PreStrafe Playtest - Dementei
  • Added front and side flips, uses backflip if not enough speed
  • Added a (nearly) full tutorial level to help ingest all of the many movement mechanics with more in-depth tutorials to come
  • Added in new breakables for ts_lobby with new system (still WIP)
  • Adjusted time trial finish sequence, now able to skip with [E]
  • Added missing escape menu into free roam mode (whoops)

With the tutorial nearly completed, many more time trial based levels are coming up next with additional level based mechanics.
Dwarves: Glory, Death and Loot - ichbinhamma
Greetings, Dwarf Lords and Battlemasters!

The mountains tremble and the forges roar as we unveil the Rise of Champions, a monumental expansion to your auto-battler RPG experience! This update brings a wealth of new features, enhancements, and surprises to deepen your strategic mastery and celebrate your dwarven legacy.

At the heart of this update are the mighty Champion Dwarves, legendary warriors who can be recruited after achieving 100 victories. These elite fighters come equipped with unique Champion Items, turning the tide of battle in ways never before seen.

But that’s not all! New secrets of the dwarven forges have been unveiled, allowing you to craft brand-new items by discovering rare recipes. Experiment with over 20 new items, artifacts and item sets to create the ultimate loadout for your dwarven armies.

Tacticians will rejoice with the addition of new Formations, offering fresh ways to outmaneuver your foes. Meanwhile, retiring a Dwarf Clan now grants additional gems, rewarding your loyalty and dedication like never before.

We’ve also polished the game with numerous Quality of Life improvements and squashed a host of bugs to ensure your experience is as smooth as a finely honed axe.

Welcome to the next chapter of our dwarven saga - let the battle commence!

Read on for the full details, and may your dwarves fight with unbreakable resolve!

Full Patch Notes:

*New Features*
- You now get a choice of 3 Champion Dwarves after 100 victories (similar to Artifact selection)
-- You can only chose 1 for the rest of your run
-- Each Champion Dwarf comes with a unique Passive and unique Champion Item Set
-- After selecting a Champion Dwarf, Champion Battles will be unlocked
-- Other Champion Items have a low chance to drop from Champion Battles (also on Eternal mode)
-- You can only have 1 of each Champion Item per Clan
- Added new functionality to Forge: Item Crafting
-- By placing the correct ingredients, you can now forge completely new Items!
-- Added 7 Forge Recipes:
--- Executioner Mask = Steel Helmet + Copper Helmet + Knight Helmet
--- Executioner Shoulders = Red Steel Shoulders, Copper Shoulders, Knight Shoulders
--- Starshard = Stormforge + Staff of Thunder + White Death
--- Stormshard = Stormforge + Staff of Thunder + White Demise
--- Stormblade = Starshard + Stormshard + Warblade
--- Lunar Crescent = Winter + Frostsinger + Solstice
--- Glacial Crescent = Winter + Frostsinger + Equinox
- Added 19 new Items:
-- Dragon Gaze: Helmet - All (Champion Item)
-- Dragon Wings: Shoulder - All - Passive: Call of Fire (Champion Item)
-- Skybreaker: Crossbow (2H) - Archer - Ultimate: Iron Storm (Champion Item)
-- Sky Visor: Helmet - All (Champion Item)
-- Sky Wings: Shoulders - All - Passive: Call of Thunder (Champion Item)
-- Umbra Visor: Helmet - All (Champion Item)
-- Umbra Wings: Shoulders - All - Passive: Call of Darkness (Champion Item)
-- Umbra Flail: Flail (1H) - Knight - Passive: Retaliation (Champion Item)
-- Umbra Sentinel: Shield - Knight - Ultimate: Black Hole (Champion Item)
-- Centurion Banner: Banner (2H) - Supporter - Ultimate: Command: Charge (Tier 5, Forest)
-- Centurion Helmet: Helmet - All (Tier 10, Forest)
-- Centurion Mantle: Shoulders - All (Tier 13, Forest)
-- Executioner Mask: Helmet - All (Craftable)
-- Executioner Shoulders: Shoulders - All (Craftable)
-- Starshard: Dagger (main-hand) - Thief - Ultimate: Thundering Shuriken (Craftable)
-- Stormshard: Dagger (off-hand) - Thief - Passive: Static Blade (Craftable)
-- Stormblade: Sword(2H) - Warrior- Ultimate: Thunderwave (Craftable)
-- Lunar Crescent: Twinblade (main-hand) - Thief - Ultimate: Nightfall (Craftable)
-- Glacial Crescent: Twinblade (off-hand) - Thief - Passive: Frost Blade (Craftable)
- Added 5 new Item Sets:
-- Executioner Set: Battle Axe + Executioner Mask + Executioner Shoulders
-- Centurion Set: Centurion Banner + Centurion Helmet + Centurion Mantle
-- Dragon Set: Dragon Staff + Dragon Gaze + Dragon Wings
-- Skybreaker Set: Skybreaker + Sky Visor + Sky Wings
-- Umbra Set: Umbra Sentinel + Umbra Flail + Umbra Visor + Umbra Wings
- Added 3 new Artifacts:
-- Hot Coal: Has a chance to burn attacker when hit in melee combat. Increases burn damage but decreases duration. (Battle 70+)
-- Tesla Coil: Has a chance to shock attacker when hit in melee combat. Increases damage when shocking. (Battle 80+)
-- Ice Armor: Has a chance to freeze attacker when hit in melee combat and increases weight. (Battle 90+)
- Added 2 new Formations:
-- Soldiers of Heaven: Shocked targets deal 20% less damage and receive 20% more damage.
-- Order of Frost: Adds a chance to Chill equal to the chance of Freezing
- Added an indicator for Artifact/Elite battles during card selection
- Added localization for Russian

*Changes and QoL*
- Retiring a clan will now grant additional gems proportional to the amount of victories
- Orc Reapers will now start appearing at battle 100 (down from 110) to match the appearance of Champions
- Reworked 'Guide' and 'Hints' sections of the game
- Effects that can remove debuffs will now only remove 1 stack instead of all stacks if applicable
- Damage over Time (DoT) can no longer apply itself or other effects
- 'Holy Block' of the Paladin now also has a visual effect
- Updated Rune selection UI
- Updated Advanced Shop UI
- 'Justice' (Paladin offhand) can now also be bought in the Advanced Shop
- Inventory Hall will now be named after your clan and also indicate the current victory amount
- Added an indicator to the item tooltip to count the amount of Set pieces on a dwarf
- Improved damage and healing number display on the battlefield
- Improved most melee attack animations and effects
- Screen shake should now occur less often if activated, especially in the later battles
- Added an option to close the current menu in the top right corner in most places
- Sprite for 'Battle Axe' has been updated
- Updated description and functionality of 'Execute' Ultimate:
-- Now states that it deals true damage and cannot be blocked or dodged (no functional changes)
-- Decreased bleed duration from 20 to 10 seconds
-- Fixed an issue where the execute effect would not be applied correctly below 25% health
- Affliction Runes had their chances to apply debuffs adjusted
- Removed Affliction Runes that were affecting all professions
- Cannoneers now need 10 (up from 5) seconds to reach their max attack speed (x4)
- Changes to Daily Quests:
-- Daily Quest rerolls have been increased from 10 to 15
-- Added 2 new categories of Daily Quests: 'Forging' and 'Crafting'
-- The Quest button will now indicate if there are Quests available or completed
- 'White Reavers Hood' moved from Shop Tier 10 to Tier 12
- Added a visual indicator for 'Rally' (Banner Basic Attack) on the battlefield
- Twinblade offhand now also has an attack animation
- Chance to apply a status effect from most passive effects has been lowered
- 'Meteor Strike' and 'Avatar of Fire' now both deal 120% of INT damage (instead Attack + INT)
- Changes to Mythril drops from Battles:
-- Increased chance to drop Mythril in the later levels for Card Battles
-- Mythril drop chance is now fixed for all levels in Eternal mode (overall a lower chance before battle 90, but higher after)
- Slightly adjusted stats of 'Void Sword' (only applies to new drops)
- 'Shatter' damage is now capped to a maximum of 4x attack damage
- Adjusted UI in the battle report

*Bug Fixes*
- Fixed some bugs with melee attack animations when the Ultimate would be cast multiple times in a row
- Fixed a bug where the total amount of gems acquired shown during Game Over was lower than the actual value
- Fixed a few issues for activating Burning Legion
- Fixed a few issues with displaying Status Effects in the Dwarf Details
- Fixed a bug where Blast (Cannoneer Basic Attack) could sometimes hit multiple enemies
- Fixed some issues with Attack Speed values not being displayed correctly (no functional changes)
- Fixed an issue with the Crusade Formation not showing any Basic Attack in the damage report
- Fixed a bug where some variation of Runes would not show up correctly
- Fixed an issue where the battle report could not be closed with the X button
- Fixed an issue where elements would increase the chance to apply a debuff by 10% (instead of 5%)
- Fixed an issue with the DPS meter when fighting the Forest Trolls
- Fixed an issue where melee impact force was sometimes influenced by INT instead of STR
- Fixed some issues where the boars of Beastmasters would not behave correctly
- Fixed an issue with animations in the Tavern Brawl
Delinquent Community - Premiere Games
Performance and Optimization fixes increasing framerate, bug fixes in Main Story line, Inventory bug fixed, added Controls / How to Play menu, added seats in Safehouses, and other small fixes.

Threads of Karma - Liac

【这一张是《偿》的主角林悦安,想要表达的是她正处在的一种恬静、安逸,面对着危险而不自知的处境。】

最开始决定做游戏这件事其实是有很多原因的,最后推导出了这条路。首先是我本来就喜欢写点设定,又喜欢画画,在这方面的表达欲是挺强的,和我关系好的朋友就没有一个没被我抓着骚扰听我讲故事的。至于为什么是通过游戏这个媒介表达,对我来说影响很深的一款游戏是《神界:原罪2》,那种叙事的方式,用文字堆起来的剧情自由度,以及战斗环节那些元素联动让我觉得非常有趣。虽然文字也有文字的广度,但是没有人能拒绝自己的想象的画面被呈现出的魅力,而影视与漫画又会缺少一种互动、一种事件可能性与探索度的呈现。

当然,在最初我的考虑范围里也存在过单纯的做游戏美术,但是游戏原画和之前学的一些技巧或者说画面的重心方向并不完全相同,一方面为了迎合当前主流商业用的原画还需精进技艺,一方面只作为实现别人想象的画笔也不能满足我的述说欲。同时,兴趣是我驱动力的来源,我希望我的工作是让我充满动力的,能长久的干下去,能够给我带来成就感与满足感的。就这么综合起来,最后我决定选择成为一个独立游戏制作人。


【这是我在读研期间绘制的《疯狂山脉》系列的一张,算是这类风格的开头,涌了大量的点与线,感觉用抽象的线条去构成克系的神话生物还挺符合那种不可名状的感觉的。】

在学习版画的过程中,由于会面对许多材料与媒介,我觉得我更像是在学习:遇到问题怎么解决,并最终达到一个想要的结果(完美的结果通常不存在,妥协才是常态。)所以其实我本身也习惯了和焦虑以及低潮共处,虽然这并不代表我就不会受到焦虑的影响,但是往好了想我在独自开发的压力下,依旧可以保持一个正常的节奏去解决问题。


【这是我画的《精卫》系列的一张,这张画水纹时在想,既然是水就要更放松更随意。而且我在绘画的过程中也不是打完草稿后就精细化完成,黑色与白色的图层是交替着绘制的,期间不断修改整幅画的黑白。这种随画随改的创作过程在现在绘制艺术资产的时候也被延续下来了。】


而且《偿》的游戏类型可以说制作门槛较低,所以在纯粹的制作过程中我的心态还是挺平稳的,属于焦虑常伴但不至于有什么崩溃时刻。毕竟不太可能会出现没有解决方式的问题,就算出现问题,很大可能也是局限于目前所用引擎,所以我在实际的制作过程中简化了一些想法和功能,打算在第二第三款的游戏制作过程中学习其它的引擎软件再慢慢叠加上去。

最后想来,最大的问题就是,我在过去很长的一段时间里都是一个羞于将自己的想法启齿的人,不管是画作还是设定,我通常只会和一些朋友分享。作为友人他们总是会给我正向的反馈,所以我实在无法确定大众是否能接受我的故事,是否会觉得有趣(事实上在真的开始一篇故事从头到尾的写作后,目前我的愿望就是把故事讲清楚讲完整就谢天谢地了)。包括我的艺术风格,其实我本身不是很擅长色彩以及色彩相关的整体搭配,所以在绘制人物时我也转而用更擅长的单色线条来完成,当然这又有别于一些单色的速写,这种艺术风格是源于我七年的版画生涯。我希望我能通过自己的艺术语言去搭配我的故事,尝试走出属于自己的一条路。

所以,如果你看到这里,欢迎试玩游戏demo。不论任何反馈都可以,请告诉我,这对于这款游戏的完成来说很重要,对我个人来说也很重要。
Prop Haunters - Danikakes
The Alpha 1.4 build is live!


I received note that the name "Prop Haunt" was trademarked. The name has been changed officially to Prop Haunters!
Happy Haunting!!

Additions:
- Elixirs are here! The first 5 Elixirs have been added to the game! They spawn at specific points on each map and will spawn one of 5 elixirs. Barrier, Swift, Flash, Moonwalk, and Conceal. They have been added to the tutorial so give them a try!
- GRAVEYARD Released! - A new spooky graveyard themed map with 19 new props to take control of!
- Console Commands for debugging. These include options like freeing the player camera, making collisions/wireframes visible, spawning/respawning props, and others. While in a server these are only available for the host.
- Mod support (still in progress). Eventually once the game is in a more stable state, I will release a mod creation care package to allow players to create their own Props, Maps, Cosmetics and more!
- Prop system has been reworked for better usage with the future Mod System
- Steam Invites, Profile Pictures, and Lobby Browser!
- Stamina has been implemented, revealing a haunter no longer will result in an "endless goose chase". They will have to use Elixirs to escape and find a new spot!
- Yes, now you can be the tractor...

Fixes:
- Lobby not respecting players leaving/crashing and keeping them in memory (Attempting to spawn them and considering them in the score) has been fixed.
- Steam Invites no longer crash the game while already in a lobby.
- Certain audio buses not respecting their set value has been fixed
- While a prop is possessed, hunters no longer randomly kill haunters when attacking their prop.
- Ending a round no longer has a chance to crash the game (because props/maps weren't being properly freed from memory oops...)
- Haunter cosmetics, eye color, and head color are now working as intended
- Removed issue where props were being spawned twice at game start
- Fixed most props not being able to jump (scarecrow is still giving me trouble)
- Fixed player collision shape forcing props to move when locked if too close to/locked onto a wall.
- Custom sound pallets are now working as intended instead of only playing on the local instance.

This is a big one! Please let me know if I broke anything :3
Love you all!
Ratopia - Kojes
Hello dear leaders of Ratopia!!
This time, in preparation for the official release, we have added a few new Shaman-themed structures and worked on overall balance and quality-of-life improvements. Until May, instead of focusing on updates, we plan to review and refine incomplete elements to ensure a more polished official release. If you have any great improvement suggestions that haven’t been implemented yet, please share your thoughts on Steam or Discord! ːsteamhappyː

Notice: Those with this icon(💌) are inspired by the players’ opinions. Thank you so much again.

Patch List

A new Summer Event has been added.
    - The new Summer Event can be encountered during the first summer.- If it does not occur, it will take place in the following summer.- Achievements related to the event have been added.
Five new Shaman-themed structures have been added.
    - Bone Trap  - A structure that stores souls.  - When souls are stored, defeating an enemy summons a Skelraton.- Soul Barricade  - A structure that stores souls.  - When attacked by enemies, it consumes stored souls to absorb damage.- Soul Mirror  - A structure that stores the leader’s soul.  - After activation, if the leader dies, they resurrect at the Soul Mirror.- Soul Lantern  - A structure that stores souls.  - At night, it consumes souls to increase the moving speed of nearby Ratizens.- Animal Portal  - A structure that consumes Scrolls and Grimoires to summon animals.  - Periodically generates a designated animal.
The loading screen has been improved.
    - The visuals now change according to the season in which the loaded file was saved.- The help tips displayed during loading are now more diverse.
The starting Pia and invasion intensity have been adjusted for each difficulty level.
    The difficulty system is designed to help players gradually familiarize themselves with the game and progressively challenge themselves with harder difficulty levels. However, the gaps between difficulty levels were too extreme, preventing the system from functioning as intended. To address this, we have adjusted the starting Pia and invasion intensity accordingly.- Easy  - Initial savings 20000 → 30000  - Invasion Intensity 0.4 → 0.5- Normal  - Initial savings 10000 → 20000- Hard  - Initial savings 5000 → 10000  - Invasion Intensity 1.25 → 1.3
With the adjustment of starting Pia, the "Prodigal Noble" starting trait has been slightly modified.
    - Starting Pia +3000 → +5000
The maximum number of Infected and Weasel-tier enemies has been reduced, and their spawn conditions have been adjusted.
    - The amount of Sharp Tooth rewards has been modified in accordance with the reduced enemy count.- Some enemy stats have been slightly adjusted in response to the lower enemy numbers.
The Podium now has a cooldown applied immediately after construction.
    - The Podium was originally designed as a support structure for maintaining the Purgon Order, but due to the high difficulty of spreading the religion, it was often used in unintended ways. To address this, we are enhancing the efficiency of other conversion methods, preventing the need for unnecessary demolition and reconstruction.
The Purgon Order's evangelism probability and related effects have been adjusted.
    - Holy Supper  - Evangelism probability: 20% → 25% - Dream Catcher  - Faith duration: +24 → +30- Relic  - Faith duration: +24 → +30- Purification Center  - Evangelism probability: 20% → 25%- Chapel  - Faith duration: +6 → +8
The Income Satisfaction calculation method has been changed.
    - Income Satisfaction is now calculated based on the average income earned over 7 days.- Depending on the relative income level within the city, up to +10 happiness can be gained.
The Tax Satisfaction calculation method has been changed.
    - Tax Satisfaction is now divided into income-based tax satisfaction and wealth-based tax satisfaction.- Tax Satisfaction is calculated based on the 7-day average of income, wealth, and imposed tax amount.- Tax Satisfaction (Income): Happiness can decrease by up to -10, proportional to income and imposed taxes.- Tax Satisfaction (Wealth): Happiness can decrease by up to -10, proportional to wealth and imposed taxes.
The Ratizen Information UI has been updated to reflect the changes in Income and Tax Satisfaction.

The Storage Structures category in the Statistics Window has been changed to Logistics Structures.
    - Now, using the Mailbox, you can control the Porter Station directly from the corresponding category in the Statistics Window.
The Golden Mask accessory for the leader has become unobtainable
    - Players who have already acquired the equipment can continue to use it with its updated effects.- It will be reintroduced as a reward from future events or dungeons.
💌 New options have been added for mining orders.
    - Post-Mining Action: Transport  - The miner will prioritize transporting the mined items themselves, following the existing behavior.- Post-Mining Action: None  - The miner will not prioritize transporting after mining and will instead follow the general command priority.

- 💌 Added text indicators to the ending branch events to show which conclusion can be reached.
- 💌 Added search functionality to certain UI screens.
- 💌 Now, only active policies will affect the policy limit count.
- 💌 Added a hotkey button to enable instant task conditions in the production UI.
- 💌 Added a favorites feature for Royal Forge equipment.
- 💌 Added citizen condition settings to the building authority change function in Commercial Law.
- 💌 Added an enable/disable toggle for the Maintenance Office and Tax Office.
- 💌 Increased the number of assignable item slots in the Porter Station from 3 → 5.

- Added a category in the Construction Command menu that allows players to view only Electricity and Spell structures.
- Added 100 new preset Ratizen names for each language.
- Mercenaries, Wood Spirits, and Earth Spirits can now pass through gates restricted to military units.
- Injured Ratizens will no longer trigger the Witnessed effect.
- The Cemetery job effect now grants immunity to Witnessed.
- The default range setting for structures with adjustable range has been changed from 19 to 20.
- Adjusted the conditions and effects of certain events.
- Improved the Need UI layout in the Ratizen Information Window.
- Added a Prosperity indicator for social classes in the Ratizen Information Window.
- The HP of Slashizard and Tankizard has been slightly increased.
- The maximum spawn count per base for Littlizard and Slashizard has increased by 1.


Bug Fix

- 💌 Fixed an issue where the Stamina/Fun/Hygiene reduction speed effects in Custom Difficulty were not applying correctly.
- 💌 Fixed an issue where soldiers entering dungeons would sometimes appear behind enemies instead of in front.
- 💌 Fixed an issue where disabled Deweb structures were still functioning.
- 💌 Fixed an issue where criminals arrested by the police would sometimes remain immobile after their imprisonment time ended.
- 💌 Fixed an issue where Feather Beetles were not affected by the Ash Block effect.
- 💌 Fixed an issue where dummy resources that could not be used appeared in enemy base demolition reward chests.
- 💌 Fixed an issue where the Floorer effect from Ratizen traits did not disappear even when conditions were not met.
- 💌 Fixed an issue where the leader did not gain experience when using ranged weapons.
- 💌 Fixed an issue where the required materials for the Composite Armor and Supercharger of Ratron Modification were applied incorrectly.
Ruins To Fortress - nb-crimi
Hello everyone,

Version 0.3.0 introduces an overhaul of the satoshi mining system, adjustments to electric systems, and exciting new defense items to Ruins To Fortress. Share your feedback in the comments or on Discord, let us know what you love and what could be improved!

Highlights

New Defense Items:


  • Death Spike: A sharp spike trap that injures anyone who steps on it.
  • Iron Bite: A strong bear trap with reinforced metal teeth, built to wound enemies.
  • Havoc Mine: A pressure-activated explosive that shreds unlucky players who trigger it.
  • Sand Wall: A durable sandbag barrier that shields against bullets and explosions.
  • Bastion: A fortified turret platform that can hold different guns (Pistol, Shotgun, Uzi, AK-47) for defense. Requires electricity and the right ammo to function.

Satoshi Mining system overhaul and Electric systems adjustements:
The Satoshi mining system is a great way to earn in-game currency, and it now unlocks earlier than before, along with many electric items. Satoshis will no longer drop as often. You will need to mine them, grow crops, or sell items at vending machines to earn them.

To make power management easier, essential electric items for building the grid have been moved from Workbench 3 to Workbench 1. Solar panels now generate more electricity, and batteries store more energy, making your power system more efficient.

Mining System Overview
The mining system lets players earn rewards by running mining racks. Each mining rack contributes to the global hashrate, which determines the difficulty and reward distribution.
  • Hashrate & Difficulty: The system adjusts difficulty based on total mining power, keeping rewards balanced.
  • Rewards: Players receive satoshis based on their mining contribution, with bonuses for consistency.
  • Bonuses & Achievements:Mining streaks and catch-up mechanics boost earnings, and players can unlock achievements by accumulating rewards.
  • Live Updates: You’ll receive chat messages updating you on bonuses, milestones, and mining streaks, helping you stay informed.
Keep your miners running, manage power to earn the best rewards!

Bug Fixes & Improvements
  • Fixed a bug where repairing items inside containers, such as chests, was not working.
  • Fixed an issue where, after saving and loading the game, NPCs would not spawn correctly if the in-game days had progressed beyond two. Now, the correct number of NPCs will appear based on the selected difficulty.
  • Fixed item stacking bugs for produced items in planter boxes and other containers.
  • Added new console command "dlc_reload" to restore missing DLC items if they were not granted correctly

Upcoming Features in the Pipeline
  • Explore the new Bunker and Silo System - discover underground bases and hidden loot
  • Raid NPC bases packed with valuable resources and equipment
  • Experience bigger maps with more room to explore and build
  • New biomes and areas to discover, each with unique challenges
  • Battle challenging new NPCs and epic boss encounters
  • Full mod support to customize your game experience
  • New items
  • Create your perfect character with the new character creator

Don't miss out on our Survivors Pack DLC or the stunning Serpent's Dawn Skin Pack.

Happy gaming!

Markus & Simon

Join our community on Discord and test Ruins To Fortress on Steam.

Follow us To Stay Notified
RAKKA: WAKE 01 - SOOT - Pascal/パスカル森
Now that the "RAKKA: WAKE 01 - SOOT" Demo is officially available on Steam, we've also decided to release it on https://the-paradox-music-team.itch.io/rakka-wake-01-soot!

To celebrate, we've released the opening theme for the game: "ME!" on Spotify & Bandcamp, as well as published the full animation on YouTube in high quality! We hope you enjoy, and thank you for the support so far!

My Slime Garden - Slimebox Games
@everyone
Version 0.85 is a small update, adds couple new accessories and a option to move with the mouse.

Version 0.85:

** New Features **
  • - Wisp Pixie Food added to shop
  • - Wisp Dingus Added
  • - Ghost Body Added to Shop
  • - Mouse Movement Impelmented
Koi-Koi VR: Love Blossoms - ULTRANOVA_manager
We have confirmed an issue where the height is not recognized correctly when launching the game using SteamVR.
We are currently working on a fix, which will be implemented in the next update.

We sincerely apologize for the inconvenience.
Thank you for your patience.

February 15, 2025.
Bugs have been fixed in this update.
...