RailGods of Hysterra - Digital Vortex Entertainment


50,000 Dreamers have pledged themselves to the RailGod. 50,000 voices whispering in the dark, forging their fate upon the twisted rails of Hysterra. The RailGod sees you. The RailGod approves.


To the faithful who have heard the call, your devotion strengthens the machine, and your will fuels the Eternal Railways. You shall not be forgotten, and when the time comes, you shall be welcomed!

And to those who have not yet pledged themselves, the tracks still wait, but they will not wait forever. Soon the great journey shall begin, and know this, you do not want to be left behind!

Pledge yourself now. Wishlist RailGods of Hysterra and embrace your fate!

https://store.steampowered.com/app/3201910/RailGods_of_Hysterra

New to RailGods of Hysterra? Here’s a quick intro!

In RailGods of Hysterra, the world has been devastated by the arrival of the Great Old Ones – cosmic beings of unimaginable power. As a Dreamer, awoken from the Dreamlands and inseparably bound to your RailGod, you must survive in a reality twisted by madness. Shuttle between the last outposts while exploring gloomy, mysterious landscapes haunted by sinister cultists and nightmarish creatures inspired by Lovecraft's narrative universe.

What makes it stand out?
- Command the RailGod: More than just a vehicle, the RailGod is your mobile fortress. Customize it with carriages, workbenches, and upgrades to fit your survival strategy.

- Dynamic Survival Gameplay: Gather resources, craft weapons, and wield Dark Magic while braving unpredictable weather and unique enemies.

- Ritual Sacrifices: Capture and sacrifice creatures to fuel the RailGod, unlocking Dark Gifts and new abilities as you push forward.

- Explore Ever-Changing world: Each location offers fresh challenges, atmospheric designs, and encounters that will test your wit and resilience.

- Co-Op or Solo: Play solo or team up with 4 friends for an unforgettable survival experience.


Play our first public demo to experience it early and give us your feedback!

https://store.steampowered.com/app/3403600/RailGods_of_Hysterra_Demo

Heed the whispers of the RailGods — your fate awaits!

► Discord: https://discord.gg/railgodsofhysterra

► X (formerly Twitter): https://x.com/RailGodsGame

► Reddit: https://www.reddit.com/r/RailGods

► TikTok: https://www.tiktok.com/@railgodsofhysterra
► Bluesky: https://bsky.app/profile/railgodsofhysterra.bsky.social

► Instagram: https://www.instagram.com/railgodsofhysterra/

► YouTube: https://www.youtube.com/@DigitalVortexEntertainment


Lord of Rigel - Ace
Release 1.05 and Let's Play!

Greetings Lords of Rigel! Release 1.05 includes Galactic Council Decrees. This let's play continues the one from September, with a Katraxi game involving skirmishes with the Tulocks and votes on galactic council decrees.

Release 1.05- Galactic Council Decrees
Council Decrees are active in games with diplomatic victories, elder species, and the Doomsday Clock active. Decrees provide economic sanctions to the faction leading in an economic category (BCs, Food, Industry, Research) and bonuses to other factions. Decrees stay active until a Lord of Rigel is elected, or a new decree is passed or fails a vote. Active decrees also reduce the Doomsday Clock, lowering risk of the last great war breaking out.

This update also includes a community requested color checker in new game that will warn if your faction is too close to an existing one.


Image 1. A Council Decree vote


Image 2. Council Decree option in New Game


Image 3. Faction Color Checker in New Game

What's Next?
The plan moving forward is to focus on performance and AI optimizations. New leaders, events, some technologies, and resources are also still planned over the next six months. We appreciate your continued support of Lord of Rigel. For those who have appreciated the game, please like the game. As can be seen from the updates the past few months, constructive feedback has been helpful for quality of life improvements implemented into the game.

Change Log:
Ticket #2102 Council Decrees
QOL- Votes to Win and Votes to Pass added to Galactic Council menus
Balance- Increased beam weapon velocity in tactical, increases accuracy
Balance- Increased galactic council abstention chance if votes are close to victory
Balance- Council votes better influenced by AI personality goals
Optimized player fleet combat order of operations
Fix for rare case of income resetting as 0 when colonizing a new system
Fix for missile weapon modification technology prerequisites
Fix for faction colors on planetary defenses in tactical, improving indicator visibility
Varminal - SleepDeprivedGames
EarthClicker - darklord
this update only contain fixes that i dont know how to explain
Trainatic - Ryan Forrester
Hello Everyone!

I'm very happy to finally have a Steam page up for Trainatic!

Trainatic is all about upgrading your train and blasting down the track. Make your way through the huge upgrade skill tree and strategically order your cars to make a screen clearing machine.

Currently, I am working on polishing up a demo that I am hoping to have out in the coming weeks!

Be sure to wishlist to be notified when the demo is released!

https://store.steampowered.com/app/3208560/Trainatic/


Ryan the Dev
Hard Chip - Elorth
  • MI Show tick per step settings, deactivated during tuto;
  • SX anti cheese steps for MUX4-1 and 8-1;
  • FIX fast validation UI crash;
  • FIX discarded mouse input when build up from layer 1 at specific points;
  • FIX no center camera when free cam;
  • UX Online charts copy more clearer in Settings;
  • FIX Camera speed up/down movement was slow at steep angles;
  • FIX tentative forever gray buttons;
  • FIX no ticks count per step on the detached Truth Table control;
  • FIX inconsistent tick number when manually selecting steps;
Dungeon Alchemist - MACx3D


Join our Community Manager Mac during The .DAM stream. Ask questions in AMA format as we showcase community maps and assets from the Steam Workshop.
Feb 15
KOLOTUN Pre-Alpha - DawnOfDonuts
Changes:

New main menu logo
"New" font (its the same font with different settings) hopefully its a little more readable

New Content:

New Skill "Stress":
Fire faster the lower health you are

Fixes:

Steady Aim now does not instantly give you 1 extra damage
Hard Chip Playtest - Elorth
  • MI Show tick per step settings, deactivated during tuto;
  • MI All latches challenge are with distinct powering up phase;
  • CX SRLatch and DLatch anti cheese steps and basic grades;
  • SX anti cheese steps for MUX4-1 and 8-1;
  • FIX fast validation UI crash;
  • SX DistinctPowerUp phase touch ups;
  • FIX discarded mouse input when build up from layer 1 at specific points;
  • NEW Airlock area and terminals to get there, only in playtest;
  • FIX no center camera when free cam;
  • UX Online charts copy more clearer in Settings;
  • FIX Camera speed up/down movement was slow at steep angles;
  • FIX tentative forever gray buttons;
  • FIX no ticks count per step on the detached Truth Table control;
  • FIX inconsistent tick number when manually selecting steps;
Timing = Everything - 5UBL4H
Hello there folks!

Small update based on some feedback. Saving a profile now also stores any countdown times you're currently using allowing them to be restored when the profile is loaded.

In retrospect, this should have been a feature at launch. I appreciate the feedback!

Best,

5UBL4H
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