Hello everyone, in the new version, we have optimized and fixed the following issues:
Achievement Unlocking Issue: Resolved the problem where achievements could not be unlocked in the full version after trying the demo version first. After updating, when you open the full version of the game, the achievements unlocked in the demo will be unlocked all at once in the full version.
It's time once again for another Vaygren Lore Q&A!
But first, some updates. Obviously, the update still isn't out, but we are making steady progress, and getting a better grasp on how long some of these things take and where we can optimize our workflow going forward. Of course, it's all just talk until we do it, so back to the grindstone.
Now, while we brace ourselves for the incoming comments... Open your mind and take in the lore!
Vaygren Lore Q&A #2
Disclaimer: Until any of these answers appear in a game, animation, comic, etc, they are subject to change at our whim.
Are there other monarchs in the world of Vaygren or is Alees the only one? There are, though considerably less since Alees rose to power several decades ago…
Is there a queen of the Elves or Dark Elves? Well, Elves and Vaymen are the most common of races in Vaygren, and it's been a long, LONG time since the majority of Elves or Vaymen followed a specific ruler.
Dark Elves, on the other hand, are still mostly from one region, the Shadow Wastes, and though they don't currently have a specific ruler, most of them do see themselves as independent from the rest of the Vaygren races. At the moment, anyway.
Who did Alees serve/service before she was in charge? REDACTED
Can beastkin change into their animal forms? Nekomata into cats, lizardkin into lizards, etc? Technically, any sapient race in Vaygren can learn to use magic to shapeshift, though it's more difficult for non-beastkin to learn. Even so, just because they CAN learn to shapeshift, doesn't mean it's easy, and (with a few exceptions) they do have to put effort into learning the skill.
That said, SOME of the beastkin races do have innate shapeshifting abilities, like the Nekomata or Kitsune. When they achieve a certain level of magic, they gain the ability to shapeshift; however, if their tails are cut off, they lose this innate ability. They can re-learn to shapeshift via a spell, like any other race, but lose their innate ability to do so.
How does one rank up in Alees army? Despite the obvious rampant sexual corruption in the empire, ranking in the imperial army is still largely merit based.
Alees has 12 generals that serve beneath her (heh), and each runs their division of the army differently. Some focus on strength and raw power, some on cunning, and others on seduction and stealth. Some soldiers might get promoted in return for sexual favors; however if they don't have the skills to keep those positions, they don't last very long.
It seems that the army is quite lenient with the level of harassment they allow in their ranks. Is there a point where it can go too far and someone will step in? It depends. As mentioned above, each of the twelve generals runs their division differently. Some of them have standards that they hold their underlings to, others… not so much. Some even encourage it, or push their soldiers to go further.
This can cause some strife between the different generals and their divisions. General Solara is known for being honorable and keeping a tight rein on her soldiers. She doesn't like to see her efforts wasted, so she makes sure her underlings don't cross any lines. That said, she and her soldiers are still part of the empire, and that comes with certain… liberties.
Are there guilds/mercenaries/adventurers that take on missions / defeat monsters for money? Absolutely! We don't see much of them in Vaygren LT, as the focus is on members of the imperial army, but there definitely are the more traditional fantasy adventurer types out there in the world!
Are there magical / fight tournaments in Vaygren? Absolutely! The gladiators are one of the main forms of entertainment for high society in the Empire.
Do they have any sports games and what do they play in Vaygren? Like football, basketball, baseball, volleyball? They have a number of different sports, some even similar to ones we have on Earth, although none are exactly the same and have different names.
Will there be a multiverse in Vaygren? In the sense that Vaygren and Earth exists in different universes / dimensions, yes (and maybe others worlds exist). But as far as other universes where you can find different versions of the same character, then no.
That said, we might do some non-canon short stories or games with the Vaygren characters in different settings, for fun. Maybe a Vaygren Space Opera with space ship battles, or a 1920s noir detective story where Cassidy is a private eye. Could be fun.
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That's it for now, back to cracking the whip on production.
As always, if you've got any questions you'd like to see answered, whether it's about game development or Vaygren lore, drop them in the comments below or shoot us a message on Discord, and it might get mentioned in the next Q&A post!
The next Q&A will be about the game's development, so this is your chance to ask for some specifics about how we make the game, why exactly things take so darn long, etc...
Our Jericho “friend” who has been to the anomaly and seen the glyphs has figured out the location they point towards. The reasons why someone was able to intercept the message and forward all the ciphers to the mercenaries are unknown. Since information about the messages has been made public, the truth should be hidden behind various meaningless riddles as soon as possible. It might even be worth giving away the full set of red herrings to some journalist.
Now to the results of deciphering the messages. Our engineers have thoroughly investigated each part of the message and came to the following conclusions:
The line about bleary light meant the evolution of stars. So we needed to find two stars with approximately the same parameters, but different stages of existence. The parameters of the star in the Pandora system and an anomaly in the same system were taken as samples. Among the objects that matched these parameters and were associated with Aliens or Precursors were Mezza, Pallas, and (with low probability) Solaris.
Subsequent clues revealed that some of the previous parts of the message were misguidance. According to our findings, it was the words about stellar evolution that were to mislead the recipient of the message.
An expert in the field of toponymy offered the following solution to the riddle: an area of the Solaris system known as the “Orange Giant”. The star Solaris is similar to the Pandora anomaly in its emission spectrum, and the Orange Giant is the future phase of that star.
Based on these findings, we are planning to investigate the Solaris system. Several pilots have already been appointed to this mission. The best position for a communications station in the system has not yet been determined. The main difficulty of the upcoming operation is that we will have to hide our true interests. For that reason, it is not advisable to use Sentinel platforms. Also, according to preliminary reports, unknown signatures similar to Ellydium ships have been spotted in the system. Additional forces are required to investigate the details.
Patissier version characters are here for a limited time!
The draw rate for ★5 characters in this Summons is 6%. The x10 Summons guarantees one new ★5 character on Steps 10 and 20.
Step 25 guarantees a Choose a New ★5 Character Summons Ticket (Patissier).
The Choose a New ★5 Character Summons Ticket (Patissier) can be used to choose one of the new characters below.
Characters: Yumichika (Patissier version) Rin (Patissier version)
Check out the characters' abilities on the official Brave Souls YouTube channel!
See below for details.
Character Details: Yumichika
・Characteristics - Attack type: Melee normal attack - All attacks: Paralysis - Soul Trait: Normal attack damage +35% (max) - Skill: Flurry in Guild Quests +2 - Skill: (Team/Party) Speed Attribute Character Damage to Status Ailment-Affected Enemies +30%
・Character Details Yumichika can inflict Paralysis with all his attacks, allowing him to immobilize enemies he damages.
Thanks to "Increased Status Ailment Chance Against Arrancars," Yumichika has a higher chance of inflicting status ailments on Arrancar enemies. Additionally, "Damage to Paralyzed Enemies +40%" and the team/party-wide effect "(Team/Party) Increased Speed Attribute Character Damage to Status Ailment-Affected Enemies +30%" enable him and his Speed Attribute allies to deal significant damage to immobilized enemies.
Yumichika possesses the powerful Soul Trait "Normal attack damage +35%," which when combined with "Bruiser +50%" results in an impressive 85% increase to normal damage, pushing his normal attack damage to a level above the rest.
Yumichika also has a variety of skills that help him in Guild Quests, such as "Flurry +2 in Guild Quests," which ensure that he truly shines as a non-controlled character in Guild Quests, especially those with "Arrancar Killer" rules.
Character Details: Rin
・Characteristics - Attack type: Ranged strong attack - All attacks: Drain - Soul Trait: Damage inflicted at full STA +35% - Skill: Super Heart Link Slot Potions +10 - Skill: Heart Link Slot Potions +5 - Skill: Crystal/Jewel drop +75%
・Character Details Rin can inflict "Drain" with all his attacks, which allows him to drain his enemies' Stamina and replenish his own while sealing away their potential to inflict status ailments.
As the first Mind Attribute character with "Super Heart Link Slot Potions +10," along with the added bonus "Heart Link Slot Potions +5," Rin is invaluable during quests where Heart Link Slot Potions and Super Heart Link Slot Potions drop, such as Link Slot Trials.
"Increased Status Ailment Chance Against Heart Attribute Enemies" makes it easier for Rin to inflict the Drain status against Heart Attribute enemies, aiding in Stamina recovery and keeping his powerful Soul Trait "Damage inflicted at full STA +35%" and Innate Skill "(Full Stamina Only) Strong Attack Damage +40%" active. This combination allows him to deal high damage consistently as long as Drain is keeping his Stamina at max.
Rin can breeze through quests thanks to "Guard Break + Hit Hidden Enemies," while "Crystal/Jewel Drop +75%" helps keep you stocked up on power-up items when he is used in quests that drop these items.
The mountains tremble and the forges roar as we unveil the Rise of Champions, a monumental expansion to your auto-battler RPG experience! This update brings a wealth of new features, enhancements, and surprises to deepen your strategic mastery and celebrate your dwarven legacy.
At the heart of this update are the mighty Champion Dwarves, legendary warriors who can be recruited after achieving 100 victories. These elite fighters come equipped with unique Champion Items, turning the tide of battle in ways never before seen.
But that’s not all! New secrets of the dwarven forges have been unveiled, allowing you to craft brand-new items by discovering rare recipes. Experiment with over 20 new items, artifacts and item sets to create the ultimate loadout for your dwarven armies.
Tacticians will rejoice with the addition of new Formations, offering fresh ways to outmaneuver your foes. Meanwhile, retiring a Dwarf Clan now grants additional gems, rewarding your loyalty and dedication like never before.
We’ve also polished the game with numerous Quality of Life improvements and squashed a host of bugs to ensure your experience is as smooth as a finely honed axe.
Welcome to the next chapter of our dwarven saga - let the battle commence!
Read on for the full details, and may your dwarves fight with unbreakable resolve!
Full Patch Notes:
*New Features*
- You now get a choice of 3 Champion Dwarves after 100 victories (similar to Artifact selection) -- You can only chose 1 for the rest of your run -- Each Champion Dwarf comes with a unique Passive and unique Champion Item Set -- After selecting a Champion Dwarf, Champion Battles will be unlocked -- Other Champion Items have a low chance to drop from Champion Battles (also on Eternal mode) -- You can only have 1 of each Champion Item per Clan - Added new functionality to Forge: Item Crafting -- By placing the correct ingredients, you can now forge completely new Items! -- Added 7 Forge Recipes: --- Executioner Mask = Steel Helmet + Copper Helmet + Knight Helmet --- Executioner Shoulders = Red Steel Shoulders, Copper Shoulders, Knight Shoulders --- Starshard = Stormforge + Staff of Thunder + White Death --- Stormshard = Stormforge + Staff of Thunder + White Demise --- Stormblade = Starshard + Stormshard + Warblade --- Lunar Crescent = Winter + Frostsinger + Solstice --- Glacial Crescent = Winter + Frostsinger + Equinox - Added 19 new Items: -- Dragon Gaze: Helmet - All (Champion Item) -- Dragon Wings: Shoulder - All - Passive: Call of Fire (Champion Item) -- Skybreaker: Crossbow (2H) - Archer - Ultimate: Iron Storm (Champion Item) -- Sky Visor: Helmet - All (Champion Item) -- Sky Wings: Shoulders - All - Passive: Call of Thunder (Champion Item) -- Umbra Visor: Helmet - All (Champion Item) -- Umbra Wings: Shoulders - All - Passive: Call of Darkness (Champion Item) -- Umbra Flail: Flail (1H) - Knight - Passive: Retaliation (Champion Item) -- Umbra Sentinel: Shield - Knight - Ultimate: Black Hole (Champion Item) -- Centurion Banner: Banner (2H) - Supporter - Ultimate: Command: Charge (Tier 5, Forest) -- Centurion Helmet: Helmet - All (Tier 10, Forest) -- Centurion Mantle: Shoulders - All (Tier 13, Forest) -- Executioner Mask: Helmet - All (Craftable) -- Executioner Shoulders: Shoulders - All (Craftable) -- Starshard: Dagger (main-hand) - Thief - Ultimate: Thundering Shuriken (Craftable) -- Stormshard: Dagger (off-hand) - Thief - Passive: Static Blade (Craftable) -- Stormblade: Sword(2H) - Warrior- Ultimate: Thunderwave (Craftable) -- Lunar Crescent: Twinblade (main-hand) - Thief - Ultimate: Nightfall (Craftable) -- Glacial Crescent: Twinblade (off-hand) - Thief - Passive: Frost Blade (Craftable) - Added 5 new Item Sets: -- Executioner Set: Battle Axe + Executioner Mask + Executioner Shoulders -- Centurion Set: Centurion Banner + Centurion Helmet + Centurion Mantle -- Dragon Set: Dragon Staff + Dragon Gaze + Dragon Wings -- Skybreaker Set: Skybreaker + Sky Visor + Sky Wings -- Umbra Set: Umbra Sentinel + Umbra Flail + Umbra Visor + Umbra Wings - Added 3 new Artifacts: -- Hot Coal: Has a chance to burn attacker when hit in melee combat. Increases burn damage but decreases duration. (Battle 70+) -- Tesla Coil: Has a chance to shock attacker when hit in melee combat. Increases damage when shocking. (Battle 80+) -- Ice Armor: Has a chance to freeze attacker when hit in melee combat and increases weight. (Battle 90+) - Added 2 new Formations: -- Soldiers of Heaven: Shocked targets deal 20% less damage and receive 20% more damage. -- Order of Frost: Adds a chance to Chill equal to the chance of Freezing - Added an indicator for Artifact/Elite battles during card selection - Added localization for Russian
*Changes and QoL*
- Retiring a clan will now grant additional gems proportional to the amount of victories - Orc Reapers will now start appearing at battle 100 (down from 110) to match the appearance of Champions - Reworked 'Guide' and 'Hints' sections of the game - Effects that can remove debuffs will now only remove 1 stack instead of all stacks if applicable - Damage over Time (DoT) can no longer apply itself or other effects - 'Holy Block' of the Paladin now also has a visual effect - Updated Rune selection UI - Updated Advanced Shop UI - 'Justice' (Paladin offhand) can now also be bought in the Advanced Shop - Inventory Hall will now be named after your clan and also indicate the current victory amount - Added an indicator to the item tooltip to count the amount of Set pieces on a dwarf - Improved damage and healing number display on the battlefield - Improved most melee attack animations and effects - Screen shake should now occur less often if activated, especially in the later battles - Added an option to close the current menu in the top right corner in most places - Sprite for 'Battle Axe' has been updated - Updated description and functionality of 'Execute' Ultimate: -- Now states that it deals true damage and cannot be blocked or dodged (no functional changes) -- Decreased bleed duration from 20 to 10 seconds -- Fixed an issue where the execute effect would not be applied correctly below 25% health - Affliction Runes had their chances to apply debuffs adjusted - Removed Affliction Runes that were affecting all professions - Cannoneers now need 10 (up from 5) seconds to reach their max attack speed (x4) - Changes to Daily Quests: -- Daily Quest rerolls have been increased from 10 to 15 -- Added 2 new categories of Daily Quests: 'Forging' and 'Crafting' -- The Quest button will now indicate if there are Quests available or completed - 'White Reavers Hood' moved from Shop Tier 10 to Tier 12 - Added a visual indicator for 'Rally' (Banner Basic Attack) on the battlefield - Twinblade offhand now also has an attack animation - Chance to apply a status effect from most passive effects has been lowered - 'Meteor Strike' and 'Avatar of Fire' now both deal 120% of INT damage (instead Attack + INT) - Changes to Mythril drops from Battles: -- Increased chance to drop Mythril in the later levels for Card Battles -- Mythril drop chance is now fixed for all levels in Eternal mode (overall a lower chance before battle 90, but higher after) - Slightly adjusted stats of 'Void Sword' (only applies to new drops) - 'Shatter' damage is now capped to a maximum of 4x attack damage - Adjusted UI in the battle report
*Bug Fixes*
- Fixed some bugs with melee attack animations when the Ultimate would be cast multiple times in a row - Fixed a bug where the total amount of gems acquired shown during Game Over was lower than the actual value - Fixed a few issues for activating Burning Legion - Fixed a few issues with displaying Status Effects in the Dwarf Details - Fixed a bug where Blast (Cannoneer Basic Attack) could sometimes hit multiple enemies - Fixed some issues with Attack Speed values not being displayed correctly (no functional changes) - Fixed an issue with the Crusade Formation not showing any Basic Attack in the damage report - Fixed a bug where some variation of Runes would not show up correctly - Fixed an issue where the battle report could not be closed with the X button - Fixed an issue where elements would increase the chance to apply a debuff by 10% (instead of 5%) - Fixed an issue with the DPS meter when fighting the Forest Trolls - Fixed an issue where melee impact force was sometimes influenced by INT instead of STR - Fixed some issues where the boars of Beastmasters would not behave correctly - Fixed an issue with animations in the Tavern Brawl
Performance and Optimization fixes increasing framerate, bug fixes in Main Story line, Inventory bug fixed, added Controls / How to Play menu, added seats in Safehouses, and other small fixes.