『HUNTER×HUNTER NEN×IMPACT』July 17, 2025 global release! The first full-scale HUNTER×HUNTER fighting game is here! Create teams of characters to face off in 3-on-3 battles. Find a combination with synergy, and aim for the top with your own unique team!
The game will globally release on July 17, 2025. And, now on digital preorder.
Order the Digital Deluxe Edition and get the following items as a preorder bonus.
【Pre-order bonus】 ・Deluxe Edition only: Early access (48 hours) ・Common: Character color variation for Hisoka
HUNTER×HUNTER NEN×IMPACT Deluxe Edition Set Includes: ・HUNTER×HUNTER NEN×IMPACT Full Game ・Season Pass 1 ┗2 additional characters (Neferpitou, Character 2, Character 3, Character 4) ┗Character alternate costume (Chrollo)
Season Pass 1 Release Schedule: ・Additional DLC Character Neferpitou (Fall 2025) ・Additional DLC Character 2 (Winter 2025) ・Additional DLC Character 3 (Spring 2026) ・Additional DLC Character 4 (Summer 2026) *Additional content will be released over time. *Please refer to the official web site for details regarding the product and release schedule.
The new update will come out on march 5 you are going to have to restart a new save game because it is on a new map and all the existing DLC will get new maps sometime this year.
--Level select screen within the pause menu now returns you to pause menu
--Fixed the obvious incorrect build version issue
--Fixed issue with the bunnies (seriously they are relentless)
--removed motion blur
The following CHANGES have been implemented:
--You can now turn on or off the totem collection noise
--The Nature Reserve has been updated (fixed broken models and textures as well as beautified the map a bit)
--The overworld map no longer shows you where the totems are located. Now, instead of them being on the map, they will appear on the minimap when you are within a certain range
THANK YOU EVERYONE FOR YOUR PATIENCE! YOU ALL ARE THE BEST!
1. Classify gameplay, now there are two types of gameplay for official gameplay and expanded content (you can choose your favorite gameplay in the game mode, no longer bound to the original mode) 2. New expansion content: Further optimize the architectural complex and streets within the city of Kangsikao Island Now you can choose to browse and expand the content in the game mode: world voyage - but at present you can only visit the islands of Consicao, Kostras Valley, Oakbay Island, Kyle Roa Island, Fares de Fleur Island and other related islands are still under intense production The current gameplay is in the early stage of development and construction. Please pay attention to future updates for details 3. Optimize localized content
Value adjustment: Pig people planting mushrooms and cat people catching crabs have racial specialties and efficiency bonuses Optimization: Optimize the problem that the genuine verification is misjudged or the achievement cannot be submitted normally due to steam network fluctuations Optimization: The noble inheritance system can set up to 4 children to inherit the title BUG repair: The problem that the unfinished well in the farmland cannot be clicked Optimization: When opening a window (such as research, resident list, etc.), the list is prohibited from automatically scrolling BUG repair: When the resident list is opened for the first time, only 1 data is displayed, and the complete list is displayed after dragging the list BUG repair: The button for upgrading the throne's command value is biased to the outside of the right side of the window BUG repair: When the giant tree withers on a snowy day, the snow scene picture is not synchronized with the snow scene Optimization: When replenishing horses at the carriage station, replenish them in sequence to avoid the problem that multiple four-wheeled carriages have only one horse that cannot work Optimization: The altar can directly take items from the turnover box BUG repair: The problem of incorrect numerical configuration of the conditions for the mining expert achievement (it should be 1000000, but it was configured as 1000) Numerical adjustment: When the noble successor system calculates the number of descendants, the number of people who have been sent abroad and those who have died is included Optimization: The source of items has been increased to monster drops and monster facility drops Optimization: When the giant tree drops the wisdom gem for the first time, the stone man's guidance instructions will pop up Optimization: Mines can be set to automatically bury mines again after detonation Optimization: After the construction workers have built the mines, they should leave as soon as possible Optimization: The problem of the cooling being reset after the altar is moved BUG repair: After the UI is enlarged 1.25 times, the problem of being unable to fill in the email address on the feedback interface Optimization: When the crystal ball, well, and beehive are moved, the scope of action is displayed BUG repair: After the ant nest migrates to the road or the floor, the problem that the road cannot be built in the place later Optimization: After the skeleton destroys the enemy camp, the dropped items are classified as "trophies" Numerical adjustment: Only items dropped by enemy units can be doubled by the lord's skills Value adjustment: The target items purchased by merchants in the purchase letter exclude "silver coins" and "gold" BUG repair: The configuration of "iron" in the building materials of the alchemy cauldron is incorrect Value adjustment: Increase the upper limit of the cell's item capacity to 100,000 Value adjustment: Berry flower pots also need to be watered, and the berry yield increases by 150% Optimization: When switching maps, cancel all tasks with destinations in the wild (upper half of the map). Avoid the problem of characters crossing mountains and water Optimization: The number of villages occupied by various forces is displayed on the world map BUG repair: When moving a building, press ESC to cancel the move, and the building is still displayed in a semi-transparent state Optimization: When developing and upgrading affiliated territories, when judging the materials in the treasury, reserved items are not excluded. Avoid the problem that there seem to be supplies but they cannot be used Optimization: Supports building roads under existing buildings (there must be grids adjacent to the construction location for walking) Optimization: When the merchant leader stands in an unwalkable area, it automatically adjusts to a walkable position and then finds the way to avoid the caravan being stuck Optimization: If there are no soldiers in the barracks associated with the enemy's cannon, the cannon will not automatically replenish shells and will not attack BUG repair: During drought, the player's boat can move on the riverbed BUG repair: When the seed merchant arrives, if the trading desk window is open, the new seeds will not be prompted BUG repair: After clicking on the letter, pressing the space bar can repeatedly open the letter window Optimization: The eating behavior of the food that is not actually eaten is not recorded in the resident's diet record Optimization: When building walls and roads, the length and width are dynamically displayed in the construction prompt information BUG repair: The resident list, after the filter conditions are modified, the list does not refresh Value adjustment: The floor can also increase the movement speed (between the dirt road and the stone road) Optimization: If the new lord's heir was originally a soldier, he will automatically become a non-soldier. BUG repair: Monsters get stuck on the mountain after being defeated. Optimization: When ants appear for the first time, a pop-up window prompts. Optimization: When the temperature is low, animals will take the initiative to go indoors to avoid the cold, and automatically leave the room when the temperature rises.