone, Talisman fans included!

For your second question, you’ll only need the one and only Nomad Account across Classic and 5th Edition, no matter what platform you’re on.

And that’s the end of this months update! Don’t forget, if you’ve got questions you want to ask the Nomad team, you can always send your questions to questions@nomadgames.co.uk, or fill in the form below! We answer each and every question that comes in, so don’t worry if you want to ask us something weird. In fact, we’d encourage it!
Summer Memories - Swaps4


The February Sale 2025 is here and Summer Memories is currently 75% off for a limited time! You can also pick up the DLC for 35% off during the sale and Winter Memories for 20% off! Don't miss out! Click here to see all games on sale!


https://store.steampowered.com/app/1227890/Summer_Memories/

https://store.steampowered.com/app/1390150/Summer_Memories__Expansion_DLC/

https://store.steampowered.com/app/2495450/Winter_Memories/

Stay up to date by following our pages:

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Fully Dogomatic - Poster Nutbag
I can't believe it's finally here! Fully Dogomatic is out and you can play it now! I've grown and learned so much working on this game over the last year and I am so relieved for it all to be done.

The demo will be kept live indefinitely so you can always try it out before purchasing. If you play the game and find any bugs or have feedback, let me know in the community pages, I'd love to hear from you guys.

I hope you enjoy!
Youtubers Life - jaume.noguera
Don't miss the opportunity to get Youtubers Life OMG with a 40% discount until next Friday, February 21st, we are celebrating! Take advantage of this special promotion for the arrival of the third installment of the Youtubers Life saga.

You can now add Youtubers Life 3 - Stream Together to your Wishlist!

https://store.steampowered.com/app/3487060/Youtubers_Life_3__Stream_Together/

Youtubers Life 3 - Stream Together! has been announced and will be a reality this 2025. We encourage you to visit the Steam page of the game so you can save it in your Wishlist and be updated at all times of the latest news of this game.

Thank you for being part of the Youtubers Life community. Feel free to share your opinion and comments on the Steam forums or on the Discord server.
Drill Core - francesca.falcini
Greetings, Platform Managers!

We hope you’ve been finding our company-wide communications regarding the newly discovered Jungle Biome informative, because the time has finally arrived: the Drill Core Jungle Update is out now!
You may also consult the full changelog at the conclusion of this announcement, or update your game to experience the changes firsthand—no extra safety helmets required for the upgrade!


Jungle Biome Now Available

Contracts on Jungle Planets are now open for business, and will feature all-new terrain and various challenges which you, our exemplary employees, will need to adapt to in order to extract the best possible results.



Naturally, as with all new planets, the Jungle Biome will be home to new Blocks for your workers to mine, or avoid, as needed; there are 11 new Unique Block types to discover on Jungle Planets, which you can read about in more detail in our previous post on the subject.
These new Blocks include the Slime Block, which will fall down if it has no Blocks underneath it, trapping workers until the block is mined and they are released; the Spore Block, which periodically releases Spores that fly into the mine to create fresh blocks that need to be mined through, and the Pull Block, which pulls other blocks within a four-block radius towards it, killing everyone in its path.
You’ll need to plan accordingly to prevent needless worker injury or death when it comes to these new Blocks, so please do consider this when managing your operations, Platform Managers. And, as a reminder, all resources acquired during mining operations remain company property.



New Unique Events

Jungle Planets will also be subject to their own Unique Events which may cause challenges during your excursions. The HR Department would like to remind all employees that any loss of life which occurs during contracts does not supersede your agreement with Drill Core Inc., and all resources acquired during mining operations are still considered property of the company.

There are currently some negative planetary phenomena which may occur during your time on Jungle Planets, including: Tropical Rainstorms, which will temporarily increase block activity and Increased Humidity, which will make all blocks harder to excavate.
Positive planetary events will also be present; for example Terrabors Migration, where no Terrabors will harass mining operations at night, and Southern Winds, where winds will slow enemies down by 30% at night.



New Enemies

As discussed in our previous memo, you’ll encounter 9 new enemies on Jungle Planets, alongside 1 new Boss with its own unique subspecies. We’d like to take this opportunity to remind Platform Managers that no infractions will be levied against employees who are forced to react defensively against hostile creatures.

These new species include the Sporling, a slow creature which spawns tiny Flesher enemies upon death; the Parasite, which sticks to other enemies, providing them with higher defence levels and attaches to a new enemy once its host is destroyed; and the Fungalisk, a large enemy with high damage, which spawns 10 small Fleshers upon its death.

Most enemies within the Jungle Biome do spawn small Flesher creatures when destroyed, which can quickly overwhelm your defences if not prepared for carefully; stay diligent, Platform Managers!

The Sporelord has been classified as the apex predator of the Jungle Biome. All Sporelords spawn smaller subspecies of the same type upon death, rapidly escalating battlefield conditions.
This particular Boss has various subspecies which may differ in appearance and abilities: the Invisible Sporelord periodically becomes invisible, so that turrets cannot aim at it; the Explosion Sporelord explodes after death, slowing down surrounding turrets; the Sniper Sporelord is able to attack from a much greater range jeopardizing your Core and workers from further away; and the Horde Sporelord creates more subspecies after death.

Due to the various forms this Boss may take during your contracts, it’s advisable that all employees ensure they have the appropriate defences in place before engaging; we’d suggest extreme caution.


New Cores

The R ‘n’ D Department has been hard at work in creating 4 new Cores which may be utilized during contracts to best optimize output from your Platforms. Each new Core has its own unique properties, but before being able to implement them, Platform Managers will need to recover the necessary parts from various Planets.
These Cores all have their own durability levels, as well as their own abilities which vary from the Core you’ll be used to utilizing during your contracts, as mentioned in our previous memo on the subject.

The Plasma Core will occasionally shoot out bolts of lightning at enemies, stunning them for 5 seconds, and once per contract will grant 5 swarmlit and 5 metal when it drops below 10% durability.

The Titan Core is highly durable, but also grants 20% speed to all turrets when it reaches less than 20% remaining durability. Once per contract, it will also gain the ability to be completely invincible for 15 seconds when it reaches less than 10% durability.

The Ion Core has 5 shields which help to prevent damage to it, and which will also recharge every morning; if all shields run out of charge, the Core will then stun all enemies for 5 seconds as a final line of defence.

The Phoenix Core grants a reduction in the cost of drilling by 1 coal, and once per contract, upon reaching 0% remaining durability, this Core will explode, damaging all night monsters. It will then recover 50% of its maximum durability.

These new core types will be an important part of your strategy on all contracts going forward, so it is recommended that you strive to unlock them and utilize them as necessary.


New Technology Quality System

There are now three rarity types of quality for each building, turret, and ability that you have the opportunity to unlock, which are marked by stars on the technology choice screen; this is called the Technology Quality System, and will be integral in assisting your mining operations. This new measure may impact the cost, efficiency, recharge time, and damage of the acquired technology, so you’ll want to balance the choices carefully to best optimize your Platform.



Quality of Life and Balancing Updates

Naturally, at Drill Core Inc., we strive to best empower our employees to perform at their best during all contracts; therefore, upon updating, you’ll notice a range of additional features and Quality of Life changes that will allow you to optimize your operations.

Detailed Statistics are now available to view at the end of all contracts, allowing you an in-depth assessment of your performance during your mining operations. These statistics will include a range of empirical data, from how many workers have been lost during the contract, to how many turrets were built, and how many enemies have been killed.

You’ll also notice some changes to balancing when undertaking your contracts; difficulties 5-10 are now more difficult to complete, granting an additional challenge to your role as Platform Manager. The amount of experience required to level up has also been reduced, and the experience calculation system has been slightly tweaked to better reflect this. There has also been an increase in the number of permanent resources granted for completing contracts, of an additional 30%.

You’ll also notice some changes to how Turrets work and perform, including some increases to reload time, and differences in the duration of certain effects, which you can read about in full detail in the full changelog, below.

We look forward to hearing your valued feedback as you venture into the Jungle Biome, and to seeing your increased output when utilizing the new technologies and statistics available to you, Platform Managers!

For real-time corporate updates, follow Drill Core Inc. on Twitter or join our corportate communications channel on Discord.

Please also note that the official Drill Core Wiki page has invaluable information regarding new enemies and block types found in the Jungle Biome, although we also appreciate any additional employee contributions.

Best regards,
Drill Core Inc. R'n'D department

Full Changelog:
  • The Jungle biome has been added, which includes:
    • 10 new enemy types
    • 12 new block types
    • Sporelord boss
    • 4 new Unique Events
  • The Quality System of the received technologies has been added.
    • Quality can affect the cost, efficiency, recharge time, and damage of the acquired technology.
    • There are 3 rarity types of quality for each building, turret, and ability.
    • Permanent upgrades have been added, which open up new types of quality and the frequency of higher-quality technologies.
  • Added 4 unique Cores.
    • Each Core has its own characteristics and abilities.
    • To unlock the cores, you need to find their parts in specific biomes at great depths.
    • A permanent upgrade that unlocks one of the cores has been added.
  • Detailed Statistics have been added at the end of each contract.
  • 8 new achievements have been added.
  • Balance:
    • Difficulties from 5 to 10 are harder now.
    • Reduced the amount of experience required to level up (10-50).
    • The experience calculation system has been changed.
    • The player gets more experience for long contracts. A player cannot gain more experience for an unfulfilled contract than for a completed one.
    • The number of permanent resources for completing contracts has been increased by 30%.
    • Bomber miners now have a maximum of 15 orders instead of 10.
    • The damage of many night monsters has been recalculated (the more serious the enemy, the higher damage it has).
  • Frost Biome
    • In Frost biome night monsters spawn has changed (they spawn with a little more interval).
    • In Frost biome more monsters have shields.
    • In Frost biome monsters have more health.
    • In Frost biome less monsters spawns at night.
    • Now, all blocks with iron or swarmlit ore always drop at least 2 ores in Frost biome.
    • The number of blocks containing iron and swarmlit ore in Frost biome has now been reduced by half.
    • Ore in Frost biome is distributed randomly now (not evenly, as in other biomes).
    • Frost Medium block initial hp changed from 50 to 60hp.
    • Frost Hard block initial hp changed from 70 to 80hp.
  • Abilities
    • Workers booster initial reload time changed from 80 to 60 sec.
    • Workers booster boost duration changed from 8 to 7 sec.
    • Carrier drones ability initial reload time changed from 55 to 50 sec.
    • Oscillator reload time changed from 80 to 50 sec.
    • Oscillator effect duration changed from 25 to 30 sec.
    • Radar reload time changed from 80 to 60 sec.
    • Teleporter reload time changed from 38 to 30 sec.
    • Daybay reload time changed from 70 to 60 sec.
    • Turbostation effect changed from x6 to x3.
    • Turbostation effect duration changed from 5 sec to 12 sec.
    • Protector dock reload time changed from 55 to 40 sec.
    • Protector dock effect duration changed from 4 to 7 sec.
    • Revealer initial reload time changed from 70 to 40 sec.
    • Healtower now additionally removes all negative effects.
  • Buildings
    • Laser corrector initial reload time changed from 60 to 40 sec.
    • Recycler initial reload time changed from 32 to 24 sec.
    • Bastion initial cost in iron changed from 4 to 3.
    • Turret beacon initial cost in iron changed from 4 to 3.
    • Turret beacon effect changed from 7% to 10% for each building.
    • Hospital now additionally removes all negative effects.
  • Turrets
    • All turrets with an explosion radius received an increase in the explosion radius by 1.3-1.5 times. The same turrets now have a longer reload time (+10-20%).
    • The maximum number of identical turrets is limited to five. This will balance the effect of the new quality system + encourage to use different combinations of turrets.
    • Slowing laser turret reload time changed from 2 to 1.8 sec.
    • Slowing laser turret range changed from 1200 to 1300.
    • Weakening laser turret reload time changed from 1.8 to 1.6 sec.
    • Weakening laser range changed from 1000 to 1200.
    • Hurricane turret wind duration changed from 3.4 to 3.6 sec.
    • Hurricane turret wind power changed from 5 to 5.8 sec.
    • Fury turret effect duration(fire) changer from 7 sec to 8 sec.
    • Synergy turret effect increased from 40% to 45%.
    • Lightblade turret damage changed from 2.5 to 3.4.
    • Lightblade turret frequency of damage changed from 0.2 to 0.25.
    • Teleport turret reload time changed from 3 to 2 sec.
  • Lava Jet block and Freezing Jet block now shaking before releasing a jet (so it's easier to avoid it).
失业了,我获得了亿万游戏财产! - legendinteractive
亲爱的各位总裁:
《失业了,我获得亿万游戏财产!》自 Steam 上线以来,承蒙广大总裁的喜爱与支持。我们一直用心聆听大家的声音,在收到诸多关于福利加码的呼声后,经过紧张筹备,现在给大家带来超值福利活动,新购买游戏的玩家将享有【8折】优惠,仅需【41.6元】即可入库!
不仅如此,【买就送】活动第十四期也将同步开启!前一千名购买游戏的总裁可获得正版写真礼包码、mini唱片、签名照!具体领取方式如下:

买就送活动福利内容:
2月18日至3月3日购买游戏的总裁,送游戏内正版福利写真礼包码、主题曲mini唱片CD+指定角色签名照!

买就送活动领取方式:
加入官方QQ群957998076私聊“财产-助理”、填写问卷即可。

买就送活动时间:
2025年2月18日至2025年3月3日

注:
1、由于签名照数量有限,本次活动限2月18日后购买的玩家参与,实体奖励包邮发货!
2、奖励将在15个工作日内统计数据,按顺序依次发放奖励~
Haunted House Renovator - Rvvstq
Take part in the playtest of the Haunted House Renovator!



Attention Renovators! 🚨

You can now sign up for our third and final playtest of Haunted House Renovator! Get ready for unforgettable and terrifying adventures, as well as plenty of... renovations. 🔧


From now on, you can register for the experience, but the playtest will likely take place in late March 2025. But be sure to reserve your spot now!

New discoveries, hautings, and without a doubt - plenty of thrills await you! A lot of new additions are waiting to be explored and evaluated. We’re counting on your feedback, because only together we can make this game the greatest!

Everyone can take part – you don’t need any special qualifications! 😜 The game should teach you and if anything's unclear, you will be able to contact us. Verifying the clarity of our new tutorial is very important in this playtest!

Important Notes:

  • This build precedes our main testing phase, so expect bugs—lots of them! Your feedback will help us squash them.
  • Bug reports and other feedback should be submitted via Google Forms (accessible in-game and through external links).
  • Everyone is welcome to participate, whether you're a Kickstarter backer or not.

Registration opens today! Here's how to sign up:
  • Visit the Haunted House Renovator store page on Steam.
  • Scroll down to find the "Join the Haunted House Renovator Playtest" box.
  • Click the green "Request Access" button.
  • You'll receive a confirmation of successful registration.
  • In March, selected players will gain access to the playtest build.



Join the Haunted House Renovator Discord and share your thoughts about the game!



Let us know if you are planning to take part in the playtest! 👻

https://store.steampowered.com/app/1917850/Haunted_House_Renovator/
Feb 17
General War Memories - jtggame
Try your luck in the Lucky Draw event, every day you get x1 free attempt to spin the wheel, and the spent gold coins are awarded to you in the form of points, which can also be used in this event.



Good luck be with you!

Best regards, JTGGame Team
Feb 17
General War Memories - jtggame

"Golden Joy" is a unique event that allows you to get resources, you spend gold coins and get rewards in return.


Best regards, JTGGame Team!
Medieval Dynasty - malgorzata.sojka
Dear Players,
We share with you update 2.3.0.4 which will resolve some of the problems related to the recent release and include some additional changes:

Added
  • Possibility of decorating external walls in most buildings
  • Option to disable Item Stacking in the user interface settings
  • New weapon switch sounds for: Dagger, Mace, Pick, Sword, Battle axe
  • New hit sounds for: Dagger, Breathtaker, and Girl's Best Friend
  • New hit and swipe sounds for swords and daggers pushed into different surfaces (such as grass, ground, meat, etc.)
Fixed
  • Empty bucket spawning in Food Storage instead of Resource Storage
  • Fatal error due to sound loading when the game was shut down
  • Challenge Salt of the Earth not appearing below 5000 crafting technology
  • Cradle not changing back to bed if an infant was supposed to grow while being held in hands
  • Wrong item icons loading in the item detail section
  • Projectile particles not working for clients
  • Racimir's heir not inheriting heterochromia
Updated
  • Changed availability from vendors: Potion of Nightvision, Potion of Camouflage
  • Goatlings eat less (0,3126) animal feed per day
  • Cows and Bulls eat less (1,251) animal feed per day
  • Shorter crafting time: Scissors
  • Lower price: Scissors
Kind regards
Render Cube and Toplitz teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/
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