We are investigating issues related to the current build of the game
Below is a list of known bugs that our team is aware of and working to fix
The average slime temperature in the tank does not display the correct temperature
All slime becomes "hot" slime once the tank breaks
Temperature-related event slimes increase both hot and cold slime production
If you are experiencing these issues, please rest assured that our team is hard at work handling them and will be pushing a patch to fix them soon. We apologize for any inconvenience this may have caused.
If you have experienced any other bugs or performance-related issues not listed here, please feel free to share them in response, so that we may address them promptly.
Improvement in Ui production modules - the robot logistics management section is now open by default and saves the last state when closing a Ui module.
Fixed a rare bug of robots stopping or not being able to delete a production module due to fractional resources
Small improvements to the Ui of mission rewards.
Fixed cargo visuals on the large cargo pod.
Fixed a rare bug when loading the game after changing the game mode story mode->sandbox.
Ice digging slag production was restored.
Balance
Added 2 days to search for the first escape pod in the main Story mode storyline.
Internal storage areas of purification and production modules now hold more slag.
Bulk stores now hold more slag 9000->10000, 40000->50000
Microprocessors can now be encountered when disposing of some ruins.
Increased reward for “Strategic Planning” contract 400->1000 reputation with an organization, and 1->5 global reputation index
Colonists now look for opportunities to eat sooner (50%->70% satiety).
Colonists now use 10-15% less satiety and energy when working hard and working light.
Changed the recipe for food production. Food production now requires 3 more organics to produce food.
Food production time in the Kitchen has been increased by 50%
Release Notes for App Version 0.0.17,Res Version 0.0.1
🎵Hello dear players! We are happy to announce that the latest update is now live, bringing new features to enhance your gaming experience.
🌟 What's New? 🕶️ Revamped MR Mode: Completely redesigned for a fresh, polished look. 💡 Ambient Lighting Effects in the Studio: Set the perfect mood for your dances. 💕 Mirror Function in Home: Watch your moves in real time. 🎥 Updated Dance Battle Main Screen: Enjoy a more dynamic and immersive battle experience. 🎵 New Songs in the MOD Tab: Fresh beats for more fun!
🔧 Fixes & Optimizations ✅ Fixed display issues with dancer medal chests. ✅ Improved the appearance of six preset body types for a sharper look. ✅ Enhanced gameplay in Practice Mode for smoother sessions. ✅ Optimized the Rhythm Task system for a more seamless experience.
🔥 Jump in and explore these updates now! Thank you for dancing with us—your energy keeps us moving and grooving! ❤️💃
💡 We deeply value your gaming experience and will continue to actively gather your feedback and suggestions to keep improving the game. Your involvement is incredibly important to us! We also welcome you to join our Discord community to connect with us and other players: https://discord.gg/danceeden.
We're very excited to share our experience at Taipei Game Show! This was our first overseas event to showcase our game to the public, and we're grateful to the organizers for making it happen.
The event featured impressive booth designs with a huge turnout. Although we had a small booth, we received a lot of attention and interest in our game—and for that, we're truly appreciative. We also had the opportunity to meet many game exhibitors from other countries, as well as participants who played our game and provided valuable feedback.
Your opinions are helping us make the game better than yesterday. We thoroughly enjoyed the four-day event—even though it was tiring, it was one of our best experiences yet! We look forward to joining more events in the future to showcase our game and continue growing with your support.
Some work was done in January! Quite a few errors were made and fixed, but the bulk of the work involved making a new animation graph for the warrior character! You can see the devlog here, and listen to me ramble. Or skip the video for the tldw;
I already have a rather complex (tbh I lack anything to compare to since this is my first rodeo) animation graph for the mage. I didn't feel the need to duplicate it or create a new one from scratch for the warrior. So I ended up reworking what I had to enable the single animation blueprint to switch between character classes automagically.
This is important because, as you can see below in the original concept art, the warrior uses a pointy stick known as a trident instead of magic to defeat his enemies.
How about that concept art though? I had at first thought of him as being more human. However I turned away from that and had the artist create something totally new based off the earlier guidelines I had when making the mage.
I like this new design MUCH better. I wanted to make sure he fit with the mage and the redesign helped me focus the world lore a little more. I'm excited to start sharing some of that information with everyone when the time comes. Till then I will continue working on the game itself.
Speaking of that. Please keep in mind that everything shown on the screenshots and videos is a work in progress. I'm not entirely sure the game will end up looking like that. I have confidence in the new models that we are working on behind the scenes and there is a lot of quality of life things that aren't added yet also. Mostly vfx and sfx stuff here and there is missing. I do primarily focus on the gameplay functionality right now.
I like to keep all the pretty art to myself! Mwahahahahha. (j/k I'll share it later on)
Don't be a stranger! Let me know what you think if you have any questions hit me up or just hit wishlist so I know you're out there. I've got to get back to work on the game, the special abilties won't prototype themselves!
v8.20a - February 16th, 2025 -Added memory text to all the new blessings and burdens that were missing it -Scarlet Burden duration increased from 7 to 8 -Bug Fix: You could receive multiple copies of the new upgrade gifts in The Towers mode -Bug Fix: The Gift Dynamo could only generate rank 1 gifts -Fixed some typos (and probably made more)
🎶 Flip, Remember, and Groove! 🎶 We’ve just released the demo for our memory-flipping rhythm game, "Rizufuri-tan!" 🙌
Try out the gameplay and world of "Rizufuri-tan!" in this demo! If you have any thoughts, feedback, or bugs to report, share them on social media with #リズフリたん—we’ll be watching! 👀💨💨💨
📅 We're aiming for a full release in 2025 with 8+ songs! 💪 If you like the game, don’t forget to add it to your wishlist! ✨
📝 Demo Features
🎮 Play up to Stage 4
🔐 Unlock new stages by clearing the previous one
💬 Currently, UI is Japanese only (English support coming in the full version!)