Community Announcements - 286077405
各位亲爱的谷迷:

  《龙之谷》于 (2025/02/18)08:00 开始对 全区全服 (除华东电信二区) 进行 更新维护 版本更新至 Ver.618。

 

维护大区:

  全区全服(除华东电信二区)  08:00 ~ 11:00   更新维护

 

> 已知问题

- 杂货铺向导切尔尼的【水晶点数商店】中的道具【魔力变换钥匙(绑定)】存在无法使用问题,将在后续版本进行修复

 

> 更新内容



> 新增 古代防具刻印

古代之下装/手套/鞋子刻印
- 在游戏商城(F11)【幸运币专区】-【刻印专区】内使用幸运币购买【古代之下装刻印礼包】、【古代之手套刻印礼包】、【古代之鞋子刻印礼包】
- 开启礼包之后会获得【古代之下装/手套/鞋子羊皮纸】以及【刻印药水】
- 持有【古代之下装/手套/鞋子羊皮纸】以及【刻印药水】前往【杂货铺向导切尼尔】处选择【制作古代之下装/手套/鞋子卷轴】,选择可使用的【古代之下装/手套/鞋子羊皮纸】进行制作
- 制作完成的【古代之下装/手套/鞋子卷轴】可使用【古代之药水(下装/手套/鞋子)】激活更强的属性,还可以在【笔店】选择【古代之额外属性笔】激活更强大的属性
- 在【杂货铺向导切尼尔】的【刻印商店】处,可使用刻印点数兑换【刻印标记】,【刻印标记】还可以兑换【空虚之下装/手套/鞋子卷轴选择箱】
- 可在【空虚之下装/手套/鞋子卷轴选择箱】中选择任意一张【空虚之下装/手套/鞋子武器卷轴】进行防具刻印
- 道具【空虚之下装/手套/鞋子卷轴】还可进行【古代之药水(下装/手套/鞋子)】和【古代之额外属性笔】激活属性

变更古代之防具刻印属性
- 上调【传说级】空虚之防具刻印卷轴属性
- 上调【传说级】古代之额外属性笔刻印属性

本次版本福利开启,冰封刻印笔“以旧换新”!福利如下:
☆2月18日更新前,对【冰封之额外属性笔(下装/手套/鞋)】(老版刻印笔)进行消耗的角色(消耗是指:将冰封刻印笔刻打在了冰封刻印上),按照消耗数量赠予同数量的【古代之额外属性笔(下装/手套/鞋)】(新版刻印笔)(不可交易,发放到角色礼物盒,保存14天)
相关奖励会在全区更新后7个工作日内发放
请谷迷朋友们相互转告,尽早领取“以旧换新”福利哦~过期未领取不予返还


 

> 新增 专业冒险家

新手向导新增
- 新增新手向导专业冒险家目录
- 完成成熟冒险家毕业成就后,可开启专业冒险家新手向导

 

> 开放 海钓
钓鱼王之争再次开启!
这次,钓到最多最长的鱼的“海洋传奇”究竟会是谁呢?
让我们拭目以待吧~

开始:2024年2月22日—2024年3月24日
入场:神圣天堂—活动关卡—博努斯岛海钓场
介绍:
- 已掌握[辅助技能]-[钓鱼技能]的24级以上玩家可以在[博努斯岛海钓场]进行海钓,一个账号限时30分钟
- 在海钓场钓到的鱼会累积计入【赛季】排名信息,计算【鱼数量】和【总计长度】给与第1名~第10名玩家排名奖励
- 每个【赛季】分2次进行,奖励在上午9点通过邮件发放
- 每个【赛季】结束会重置排名
幸运奖励:
- 海钓时,有概率获得道具:【从海里捞到的袋子(7天)】
- 从海里捞到的袋子(7天)如未使用,也会在7天后消失
海钓专用NPC
- 在海钓专用NPC“钓鱼王胡肯”处,可以查看排名信息以及购买钓鱼相关工具
- 备注:钓鱼前记得准备好必不可少的【鱼竿】和【鱼饵】~并在背包中留出足够的空间用来存放超~级多的各类海洋生物!

 

> 开放 龙谷战令:赛季16

从外面旅行回来的“鸭鸭社长”为了锻炼各位冒险家,为了将大家意志的差异压缩到最小,准备了丰厚的奖励,只因一心让各位冒险家更快更简单的变强

等级到达99级时,主界面右侧下方会激活龙谷战令图标
- 第16赛季时间:2025年2月版本更新后 ~ 2025年3月版本更新前(华东电信二区会版本更新时进行同步)
- 活动开启后,可通过游戏主界面右下角进入【龙谷战令】界面(快捷键F12)
- 活动开启后,通过点券商城【龙谷战令】界面,可购买【鸭鸭战令券】,解锁【精英奖励】
- 玩家通过活动获得的【战令点数】,可在【龙谷战令】界面下方消耗,并获得对应的奖励

鸭鸭社长
- 玩家可在鸭鸭社长打开【战令商店】
- 战令商店可使用【鸭鸭币】兑换各种道具
- 本期【单品鸭鸭时装】新增部分头饰;【功能性鸭鸭】新增古代武器刻印袋子、兔兔年糕宠物

※ 玩家可以通过【龙谷战令每日任务】、【龙谷战令每周任务】来获得【战令点数】
※ 玩家可以通过通过点券商城【龙谷战令】界面购买【战令点数】
※ 版本更新之后将立即开启【鸭鸭战令券:赛季16】并且【龙谷战令:赛季15】将直接关闭,请玩家尽快领取战令奖励,以免出现不必要的损失

 

> 开放 采集活动

- 在任意关卡中采集概率获得古代人智慧、破裂的古代龙玉碎片

 

> 开放 糖果村活动

- 入场:神圣天堂—绚烂主题公园—糖果村
活动介绍:
- 糖果魔女绑架了韩塞尔和葛雷特
- 在活动商店中购买[糖果村入场券],持有入场券时,即可进入糖果村
- 需要在2分钟内,通关糖果魔女家门口的迷宫,并且消灭魔女,即可获得[魔女的香甜曲奇]
- 在活动商店中,使用[魔女的香甜曲奇],即可兑换包含胸针扣环、充满魔力的变换碎片、[挚友]甜到掉牙的缤纷糖果车等活动道具

 

> 变更 远程副本探索

- 远程副本探索任务列表新增【高级12巢穴任务】,成功完成任务之后可获得【巢穴探险箱】
- 打开【巢穴探险箱】需要4个【解放碎片】,百分百获得里面所有道具
- 改善【最高级探险宝箱(龙玉)】,打开宝箱概率获得:水晶点数、月蚀龙玉传说级选择袋子(活动)、永恒之强化纹章箱
- 新增【最高级探险宝箱(指南星)】,打开宝箱概率获得:夕阳之朦胧精髓、夕阳之指南星
- 优化金龙杰兰特的金币消耗,由15,000金 → 500金

 

> 变更 分裂迷宫

分裂迷宫深层地区发现桎梏之深层,无法使用翻滚/冲锋,移动速度/动作速度降低
- 分裂迷宫龙之秘境22层开始,适用侵蚀模式
- 发现新试炼深层,赛季会变更,应用新的试炼
- 分裂迷宫 – 维持侵蚀【精神侵蚀:忧郁】
- 每隔一定时间陷入恐惧,攻击怪物的玩家会受到减益效果:【30秒时间内,每隔2秒减少 5%最大MP】
- 宠物结缘精选!从【蛇宝文文】变更为新宠物【粉红嗏嗏】

 

> 变更 签到活动

- 版本更新之后重置并更新签到奖励
- 每日首次登录后可在账号保管箱领取奖励
- 退出游戏时,将提示明日的签到奖励
- 可打开菜单-活动,查看签到奖励
- 签到活动持续至2025年3月版本更新


> 其他更新

- 关闭圣诞节活动场景
- 关闭狂暴次元裂隙活动
- 关闭黑暗宴会厅【混沌】
- 关闭圣诞兽人的逃跑商店
- 关闭圣诞小淑的珍宝箱掉落
- 新增冱龙寒气棱镜的制作材料无损分解功能,以及可服务器仓转功能

- 提升艾奥纳项链、艾奥纳耳环基础属性
- 便捷传送功能增加了鸭鸭社长NPC传送功能
- 小淑商店增加了【高级小淑石】兑换【中级小淑石】的功能
- 优化账号每日任务中部分道具期限,由限时1天变更为限时7天
- 优化讨伐战入场券购买方式,移动至红莲宫商业街-红莲宫外围门将-讨伐战商店
- 部分L级道具材料降级为S级,归入宠物可自动拾取范畴
- 黑暗死神技能【阴魂之舞】魔法值消耗,从20000变更为1000
- 公会成就中,狩猎成就的出现概率;并降低了利用率较低的成就出现的概率
- 优化门派讨伐战/ 落英比武场中时空扭曲BUFF所导致的效果
- 删除玩家获得的圣诞小淑的珍宝箱
- 删除新春福袋活动中的材料掉落,活动商店维持至3月关闭
- 删除部分特殊武器的闪烁特效,变更为常驻特效

- 详情可点击查看:2月版本优化列表》》》》》》

 


> 点券商城

- 时装商店,上架:绚烂花王高级时装
- 推荐商店,上架:火炉雪人精灵礼包
- 限时商店,上架:豪华1+1礼包、至尊1+1礼包
- 龙谷战令,上架:鸭鸭战令券(第16赛季)
- 幸运专区,上架:古代之下装刻印礼包、古代之手套刻印礼包、古代之鞋子刻印礼包、寒气药水
- 其他专区,上架:全新脸型、[挚友]月梦精灵
- 限时商店,下架:春节每日宝箱礼包、春节每日消耗品大礼包、春节每日保护药礼包、春节每日变换宝箱礼包、限时根源礼包
- 挚友专区,下架:【挚友】神龙、驱鬼之狮子、金灿灿柯基、赤炎铠甲大神龙、金光灿灿大神龙等春节限定坐骑

> 其他商店

- 「水晶潘多拉之心」中,上架:人鱼的眼泪三件套
- 「水晶潘多拉之心」中,下架:苍穹浅黄三件套、蜡笔缎带三件套
- 「水晶潘多拉商店」中,上架:人鱼的眼泪三件套
- 「水晶潘多拉商店」中,下架:苍穹浅黄三件套、蜡笔缎带三件套

※ 水晶潘多拉商店(潘多拉点数、潘多拉碎片、英雄碎片)均为限时活动,活动结束后会删除商店或更换道具
- 水晶潘多拉潜力值重置(提前更新区以更新时为准)
- 潘多拉点数可通过购买水晶潘多拉礼包获得
- 所有目前正在进行的兑换商店及兑换详细条件见下表 



 

 



  《龙之谷》运营团队 敬上
Voids Vigil - caiys
Welcome back Voidseekers to another Machina update!

In the Compendium an Achievements menu has been added so you can now keep track of all the achievements you do and don't have whilst ingame.

In the settings you can now choose to delete save data: either all unlocks, all settings, or all achievements.

Each of the Starting Weapons can now be upgraded up to level 3. To do this you just need to win a run whilst carrying that weapon which upgrades it by +1. The Gun Runner shop will now also mention if you have a particular offered weapon not unlocked as a starting weapon or fully upgraded. There's also a new achievement for fully upgrading a starting weapon.

The Schematic Engraver shop can now offer Mega Traits. Each weapon can upgrade their starting trait to a Mega Trait which greatly boosts its effect so each weapon feels a bit more unique. There's also an achievement for getting hold of a Mega Trait.

In the starting shops a new Class Heritage envoy will show where you can choose a free item. These offered items are specific to each class so the different classes can be tailored a bit (though the top offered item is random to spice things up). In the Survival Function the Envoy Trove will appear at the end of the first sector. There's also an achievement for approaching an Envoy with all offered items unlocked.

In Rogue Convergence during the shopping phase the background colour now changes to reflect the Sector's Element colour, which also affects what special event will show. For example the Scav Junker shop will now always appear in Emeralt sectors and won't appear in any other Elements, so you get different shopping experiences as you travel through the elements. In Argon sectors a new shop has been added called the Master Baiter who specialises in the various enemy luring Abilities. In Zenon sectors a new shop called the Bionica Ripperdoc will show who can boost your Body stats at the expense of Element stats.

A bigger version of the Blobby has been added called the Bigly Blobby which are used in Blob Containment sector interactables and the Blob Breeder Pools special sector. A bigger version of the Nightmare Mode's Skullion has also been added called the Voidmare Skullion who can show up in later sectors.

The Elementless and Elementful weaponry has been expanded. There's 2 new normal Elementful weapons, the Blobe Globe which can turn enemies into Blobbies, and the Alchemiser Staff which can turn Cogs into Gold Cogs. There's a new Elementful Mega Weapon called the Astro Starstorm which Trait allows you to manually change a weapon's Element Affinity. A new Elementless weapon has been added called the Quirksome Compiler which Trait gives weapons a bunch of random Traits. And there's now also Exhaust/Dynamo items for both the Elementful and Elementless weapons in case you want to specialise in either of them.

Some Campaign Reconnexus game mode stuff...
- Map Screen: There's now Radar Navigator sectors that need to be beaten to reveal more of the map (the first sector is now a Radar so the first Shop is easily found).
- Map Screen - Shops: The special shop events will now show up (eg Scav Junker shop).
- Map Screen: The background colour now changes to reflect the Difficulty Element colour (and changes when visiting shops).
- Map Screen - Difficulty 3: The screen now scrolls (so the bottom text doesn't completely cover map icons).

Some other Rogue Convergence game mode stuff...
- If the Sector Exit Portal is open then any Cog pickups being sucked to you will now be sucked faster.
- Gun Runner shop: There's now a chance of weapons coming with free upgrades based on the sector (so it's easier to swap weapons late on).
- Schematic Engraver shop: The amount of Blueprints that will be offered per visit is now random and capped to 3 (so you'll always be offered regular items).
- Abilitum Installer shop: The amount of Enemy Lure abilities that can be offered per visit is now capped to 1-2 (in case they aren't your thing).
- Scav Junker shop: After each item name it now says the type of item it is.

Other miscellaneous changes...
- Fullscreen: The game no longer uses exclusive fullscreen (which helps with compatibility especially when tabbing in/out or dealing with screensavers).
- The Menu Console that appears at the bottom that shows info (eg item text) now has a transparent background (so you can still see stuff behind it).
- Elite/Mega enemies now have less chance of spawning in sectors 1-2.
- Beacon Transmitter sector interactable: This now has a chance of being a Crate variant which spawns Cog Crates (instead of Spawn Beacons).
- Gravitonne Gun weapon: Its projectiles are now slightly transparent (so stuff can be seen below them).
- Spook weapon trait: This will now spawn the Shade at the same position as the dead enemy. Shade enemies are now immune from this trait.
- Chronos Relapse ability: Its Cool Down has been reduced to 50 seconds (from 69). Its cost has been reduced to 30 (from 40).
- Cursed Shard ability: Its cost has been reduced to 33 (from 66).
- Humongous Cogs ability: Its cost has been reduced to 30 (from 40).
- Cog Sucker ability: Its cost has been reduced to 30 (from 40).
- Elitiliser Build ability: Its cost has been reduced to 40 (from 50).
- Element Mists ability: Their costs have been reduced to 25 (30).
- Bodily Mists ability: Its cost has been reduced to 20 (from 25).
- Trojan Doll passive item: Its bonus Damage now also affects Cursed enemies.
- Runner Supplies passive item: When upgrading Gun Runner weapons it no longer increases their cost.
- Scav Junker shop: The chance for it to offer non-passive items has been increased.
- Whirling Ball hazard: They now start closer to their base position (as you could enter the sector touching it).

And bug fixes...
- Campaign Reconnexus - End Boss: Killing the Boss while enemies were spawning could cause a crash.
- Weapon Trait Icon: The icon would loop if the weapon has more than 5 Traits.
- Straima Ninja class: His head was scuffed when playing the Hurt animation.
- Dodgy Networker class: He could be offered the Broker Insider passive item.
- Guild Merchant class - Guilded Loyalty item: Its description was wrong.
- Guild Merchant class: He could be offered a Loyalty Card passive item.
- Lure Hauler Ability: It could be used during Boss fights.
- Gravitonne Gun weapon: Its projectile colour wasn't conforming with Element colours if the weapon had changed Element.
- Ionic Lascannon weapon: It would sometimes slowly turn its laser towards a new target after firing (instead of snapping to it).
- Dismantle trait: This was only working if you had the Bounce Trait.
- Amp trait: This wasn't working if you had the Cogise Traitum item.
- Scav Junker shop: If you had already filled your Abilities and attempted to buy a shop Ability then it would remove it from the shop.
- Dronengineer shop: When offered a Mega Drone it could require the scrapping of one of your Mega Drones.


Enjoy! :]
Train Sim World® 5 - DTGHarry
Hello everyone!

The latest patch for TSW is now live, bringing with it a range of fixes and updates. We’ve made further improvements to Pfälzische Ludwigsbahn, including optimisation improvements around Neustadt, Neustadt Bobig and Frankenstein to prevent frame rate drops across all platforms. The TGV is also now compatible with Mannheim: Pfälzische Ludwigsbahn.

There are several other fixes for some of our TSW add-ons, such as Mittenwaldbahn, MBTA Commuter, San Berdardino and more. Check out the highlights and full change list below, and please let us know if there are any issues.

As always, please allow up to 24 hours for it to fully reach your system. Be aware that some systems may update automatically.

Highlights:


Core
West Coast Mainline South
• Fixed an issue causing all Class 350 AI services to stop with ‘Stop Service Setup.’
• Adjusted the Class350 head/tail light controller to have the correct setup.

Pfälzische Ludwigsbahn
• Made further adjustments to Neustadt to prevent ‘Bike Lock’ collectables being blocked by an invisible wall (previously fixed in Ludwigshafen Mundenheim and Ludwigshafen Rheingönheim).
• Made route asset optimisations around Neustadt, Neustadt Bobig and Frankenstein to improve performance.
• Adjusted the night lighting around Ludwigshafen Hbf so there are no longer any areas of total darkness.

Antelope Valley
• Fixed an issue causing F59PH and F125 playable services to only use Rotem formations.
• Fixed a flickering texture issue on the F125 during service F236.

MBTA Commuter
• Cab and alerter penalties now apply at suppression rate with correct air release sound instead of the emergency brake application sound.


Full Changelog:


Core
• Support for new Mastery Poster Rewards.
• Fixed an issue causing passengers to form in a line when using track crossings.
• Various localization improvements.

Pfälzische Ludwigsbahn
• Added in Zs3 function for signal between Boehl and Schifferstadt to make it show 100kph limit
• Added customs to the signal routing, so that distant signals stay dark when train goes towards Neustadt.
• Added in Zs3 function for route with 80kph at Ludwigshafen, so that it will show the 80kph limit.
• Updated the frame on the T-Roos Wagon when using formation designer.
• Made route asset optimisations around Neustadt, Neustadt Bobig and Frankenstein to improve performance.
• Made further adjustments to Neustadt to prevent ‘Bike Lock’ collectables being blocked by an invisible wall (previously fixed in Ludwigshafen Mundenheim and Ludwigshafen Rheingönheim).
• Adjusted the night lighting around Ludwigshafen Hbf so there are no longer any areas of total darkness.
• Fixed an issue with Signal 1F at Weidenthal showing green and yellow lights the wrong way around.
• Fixed an issue causing the elevator doors at Mannheim to be inaccessible.
• Fixed an issue where signal "7N1" in Lambrecht would go black instead of displaying a green light.
• Fixed an issue where rain would fall through the roof at Ludwigshafen Mitte.
• Fixed the upside down sign at Shifferstadt.
• Removed the invisible wall at Neustadt Böbig that was impassible for players and passengers.
• Removed a floating tree from Kaiserslautern.
TGV
• TGV is now useable on Mannheim.

Frankfurt Fulda
• Made a minor adjustment to the brake sensitivity on the BR411.
• Fixed a signal near Muelheim that would turn off when approached.
• Various localization improvements.

West Coast Mainline South
• Fixed an issue causing all Class 350 AI services to stop with ‘Stop Service Setup.’
• Adjusted the Class350 head/tail light controller to have the correct setup.

Mittenwaldbahn
• Removed light reflections from cab window of the ÖBB 1020
• Fixed a signal near to Scharnitz so that it is capable of showing distant aspects.
• Fixed the BÜ signal near to Kainzenbad so that it shows the correct flashing indication when the level crossing is closed.

Cajon Pass
• Fixed an issue where Action Points were not being awarded when safety systems are enabled.

Antelope Valley
• Fixed an issue causing F59PH and F125 playable services to only use Rotem formations.
• Fixed a flickering texture issue on the F125 during service F236.
• Fixed an issue where the interior and exterior lights didn’t function on the Rotem cab cars.
• Fixed an issue with the Dynamic Brake not working in the Rotem cab car.

MBTA Commuter
• Fixed the numbering on the Rotem cars to match their real world counterparts.
• Fixed the numbering on the MBB cars to match their real world counterparts.
• Bi-levels: Fixed issue where the local door function didn’t open the local door.
• Cab and alerter penalties now apply at suppression rate with correct air release sound instead of the emergency brake application sound.

San Bernardino
• Fixed an issue where the Metrolink MP36PH ditch lights were not illuminating.
• Fixed an issue where a collectible in Rancho Cucamonga electrical cabinet could not be collected.

New York Trenton
• Updated Intensity of all lights so they’re no longer dim.
• Updated the lights to only affect lighting channels 1 & 2, as this was causing high blowout of the environment.
• Fixed an issue where the local door function in Guard Mode would not open the door consistently.
• Fixed an issue where NJT multilevel car doors remained open while the train was in motion.

Edit: Removed 'Updated steel sleeper texture colour to make them appear brighter' and added 'Removed light reflections from cab window of the ÖBB 1020' under Mittenwaldbahn.
Northwind - TUNYA
Hello everyone!

🎉 Our demo is now available! 🎉
After reviewing all the feedback from the previous demo, we’ve put together an improved version of the game. Let us share what's new and why you should play it!

Check out our New Trailer!


New Boss Enters the Arena!
Being a monster-hunting roguelite deckbuilder means facing multiple bosses.
If you played our previous demo, you fought Silverfangs! But now, we’re introducing "The Warlord"! (Defeat him if you can...)


Revamped Map Nodes (Visual & Game Design)!
Based on your feedback, we noticed some routes felt repetitive and unexciting. We've redesigned the map, adding new event types and visual upgrades to make each run more engaging!



Improved UX/UI for Clarity!
Many players found certain mechanics confusing, like Rampage, so we've renamed it to Countdown and added clearer animations when it triggers. We've also improved feedback for when monsters add Curse cards, so you’ll always know how they entered your deck!



Speed Mode & Hazard Levels for Veterans!
We heard you—the game felt too slow for experienced players! This update introduces Speed Mode and Hazard Levels to increase difficulty for those looking for more challenge!




More Localization Coming Soon and Wiki page!
Thai is now available! Other languages will follow soon!
Once the demo goes public, we'll be sharing some files for localization as well as wiki!
Join our Discord if you'd like to help us with localization! 🌍✨



Visual Improvements & Much More!
You’ll notice new cards, removed/adjusted relics, and overall balancing improvements.



Beta Test Registration is Now Open!
With our Early Access launch getting closer, we’re now opening Beta Test Registration!
Want to try PyroTech before anyone else? CLICK THE BANNER TO REGISTER!👇👇👇


Join Our Community & Share Your Thoughts!
📢 Let us know what you think about our demo! Help us make Northwind better!
📝 Feedback Survey: Link
💬 Join our Discord: Link

If you like the game don't forget to leave the Demo a review and wishlist Northwind!ːsteamhappyː
https://store.steampowered.com/app/1476400/Northwind/

🎮 Thank you so much for your support! We hope you love our new demo! Good luck & have fun! 🎉🔥
The Northwind Team at Barking Kitten Interactive 🐾

Last Outpost - troydgames
- Fixed a minor bug on settings popup about language names.
Kingdom Come: Deliverance II - PLAION_CM


Two million copies in under two weeks! A toast to you all for making KCD II a triumph!

Kingdom Come: Deliverance II is OUT NOW.
https://store.steampowered.com/app/1771300/Kingdom_Come_Deliverance_II/
Kumitantei: Old-School Slaughter - AgentRaze
Thank you for playing the Kumitantei: Old-School Slaughter Demo! This update adds the Scanner to the Story Demo alongside a limited version of the Pause Menu you will find in the full release, as well as a new opponent and some balance changes for the Battle Demo.

Story Demo
  • Added the Scanner, accessible with right-click or Y/Triangle by default on controller. The Scanner reveals all interactable objects when triggered.
  • The Pause Menu has a new visual overhaul, as well as the new Bonds menu that updates and fills out as you progress through the demo and talk to each character.
    • The "Save and Quit to Title" option has been moved to the System menu.
  • Added the new song "Nyanus, Your Overseer" to the gym cutscene.
  • After idling for 7.5 seconds, an input guide for basic actions will appear. It will disappear after moving or pressing a button.
Battle Demo
  • Art for Skill Cards has been updated with new art.
  • The Combo Timer and Influence gauge are now paused for the entire duration of the immediate effects of Skill Cards.
  • Skill Cards are now shuffled into the top half of the deck to make them more accessible and allow for strategies to become more consistent.
  • Tsubaki is now available as an opponent.
  • Added the Palaeontologist Skill Card, which fully reshuffles your deck and draws new cards. Levels 3+ reduce the speed of the Combo Timer.
  • The Plastic Surgeon Skill Card has been adjusted.
    • Levels 1-2 change 2 random Debate Cards into the winning type.
    • Levels 3+ change 3 random Debate Cards into the winning type.
    • Changed the winning card value boost for every level. Now is 1 card, 2 cards, 2 cards, 3 cards, and all cards respectively for each level.
Other Changes
  • The game now renders 3D environments at 75% of the set resolution, which boosts performance.
  • Added outlines around most visual elements.
Bug Fixes
  • Fixed a bug in which various shader effects would freeze and change over very long periods of time.
Ryder - etawzer
Happy February!

We’re continuing to develop Ryder and are thrilled to introduce you to three dragon-like creatures you’ll meet—and play as!—on your journey.

The Drumpkin

As its name suggests, this adorable, pumpkin-shaped dragon feels right at home in Goldenwood’s autumnal landscapes. With its Wind Jump ability, the Drumpkin can help you reach higher locations in puzzles—a handy companion for exploring!



The Snapdragon

Among the tall grasses of Emerald Valley, you might catch glimpses of bright pink wings decorated with flowers. The Snapdragon loves flowers so much, it grew its own! Beyond its charm, its Teleportation Flowers ability will be key to solving puzzles in creative ways.



The Driftdrake

Gliding through the snowy forests of the Silver Pines, the Driftdrake is a frosty blue dragon with a snowflake-tipped tail. But its chill isn’t just for looks—its Freeze ability allows you to hold objects in place for puzzle-solving..



In case you missed it… the Ryder demo is live!
- Explore a stunning autumnal forest
- Solve 7 unique puzzles
- Discover 25 creature variants

🎥 Check out our new gameplay trailer! 👇
Gameplay Trailer

Wishlist & follow Ryder on Steam to stay updated on our progress!

🐞 Found a bug? Let us know here: Google Form.
💬 Want to chat about the game? Join the Discord!
Thank you so much for playing our demo!
Arlin and Elle
Community Announcements - 286077405


  活动时间:2月18日~2月26日

  活动范围:龙之谷正式服全区全服

  活动内容

  ① 2月18日版本更新当天,99级角色登录游戏可通过账号保管箱获得【疲劳恢复剂(1500)(7天)】*5,【强风之时空石(7天)】*1,【解放碎片】*5

  ② 活动期间,99级角色累积登录游戏天数≥3天,且每日登录时长≥30分钟,活动结束后可通过账号保管箱获得【更精致之核惊喜口袋】*3,【物品保护魔法药(勇者)】*2000

  温馨提示: 

  1)账号保管箱奖励一个账号下仅一个角色可领取

  2)活动结束后奖励于活动结束后7个工作日内发放

 



  活动时间:2月18日~2月26日

  活动范围:龙之谷正式服全区全服

  活动内容

  ① 活动期间,99级角色每日通过拾取获得【秋之宝石】≥5个,次日可通过邮箱获得奖励【秋之宝石】*50,【盟约之星晕石】*50

  ② 活动期间,99级角色累积通过拾取获得【古代智慧】≥30个,活动结束后可通过账号保管箱获得奖励【破裂的古代龙玉碎片】*30,【古代智慧】*300,【秋之宝石】*300

  ③ 活动期间,99级角色累积参与【糖果村】≥3次,活动结束后可通过账号保管箱获得奖励【月蚀印痕】*200,【月蚀龙玉碎片袋子】*50,【禁锢之月蚀遗物】*5

  温馨提示: 

  1)活动结束后奖励于活动结束后7个工作日内发放,账号保管箱奖励一个账号下仅一个角色可领取

 



  活动时间:2月18日~3月19日

  活动范围:龙之谷正式服全区全服

  活动内容

  小艾琳的探险之途再启,每日活跃给小艾琳加油打气,可获得海量古代智慧,禁锢之月蚀遗物等道具奖励,快来参与吧~【活动链接>>>



 



  活动时间:2月18日起版本

  活动范围:龙之谷正式服全区全服

  活动内容

  ①  古代刻印下装/手套/鞋子更新,空虚之下装/手套/鞋子刻印卷轴可使用增幅药水和刻印笔,游戏商城(F11)限时赛季价格,下季更新时将恢复【400幸运币/个】原价。

  本次版本福利开启,冰封刻印笔“以旧换新”!福利如下:

  ☆2月17日单区更新前,对【冰封之额外属性笔(下装/手套/鞋子)】进行消耗的角色(消耗是指:将冰封刻印笔刻打在了冰封刻印上),按照消耗数量,运营在全区版本更新后7个工作日内发放奖励,赠予消耗同数量的【古代之额外属性笔(下装/手套/鞋子)】(不可交易,发放到角色礼物盒,保存14天)

  请谷迷朋友们相互转告,尽早领取“以旧换新”福利哦~过期未领取不予补发。

  【查看古代刻印介绍页面>>>

  ② 锦绣2.0改色/[挚友]月梦限时返场/火炉雪人精灵/人鱼的眼泪是珍珠三件套/全新脸型等外观更新拉~~【查看商城新品>>>

  ③ 豪华1+1/至尊1+1礼包,每日/每周限购~买到就是赚到!【查看礼包内容

  ④ 新战令来啦~鸭鸭战令券延续新春好价!本期最终奖励为防具刻印宝箱各*11个【查看战令奖励>>>】,鸭鸭商店更新可兑换外观~速来瞧瞧吧【查看>>>】 

  ⑤ 胸针扣环降价拉!F11即可直接购买,胸针扣环*6仅需16800幸运币~

 



  活动时间:2月18日~2月26日

  活动范围:龙之谷正式服全区全服

  活动内容

  ① 活动期间,角色在游戏商城(F11)累积消耗点券/幸运币总数量≥600点,活动结束后可通过邮箱获得奖励【符文精髓】*2

  ② 活动期间,角色在游戏商城(F11)累积消耗点券/幸运币总数量≥5000点,活动结束后可通过邮箱获得奖励【心选之战令印章礼包(100个装)】*1

  ③ 活动期间,角色在游戏商城(F11)累积消耗点券/幸运币总数量≥10000点,活动结束后可通过邮箱获得奖励【禁锢之月蚀遗物】*6

  ④ 活动期间,角色在游戏商城(F11)累积消耗点券/幸运币总数量≥30000点,活动结束后可通过邮箱获得奖励【巴尔纳之纹章(爆发点)】*1,【杰兰特的纹章(治疗屏障)】*1



  ⑤ 活动期间,角色在游戏商城(F11)累积消耗点券/幸运币总数量≥60000点,活动结束后可通过礼物盒获得奖励【[10级]次级胸针选择箱】*1

  ⑥ 活动期间,角色在游戏商城(F11)累积消耗点券/幸运币总数量≥90000点,活动结束后可通过账号保管箱获得奖励【[挚友]花海领航员芙洛拉/[挚友]星海领航员维奥拉】(2选1,账号下任一角色可领取,该档次奖励账号最大获奖1次)

  *原本持有花海领航员芙洛拉/星海领航员维奥拉坐骑的角色,将在全区版本更新后7个工作日内,免获得对应的[挚友]版本坐骑,坐骑发放到礼物盒,保存14天,请及时领取。



 

  温馨提示

  1)活动奖励于活动结束后7个工作日内发放

  2)所有活动奖励均可叠加获取。邮箱奖励保存30天,礼物盒/账号保管箱奖励保存14天,请及时领取。

  3)提前更新大区活动开始时间按照提前更新时间算起。
Wurm Online - Armynator

Valentine’s Day is here again, and what’s a better gift than jewelry! If you don’t yet have a special Wurmian in your life, you’re sure to catch their attention with this piece!

Between February 14th 2025 00:00 CET and February 23rd 2025 23:59 CET, you can grab the Valentine’s Day gift - Ring of Unity and a Ring Casket.

The ring comes with a box that you can use for keeping it safe. You can see the ring on display while it’s inside the box, making it a nice decoration piece, if you’d rather show it off in your home than wear it!


Ring of Unity



"Adorned with delicate interwoven knots, this ring symbolizes an eternal connection."

Ring Casket



"A small wooden ring casket."

This item can be redeemed in the in-game silver shop by any premium player.
Make sure to redeem it on the server where you want the item, as it won’t travel between clusters with you.

Happy Valentine's Day!
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