Medusa Frontier - RenderGoblin
Thank you for your support during Early Access Development.

This update contains a prototype temple that is one of many planned mysterious structures or locations intended for inspiring open world visuals and emergent gameplay opportunity beyond simple exploration and linear story development.

Please note! The ancient structure in this update is a prototype point of interest and is very much a work in progress without collision or refined gameplay. A variety of game mechanics and core story elements are being considered for development, but the only thing written in stone at this time is that mysterious or ancient structures do and will exist in some form in Medusa Frontier.

In addition to the large structure reveal, this update features revised terrain scale, improved object shaders, revised basic build pieces and more.
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Additions and Changes
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Game Revisions
*Added: Temple Structure Added: Work in Progress;
*Added: A few Camp Generators for recharging battery.
*Revision: New Game revised for temple scenario.
*Revision: Suit battery depletes 50% faster.
*Revision: Base Floor converted to base platform.
*Revision: Base Roof now set to build piece 4.
*Revision: Collision box for Base Foundation revised.

Rendering Revisions
*Revision: Objects now have PBR like GGX specular / roughness.
*Revision: Terrain data reset to 1:1 world units.
*Revision: Base Foundations bake shadows on terrain.

*Known Issue: Temple Structure has no collision. WIP
*Known Issue: Baked blob shadows on terrain remain after vehicles are moved or resources harvested.
Sinister Night 2 - 红薯生
V 0.9.3.9 版本更新
更新时间:2025.2.17

美术优化
  • 为舞娘鸠鸠新增透明高跟鞋;

BUG修复
  • 修复部分角色阴影处过暗问题;
  • 修复当只有一个人上PK台时摄像机穿模问题;
  • 修复投票导致游戏结束时角色会掉到地图外的问题;
  • 修复部分情况下尸体会卡住玩家移动的问题;
  • 修复扎针开刀后,角色移动卡顿的问题;
  • 修复古宅部分地点鬼抬人卡住的问题;

更新Roadmap
  • 10人板正在制作中,敬请期待;
  • 10人板的配置为6逃生者,2附身者,1仆,1中立;
  • 新板子发布后:制作新的附身者和中立职业;

黄泉引渡见玄机——首个中立职业:阴阳使解诂

【三界判官】
身负阎君敕令,御铜铃过鬼门。左手判官笔悬未决生死,右手往生烛照半明玄机。半张人面含笑点化众生,半副鬼相肃然降伏百祟。

【天衡秘箴】
朔望相交夜,子午轮回时。需令九曜星官垂照灵台,且听十殿修罗低语忘川。三更不可令乾坤朗照,五鼓岂容那幽冥蔽天。孤阳作劫灰,独阴化冰刃,唯在紫薇隐曜、阊阖未明之际,可窥见一线造化玄机。(胜利条件:场上仅存己身与一善一恶时,可结混沌法印颠倒阴阳)

【保身真诀】
藏三分赤子心于孟婆残汤,隐一缕修罗意于判官朱笔。可效金蟾吐雾藏身市井,亦能学鬼王显圣震慑群邪。世人皆道你似佛似魔,你笑众生不见无象之象。(身份策略:需在众生猜疑中维持微妙平衡,既不可成众矢之的,亦不能沦博弈弃子)

【纵横韬略】
效仿太公垂钓渭水:该摄魂时轻摇铜铃引冤魂泣血,需怀柔时漫撒纸钱渡怨鬼往生;学诸葛三气周郎:在正邪两派间暗埋猜忌,于朝暮交替时散播迷雾。待到三足相持鼎未破,正是鼎中观火道将成。

判词:
青磷照夜辨忠奸,残烛封禅演大千。
笑引孤魂温醴酒,怒召厉魄铸铁鞭。
九幽不掩慈悲相,三清难遮修罗颜。
谁说混沌无妙法?且看黄泉摆渡仙!
Three Kingdoms 2025 阿达三国志2025(战棋·回合) - yitiaolong
【规则调整】
1.击杀敌方武将后,武将自身伤兵回满。

【新增内容】
1.装备附魔系统上线,强化装备属性。
2.武将组合收集功能上线,收集指定组合可领取附魔石等奖励。

【优化调整】
1.非首次建角账号进入新服时,可跳过序章。
2.仓库界面优化,新增武将碎片批量转化、装备批量归元功能。
3.进入第一章后,初始编队武将人数提升至3人。
4.任务功能优化,点击任务栏图标打开列表,点击任务文字可直接跳转。
5.游戏启动后,公告仅自动弹出一次,切换账号不再重复弹出。

【问题修复】
1.修复友军出战偶发无效问题。
2.修复法正妙算困力迟滞不生效等技能问题。
3.修复部分界面展示已知问题。
Feb 16
Pih - becomeanobody
Changed a part of the VFX for the ice bullet so it won't block the view if you walk forward while using it, also changed the VFX for destroying the ice ham or the fire ham ( when you shoot them with the ice bullet )
Cyber Knights: Flashpoint - Trese Brothers

Welcome to Sunday evening, mercs and heisters! Let's do Update #215! With this update, we've pushed Stress Limit Breaks into the light so you can't miss them anymore, we've increased the variation of what you can get in a Stress LImit Break including some new temporary negative Traits, added a new negative Trait ability to cause ripples of Stress through your team, fixed a longstanding bug with how Passive Talents could double-activate and waste charges, and improved 2 Talents at the start of a larger Talent polishing project.

If you're enjoying the game or the relentless pace of progress, please take a moment to share Cyber Knights: Flashpoint with a friend or leave a review!

Merc Stress Limit Breaks Visible

With Update #215, we've pushed the previously quiet and easy-to-miss Stress Limit Breaks for your mercs into a pop-up window just like Hype Limit Breaks. You don't have any options here other than to acknowledge the unfortunate change in your merc's status. As always the result is written to the timeline event log as well, but this helps promote these important moments in your merc's career with more visibility.

We've got some nice changes coming to the Limit Break windows in a near-term release, but they are pending testing and merging, so the window is not the cleanest-looking thing right now, but that's where we are right now. Iterate, improve, go fast!
 
Updated Stress Limit Break Options

Along with making the Stress Limit Breaks visible, we've improved the list of options that could apply here. First, we've expanded the conditions under which results like increasing Pay Rate or Reducing Loyalty can occur. But we've also added temporary negative Traits to match those temporary positive Traits you can get in Hype Limit Breaks.

The new Traits - Disgruntled and Checked Out are options at any point you get a Stress Limit Break while Malcontent and Run Empty are much nastier but will only appear at 6 or more Discontent.

Both Disgruntled and Malcontent have a new possible effect on Traits which is to cause Stress ripples within your team. If a merc with these Traits suffers a +10% Stress, they have a % chance to cause another merc in the safehouse to suffer a similar Stress rise.

Fixed Passive Talent Double Up Bug

We've fixed an old bug with how Passive Talents worked. For those Passive Talents with common conditions to activate (Critical Hit, killing a target, etc) they might activate once in a Turn and then later activate again. This lead to the "re-buffing" ruleset which states that if you have a buff and the same buff is used on you again, the duration is extended as if you were just buffed the first time now.

For Passive Talents, this is a bad rule set - so we've enforced a check with all Passive Talents. If you have the buff (if you have the Savagery buff up) and you activate the Passive Talent (you kill an enemy which would usually fire Savagery's charge) then the buff doesn't fire. That's nice.

Talent Rebalance - More Coming
As we sprint like a wild band of jackals toward our release date, we're polishing every aspect of that game. A huge shout and thanks to @Phreak who has provided some very useful analysis today about the 145 Talents that are in the game. It is a great prompt to do a full scrub down of the list, improve where we can, focus where we can, and make sure everything is delivering fully.

So - more Talent changes, rebalance, buffs and nerfs are going to be coming in the next months. Hold onto your favorites!

With Update #215, we've improved the level point costs for Agent EX's Talent, Armor EX. The ending nodes on this Talent were both 2 point cost which was not intentional. And second, we've helped focus the Cyber Knight's Lookahead Talent solely on predicting enemy movement and then slowing down their Move Speed, so the -Initiative debuff that was there has been removed and the Move Speed debuffs have been punched up to -15%.

v1.9.121 - #215: Stress Below the Street - 2/16/2025
- Merc Stress Limit Breaks now pop a confirmation window to show the timing and result of the LB
- Stress Limit Breaks can now add 30 day negative Traits: Disgruntled and Checked out (or 6+ Discontent), Malcontent and Run Empty
- New negative Traits can "ripple" Stress to other mercs - when a Malcontent Stresses, they make others Stress
- Increased conditions in which a merc can Stress Limit Break for Less Loyalty or Pay Raise
- Added Trait description to all temporary Traits (negative and positive)
- Fixed issue with Passive Buff Talents firing when they are already active on your character (Recoup, Savagery) and wasting charges
- Improved Cyber Knight's Lookahead Talent to focus on -Move Speed (max -30%) and not -Initiative (now removed)
- Reduced level point cost of Agent EX's Armor EX upgrades 3 and 4 (-1 AP, +1 Charge) to 1 pt instead of 2
- Fixed reported map bugs
Gekraxel - Spelkollektivet
In hopes of reviving the game, it has now been released as free to play. While doing this, we also migrated the servers that's being used, which are at a later software version. This game with some bugs, but hopefully we've found them all and the game should be fully playable.

Please let us know if you encounter any issues!
Community Announcements - ka_sato
いつもプレイしてくださりありがとうございます。
以下のアップデートを行いました。

・アイコンを変更しました。
・UIやテキストの調整をしました。
・操作不能に関連する不具合を修正しました。
・その他、軽微な不具合を修正しました。

最新版にアップデートしてより快適にお楽しみください。
これからも異世界 異世界をよろしくお願いいたします。
Corruption of Champions II - Krayt
Hana and Nihara both have relationship upgrade expansions out today, plus Drifa's starting to get some of (but not yet all!) of her post-knot-cave expansion. Pregnancy and marriage are still to come for her! But the generic corrupted lupines, and their packleader, are here with their interactable content in full.

Plus, if you let the centaur village get corrupted, you can finally find Ahmri again... in a bit of a corrupted state herself, to put it mildly.

0.7.36 Patch Notes:

Hana, Amhri, and Nihara Expansions:
  • Hana has a new set of dates at the Kitsune Den, accessible from her main menu after having gone hunting with her 3+ times.
  • You can take Hana to visit her friend Rindo's garden, which has some nice secluded spots to get dirty (or clean).
  • You can take Hana to visit the shrine to get in some prayer -- just remember, trickster gods tend to prank the selfish!
  • If you've grown close with Hana, there's a third special Den date that can lead to her proposing to you -- now you can get engaged to the dick-vixen without having to talk about kids first.
  • A recently-corrupted Ahmri can now be found by those who corrupted the centaur village. Rescue her from Tollus’ clutches and take her home! Show off your newly corrupted pone to some of your friends! She promises she’ll behave.
  • Nihara has gotten herself a chunky 180 page expansion! About 120 pages of it are just raw, gooey elemental sex, with a lot of focus paid to her boobs, your boobs, and the fluids therein. (By TheObserver).

Post-Knot-Cave Expansions:
  • Corrupt Drifa has a new first-time approach scene.
  • Corrupt Drifa has a new doggystyle sex scene.
  • If Drifa is wearing the Collar of Submission, there's a new sex scene outtro for it.
  • Drifa's Appearance screen has been updated.
  • If you accepted the submission of Asgeir and the Corrupted Lupines after clearing their dungeon, you can now find them in your Wayfort (regardless of whether you genderbent them or not).
  • The Corrupted Lupine pack has 4 new repeatable sex scenes for both male and female packs, plus a great big orgy for the female pack.
  • Asgeir (or his feminized form) is a new Wayfort NPC separate from the pack, with the expected host of sex and talk scenes.

Other Characters & Misc. Scenes:
  • There’s a new foreign visitor at the passion pasture! Partake in the delights of Yashiko, the foreign minotauress with a foxy secret.
  • Merielle of the Wyld Elf Band encounter has a new Mating Press victory scene.
  • The Undermountain Miners have a new bad end, if you submit to them 4+ times.
  • The scene for turning Kiyoko's amulet over to Keros has been rewritten to be kinder to you, and now gives you the Control Rod.
  • You can now help Atugia’s body provide a sexy show for her head.
  • Thrud can now give you a titjob.
  • You can now help a heavily pregnant Yolihuali lay her egg.
  • Eira has a new zero gravity sex scene.

New Items, Upgrades, Art, and Game Fixes:
  • There's a new pawprint womb tattoo option at the Hawkethorne stylists once you finish Knot Cave.
  • Vivane now sells a new item, the Circlet of Clarity. It's got great stats on it for spellcasters, if you don't mind occasionally being turned into a bimbo.
  • You can now [Wait] up to 12 hours at a time.
  • Sun Dancer Cait's weapon has been adjusted to sync better with her kit.
  • Kalysea has new Tease text.
  • Combat text coloring should work after an enemy is defeated or despawns.
  • Enemy lettering now loops back to “A” after running out of characters in infinite-wave fights…. Remember to hit [Defend] or [Flee] before that point!
  • Innumerable bug and typo corrections, courtesy of Teawolf, Spotty, and Zag.
  • New Busts: Demon Ahmri
  • New CG: Rindo and Hana giving the PC a blowjob.
Legends of Immortality - CubeGame
《云梦奇谭》敲定2025年3月5日开启抢先体验,登陆Steam平台!本作由三人独立团队“云梦山工作室”开发,团队成员满怀热忱,历时多年精心打磨,只为完成一款剧情跌宕起伏、战斗酣畅淋漓的修仙题材RPG。

https://store.steampowered.com/app/2078010/




在《云梦奇谭》中,你将扮演一位初入仙林的弟子,经历重重磨难,结识各路仙友,战胜诡谲反派。本作采用独特的弹幕射击作为战斗模式,将激烈战斗与华丽法术完美结合,一定能为你带来前所未有的修仙体验。





EA版目前仅支持简体中文,并且提供10小时以上的线性游戏流程。内容创作者可以预填下方表单,申请Steam Key用于评测或直播哦!
https://wj.qq.com/s2/15092349/f31f/
Main Sequence Playtest - lilystar
Multiplayer Test 3
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