Audacity - Catastrophe Games LLC
Thank you everyone for your patience! We have been hard at work since launch to fix some bugs identified by our players. Below are the following changes that are made with this update:

  • Adjusted spawn zones and frequency to limit 'dead-zones'
  • Adjusted damage values
  • Quitting game from pause menu no longer holds a freeze on stats updating
  • Added additional spawn zones to help keep the flow going for activity
  • Add some more directionality to the airport to help players locate the pilot & aircraft
  • Fixed volume issues not tracking player adjusted values
  • Fixed issue where trees visually blocked player
  • Fixed grass issue where players and enemies were falling through
  • Added prompts to end game starter NPCs
  • Added image to show key bindings (Accessible via pause menu in game)
  • Added a map that can be accessed via the "M" key during gameplay
  • Adjusted some weapon and equipment details for balance

We will continue plugging away at fixes as they come up, and appreciate your patience with us for these early game issues.
Lustful Apocalypse - Demon Alter Studios
Wyn’s power grows stronger, and so does the chaos in Lustful Apocalypse! In this update, we’re bringing you a brand-new Testing Arena, a powerful new Break Free mechanic, and—by popular demand—cheats!

🆕 New Features

🗡 Testing Arena: Need a place to experiment with abilities, enemies, or just cause mayhem? Enter the Testing Arena and let loose!
🔓 Break Free Mechanic: Wyn can now escape interactions with NPCs—and regains health when doing so! Tactical retreat or clever strategy? You decide.
🛠 Cheats Menu: Now accessible from the Main Menu, but only if you have the magic words! (Patreon supporters, check your codes 😉).
🛠 New Cheats Added

👶 Change Children Cheat: Because why should genetics be predictable?
🔔 Toast Notifications: Get real-time updates on in-game changes and events—crispy and informative.
🐛 Bug Fixes & Improvements

💀 Boss Fights Fixed: No more bosses dying the moment they show up. Now they’ll at least put up a fight!
🚪 Portal Issues Resolved: The boss battle portal should no longer be blocked, allowing for smooth combat transitions.

Time to test out those new powers—go forth and conquer! 🔥👑
Assetflip attorney - XENOM
Welcome back to the community spotlight where I shout at some of the epic stuff yall have made

The letsplayers make it to chapter 2 as the plot thickens (they have no idea the hell that awaits them in chapter 4)





also shotouts to paralysister for cooking up fan art





(dang it grampa reference!?)







as usual here the link to the community poll
https://forms.gle/N3L8Eb7JED6cZER56

and to the discord!:
https://discord.gg/4zfPrf9qNk

and lastly here is some epic art by og chimplab member, brotis
The Isle of Elanor - CommonWombatGames
- Fixed bug that prevented Calen from appear in the player's house on Day 1.
Feb 15
OBSCURIA - DAVID COLOMER CONSTANSEU
I AM AWARE OF THE PROBLEMS THAT EXIST AND OF THE RESTART PROBLEMS THAT ARE BEING EXPERIENCED, I AM WORKING HARD TO FIX AND PATCH ALL THE BUGS AND ERRORS OF THE GAME, IF YOU SUFFER FROM ANY BUGS DO NOT HESITATE TO ADD OR RESPOND TO THIS NEWS REPORTING THE BUGS. THANK YOU VERY MUCH FOR YOUR PATIENCE AND I AM SORRY FOR THE INCONVENIENCE.
Due Process - Tetra
Hey everyone! Sign ups for the tournament are now OPEN!

You can sign up as a team at the link here https://challonge.com/tournaments/signup/aUoQsF0PVp#/signup/yapca6kc0o

You can also sign up as a solo player here - https://forms.gle/dvL7QWEuh7by5yAm9 we will then put you with 4 other solo players.

This event is all for SpecialEffect - https://www.specialeffect.org.uk/ who are near and dear to our hearts as Jett works alongside many of these charities.

You can donate to the just giving page here - https://www.justgiving.com/page/dueprocesscharitytournament We have rewards if you donate a certain amount. As well as that if we hit our just giving goal we will announce some community milestones which have a whole host of events like a Karaoke Stream and even getting a due process tattoo

THE FIRST GAME BEGINS ON THE 22nd OF FEB AT 11PM GMT
Feb 15
Rogue Factory - curried_functor
New features

Unlockables

This version includes 2 new playable character classes to unlock and 4 new difficulty levels. The higher difficulty levels also give a sneak peek of some new enemy types including ranged enemies.



Quit and resume run

By popular demand, you can now quit mid-run and resume where you left off but will be reset to the last time you leveled up. To support this change the save system had to be reworked so your save file will be reset again. Hopefully this is the last time!

Scrolls

Scrolls are a new mechanic that function as consumables. A few examples of scroll effects:
  • Increase damage by 50% for the next 20 seconds of combat
  • Reduce enemy movement speed by 50% for the next 20 seconds of combat
  • Reset shop reroll price to $0
  • and more!


Scrolls can be used at any time, including during combat! Once used they are removed from the factory grid allowing that space to be used for crafting.

Other
  • New totems!
  • If you can make it to near the end of a run there is a new type of enemy to encounter 👀

Quality of life features

Tooltip overhaul

All tooltips have been completely reworked to improve clarity.

Totem tooltips now include their relevant effects:
[expand]

[/expand]

Assembler tooltips now show their status including, recipe craft time adjusted by Power Crystals, and inventory status:
[expand]

[/expand]

DPS meter

A new DPS meter can be opened by clicking the stats button in the top left of the factory grid allowing you to optimize your build by seeing the changes in your damage over time or just to watch your big numbers get bigger.

[expand]

[/expand]

Balancing & Bug fixes
  • Balance: tweaks to rarity levels and totem bonuses
  • Balance: improved knockback
  • Balance: minor attack damage adjustments
  • Balance: buffs now apply to elemental damage over time
  • Fix: leveling up with 0hp and dying immediately after
  • Fix: leveling up as the portal disappears
  • Fix: the delay when the factory grid is filled up with Rabbit/Locust totems
  • Fix: incorrect totem stat buff calculations
  • Fix: buying a totem when you don't have space for it
  • Factory and combat performance improvements
Reinbo - dead.imagination.games
Early Access finally available.

Currently only Survival Mode is available, but more content coming very soon.

Press [Esc] for Custom Inputs


Enemies have a limited guard. When you attack them or successfully defend, their guard will be weakened until their guard is lowered. Then the enemy can be killed in a single move. However if the enemy lands a successful attack on you, they will recover some of their guard.

Press Defend before an enemy attacks you to block it.

Player will die in 3 hits, however if you can avoid getting hit while the screen flashes red to recover.

Focus attacks act as heavy attacks, they deal more damage to an enemy guard.

If an enemy has a broken hard, you will automatically perform a parry counter attack if you defend their attacks.

Defeated enemies have a 90% chance of dropping a firefly. You can have up to 3 fireflies following you around. Certain abilities will cost a certain amount of fireflies.

Controls:

Move: Arrow Keys

Run: Double Tap Direction

Attack: Space

Defend: Ctrl

Dodge: Alt

Kick: Z

Throw: A

Toggle Kill Count: Tab
Taunt: V
Wipe Blood: C
Sheathe/Unsheathe: Caps

Focus: Shift
-Behead: Focus Up
-Split: Focus Down
-Spinning Slice: Focus Defend
-Quickdraw: Focus + Sheathe



FIRE ATTACKS

Divine Flame (-Heartburn -): Enter

-Phoenix Fire: Focus + Divine Flame - costs 1 firefly

-Dragon Fire Slashes: Focus + Divine Flame (hold) - costs 2 firefly

-Fire God: Focus + Divine Flame (hold) - costs 3 firefly


PAUSE: 1

PAUSE STEP: 2

Feb 15
Weirdlands - Crom
1.0.2 - Spycraft and Lore Patch

This is a big one.

- Saves now include a time stamp. This obviously isn't retroactive, only new saves will have that.
- Map shows your location. Only works outside.
- You can now bug anyone with the listening bug.
- Pandemonium and Soul Guide slight redesign. Soul Guide now has a little bit of background information on spirits you bond with.
- A book on the Ancients named The Travelers & The Impostors. It's in a bookcase in the Sanctuary.
- A journal of the interrogation of Crom named The Word Of Crom. It's in a chest in front of his prison, it unlocks after you defeat him.
- A few more hints on certain puzzles.
- Enemies won't attack spirits that were summoned that turn now.
- Empathy trait now shows if the spirit will accept your bond, and if they'll break the folio.
- Emancipation trait is called Unionization now and it makes all your spells cost 0 hp.
- You can use Grow spell on yourself now. It only wears off after you sleep.
- Acheos has a secret interaction now (might be related to previous point).
- There is a new room in the Sanctuary (might be related to previous point).
- Redesign of the henge to be more in line with the architecture of the Ancients.
- Arena fights on level 4 and 5 have a bit more variety now.
- There is a quicktravel connecting level 2 of the arena (at the vault), and level 6 of the arena.
- Chomsky has two new quests. One is the existing 'Get arm blaster' quest. If you completed that quest already you can still bring it in to get the dialogue.
- All witches, including Hakuin, have something to say after you defeat Crom.
- Artemis has something to say when you visit the resistance with her.
- Moshie as Mephistopheles has something to say about the ancients (you need to read The Travelers & The Impostors book to unlock it),
- Bonewinkle, Spirit Union and Yonah have comments on CEO's death.
- Yonah has comments on the Anti-Spirit League (you need to see their booth to unlock it).
- New NPC Baphomet, located at the docks
- New NPC Twist-Tail, located in the secret room in the Sanctuary.
- A whole bunch of small fixes.


Star Vortex - Zorg
That concludes the final part to the crafting system in the form of trader encounters.

Traders
You'll now meet some traders selling a variety of items you can either equip or disassemble. There are three of them in total each specializing in different slots although the third one may be a bit tricky to find.



Translation
I've reworked the language system slightly. Each language will now display how much of it is AI translated when selected with the only current (partly) human translated language being Polish.



In the coming month, I'll be getting the majority of the UI translated in German, Polish, French and Japanese (based on wishlist numbers). This should make the game far more playable in those languages.

Reality Break
Finally, our friends over at Reality Break have launched this week. So if you're impatiently waiting for a space-based Action-RPG I'd highly recommend you check it out. It's very fun!



Reality Break: https://store.steampowered.com/app/1473060/Reality_Break/

The next update will be heavily focused on Sector 2 as we prepare to show the game to some streamers for first impressions. Enjoy!

Patch Notes

New Features / Content
  • Traders will now show up offering you the chance to purchase rare equipment.
Balance Changes
  • Increased amount of credits dropped from all sources by +20%.
  • Increased chance of rare equipment from black market from 20% up to 25%.
  • Item prices are now derived from required level not the base item level.
  • Increased hull of Junker Bull by +50%.
  • Increased hull of Outcast Griffin by +50%.
Quality of Life / Accessibility
  • Dialog display speed increased, one click to skip and replaced typewriter sound.
  • Patch notes panel now includes dates in the top right for each update.
  • Re-mapped all language system behind the scenes, may result in some errors.
Bug Fixes
  • Fixed controller navigation highlight not showing on death overlay.
  • Removed news heading from menu that was not translated.
  • Fixed twin-stick control settings not translating.
  • Fixed bug where equipment could be equipped to the wrong slot from assembler panel.
  • Fixed bug where some equipment in cargo could think it was equipped in save data.
  • Reduced glow from some Skeran boss parts.
  • Fixed null pointer when loading into game with Griffin's mission incomplete.
...