Welcome back Voidseekers to another Machina update!
In the Compendium an Achievements menu has been added so you can now keep track of all the achievements you do and don't have whilst ingame.
In the settings you can now choose to delete save data: either all unlocks, all settings, or all achievements.
Each of the Starting Weapons can now be upgraded up to level 3. To do this you just need to win a run whilst carrying that weapon which upgrades it by +1. The Gun Runner shop will now also mention if you have a particular offered weapon not unlocked as a starting weapon or fully upgraded. There's also a new achievement for fully upgrading a starting weapon.
The Schematic Engraver shop can now offer Mega Traits. Each weapon can upgrade their starting trait to a Mega Trait which greatly boosts its effect so each weapon feels a bit more unique. There's also an achievement for getting hold of a Mega Trait.
In the starting shops a new Class Heritage envoy will show where you can choose a free item. These offered items are specific to each class so the different classes can be tailored a bit (though the top offered item is random to spice things up). In the Survival Function the Envoy Trove will appear at the end of the first sector. There's also an achievement for approaching an Envoy with all offered items unlocked.
In Rogue Convergence during the shopping phase the background colour now changes to reflect the Sector's Element colour, which also affects what special event will show. For example the Scav Junker shop will now always appear in Emeralt sectors and won't appear in any other Elements, so you get different shopping experiences as you travel through the elements. In Argon sectors a new shop has been added called the Master Baiter who specialises in the various enemy luring Abilities. In Zenon sectors a new shop called the Bionica Ripperdoc will show who can boost your Body stats at the expense of Element stats.
A bigger version of the Blobby has been added called the Bigly Blobby which are used in Blob Containment sector interactables and the Blob Breeder Pools special sector. A bigger version of the Nightmare Mode's Skullion has also been added called the Voidmare Skullion who can show up in later sectors.
The Elementless and Elementful weaponry has been expanded. There's 2 new normal Elementful weapons, the Blobe Globe which can turn enemies into Blobbies, and the Alchemiser Staff which can turn Cogs into Gold Cogs. There's a new Elementful Mega Weapon called the Astro Starstorm which Trait allows you to manually change a weapon's Element Affinity. A new Elementless weapon has been added called the Quirksome Compiler which Trait gives weapons a bunch of random Traits. And there's now also Exhaust/Dynamo items for both the Elementful and Elementless weapons in case you want to specialise in either of them.
Some Campaign Reconnexus game mode stuff... - Map Screen: There's now Radar Navigator sectors that need to be beaten to reveal more of the map (the first sector is now a Radar so the first Shop is easily found). - Map Screen - Shops: The special shop events will now show up (eg Scav Junker shop). - Map Screen: The background colour now changes to reflect the Difficulty Element colour (and changes when visiting shops). - Map Screen - Difficulty 3: The screen now scrolls (so the bottom text doesn't completely cover map icons).
Some other Rogue Convergence game mode stuff... - If the Sector Exit Portal is open then any Cog pickups being sucked to you will now be sucked faster. - Gun Runner shop: There's now a chance of weapons coming with free upgrades based on the sector (so it's easier to swap weapons late on). - Schematic Engraver shop: The amount of Blueprints that will be offered per visit is now random and capped to 3 (so you'll always be offered regular items). - Abilitum Installer shop: The amount of Enemy Lure abilities that can be offered per visit is now capped to 1-2 (in case they aren't your thing). - Scav Junker shop: After each item name it now says the type of item it is.
Other miscellaneous changes... - Fullscreen: The game no longer uses exclusive fullscreen (which helps with compatibility especially when tabbing in/out or dealing with screensavers). - The Menu Console that appears at the bottom that shows info (eg item text) now has a transparent background (so you can still see stuff behind it). - Elite/Mega enemies now have less chance of spawning in sectors 1-2. - Beacon Transmitter sector interactable: This now has a chance of being a Crate variant which spawns Cog Crates (instead of Spawn Beacons). - Gravitonne Gun weapon: Its projectiles are now slightly transparent (so stuff can be seen below them). - Spook weapon trait: This will now spawn the Shade at the same position as the dead enemy. Shade enemies are now immune from this trait. - Chronos Relapse ability: Its Cool Down has been reduced to 50 seconds (from 69). Its cost has been reduced to 30 (from 40). - Cursed Shard ability: Its cost has been reduced to 33 (from 66). - Humongous Cogs ability: Its cost has been reduced to 30 (from 40). - Cog Sucker ability: Its cost has been reduced to 30 (from 40). - Elitiliser Build ability: Its cost has been reduced to 40 (from 50). - Element Mists ability: Their costs have been reduced to 25 (30). - Bodily Mists ability: Its cost has been reduced to 20 (from 25). - Trojan Doll passive item: Its bonus Damage now also affects Cursed enemies. - Runner Supplies passive item: When upgrading Gun Runner weapons it no longer increases their cost. - Scav Junker shop: The chance for it to offer non-passive items has been increased. - Whirling Ball hazard: They now start closer to their base position (as you could enter the sector touching it).
And bug fixes... - Campaign Reconnexus - End Boss: Killing the Boss while enemies were spawning could cause a crash. - Weapon Trait Icon: The icon would loop if the weapon has more than 5 Traits. - Straima Ninja class: His head was scuffed when playing the Hurt animation. - Dodgy Networker class: He could be offered the Broker Insider passive item. - Guild Merchant class - Guilded Loyalty item: Its description was wrong. - Guild Merchant class: He could be offered a Loyalty Card passive item. - Lure Hauler Ability: It could be used during Boss fights. - Gravitonne Gun weapon: Its projectile colour wasn't conforming with Element colours if the weapon had changed Element. - Ionic Lascannon weapon: It would sometimes slowly turn its laser towards a new target after firing (instead of snapping to it). - Dismantle trait: This was only working if you had the Bounce Trait. - Amp trait: This wasn't working if you had the Cogise Traitum item. - Scav Junker shop: If you had already filled your Abilities and attempted to buy a shop Ability then it would remove it from the shop. - Dronengineer shop: When offered a Mega Drone it could require the scrapping of one of your Mega Drones.
The latest patch for TSW is now live, bringing with it a range of fixes and updates. We’ve made further improvements to Pfälzische Ludwigsbahn, including optimisation improvements around Neustadt, Neustadt Bobig and Frankenstein to prevent frame rate drops across all platforms. The TGV is also now compatible with Mannheim: Pfälzische Ludwigsbahn.
There are several other fixes for some of our TSW add-ons, such as Mittenwaldbahn, MBTA Commuter, San Berdardino and more. Check out the highlights and full change list below, and please let us know if there are any issues.
As always, please allow up to 24 hours for it to fully reach your system. Be aware that some systems may update automatically.
Highlights:
Core West Coast Mainline South • Fixed an issue causing all Class 350 AI services to stop with ‘Stop Service Setup.’ • Adjusted the Class350 head/tail light controller to have the correct setup.
Pfälzische Ludwigsbahn • Made further adjustments to Neustadt to prevent ‘Bike Lock’ collectables being blocked by an invisible wall (previously fixed in Ludwigshafen Mundenheim and Ludwigshafen Rheingönheim). • Made route asset optimisations around Neustadt, Neustadt Bobig and Frankenstein to improve performance. • Adjusted the night lighting around Ludwigshafen Hbf so there are no longer any areas of total darkness.
Antelope Valley • Fixed an issue causing F59PH and F125 playable services to only use Rotem formations. • Fixed a flickering texture issue on the F125 during service F236.
MBTA Commuter • Cab and alerter penalties now apply at suppression rate with correct air release sound instead of the emergency brake application sound.
Full Changelog:
Core • Support for new Mastery Poster Rewards. • Fixed an issue causing passengers to form in a line when using track crossings. • Various localization improvements.
Pfälzische Ludwigsbahn • Added in Zs3 function for signal between Boehl and Schifferstadt to make it show 100kph limit • Added customs to the signal routing, so that distant signals stay dark when train goes towards Neustadt. • Added in Zs3 function for route with 80kph at Ludwigshafen, so that it will show the 80kph limit. • Updated the frame on the T-Roos Wagon when using formation designer. • Made route asset optimisations around Neustadt, Neustadt Bobig and Frankenstein to improve performance. • Made further adjustments to Neustadt to prevent ‘Bike Lock’ collectables being blocked by an invisible wall (previously fixed in Ludwigshafen Mundenheim and Ludwigshafen Rheingönheim). • Adjusted the night lighting around Ludwigshafen Hbf so there are no longer any areas of total darkness. • Fixed an issue with Signal 1F at Weidenthal showing green and yellow lights the wrong way around. • Fixed an issue causing the elevator doors at Mannheim to be inaccessible. • Fixed an issue where signal "7N1" in Lambrecht would go black instead of displaying a green light. • Fixed an issue where rain would fall through the roof at Ludwigshafen Mitte. • Fixed the upside down sign at Shifferstadt. • Removed the invisible wall at Neustadt Böbig that was impassible for players and passengers. • Removed a floating tree from Kaiserslautern. TGV • TGV is now useable on Mannheim.
Frankfurt Fulda • Made a minor adjustment to the brake sensitivity on the BR411. • Fixed a signal near Muelheim that would turn off when approached. • Various localization improvements.
West Coast Mainline South • Fixed an issue causing all Class 350 AI services to stop with ‘Stop Service Setup.’ • Adjusted the Class350 head/tail light controller to have the correct setup.
Mittenwaldbahn • Removed light reflections from cab window of the ÖBB 1020 • Fixed a signal near to Scharnitz so that it is capable of showing distant aspects. • Fixed the BÜ signal near to Kainzenbad so that it shows the correct flashing indication when the level crossing is closed.
Cajon Pass • Fixed an issue where Action Points were not being awarded when safety systems are enabled.
Antelope Valley • Fixed an issue causing F59PH and F125 playable services to only use Rotem formations. • Fixed a flickering texture issue on the F125 during service F236. • Fixed an issue where the interior and exterior lights didn’t function on the Rotem cab cars. • Fixed an issue with the Dynamic Brake not working in the Rotem cab car.
MBTA Commuter • Fixed the numbering on the Rotem cars to match their real world counterparts. • Fixed the numbering on the MBB cars to match their real world counterparts. • Bi-levels: Fixed issue where the local door function didn’t open the local door. • Cab and alerter penalties now apply at suppression rate with correct air release sound instead of the emergency brake application sound.
San Bernardino • Fixed an issue where the Metrolink MP36PH ditch lights were not illuminating. • Fixed an issue where a collectible in Rancho Cucamonga electrical cabinet could not be collected.
New York Trenton • Updated Intensity of all lights so they’re no longer dim. • Updated the lights to only affect lighting channels 1 & 2, as this was causing high blowout of the environment. • Fixed an issue where the local door function in Guard Mode would not open the door consistently. • Fixed an issue where NJT multilevel car doors remained open while the train was in motion.
Edit: Removed 'Updated steel sleeper texture colour to make them appear brighter' and added 'Removed light reflections from cab window of the ÖBB 1020' under Mittenwaldbahn.
After reviewing all the feedback from the previous demo, we’ve put together an improved version of the game. Let us share what's new and why you should play it!
Check out our New Trailer!
New Boss Enters the Arena!
Being a monster-hunting roguelite deckbuilder means facing multiple bosses. If you played our previous demo, you fought Silverfangs! But now, we’re introducing "The Warlord"! (Defeat him if you can...)
Revamped Map Nodes (Visual & Game Design)!
Based on your feedback, we noticed some routes felt repetitive and unexciting. We've redesigned the map, adding new event types and visual upgrades to make each run more engaging!
Improved UX/UI for Clarity!
Many players found certain mechanics confusing, like Rampage, so we've renamed it to Countdown and added clearer animations when it triggers. We've also improved feedback for when monsters add Curse cards, so you’ll always know how they entered your deck!
Speed Mode & Hazard Levels for Veterans!
We heard you—the game felt too slow for experienced players! This update introduces Speed Mode and Hazard Levels to increase difficulty for those looking for more challenge!
More Localization Coming Soon and Wiki page!
Thai is now available! Other languages will follow soon! Once the demo goes public, we'll be sharing some files for localization as well as wiki! Join our Discord if you'd like to help us with localization! 🌍✨
Visual Improvements & Much More!
You’ll notice new cards, removed/adjusted relics, and overall balancing improvements.
Beta Test Registration is Now Open!
With our Early Access launch getting closer, we’re now opening Beta Test Registration! Want to try PyroTech before anyone else? CLICK THE BANNER TO REGISTER!👇👇👇
Join Our Community & Share Your Thoughts!
📢 Let us know what you think about our demo! Help us make Northwind better! 📝 Feedback Survey: Link 💬 Join our Discord: Link
Thank you for playing the Kumitantei: Old-School Slaughter Demo! This update adds the Scanner to the Story Demo alongside a limited version of the Pause Menu you will find in the full release, as well as a new opponent and some balance changes for the Battle Demo.
Story Demo
Added the Scanner, accessible with right-click or Y/Triangle by default on controller. The Scanner reveals all interactable objects when triggered.
The Pause Menu has a new visual overhaul, as well as the new Bonds menu that updates and fills out as you progress through the demo and talk to each character.
The "Save and Quit to Title" option has been moved to the System menu.
Added the new song "Nyanus, Your Overseer" to the gym cutscene.
After idling for 7.5 seconds, an input guide for basic actions will appear. It will disappear after moving or pressing a button.
Battle Demo
Art for Skill Cards has been updated with new art.
The Combo Timer and Influence gauge are now paused for the entire duration of the immediate effects of Skill Cards.
Skill Cards are now shuffled into the top half of the deck to make them more accessible and allow for strategies to become more consistent.
Tsubaki is now available as an opponent.
Added the Palaeontologist Skill Card, which fully reshuffles your deck and draws new cards. Levels 3+ reduce the speed of the Combo Timer.
The Plastic Surgeon Skill Card has been adjusted.
Levels 1-2 change 2 random Debate Cards into the winning type.
Levels 3+ change 3 random Debate Cards into the winning type.
Changed the winning card value boost for every level. Now is 1 card, 2 cards, 2 cards, 3 cards, and all cards respectively for each level.
Other Changes
The game now renders 3D environments at 75% of the set resolution, which boosts performance.
Added outlines around most visual elements.
Bug Fixes
Fixed a bug in which various shader effects would freeze and change over very long periods of time.
We’re continuing to develop Ryder and are thrilled to introduce you to three dragon-like creatures you’ll meet—and play as!—on your journey.
The Drumpkin
As its name suggests, this adorable, pumpkin-shaped dragon feels right at home in Goldenwood’s autumnal landscapes. With its Wind Jump ability, the Drumpkin can help you reach higher locations in puzzles—a handy companion for exploring!
The Snapdragon
Among the tall grasses of Emerald Valley, you might catch glimpses of bright pink wings decorated with flowers. The Snapdragon loves flowers so much, it grew its own! Beyond its charm, its Teleportation Flowers ability will be key to solving puzzles in creative ways.
The Driftdrake
Gliding through the snowy forests of the Silver Pines, the Driftdrake is a frosty blue dragon with a snowflake-tipped tail. But its chill isn’t just for looks—its Freeze ability allows you to hold objects in place for puzzle-solving..
In case you missed it… the Ryder demo is live! - Explore a stunning autumnal forest - Solve 7 unique puzzles - Discover 25 creature variants
Valentine’s Day is here again, and what’s a better gift than jewelry! If you don’t yet have a special Wurmian in your life, you’re sure to catch their attention with this piece!
Between February 14th 2025 00:00 CET and February 23rd 2025 23:59 CET, you can grab the Valentine’s Day gift - Ring of Unity and a Ring Casket.
The ring comes with a box that you can use for keeping it safe. You can see the ring on display while it’s inside the box, making it a nice decoration piece, if you’d rather show it off in your home than wear it!
Ring of Unity
"Adorned with delicate interwoven knots, this ring symbolizes an eternal connection."
Ring Casket
"A small wooden ring casket."
This item can be redeemed in the in-game silver shop by any premium player. Make sure to redeem it on the server where you want the item, as it won’t travel between clusters with you.