Train Sim World® 5 - DTGHarry
Hello everyone!

The latest patch for TSW is now live, bringing with it a range of fixes and updates. We’ve made further improvements to Pfälzische Ludwigsbahn, including optimisation improvements around Neustadt, Neustadt Bobig and Frankenstein to prevent frame rate drops across all platforms. The TGV is also now compatible with Mannheim: Pfälzische Ludwigsbahn.

There are several other fixes for some of our TSW add-ons, such as Mittenwaldbahn, MBTA Commuter, San Berdardino and more. Check out the highlights and full change list below, and please let us know if there are any issues.

As always, please allow up to 24 hours for it to fully reach your system. Be aware that some systems may update automatically.

Highlights:


Core
West Coast Mainline South
• Fixed an issue causing all Class 350 AI services to stop with ‘Stop Service Setup.’
• Adjusted the Class350 head/tail light controller to have the correct setup.

Pfälzische Ludwigsbahn
• Made further adjustments to Neustadt to prevent ‘Bike Lock’ collectables being blocked by an invisible wall (previously fixed in Ludwigshafen Mundenheim and Ludwigshafen Rheingönheim).
• Made route asset optimisations around Neustadt, Neustadt Bobig and Frankenstein to improve performance.
• Adjusted the night lighting around Ludwigshafen Hbf so there are no longer any areas of total darkness.

Antelope Valley
• Fixed an issue causing F59PH and F125 playable services to only use Rotem formations.
• Fixed a flickering texture issue on the F125 during service F236.

MBTA Commuter
• Cab and alerter penalties now apply at suppression rate with correct air release sound instead of the emergency brake application sound.


Full Changelog:


Core
• Support for new Mastery Poster Rewards.
• Fixed an issue causing passengers to form in a line when using track crossings.
• Various localization improvements.

Pfälzische Ludwigsbahn
• Added in Zs3 function for signal between Boehl and Schifferstadt to make it show 100kph limit
• Added customs to the signal routing, so that distant signals stay dark when train goes towards Neustadt.
• Added in Zs3 function for route with 80kph at Ludwigshafen, so that it will show the 80kph limit.
• Updated the frame on the T-Roos Wagon when using formation designer.
• Made route asset optimisations around Neustadt, Neustadt Bobig and Frankenstein to improve performance.
• Made further adjustments to Neustadt to prevent ‘Bike Lock’ collectables being blocked by an invisible wall (previously fixed in Ludwigshafen Mundenheim and Ludwigshafen Rheingönheim).
• Adjusted the night lighting around Ludwigshafen Hbf so there are no longer any areas of total darkness.
• Fixed an issue with Signal 1F at Weidenthal showing green and yellow lights the wrong way around.
• Fixed an issue causing the elevator doors at Mannheim to be inaccessible.
• Fixed an issue where signal "7N1" in Lambrecht would go black instead of displaying a green light.
• Fixed an issue where rain would fall through the roof at Ludwigshafen Mitte.
• Fixed the upside down sign at Shifferstadt.
• Removed the invisible wall at Neustadt Böbig that was impassible for players and passengers.
• Removed a floating tree from Kaiserslautern.
TGV
• TGV is now useable on Mannheim.

Frankfurt Fulda
• Made a minor adjustment to the brake sensitivity on the BR411.
• Fixed a signal near Muelheim that would turn off when approached.
• Various localization improvements.

West Coast Mainline South
• Fixed an issue causing all Class 350 AI services to stop with ‘Stop Service Setup.’
• Adjusted the Class350 head/tail light controller to have the correct setup.

Mittenwaldbahn
• Removed light reflections from cab window of the ÖBB 1020
• Fixed a signal near to Scharnitz so that it is capable of showing distant aspects.
• Fixed the BÜ signal near to Kainzenbad so that it shows the correct flashing indication when the level crossing is closed.

Cajon Pass
• Fixed an issue where Action Points were not being awarded when safety systems are enabled.

Antelope Valley
• Fixed an issue causing F59PH and F125 playable services to only use Rotem formations.
• Fixed a flickering texture issue on the F125 during service F236.
• Fixed an issue where the interior and exterior lights didn’t function on the Rotem cab cars.
• Fixed an issue with the Dynamic Brake not working in the Rotem cab car.

MBTA Commuter
• Fixed the numbering on the Rotem cars to match their real world counterparts.
• Fixed the numbering on the MBB cars to match their real world counterparts.
• Bi-levels: Fixed issue where the local door function didn’t open the local door.
• Cab and alerter penalties now apply at suppression rate with correct air release sound instead of the emergency brake application sound.

San Bernardino
• Fixed an issue where the Metrolink MP36PH ditch lights were not illuminating.
• Fixed an issue where a collectible in Rancho Cucamonga electrical cabinet could not be collected.

New York Trenton
• Updated Intensity of all lights so they’re no longer dim.
• Updated the lights to only affect lighting channels 1 & 2, as this was causing high blowout of the environment.
• Fixed an issue where the local door function in Guard Mode would not open the door consistently.
• Fixed an issue where NJT multilevel car doors remained open while the train was in motion.

Edit: Removed 'Updated steel sleeper texture colour to make them appear brighter' and added 'Removed light reflections from cab window of the ÖBB 1020' under Mittenwaldbahn.
Northwind - TUNYA
Hello everyone!

🎉 Our demo is now available! 🎉
After reviewing all the feedback from the previous demo, we’ve put together an improved version of the game. Let us share what's new and why you should play it!

Check out our New Trailer!


New Boss Enters the Arena!
Being a monster-hunting roguelite deckbuilder means facing multiple bosses.
If you played our previous demo, you fought Silverfangs! But now, we’re introducing "The Warlord"! (Defeat him if you can...)


Revamped Map Nodes (Visual & Game Design)!
Based on your feedback, we noticed some routes felt repetitive and unexciting. We've redesigned the map, adding new event types and visual upgrades to make each run more engaging!



Improved UX/UI for Clarity!
Many players found certain mechanics confusing, like Rampage, so we've renamed it to Countdown and added clearer animations when it triggers. We've also improved feedback for when monsters add Curse cards, so you’ll always know how they entered your deck!



Speed Mode & Hazard Levels for Veterans!
We heard you—the game felt too slow for experienced players! This update introduces Speed Mode and Hazard Levels to increase difficulty for those looking for more challenge!




More Localization Coming Soon and Wiki page!
Thai is now available! Other languages will follow soon!
Once the demo goes public, we'll be sharing some files for localization as well as wiki!
Join our Discord if you'd like to help us with localization! 🌍✨



Visual Improvements & Much More!
You’ll notice new cards, removed/adjusted relics, and overall balancing improvements.



Beta Test Registration is Now Open!
With our Early Access launch getting closer, we’re now opening Beta Test Registration!
Want to try PyroTech before anyone else? CLICK THE BANNER TO REGISTER!👇👇👇


Join Our Community & Share Your Thoughts!
📢 Let us know what you think about our demo! Help us make Northwind better!
📝 Feedback Survey: Link
💬 Join our Discord: Link

If you like the game don't forget to leave the Demo a review and wishlist Northwind!ːsteamhappyː
https://store.steampowered.com/app/1476400/Northwind/

🎮 Thank you so much for your support! We hope you love our new demo! Good luck & have fun! 🎉🔥
The Northwind Team at Barking Kitten Interactive 🐾

Last Outpost - troydgames
- Fixed a minor bug on settings popup about language names.
Kingdom Come: Deliverance II - PLAION_CM


Two million copies in under two weeks! A toast to you all for making KCD II a triumph!

Kingdom Come: Deliverance II is OUT NOW.
https://store.steampowered.com/app/1771300/Kingdom_Come_Deliverance_II/
Kumitantei: Old-School Slaughter - AgentRaze
Thank you for playing the Kumitantei: Old-School Slaughter Demo! This update adds the Scanner to the Story Demo alongside a limited version of the Pause Menu you will find in the full release, as well as a new opponent and some balance changes for the Battle Demo.

Story Demo
  • Added the Scanner, accessible with right-click or Y/Triangle by default on controller. The Scanner reveals all interactable objects when triggered.
  • The Pause Menu has a new visual overhaul, as well as the new Bonds menu that updates and fills out as you progress through the demo and talk to each character.
    • The "Save and Quit to Title" option has been moved to the System menu.
  • Added the new song "Nyanus, Your Overseer" to the gym cutscene.
  • After idling for 7.5 seconds, an input guide for basic actions will appear. It will disappear after moving or pressing a button.
Battle Demo
  • Art for Skill Cards has been updated with new art.
  • The Combo Timer and Influence gauge are now paused for the entire duration of the immediate effects of Skill Cards.
  • Skill Cards are now shuffled into the top half of the deck to make them more accessible and allow for strategies to become more consistent.
  • Tsubaki is now available as an opponent.
  • Added the Palaeontologist Skill Card, which fully reshuffles your deck and draws new cards. Levels 3+ reduce the speed of the Combo Timer.
  • The Plastic Surgeon Skill Card has been adjusted.
    • Levels 1-2 change 2 random Debate Cards into the winning type.
    • Levels 3+ change 3 random Debate Cards into the winning type.
    • Changed the winning card value boost for every level. Now is 1 card, 2 cards, 2 cards, 3 cards, and all cards respectively for each level.
Other Changes
  • The game now renders 3D environments at 75% of the set resolution, which boosts performance.
  • Added outlines around most visual elements.
Bug Fixes
  • Fixed a bug in which various shader effects would freeze and change over very long periods of time.
Ryder - etawzer
Happy February!

We’re continuing to develop Ryder and are thrilled to introduce you to three dragon-like creatures you’ll meet—and play as!—on your journey.

The Drumpkin

As its name suggests, this adorable, pumpkin-shaped dragon feels right at home in Goldenwood’s autumnal landscapes. With its Wind Jump ability, the Drumpkin can help you reach higher locations in puzzles—a handy companion for exploring!



The Snapdragon

Among the tall grasses of Emerald Valley, you might catch glimpses of bright pink wings decorated with flowers. The Snapdragon loves flowers so much, it grew its own! Beyond its charm, its Teleportation Flowers ability will be key to solving puzzles in creative ways.



The Driftdrake

Gliding through the snowy forests of the Silver Pines, the Driftdrake is a frosty blue dragon with a snowflake-tipped tail. But its chill isn’t just for looks—its Freeze ability allows you to hold objects in place for puzzle-solving..



In case you missed it… the Ryder demo is live!
- Explore a stunning autumnal forest
- Solve 7 unique puzzles
- Discover 25 creature variants

🎥 Check out our new gameplay trailer! 👇
Gameplay Trailer

Wishlist & follow Ryder on Steam to stay updated on our progress!

🐞 Found a bug? Let us know here: Google Form.
💬 Want to chat about the game? Join the Discord!
Thank you so much for playing our demo!
Arlin and Elle
Community Announcements - 286077405


  活动时间:2月18日~2月26日

  活动范围:龙之谷正式服全区全服

  活动内容

  ① 2月18日版本更新当天,99级角色登录游戏可通过账号保管箱获得【疲劳恢复剂(1500)(7天)】*5,【强风之时空石(7天)】*1,【解放碎片】*5

  ② 活动期间,99级角色累积登录游戏天数≥3天,且每日登录时长≥30分钟,活动结束后可通过账号保管箱获得【更精致之核惊喜口袋】*3,【物品保护魔法药(勇者)】*2000

  温馨提示: 

  1)账号保管箱奖励一个账号下仅一个角色可领取

  2)活动结束后奖励于活动结束后7个工作日内发放

 



  活动时间:2月18日~2月26日

  活动范围:龙之谷正式服全区全服

  活动内容

  ① 活动期间,99级角色每日通过拾取获得【秋之宝石】≥5个,次日可通过邮箱获得奖励【秋之宝石】*50,【盟约之星晕石】*50

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  温馨提示: 

  1)活动结束后奖励于活动结束后7个工作日内发放,账号保管箱奖励一个账号下仅一个角色可领取

 



  活动时间:2月18日~3月19日

  活动范围:龙之谷正式服全区全服

  活动内容

  小艾琳的探险之途再启,每日活跃给小艾琳加油打气,可获得海量古代智慧,禁锢之月蚀遗物等道具奖励,快来参与吧~【活动链接>>>



 



  活动时间:2月18日起版本

  活动范围:龙之谷正式服全区全服

  活动内容

  ①  古代刻印下装/手套/鞋子更新,空虚之下装/手套/鞋子刻印卷轴可使用增幅药水和刻印笔,游戏商城(F11)限时赛季价格,下季更新时将恢复【400幸运币/个】原价。

  本次版本福利开启,冰封刻印笔“以旧换新”!福利如下:

  ☆2月17日单区更新前,对【冰封之额外属性笔(下装/手套/鞋子)】进行消耗的角色(消耗是指:将冰封刻印笔刻打在了冰封刻印上),按照消耗数量,运营在全区版本更新后7个工作日内发放奖励,赠予消耗同数量的【古代之额外属性笔(下装/手套/鞋子)】(不可交易,发放到角色礼物盒,保存14天)

  请谷迷朋友们相互转告,尽早领取“以旧换新”福利哦~过期未领取不予补发。

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  ⑤ 胸针扣环降价拉!F11即可直接购买,胸针扣环*6仅需16800幸运币~

 



  活动时间:2月18日~2月26日

  活动范围:龙之谷正式服全区全服

  活动内容

  ① 活动期间,角色在游戏商城(F11)累积消耗点券/幸运币总数量≥600点,活动结束后可通过邮箱获得奖励【符文精髓】*2

  ② 活动期间,角色在游戏商城(F11)累积消耗点券/幸运币总数量≥5000点,活动结束后可通过邮箱获得奖励【心选之战令印章礼包(100个装)】*1

  ③ 活动期间,角色在游戏商城(F11)累积消耗点券/幸运币总数量≥10000点,活动结束后可通过邮箱获得奖励【禁锢之月蚀遗物】*6

  ④ 活动期间,角色在游戏商城(F11)累积消耗点券/幸运币总数量≥30000点,活动结束后可通过邮箱获得奖励【巴尔纳之纹章(爆发点)】*1,【杰兰特的纹章(治疗屏障)】*1



  ⑤ 活动期间,角色在游戏商城(F11)累积消耗点券/幸运币总数量≥60000点,活动结束后可通过礼物盒获得奖励【[10级]次级胸针选择箱】*1

  ⑥ 活动期间,角色在游戏商城(F11)累积消耗点券/幸运币总数量≥90000点,活动结束后可通过账号保管箱获得奖励【[挚友]花海领航员芙洛拉/[挚友]星海领航员维奥拉】(2选1,账号下任一角色可领取,该档次奖励账号最大获奖1次)

  *原本持有花海领航员芙洛拉/星海领航员维奥拉坐骑的角色,将在全区版本更新后7个工作日内,免获得对应的[挚友]版本坐骑,坐骑发放到礼物盒,保存14天,请及时领取。



 

  温馨提示

  1)活动奖励于活动结束后7个工作日内发放

  2)所有活动奖励均可叠加获取。邮箱奖励保存30天,礼物盒/账号保管箱奖励保存14天,请及时领取。

  3)提前更新大区活动开始时间按照提前更新时间算起。
Wurm Online - Armynator

Valentine’s Day is here again, and what’s a better gift than jewelry! If you don’t yet have a special Wurmian in your life, you’re sure to catch their attention with this piece!

Between February 14th 2025 00:00 CET and February 23rd 2025 23:59 CET, you can grab the Valentine’s Day gift - Ring of Unity and a Ring Casket.

The ring comes with a box that you can use for keeping it safe. You can see the ring on display while it’s inside the box, making it a nice decoration piece, if you’d rather show it off in your home than wear it!


Ring of Unity



"Adorned with delicate interwoven knots, this ring symbolizes an eternal connection."

Ring Casket



"A small wooden ring casket."

This item can be redeemed in the in-game silver shop by any premium player.
Make sure to redeem it on the server where you want the item, as it won’t travel between clusters with you.

Happy Valentine's Day!
Border Town - 大米
1.Equipment can no longer have multiple enchantments of the same type (e.g., two evasion buffs cannot coexist).
2.Improved blueprint placement detection to prevent room-creation failures when parts of the blueprint exceed village boundaries.
3.Increased the daily coin limit of the shipment box based on Goddess Level: starts at 5,000/day and maxes at 10,000/day.
4.Chef recipes are no longer randomly generated; all recipes are now directly listed.
5.Added an Advanced Refrigerator blueprint (players who have completed the Artifact Collection Quest can purchase it directly in the Library).
6.Fixed a bug where the durability limit of equipment would frequently fluctuate.
X4: Foundations - Tomonor
We're just jumping in with RC3, which fixes a bug related to the lost ship replacement option.

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.

Find out more about the "Flight Mode Update" and the current Public Beta.
Wishlist the X4: Hyperion Pack today to not miss its release:

https://store.steampowered.com/app/3419300/X4_Hyperion_Pack/

7.50 RC3 Changelog
(visit our forum for the full 7.50 changelog overview)
  • Fixed fleets not requesting replacements if fleet commander is following another ship (new feature in 7.50).
...