Main Sequence Playtest - lilystar
Multiplayer Test 3
Syn-Chorus 01: The New Life - 玩偶-0.06T
1.修复复兴任务结算挑战量表可能超过100%的BUG
2.修复珐铃坐姿动画虚空平移的bug
3.修复了公会休息室小地图仓库门位置
4.修复迷宫回家后使用血包的界面显示问题
5.修复了深层迷宫和枷锁兽互动的演出错误
6.修复小游戏退出时可能导致时间暂停卡住的BUG
7.修复了男主背侧,部分裤子和身体图层错位
8.修复了食堂小游戏打饭卡住的BUG
9.修复了部分战斗音效没有被管理的BUG
10.修复净化类技能对沉睡的BUG
Closers - Closers


Greetings Agents,

We will perform maintenance on the Closers World server according to the following schedule, based on your time zone:
  • UTC: from February 18, 2025 at 9:00 PM to February 19, 2025 10:00 AM
  • PST: from February 18, 2025 at 1:00 PM to February 19, 2025 at 2:00 AM
  • GMT+7: February 19, 2025 from 4:00 AM to 5:00 PM
[color=#FFE135]Additional Notice[/color]
Please log out of the game before maintenance begins. During this period, the website may be inaccessible due to website migration, and certain functions may not work properly.

The 13-hour maintenance may be completed earlier than scheduled. Please stay tuned to our announcements on the official website notice and Discord #announcements for updates.

Additionally, compensation for long-time maintenance will be given in the next scheduled maintenance.
To stay up to date with news and other information, please visit our website or follow us on social media.
We appreciate your patience and understanding!

If you have any concerns or bug reports, you may send us an inquiry or an email to: http://support@closersonline.com

Reality Break - courtney
Reality Break v1.00.0 hotfix 3 has gone live.

Courtney's notes: This hotfix focuses on some progression blockers, fixes a couple of egregious Talent bugs, and has the first of many performance improvements. In addition, I have included fixes for a couple of issues that are technically in the Balance category but that are substantially affecting players' ability to progress through the campaign and complete it: the recurring antagonist and the final boss fight.

I'm continuing to investigate why certain powerful machines with modern CPUs and latest GPUs are sometimes struggling heavily on certain scenes, when my dev machine (i7 6700K / 16GB / GTX970) and my gaming machine (i7 14700F / 32GB / 4070 TS) both run the game more than playably, except with ridiculous combinations of projectile effects and impacts due to combining things like Hyper Mode, Twin Bolt, Alter Spacetime, and Haste buffs. I don't have any other PCs available to test with at the moment, so I appreciate everyone who emails me additional info to help me track this down for all of you. In addition, Valve sent me Steam Deck dev hardware, which will speed up my optimization work.

Thank you all once again for your patience.


Performance
  • item tooltip performance: no longer recalculate layout or positioning if nothing has changed, no longer process "show" logic if the element being hovered hasn't changed, don't clean up tweens unnecessarily (such as when no tweens have been started)
  • items marked for Scrap no longer calculate their comparison delta indicators (dev note: this system will continue to be optimized over time)
  • added caching for logic that validates keys used for display string translation lookup
  • set up object pooling for additional visual effects
Progression
  • fixed many instances of mission objectives being skipped or mission objectives disappearing after exiting to the main menu, quitting the game, or warping to a different region than intended. This fixes issues such as the third mission losing its "jump to Station 6" objective if a side mission was begun instead.
  • fixed the first story mission skipping some of its objectives after breaking a profile and restarting the game
  • the rescue target for the story campaign mission "Rewrite the Scientific Method" now has 99.9% damage reduction, 10x the shields, and 2x the shield recharge rate so that they are more durable and don't interrupt the flow of the story campaign
  • opponents in the game's final fight have been significantly retuned: dodge chance reduced by 50%, shields reduced by 50%, shield recharge rate reduced by 80%, damage reduced by 75%
  • the recurring antagonist has been significantly retuned: shields reduced by 50%, shield recharge rate reduced by 80%, damage reduced by 90%
Bug fixes
  • fixed instances where an item's item level could be downgraded in a particular rewrite scenario (dev note: Pulling the Strands freebie item combined with a certain rewrite in mission 3)
  • fixed various bugs with the Barrage affix: limited its affix value rolls in the same way as Twinbolt, ensured it's quantized, don't allow it to drop as a Unique Modifier Type rewrite option
  • fixed being able to get above Tier level 100 by refunding subtalents; the game will fix up all profiles on load to have the correct tier levels for the currently purchased talents
  • fixed tooltip for maxed out subtalents not including the "(no refund)" warning next to the Reset input instruction
  • fixed loot filter allowing inappropriate items to drop once the bonus has been unlocked for the Fate Core's Rare rewrite tier
  • fixed scaling bonus for Fate Core Rare rewrite tier not updating correctly if an item's rarity was rewritten to one that qualifies
  • fixed tutorial not popping up that explains Fate Core Epic tier bonus
  • fixed certain affixes displaying as 0% if their value was fractional
  • fixed the logic for the talent A Beautiful Cortex so that it produces reasonable rewrite values
  • fixed bug that prevented new pilots from seeing Shields and Drone item drops, even if the player had already stabilized the Fate Core
Museum No.9 - asdf丶
Fixed the bug in the automatic explanation feature.
Buriedbornes2 - Dungeon RPG - - ohNussy[Jp]
Improvements
  • Added string search in Buriedpedia for each dungeon
  • Added items related to the Sanctuary, the Trial to the Recommended Contents
Fixes
  • Fixed an issue where one lab part could have two of the same abilities attached to it.
  • Fixed an issue where basic abilities were not granted to some new equipment.
  • Fixed a bug where some "Other Shop" names were not displayed
  • Fixed an issue where the time server could not be connected in some environments.
  • Fixed a bug where captured monsters were not displayed in the item list.
  • A bug that caused some abilities to not function properly
  • Fixed some texts.
  • Fixed the error case "MAIN-BATTLE-DOACT".
  • A bug where the penalty for the "Exile" origin was not working properly
  • Fixed some icons.
  • Fixed some texts.
Take a Walk - Shriggity Shrekt
Added input sensitivity options

Added ability to control totem volume separately
Kejora - natalyn
https://store.steampowered.com/app/1410400/Kejora/

A new and updated demo for Kejora is live and ready, ahead of time for Steam Next Fest!

If you played the previous demo, this Steam Next Fest build includes more content, animation updates, some UI and UX updates, and fixed previously reported bugs.

Try out the updated demo, and if you have any feedback or suggestions, we'd love to hear it! Just leave a comment below or in the community hub. And wishlist the game if you haven't already, it goes a long way! 🫶
SYNDUALITY Echo of Ada - Will
Drifters, we will be doing maintenance on SYNDUALITY Echo of Ada beginning February 16th 10pm PST / 17th 7am CET.

Maintenance is expected to last for one hour and during this time, online services will be unavailable.

We thank you for your patience as we work to bring you the best possible experience.
逗鱼达人 - lijun
1, set word polite: after the collection, can be exchanged for valuable rewards; After reaching a certain number, you can also open the "collection of words treasure box" (more opportunities to get the Spring Festival special dynamic avatar, dynamic avatar frame)
2, drum blessing: Fu lion drum to celebrate the New Year, each blessing has the probability of winning the value of the grand prize, more exclusive gun in the year of the snake
3, Furuinian beast: open at a fixed time every day, break the beast can get a lot of gold coins and gold bars, gold boxes and other valuable props
4. Happiness falls from the sky: Open at a fixed time every day, you can get massive props and [coupons]
5, the New Year ranking: can get red gold treasure chest and other valuable props, can also get the New Year fortress [Golden snake blessing]
6, Lantern Festival riddles: Through various activities can get "Lantern riddle paper" props, during the Lantern Festival can participate in Lantern Festival riddles activities
7, New Year signings: red envelopes, lucky bags, lucky cards let you get enough every day!
8, New Year tasks: daily completion of the task to get gold and all kinds of treasure props
9, New Year exchange: collect "Fuka" can be exchanged for New Year limited information box, encore battery, New Year exclusive title, etc
10, the New Year mall: value gift bag you can buy, you can also get points, accumulate points can get higher rewards; There is also an exclusive Vip package for you to enjoy the benefits
...