Feb 17
Ad Fundum - Disa
Bug fixes:
  • Fixed an issue where the Difficulty settings menu was displayed incorrectly at certain screen resolutions. (thanks to UndecidedTrout for the report);
  • Fixed a bug where the player couldn’t use Esc to leave the Keyboard controls menu after rebinding a button (thanks to UndecidedTrout for the report);
  • Fixed an issue where UI elements at the top and bottom of the Controls settings menu were not visible;
  • Fixed a bug that caused the Yes, No, and Cancel buttons in the Apply settings window to appear as white rectangles;
  • Resolved a problem where using Threat analyzer at level 4 with the Claustrophobia safe mode enabled would cause most tiles to become invisible (thanks to for 肯定ペンギン the report);
  • Addressed a situation where loading backups multiple times after completing the game could cause the boss fight becoming unavailable (thanks to UndecidedTrout again for the report).
Feb 17
Flower Fight - viator
- 캐릭터 리워크 [타키,닉스]
- 광기 상향
Bolt Bot Screwy Viruses - Dream Safe Developer
This is what has changed in Early Access 3.1

Extra Button Prompts have been added to the game for both the Keyboard and Xbox Controller. The following gameplay elements now have button prompts -

• Tutorial Plates

• Chests

• Ladders

• Ziplines

• Rideable Trolleys

• Buttons and Switches

• Mr Coins Microchip Machine

• Bolts Rocket
Love x Debut - NtkuLover


Excited to become an idol manager? Your dream gig is just about to kick off, but before we get started, let’s meet the cutest girl band you’ve ever seen. We’re thrilled to introduce the one and only… Dreamgirls!! 🎤✨



These adorable, innocent idols are here to shower you with love, laughter, and that irresistible kawaii charm that’ll have you swooning from their very first song. With their sweet and naughty attitude, these adorable waifus are united by the power of friendship and their shared love for music. Ohh, and they’ve got playful tails and sexy ears, that’ll totally steal your heart.😻



Be careful ~ don’t let their angelic smiles fool you! They’ve got a kinky side waiting to be discovered by the right manager. Are you ready to train and guide these starry-eyed cuties to stardom?💖
Sensei! I Like You So Much! - 964993157
Exciting news, storylovers! 🌟

"Sensei! I Like You So Much!” is joining the TheStorytellersFestival!

Whether you're a diehard fandom shipper or a creative soul looking to explore new stories, our game is the place to be.

February 17-24, plenty of surprises will spark your imagination! 🚀✨

Mark your calendars and join us!

Venator Universe - Can TATAR
📜 Patch Notes

✅ New Language Support

-25 new language options have been added! Now, more players can experience the game in their own language.
-🎮 Full Controller Support

-Full support for Xbox and DualSense controllers has been implemented.
-Enjoy a seamless gaming experience with full controller support!
-🖥 UI & User Experience Updates

-The interface and user information tools have been completely redesigned!
-A more intuitive, fluid, and user-friendly experience awaits you.
-🚀 Performance & Technical Enhancements

-A compiler has been added, ensuring builds are compiled at the start for better performance.
-The loading screen has been completely revamped.
-DLSS & FSR support is now available! Enjoy better performance and higher-quality visuals.
-Over 40 new graphics settings have been introduced! Customize the game’s visuals to your preference.
-🎭 Gameplay & User Experience Improvements

-The character selection screen has been optimized for smoother and faster navigation.
-Audio and subtitle support has been added! Follow the story more easily.
-Key Remapping has been implemented! Customize all your key bindings in your preferred language.
-🕹 Steam Deck Integration

-The game is now fully compatible with Steam Deck! Enjoy playing seamlessly on your portable device.
-⚠️ Accessibility & Safety Updates

-Warning messages have been added for flashing lights to accommodate players with epilepsy risks.

This update makes the game more accessible, smoother, and even more enjoyable! We look forward to your feedback! 🎮🔥
Soulblaze - Sword & Quill
Hi soon-to-be animancers!

Registrations for an ongoing playtest are now going. You get to play the version that I am currently working on so it has all the up-to-date development features. It includes 3 regions with their own animons and three bosses to beat. I'm adding content, tweaks, and fixes usually at the end of each month.



Since this is an alpha version, there's prone to be bugs and some missing animations and such. You can help the development by posting feedback or reporting bugs in the corresponding forums here on the discussion board!

Streaming and talking about the game is allowed and encouraged! Please let me know if you're a Streamer and would like to stream the game. Early content creators will get an exclusive build with a custom made starter-animon, just for your stream! Shoot an e-mail to hello [at] swordandquill [dot] games

Idle Kingdom - Dark


- Added Discord rich presence
- Added a display for your total level to the profile tab
- Task stat button won't be interactable when you stop the task from running out of resources
- Added a timer to show the amount of time you can do a task


- Updated afew missed buttons
- Reworked offline rewards (should still handle everything the same)
- Changed some of the task wording, Task Stats will now say you're Chopping a tree instead of the tree name for example.
- Added a death screen for when you die
- Upgrades are now accounted for while offline
- Added new sprites for equipment
- Added a new drop to the dragon
- Added a new wand
- Fixed a error where players could get stuck at the combat screen if they weren't in combat anymore
- You should also beable to click out of a menu to close it now

Minesweeper World - bnxyt-1206
The game has undergone several updates since its release, and the specific updates are as follows:
1. Add the function of enabling or disabling long press left button flag insertion
2. Add enable/disable right-click flag insertion function
3. Added the option to enable left click drag view/enable right click drag view
4. Add one click flag insertion function for enabling and disabling
5. Add skin system, in addition to the classic style, add two solid color skins, one purple and one green
6. Initial integration into the Steam leaderboard system. Currently, the rule is that after the game is completed, if the current game has a non custom difficulty level and no expansion other than blind scanning is enabled, the score will be automatically uploaded to the online leaderboard. Blind scanning and non blind scanning leaderboards are independent
7. Formally integrated into the achievement system, currently supporting 35 achievements.
Armored Brigade II - Severus Lupus
Greetings, Commanders!

After a successful Matrix Store release and a well-deserved winter break, we are back to work, bringing new improvements to Armored Brigade II. The next patch introduces a mix of gameplay features, new content, and visual enhancements, further refining both tactical depth and the overall experience.

And just in case you missed it, Armored Brigade II will be out on Steam April 8th, 2025. The team is hard at work adding new features and refining the game for our big Steam debut.

New features like the Finnish army and their XA-180 Patria Pasi - a 6x6 armored personnel carrier
Refining Tactical AI: Return Suppression Fire
One of the longstanding challenges in the Armored Brigade has been the phenomenon of “ghost fire”. This occurs when units come under attack but do not react because the enemy remains undetected. We have always recognized this as a key area for improvement, and one of the first things we focused on in this update was refining how units respond to incoming fire. The result is the introduction of a return suppression fire mechanism, a feature rarely seen in an AI-controlled form among wargames and possibly unique in its implementation. Units will now attempt to suppress enemies that remain unseen but are actively engaging them by directing suppressive fire toward the suspected locations. This does not mean blindly shooting in all directions, but a calculated reaction, where the algorithm assesses likely enemy positions to disrupt attacks and give friendly forces a fighting chance.

Trying to engage unseen enemies is especially important for urban battles

This addition reflects our broader game design philosophy: ensuring both human players and AI-controlled forces operate under the same conditions without artificial advantages. Unlike traditional real-time tactics games that rely on heavy micromanagement, Armored Brigade II is not designed to reward human intuition alone but rather to support a tactical AI capable of following broad commands. However, implementing such a system is no simple task. At this scale, without abstracting to the operational level, our AI must handle a vast range of variables—from prioritizing multiple threats to reacting to unseen dangers without resorting to unfair knowledge (or outright cheating). This is just the first step in refining tactical AI, with the ultimate goal of introducing AI-driven covering fire and suppression. Future updates will continue to build on this foundation, further enhancing the fluidity and dynamism of engagements.

Revamped Battle Replay System
Another major improvement comes in the form of a revamped Battle Replay system. The traditional after-action replay has been replaced with a more flexible tool, allowing players to review the course of a battle at any point. But a word of warning—do not get too excited just yet. This system still uses NATO icons, and currently, there are no visible 3D units. We will certainly revisit this in the future, as the underlying code behind a full 3D replay could be closely intertwined with another, much more exciting feature—but it is too early to disclose details.


In a few short seconds you can completely review a multi-hour battle

Visual Enhancements and Effects
A key addition in this update is FXAA (Fast Approximate Anti-Aliasing), which enhances image quality without a significant performance hit. This should result in smoother visuals, particularly when dealing with distant objects and fine details.

Night operations are also receiving a visual upgrade, with the addition of White Hot and Black Hot night vision modes alongside the existing Green IR and Red Thermal visuals. These provide alternative ways to interpret the battlefield in low-light conditions, catering to different preferences. Additionally, improved wreck fires and smoke effects are coming in the next update, bringing battlefields to life with a more intense and atmospheric experience.

Expanded and Improved Formations: The Bundeswehr Additions
On the content front, we have been diving deep into the Stärke- und Ausstattungsnachweisung (STAN or StAN) and the fascinating world of German military organization and its endless abbreviations. This update brings not only refinements to existing formations using updated archival sources but also a significant expansion of available German units and compositions. New formations include, but are not limited to:

  • Motorized PzGren/Jägers – Light infantry with improved mobility, allowing for more flexible tactics.
  • Gebirgsjäger – Mountain troops trained for rugged terrain and harsh conditions.
  • Fallschirmjäger – Elite airborne infantry with a well-known reputation.
  • Aufklärungstruppe – Diverse reconnaissance units, offering specialized scouting capabilities and enhancing battlefield awareness.
  • Pioniere & Panzerpioniere – Combat engineers, capable of breaching obstacles and minefields.
But that is not all. We are also working on adding motorized paratroopers, equipped with KraKa and Wiesel weapon carriers. These highly mobile, lightly armored units will introduce new tactical possibilities for airmobile operations. Though not yet complete, this addition will further expand the tactical options available in the game and scenarios. Moreover, this patch includes three new Soviet-side scenarios, offering fresh challenges for players commanding Warsaw Pact forces.

Our new white/black hot night vision mode adds more options when conducting a night battle

Finally Finnished
Another long-awaited improvement is the replacement of Finnish placeholder vehicle models with proper assets, bringing iconic Finnish units to life in full detail. Whether storming enemy positions with the venerable StuG, maneuvering the Comet or Charioteer in fluid armored engagements, or deploying mechanized troops with the XA-180, Finnish forces can now be fielded in all their visual authenticity. And more units and formations are expected to follow, as we did with West Germans, expanding the range of tactical possibilities available to Finnish forces.

This patch is another step forward in refining the Armored Brigade II experience, bringing us closer to the Steam release. While some of these features lay the groundwork for even bigger improvements down the line, they already bring meaningful additions to the game. We look forward to hearing your thoughts as we continue to develop and expand the game.

Stay sharp, and see you on the battlefield!
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