Ferulorum - narcitheus
I've included a picture of Hisoka eating his own arm in this update to reflect my mental state (this is tradition now) I'm eager for what lies ahead I don't think Ferulorum will get and sales (one good review would blow away expectations) but something about approaching the finish line and knowing all the things I want to do next and all the skills /knowledge I've gained has me hungry.

This week's progress was neither good nor bad unfortunately there were a lot of distractions, but I still managed to get some stuff done, I fixed lots of bugs, worked on the stockpile, made good progress on the shop, added all the hero's alternate sprites, started working on the level up system and worked on the save system a little.

Right now the game is probably 90% done yet the final leg of this race is really stretching many of the mistakes I've made earlier on are taking their tole, some of them programming related but I'm also being punished for poor game design decisions that I made. The main one being balancing the dungeons, on my next project one thing is certain there will only be one enemy and one player class until all of the other systems have been completed because trying to figure out a way to make it so that 12 hero classes can get through five dungeons in a fair but challenging way while also having lots of random generation is hampering progress greatly, and while I'm doing my best I think this might be unfixable completely at this point.

So on that note next week will be all about balance, polish, bug fixing, sound effects, player qol, and tying up loose ends in systems. Since all the major stuff is done things will be pretty boring for the rest of this project as far as I can tell, all I can do is try my best and hope a few people appreciate what I've created.

So I hope you all had a good week and hope next week is even better for whatever reason I'm optimistic right now (rare!)

Change Log

Version 0.1.06

-

-readjusting all hero stats again

-all forest enemies health increased

-all the level up panels now turn off when you leave the dungeon

-

-panels should now appear only when heroes level up

-first pass setting up level up panels

-

-made 5 panels and 5 text objects

-all the heroes just get +1 to all stats for now

-added a function for leveling heroes

-dungeon path now resets when you return to town

-

-stockpile now holds 36 items maximum

-changed the way items are created

-plowed snow and worked from 5 am to 1 pm going to do what I can

-

-adjusting stockpile size

-counter shown under items on dungeon complete

-added counter for gold collected in dungeon

-

- at the end of dungeon items line themselves up

-day counter increases whenever you go to the dungeons

-added day counter text, put it next to gold

-bug wrong class showing[fixed]

-bug noticed some sprites are clipping (misplaced sprite on atlas will fix later)

-alternate sprites now show in dungeon

-alternate sprites now show in town and UI

-hero alternate sprites are in (not used yet)

-

-trying to decide where to put this in the UI

-if exp get to 4 they level up and exp resets

-if hero is on team when dungeon is completed they get one exp

-heros now have a level and exp
Feb 15
Magurele Mystery - stefanzet #PEPSI
Hello everyone, after a couple of years MAGURELE MYSTERY the original game is getting some updates.
Fixed the VHS tape situations.
Fixed more bugs.

Re-textured multiple assets from the game.
Added a better menu.
Optimized some areas.
THANKS FOR EVERYTHING GUYS!
CHECK OUT MORE FROM STREET ART STUDIOS:
https://store.steampowered.com/app/3349600/Romania_Prop_Hunt/
https://store.steampowered.com/app/2790320/Mgurele_Mystery_2


GeckoShop - reptoidgamedev
Hey!

Much happened in the last three weeks for GeckoShop, so many content updates released, and the game was never as polished as it is now.
The community's been growing daily, with many youtubers and streamers making content about GeckoShop. We are super thankful for all the support!


Join the Discord if you haven't already:
https://discord.gg/ZNKTfHPPCj


I will list up some highlists from the latest updates:

- Mac and Linux Support added
- 7 New Furnitures! Sofas (lvl 8), Lamps (lvl 9) and Rugs (lvl 11)
- New "Zodiac" Vending Machine, with 13 new super geckos!
- New Employee "Restocker"! Takes Geckos from Restock Furniture and stores them in the correct Tanks.
- x2 New Furnitures, "Restock Tank" and "Restock Basin". Geckos inside those furnitures will be stored by the Restockers.
- You can set a custom phone wallpaper (in settings, paste image path)
- New Beach + Ocean!
- Statues are back to the furniture shop (unlock at lvl 23)
- Setting to run the game in background
- Mouse sensitivity + Invert X and Y settings
- Game pauses now with escape key
- Cleaned up graphics / new shader
- Several map additions, and hidden areas
- Customers won't get stuck at checkouts anymore
- Fixed tanks not resetting the gecko type
- Added a WIP visual grid that appears when placing or moving furniture
- Expanded Collection App with 3 categories + Zodiac Geckos
- Better lab odds (50% common>rare, 40% rare>super, 50% super>lab)
- You can now look completely up and down
- Decoration attracts more customers to your shop
- Gecko boxes open 0.6 seconds faster now
- Completely reworked Customers/NPC system (purchase item RNG, how they choose furniture etc.)
- New Pallet system, easier to add and take boxes from.
- Shop App now shows you the Box rarity odds if you hover over their "?" icon
- New Shiny Boxes for Set 1, 2 and 3 (11% common, 80% rare, 8.5% super, 0.5% gold)
- New Rarity + 11 new Geckos, "Golden" (0.01% chance from common boxes), has unique effects when opening boxes
- Added a second Museum Box at the new Beach.
- Added Trampolines, unlockable at level 40 (+ different Color varieties)
- You are now able to click on Cashiers to send them to another random Checkout
- Level needed to unlock Box 2 and 3 was lowered
- You now get notified when something got stolen from your shop
- Building and Moving Furniture snaps now to a grid for better alligning
- New Furniture "Catch Basin Big" (unlock at level 18)
- 4 New Shop Colors


I've also been actively working on content for the full release, and features like full controller support, multiple languages, steam achievements etc.


Everytime there's a new patch or update I post it on our Discord, so don't forget to join!
Bring Me that Shawarma - hatereallys


BRXKEN INSIDE is out now!

Shion's calm and measured life comes to an end when she meets Akiko. This encounter has the chance to change her life or plunge it further into the abyss of depression and hopelessness.

https://store.steampowered.com/app/2186690/BRXKEN_INSIDE

SPECIAL OFFER
https://store.steampowered.com/bundle/50365/BRXKEN_INSIDE_EXTRA/?snr=1_5_9__403

FEATURES
  • Visual Novel, Psychological Thriller
  • High-quality anime-style graphics
  • Help the main character fight depression and the aftermath of an abusive relationship
  • The narrative sometimes switches to another character to show a different side of the story
  • An anxious dark atmosphere, which will be conveyed to the player through unusual sounds and visual effects
  • Screen resolution 1440x1080 px (4:3 aspect ratio)
  • Unexpected endings that depend on player choice

Thank you for all the patience and support :3
Hostyle Playtest - JorbEX
I'm rebuilding some of the main structural elements of the game to have a better base for the game going forward. Some things may be broken now because of this but will be fixed again soon enough.
-Added seamless loading screens
-Reduced the file size of the game to about 400MB
-More content has been added to the open-world, including a new collectable item
-Added RAIL-GRIND, a momentum based mechanic present in the open world
-WALL-RUN can now be used on curved walls
-WALL-RUN now carries your momentum and shoots you forward along the wall at your previous speed
-Further improved the feel of VAULT and WALL-KICK, VAULTING has a bigger hitbox and will override WALL-KICK whenever possible. If you are able to successfully VAULT on an object you will never WALL-KICK accidentally.
-STOMP now lets you control your direction slightly as you travel downwards.
-Added the TERMINAL, find it in the open-world and it sends you to the old-level select screen where you can check your times.
Heard of the Story? - Shasaur
ā„ļø Seasonal food items

We wanted to iterate on seasons and their effects, so in this update, we focused a little on the food side of things. Overall, we've made merchants bring season-specific items as well as introducing new cooking recipes and purchasable items to vary the seasonal range. Now, you may find merchants serving vegetables during spring and summer, meanwhile nuts, fish, and their related recipes during autumn and winter. Finally, we also updated merchants to always bring at least one type of food with them to help encourage this culinary art!
šŸ‡ Rabbits

After almost a couple of years of teasing these little rascals, they've finally made it into the game. Note that they are a little bit shy! :)
šŸŖ“ Durability indicator

Also much requested was a durability indicator for tools, so this update finally brings it to those items! Additionally:
  • Also shows for other villagers when you're trading
  • Used items are now discounted in trades
  • During trading, we've also added the price of an item into the tooltip underneath the name
šŸž Other bug fixes and improvements
  • Added some new sound effects to market stalls and trades
  • Fixed new villagers migrating into your town even if their house is not finished
  • Fixed merchants not bringing tools for completed buildings
  • Fixed merchants being able to bring monuments
  • Fixed wheat not inspiring the idea of flour milling
  • Picking up redcurrants will now also give cooking ideas
  • Fixed cows so they only eat food from your hand, not also your pockets
FolkOrigin - lukdol271
Improved images:
- improved monster images: Drowner, Kikimore, animals
- improved monster image: heroes
- improved monster image: buildings

Improved
- price of items
- UI animation
- price of heroes
- keyboard shortcuts
- speed of moving enemies on the map





https://store.steampowered.com/app/2863790/FolkOrigin/

CPUCores :: Maximize Your FPS - Dan
Smorb Software Presents: CPUCores ADVANCED – The Next Level of Gaming Performance

Smorb Software is thrilled to announce the worldwide release of CPUCores ADVANCED, our most powerful and sophisticated performance-boosting software yet. Designed by gamers, for gamers, CPUCores ADVANCED is available now on all platforms—and we couldn’t be more excited to share it with you!



What’s New in CPUCores ADVANCED?
  • Modernized Interface: Enjoy a fresh, intuitive GUI for easier navigation.
  • Optimized for Windows 10/11: Experience seamless performance on the latest operating systems.
  • Integrated DLC: All previous DLC from the original CPUCores is now included.
  • New Achievements: Unlock achievements and showcase your system-tuning prowess.
  • Enhanced Error Logs & Bug Reporting: Quickly spot and resolve issues.
  • Discord Community: Join our growing community for support, tips, and more.
  • Community Game Servers: Play together on official servers for popular games like Minecraft and more!

A Long Road to a Major Update
Since 2022, our goal has been to create a successor to the incredibly popular CPUCores. Although the journey took longer than we planned—and had some unintended twists and turns—we’re confident that CPUCores ADVANCED in 2025 surpasses our original vision. This update arrives as a significant leap forward, building on the best of the original CPUCores.

Community Servers & Events
Later this month, we’ll roll out official Community Servers, hosting free game servers for titles the community votes on. Our first server—featuring the brand-new ā€œAll The Mods 10ā€ Minecraft modpack—is already set up and ready for adventurers. If you have server-management experience or simply want to help moderate these servers, we’d love to hear from you. Please submit an application in our Discord.

The ā€œGains Challengeā€ Returns
We’re excited to announce the formal launch of our monthly ā€œGains Challenge,ā€ where we spotlight the best performance boosts submitted by our community. Share your FPS or other performance improvements using CPUCores ADVANCED, and you could win bragging rights and prizes! Head over to the Discord channel for more information and to participate.

Thank You from Smorb Software
As the head of Smorb Software, I’m incredibly proud of the tireless work our development team has poured into CPUCores ADVANCED. We have a dedicated support team standing by to tackle bugs and push out updates as needed. Our commitment is to deliver the smoothest, most optimized gaming experience possible—and we’re just getting started.

Once again, thank you for joining us on this journey. Your feedback, enthusiasm, and support make all the difference. Let’s keep pushing the boundaries of gaming performance together!

- Dan Adams
CEO, Smorb Software
https://cpucores.com
Office Girls and Games - hatereallys
Finally!

BRXKEN INSIDE is out now!

Shion's calm and measured life comes to an end when she meets Akiko. This encounter has the chance to change her life or plunge it further into the abyss of depression and hopelessness.

https://store.steampowered.com/app/2186690/BRXKEN_INSIDE

SPECIAL OFFER
https://store.steampowered.com/bundle/50365/BRXKEN_INSIDE_EXTRA/?snr=1_5_9__403

FEATURES
  • Visual Novel, Psychological Thriller
  • High-quality anime-style graphics
  • Help the main character fight depression and the aftermath of an abusive relationship
  • The narrative sometimes switches to another character to show a different side of the story
  • An anxious dark atmosphere, which will be conveyed to the player through unusual sounds and visual effects
  • Screen resolution 1440x1080 px (4:3 aspect ratio)
  • Unexpected endings that depend on player choice

Thank you for all the patience and support :3
Milo - ammoburger
Milo Demo Update 0.18.6

- lowered max alive zombies 20 -> 18
- removed ability to repair barrier, a special repair corpse can now be used in lieu of it for now
- added new body powerup that repairs all barricades fully, this body can be popped by the player
- adjusted kar98, trenchgun, and garand fire animation and their camera shake settings
- when bonus room is activated, all barriers will now repair fully
- added food gathering from bodies. bodies that have green stencils can be eaten and consumed for their powerup and food.
- added a throw food ability so you can feed your rats. rats will passively gather food while you are fighting.
- at the start of every round you are granted 1 stack of rat food
- a rat crate will now always spawn outside the door when using the Cream Machine, regardless of "Follow Orders" mission failiure
- updated some icons and ui stuff

*NOTES: *
!rat food currently has no benefit, right now i'm just ironing out a few things before it gets any kind of utility. thank you for your patience

! rats will prioritize food so be aware that eating the food you throw will keep them from prioritizing bodies
...