The Storyteller's Festival begins today! To celebrate I am streaming a playthrough of the Perfect Tides: Station to Station demo on Steam. This is a rerun of a previous broadcast!
As the title says, Gunforged is now available for purchase! Head on over to the store page to get it.
Many of you will be happy to hear that Gunforged is launching with controller support! If you encounter any issues with it, please be sure to start a topic in the community discussion. I will be monitoring that space for bugfixes and balance feedback.
NOTE: The latest NVIDIA drivers have created a bug with the engine I use for Gunforged. If you experience graphical glitches, please try using the OpenGL option when launching the game. Otherwise, you can roll back the NVIDIA driver to 566.36. I apologize for any inconvenience - trust me, it's not good for me either!
Also for those interested, here is a devlog I made covering all the most recent changes to the game. If you enjoy this kind of content, be sure to subscribe to my YouTube channel.
Bunch of bugfixes! Mostly a lot of small stuff. Also, if you went all in on Roland and now have to fight him, the duration of the kneel command has been capped at 10 turns so you don't end up with whatever huge number I have seen some players up there. :'D
Changelog 1.0.1 (14.02.2025)
•Refactored Just The Way He Likes It to account for possibility of making associated mental changes before viewing the scenes associated with the others •Improved day end wording for learning Morph: Fire •Improve day 2 tutorial message on Willpower
Balancing
•Increased damage output of Bandit Adventurer and fix bad ai for throwing smoke bomb •Cap Command: Kneel to sturn for a max of 10 turns
Bugfixes
•Fixed typos •Fixed chairs in Riverflow tavern being passable in horizontal directions •Fixed floating selection cursor when viewing skills for a character who has no skill types •Fixed inconsistent percentage text between The Art of Feeding book and associated passive skill •Fixed gold value of 0 not showing in the save file summary •Fixed walkable walls in Richard Domain: Wrath •Fixed game lock if Aura cannot leave Trademond warehouse while a guard is behind her •Fixed teleport animation for Richard in intro playing on the wrong event •Fixed being able to immediately activate Arms of Wrath curse by using the Clear Gem from Draknor, checking the scoreboard, and returning •Fixed outdated image version for Cothing 5 no-tan variation •Fixed lock when interacting with Luck Professor while having Vice unlocked but not Theft II and low Willpower •Fixed visible soldiers in intro •Fixed potential crash during Homewrecking 3 •Fixed freeze when being chased by guard in Rosemond's mansion while triggering a scripted movement •Fixed unhandled paths when returning to dice minigame after stripping •Fixed being unable to free Underground captives if player has corrupted Fleura •Fixed Just The Way He Likes It achievement only unlocking if slutty bikini was the last change made •Added steam mode check to migration script for •Fixed passability issues in Richard Domain 3 •Fixed repeating event loop when dying during Festival of Greed before the mental world event •Fixed missing Common Event change for previous Draknor clear room fix •Fixed being able to leave Underground Pub during incense section of John Rising •Fixed Aura portrait positioning when talking to Laval maids •Fixed passability error in Clockwork Forest •Fixed being able to use Skillbook: Protect I on characters who already have Protect •Fixed being able to use skill books to teach Aura a lower rank of a skill she already has at a higher one •Fixed being able to Shadowcloak II sneak past Richard Domain 7 last mob •Fixed Unicorn not supported as answer for Luck Debate •Fixed Julian not turning towards player during first dialogue when speaking to him from the side •Fixed missing conditions for Art of Tailwind choice when not in Chapter 2 •Fixed potentially lingering pink fog effect after Maid Job 2 •Fixed non-pink curiosity sometimes increasing an extra lewd stat •Fixed missing evil tag in special study lewd event processing •Fixed incorrect check on enhancement level of Material Girl •Fixed missing dynamic name for Paul in John Rising •Fixed passability issues in Clockwork Forest •Fixed retriggering Artificer meeting dialogue when choosing to leave Clockwork Tower after defeating him
We finally finished the Magic Inn: Prologue. It took much longer than we planned, but on the bright side, we’ve implemented almost all of our blueprints for the Prologue, making it richer in content and more stable than the demo we shared a few months ago. However, with time being tight, we couldn’t playtest as extensively as we’d like. So, if you encounter any bugs or feel something in the design could be improved, please let us know. We want to shape the game together with players who care about it as much as we do.
Before you dive in, we owe you an apology that full controller support isn’t ready yet. Please bear with us for two more days and use the mouse and keyboard to play for now. We truly appreciate your patience!
Thank you so much for your support! If you enjoy the game, don’t forget to wishlist the main game Magic Inn to stay updated on its progress.