The Descent of King Hesper is a newly-released quality hold (expansion) for DROD that you can play now for free. It is the culmination of ten years of work by 45 architects, testers, writers, spriters, and programmers from the Caravel community who wanted to share their creation with the world.
It is similar in style to the official holds, starting at beginner-level difficulty, exploring game elements one at a time, and ramping up to expert-level puzzles. There are lots of bonus puzzles and secret areas to find along the way.
This hold is absolutely massive -- nearly 2,500 rooms and 150 levels! Best of all, you can download it from the Caravel Forum for free.
Anyone looking for more high quality DROD content before the next official Caravel release should do themselves a favor and check out The Descent of King Hesper.
• Optimized save game script • Fixed a bug when there was no recoil effect when firing • Began working on the plot on the location from the last post • Added a pool of blood that will appear on corpses with a 50% chance • Fixed incorrect display of shadows on one of the locations • Removed soft shadows from some locations due to their low performance
We also inform you that we have applied for one indie event, wait for the news!
The community discord server is up! You can give feedback, report bugs, ask questions, view patch notes and announcements, or discuss anything about Blasted Dice there.
/R - A Neurodivergent Thriller - negativedevelopmentgames
Howdy, /R fans! NegDev here, exterminating dastardly bugs as we see the need arise.
The latest build, 1.02 is up, and some major bugs have been fixed as well as some small QOL improvements.
- The intro sound (the screeching on a new game) has been dropped in volume as it was WAY too loud. - Some search events (looking at items and seeing a text description) were causing soft locks for players. This has been fixed. - The gallery had a bug where a player could trigger a portrait event when entering a room, causing a soft lock. This has been fixed. - Players would get stuck outside the walls in the Nurse storage when being chased and escaping the enemy. This has been fixed. - The hiding place in the Reference section was allowing players to hide when the enemy was present, causing players to be stuck. This has been fixed. - A prompt was added to the 3D glasses event so players know to hit "Enter" while exiting. - Mouse inputs were not responding on the Difficulty select screen. This is now working. - There was a bug that caused Yumiko's Old Room to send players to an incorrect destination when going upstairs. This has been fixed. - Exposure levels in the Maze were not changing properly during the enemy sequence. This has been fixed.
Thanks to the astute players who provided descriptions about the bugs so we could fix them promptly. Remember you can also always email us at negativedevelopmentgames@gmail.com.
The Crystal Realms Saga : Rise of the Crystals - daydreamstudiosproject
Hello Adventurers!
We’ve been hard at work bringing new life to your journey through The Crystal Saga: Rise of the Crystals, and we’re excited to share some major updates coming your way!
Expanded Adventure: From the tense crossing at the bridge to a pivotal encounter that reshapes your party dynamic, we’ve enriched this entire segment of your journey with new environments, deeper character interactions, and fresh challenges. You can expect a more immersive experience as you explore these revitalized locations.
Class Diversity Improvements: We’ve refined class abilities and balance to ensure every role feels impactful and rewarding. Whether you favor steel, sorcery, or support, your class choices will now shine even brighter in both combat and exploration.
Enhanced Beginner Experience: Starting your adventure is now smoother than ever. We’ve polished the early hours to introduce key systems better, easing players into the depths of skill progression and tactical combat.
Location Updates: We’ve revisited several areas to enhance their visual identity and narrative flow. You’ll notice richer world-building elements and more environmental storytelling, bringing the lands you travel through to life like never before.
Resource Management Tweaks: Managing your supplies and equipment is more engaging, offering meaningful decisions as you balance preparation and risk. Expect more depth in how you gather, manage, and use your resources throughout your journey.
We’re incredibly proud of this update and can’t wait for you to experience these changes firsthand. Your feedback has been instrumental in shaping this evolution, and we look forward to hearing your thoughts as you continue your adventure!
Store Wars: Multiplayer Shop Simulator - nohamgames
Fixed a bug that was causing end of day to behave incorrectly for players. This should now be fully fixed, if you notice any issues here going forward, please let us know! Fixed incorrect sizing of scale boxes surrounding menu text that was only noticed when using non-english languages. If any text continues to run over, please let us know so we can fix it right away! Fixed an issue with the medium shelf that was causing some products to sit too low.
Menu . Interactable 3D track preview . Fastest times displayed for winning race and wrecking all cars . Button sounds
Gameplay: . Adjusted tightness of handbrake turns . AI now actually adjusts their acceleration
Other tweaks: . Free roam mode (formerly practice mode) now unlocked when you've completed that track . Camera spin now aligns with track when finished