-Fixed a bug where non-owned items can be “stolen” by inserted them into The Hidden storage -Fixed many grammar mistakes (Thanks to help from our Discord Community) -Fixed a bug in visual inspection UI where 2 different items can overlap -Fixed a bug where an item can still be found during inspection when stored inside the Smuggler Bay -Fixed where Joe Wild can’t be reached via phone when started with Skip Intro option -Reworked the tutorial bubbles -Fixed a bug where an item is transferred to an outside counter when using quick transfer on an item in a container. The item will now be transfer only to the main inventory area -Fixed where a resource surplus event can happen at the same time as the same resource shortage event -Fixed the bug that cause dragged item to reset when dragging over a UI element
Donating resources to the Chapel now gives town-wide permanent buffs like the class titles, these can be seen in the Titles menu and donation is done both by dying in a mission and through donating resources directly at the Tier 5 Chapel
Added Spell Mastery mechanic unlocked by finding a new NPC in Dungeons in New Game+ 1
Each point of Strength now gives Armor Penetration
Dexterity and Intelligence crit damage scaling changed from linear to decaying growth, below 400 DEX/INT this is a buff, but beyond that they start to fall off
Holding down a button in the attribute assigner and material trader UIs now repeat the press to minimize annoying repeat clicking
Material trader UI now lets you change how much to trade at a time
Mission loadout NG+ picking now rolls around, so doing NGP- at 0 picks the highest
Fixed Girdle of Might attunement being broken
Fix for Barracks trap room that can break level layout
Fixed enchanting menu for "broken" enchanted items (of Insightfulness)
Fixed being able to buy the same enchant multiple times wasting resources
Chests no longer only give primary stat equipment and instead bases it on what you've picked for attributes
Fix for warriors Killing Spree - Dauntless being broken
Fixed prospectors pride drink
Summons now respawn faster on level switch
Disabled multiplayer dropin in avatar boss fight and citadel shortcut
Lowered enchant cost scaling so its a bit cheaper at high levels
Increased dust/crystal NG+ scaling from +10% to +20%
Trinkets, debuffs (like bleed), etc now scale with spell power
Fixed issue where the Mysterious Citadel achievement would not be awarded if you already found the architect forcing you to start a new save to get it
Added spell tags to Wolf Companion, Summon Fiends, Gargoyle Servant, Conjure Hydras, Animated Sword, Demon's Tail, and Soul Vortex
Armor
Armor and resistance has been reworked a bit in order to increase the difference between having high and low armor/res, in general this is a buff to armor/res bonuses and a buff to the armor/res penetration mechanics.
Negative armor and resistance is no longer half as "powerful" as positive armor (it used to be that negative 100 armor only gave half the debuff as positive 100 armor gave as a buff)
Armor and resistance penalties from New Game+ now lowered to -120 and -65 to match negative armor efficiency change
Armor and resistance penetration remade to be percentage based instead of just a constant offset, penetration can no longer push armor below 0
Adjusted enemy and boss armor/resistance values and scaling to match changes in armor and resistance
Lowered curse armor/resistance penalty from 4 + 1*NG+ to 3 + 0.66*NG+
Enemies
Introducing new Bannermen enemies to Dark Citadel in New Game+
Ranger enemies in Dark Citadel now scale up their attacks in New Game+
Made Avatar phase 3 deal slightly less damage and phase 1 slightly more
Lowered damage for crossbowmen in Barracks
Increased damage for archers in Courts
Slightly increased how fast lightning wizards in Courts build up their damage
Weapons
All weapons above tier 1 now also do damage based on character attributes, so for example swords now do a bit more damage depending on your Strength
Weapon masteries increased to 5% bonus damage per point instead of 3%
Dexterity bows secondary attack changed from Power Shot to Arrow Volley
Strength bow Power Shot now shoots 3 arrows instead of 1 and goes a little bit longer
Added 10% armor penetration to crossbow bolts
Increased Crossbow - Explosive Shot explosion size a little
Wizard
Barrier - Frost Shell armor bonus lowered from 25%/50%/100% to 20%/40%/60%
Lowered Incanters Flow mana cost reduction and cast speed increase from 2%/3%/4%/5%/6% to 2%/2.5%/3%/3.5%/4%
Enhanced Physique no longer gives Intelligence
Ranger
Fixed bug where Entangle - Healing Wisps and Entangle - Poison Ivy weren't mutually exclusive
Lowered Wind Weaver cooldown from .25s to .15s
Increased Wolf Companion attack speed
Sped up Rain of Arrows a little
Lowered Archery - Fast Shot skill speed bonus from 10%/20%/40% to 10%/20%/30%
Paladin
Lawbringer - Punish the Wicked no longer does a damage increase against silenced/disarmed enemies and instead drop Judgement hammers on them
Changed paladins Inner Flames - Flames of Devotion to add damage per character level instead of flat damage
Lowered paladins Inner Flames max amount of stacks from 7 to 5
Sorcerer
Ice Mastery - Ice Block now shoots 3 shards of Ice Nova when blocking an attack
-Optimizations required for new bunker map to run smoothly. -Fixed spawn on last resort -Fixed weapons aim blur -Removed seasonal Props -Various bug fixes and performance changes
New Map coming soon, sorry for delay. Very Busy, Working hard.
- Dimensional Manipulation skills capped at 8 effects, each. - "Piercing" modifier fixed for the Gem Shop. - Universal crunch factor removed for the I.D.D. and Pantheon. - New tab added to storage for ingredients, crops and seeds. - Fix for a potential crash when returning from a run for Android. - Stacking for Inscription Kits. - Slider added to specify the % effect used from Statue of Treasure. - Dragon King / Sage class tablets have been added. - Omni-Stat pet trait is now effective from the Hatchery. - Ring of Twighlight has been corrected to include both damage types. - Charm is now addressed by Gizzard Girdle and Overmind's passive. - Mimic Clicker's time frequency has been buffed.
Heroes of Taborea, read on to find out which valuable items are now available in the shop! Take a look and discover some great surprises.
Special offers period: 17.02.2025 between 12:00 AM CET and 11:59 PM CET
The Universal Jewel Lucky Box!
With a little bit of luck, you can get your hands on one of the following highlight items from the box: * 2-5 Enhanced Universal Jewel * 1 Perfect Enhanced Universal Jewel
- Currently we are adding in spells and abilities to hinder enemy movement - adjustments to functionality of the game. - Map adjustments and changes. - Options menu added into the pause screen. - additional testing to check game stability.