The waves have risen as the Ocean floor comes online.
New Content - SINGLEPLAYER MODE (Initial implementation for Offline SP Mode is now available)
COMBAT MODE
Skill and Progression Systems are in their initial phases BUILDING - Provides rewards up to Level 7 TAILORING - Provides rewards up to Level 7 COOKING - Provides rewards up to Level 5 BLACKSMITHING - Provides rewards up to Level 5
For now these skill levels aren't saved but are being added to save data in a fast follow patch, along with new stats for armor and weapons.
- Elite Adventurer is roaming the Lower floors.
Improvements - Removed Ability to Fly with Air Actions. - Added Gold count to Save systems. - Automatically turn off Sprint on movement stop. - Added Repair Pathways to common areas. - Added Damage Numbers and Boss Immunity Text.
Bugs - Fixed falling causing player to get stuck with only air actions available. - Fixed Boss Close Range attack not acting as expected. - Fixed Top F/X Prompt displaying when Actions weren't available. - Fixed Falling Bugs - Fixed Damage Modifiers on High Ping Clients displayed math errors.
General Overview The new progression systems and connected skill systems have been brought online but the impact of these new items is yet to be felt. Work is focused on this content, weapons, armor, food and others will have differing damage along with varied boons/banes to keep it more interesting than a linear number progression as future patches come online.
🏆 Astrologers have declared a week of winners!🏆
✨ This week, enchantments that have an equal chance of success or failure are 20% more likely to work! ⚔️ Bosses close to your level* have a chance to get a 'Chest of Charms'!
đź•’ Event Duration: đź“… Start: Feb 16, 2025 đź“… End: Feb 23, 2025
*Equal level: Boss/mob level must be within ±1 of yours, but not lower than level 6.
Vending Machine Business Simulator - Crow Interactive
Hello Entrepreneurs!
In this update, we have activated the office building in the game. You can now interact with the boss inside to boost your vending machine sales, take on new transportation missions, and even buy out rival vending machines to drive your competition out of the city!
🏢 Office The old office building has been revamped, and new NPC types and employees have been added. The boss will be waiting for you at the entrance—don’t forget to check in for new opportunities! 🚛 New Mission: Transportation In addition to vending machine repair and maintenance tasks, you can now take on transportation missions. To accept a mission, visit the nearest office. 📢 Advertising Billboards in the city will now display your advertisements daily, helping you maximize your sales. Of course, for a reasonable price! 🏪 Buying Out Rival Vending Machines With this update, you can now purchase rival vending machines and eliminate your competition in the city. However, keep in mind that if there are no competitors left, there will be no one to need vending machine maintenance! If you buy out all rival vending locations, no new maintenance jobs will appear, but you can continue taking transportation jobs every day.
🔧 Fixes ✅ [Fixed] Issue that prevented closing the map with the ESC key. ✅ [Fixed] Bug that caused events to continue for negative (-) days. ✅ [Fixed] Issue where the Effect Volume setting was not saving. ✅ [Fixed] Controller support not working in the tutorial on certain devices. ✅ [Fixed] Increased mission rewards. ✅ [Fixed] Bug where shadows of moving packages in the player’s home remained static.
âŹď¸Ź When is the Next Update? I plan to release the next update on March 13, 2025. This update will serve as a cleanup update before the major roadmap update. Many bugs will be fixed, and general optimizations will be implemented.
Don’t forget to share your feedback and suggestions with me! 🚀
1. Override System Adjustments: 1.1 ELPIS (New override resource Added) - Players now have 3 units of ELPIS. - Consumes 1 units per override. - Defeating enemies will restore a partial amount of ELPIS.
1.2 Removed former Implant System - Only drone implants are retained. - Legacy implant system replaced with new Override Implant System.
1.4 (New) Override Implants: 1.4.1-Hacker Modules: Permanent effects (upgradeable via Night Hunt). Typically related to ELPIS, Override effects, and methods. 1.4.2- Implant-Trigger (3 max slots): Activates sequentially during new overrides, Triggers all active Implant-Trigger' effects. 1.4.3- Implant -Bonus: have a continuous effect during the buff duration. Tiered effects based on activation count.
1.5 Boss Override Mechanic: - Triggers at certain health thresholds - Grants override benefits without gaining the boss's body - Prime will trigered only once by defeating.
2. Balance Adjustments 2.1-Core Combat - Enemy HP growth has been significantly reduced - Enemy attack growth has slightly increased - player attack growth has also been significantly reduced (In short, enemies on higher difficulties are easier to kill, and can be killed more easily by the player. You won’t experience the long battles that previously occurred.)
2.2-"Data" Acquisition Changes -No longer obtainable from: -Enemy defeats; -Overrides - Only get from: - Mini-quest (80% crate value) - Post-combat supply crates (Mini quest only give Datas now , pervious mini quest rewards type are removed.)
2.3 Synthetic body EXPs - [Override] now gain the target's EXP. The experience gained through overriding has also been greatly increased. - (New!) Defeating enemies will give EXP for both the body you control and the body you defeat.
2.4 Implant System Changes - Due to the overhaul of the implant system, the external implant development system has been temporarily closed. It will be replaced in future updates.
3. Other Important Adjustments: 3.1-Night Hunt UI - Optimized path selection mechanisms, The new approach ties the route to the rewards, and difficulty dependent on the rewards. - Removed non-critical HUD elements
3.2-Legacy System Removal - High-difficulty penalties disabled - Serum effects deprecated (These are outdated, will be replaced with something new in future updates.)
3.3 Enemy Spawn - Enemies now respawn immediately upon the death of previous enemies.( Replacing the old way where enemies would respawn wave by wave.) - The number of enemies on screen has been reduced. - The total number of enemies on high difficulty has been decreased.
3.4 Story Revisions - Full dialogue rewrite (save compatible) - New game recommended for story experience (Based on the new experience acquisition methods, implant upgrades have become less grind-heavy.)
3.5 Boss Battles Redone: 3.5.1- Yokozuna: - Removed the Bosss defense mechanisms. -The Sikou only effect full-screen retained for the final phase of Purgatory difficulty. In other phases, it is limited to a circular range.
3.5.2- Ms. E.V.A. - Increased her time on the ground phase. She will fight on the ground for a while before using her whip to ascend. - After ascending, she will stay in the air longer, and her falling attack will replaced by phantoms, only landing after some time.
3.5.3- Roxanne: - In phase II, the Flash Assault will now repeat multiple times in certain directions (horizonta/vertical). - In Purgatory, during phase I she will not immediately wall up after taking damage but will try to attack once more.
4. Bug Fixes: 4.1-Fixed a bug where music still played in Silent Mode. 4.2-Fixed a bug where text would not display in certain Japanese language settings.
Friends, a huge thank you to everyone who played, streamed, discussed, and shared their impressions! Your support and feedback are incredibly important to us.
Playtest Results:
Access granted to: 3,364 users, played: 1,359
Survey responses: 550 respondents
Average game rating: 8.2 out of 10
Would recommend to friends: 95.6% of users (similar to Steam reviews). This is simply amazing!
Content: Over 40 streams and Let's Plays on YouTube and Twitch – all without advertising or announcements!
We see this as a great indicator that you truly enjoy the game, and it motivates us to keep moving forward.
What's Next?
We are now taking some time for minor improvements based on your feedback. We need to address several issues to make the game even better.
We’ll be back with updates soon.
Thank you for your support and trust! We are working for you! ❤️
Kleines BĂĽchlein mit Statistiken ĂĽber aktuellen Spielstand in ausgebautem Eigenheim platziert.
Damit es nur einen Harald in der Welt gibt, wurde der Holzfäller Harald in Holger umbenannt.
Balance
Ingwer-Kurkuma-Shot wirkt keine Malus mehr und 2 statt 3 Mut.
Wind auf dem Tannenplateau windet nicht mehr so laut.
Die Kiste wird seltener geangelt und erst ab Angellevel 10.
Goldschuppenhecht ist seltener und erst ab Angellevel 5 auffindbar. Er ist auĂźerdem 400 statt 200 Geld wert.
Karpfen kommt ein wenig häufiger vor. Forelle ein bisschen seltener.
Viech und Vogel können Regenbogenamulett und Katze tragen.
Die ersten Quests in Hylia geben weniger Erfahrungspunkte.
Truhen in Kanalisation am Anfang geben 1 statt 3 Erfahrungspunkte.
Rabe und Schwalbe nutzen eher Fähigkeiten statt normale Angriffe.
Beim Entwickeln vom Baby zum Teenager erhält man nun für die verbesserten Varianten von Fähigkeiten den SSS zurück für die nicht verbesserte Version. Für Starker Biss zum Beispiel erhält man nun 2 SSS statt einen, weil ein SSS für Biss verwendet wurde.
EP fĂĽrs Holz und Stein sammeln skaliert nun mit dem eigenen Level.
Fehlerbehebung
Auftragssammler-Errungenschaft heiĂźt nun korrekt.
Rechtschreibfehler bei Ingwer-Kurkuma-Shot behoben.
Die eigene Katze ist nun auch mit einem Fisch schon zufrieden.
Beschreibung von OmNomNom hat fälschlicherweise etwas von 200 LP statt 300 LP Heilwirkung erzählt.
Die Ratte bei Siegfried im Keller hat nun einen passenden Kampfhintergrund.
Der Geist in Gräfin Griefs Turm ist nun länger an einer Stelle.
Quinfall will be under maintenance on 17.02.2025 at 12:00 (CET) for approximately 1 hour. During this time, the servers will be temporarily unavailable as we implement updates and improvements.
General Changes
The portal providing access to the forbidden swamp area has been removed.
Material decay requirements in altars and ships have been halved.
Ship decay system now only applies to interior objects. Ship hull decay has been removed.
Ships can now be repaired and recalled at the harbor after being destroyed. If a caravan package is on board at the time of destruction, it will drop into the water. No other ship contents will be lost. Ship production requirements have been increased.
Party System Updates
Party Weapon EXP/Pet EXP will now be evenly distributed among party members instead of being granted to the player landing the final hit.
Party Drop system now randomly selects a party member to receive the loot instead of the player delivering the final blow.
Party EXP/Random Drop gains are now limited to a 150-meter radius.
Bug Fixes
Fixed an issue where cloth pieces on armor and costumes were invisible in close-up camera angles.
Fixed an issue where required materials for clan altar upgrades would not appear in certain situations.
Daily rewards will no longer reset when a day is missed.
Fixed an issue where the other buy order list would not appear in the central market.
Fixed an issue where global wind direction and intensity would not function in certain cases.
Anti-Cheat Measures
Additional server-side measures have been implemented to detect and prevent identified cheats.
Continued development on client-side anti-cheat solutions is ongoing.
New Storage System
An External Storage system has been added to storage NPCs for special event rewards and specific system items. Items placed in External Storage by the system can be transferred to the inventory or regular storage, but players cannot manually place items into External Storage.
Server Mergers
Europe 2 / America 2 / Asia 2 servers have been merged into their respective regional servers.
Exceptions:
Character Name Conflicts: Both characters with the same name have been granted a name change option.
Altar Conflicts: All materials used and all structures/items within conflicting altar areas have been transferred to the External Storage system. This applies to both individual and clan altars.
Storage Merges: If two storage units from the same player were merged and exceeded capacity, excess items were transferred to the Individual External Storage.
Character Slot Adjustments: When merging characters from different accounts of the same player, additional character slots were provided to accommodate the total number of merged characters.
Account Data Merge
Account-level data such as V Coin, Tokens, Achievements, and Tags have been merged into existing accounts where applicable.
[color=orange]Bug Fixes & Improvements[/color] - New User Settlement: My Pick Data Adjustment - Premium Express Reward Issue Fix Compensation for Maintenance: - GM Apology Box (1ea)
[color=orange]Additional Information:[/color] After the temporary maintenance, the [color=yellow]New User Settlement System[/color] will be updated as follows:
[color=gold]1. For users who participated before the maintenance:[/color] - My Pick event cash cannot be used. - No other changes.
[color=gold]2. For users who participate after the maintenance:[/color] - My Pick event cash cannot be used. - PICK Coin will be removed from the 7-day attendance rewards, and the rewards will be adjusted. - High-end package probability will be adjusted.