Updates: -Increased Lid Collision on dumpsters to fix glitches -Added ability to add custom skins(Check Discussion for the Guide) -Removed UI Gear Indicator and added A gear indicator in the Cab -Added Universal Controls Guide in the Cab(Uses drawings so any language can understand) -Added Dumpster Particle systems in FreeMode
The Sefirot no longer emanates light, and now contracts towards a point of Singularity.
Will you be able to bear the burden of Infinity?
Primary Changes:
Added 1-6 through 1-10
Added 3 secret levels, 1-A, 1-B, and 1-C, to Movement 1: Sefirot
Added Movement 1 Requiems
Added Floors 151-200 to the Aeon
Other Changes:
Fixed title display stuff
Credited Jameshrooms for conceptualizing Baal
Rearranged Codex order
Added an Interlude for Overture Requiems
Reduced Armageddon's projectile output
Reduced lag caused by Armageddon
Made the explosion created by Aura larger
Fixed an issue with damage calculations while restoring stamina with Eternity weapons
Removed achievements for defeating the Cardinal Virtues in 0-4 and the Theological Virtues in 0-9
Significantly reduced lag created by Muses
Credited my wacky workout partner for the voicelines he recorded in place of another character whose VA got sick (The character in question will get their normal voice back eventually, don't worry)
Renamed old updates to give them cooler names
C: EAS will be 50% off until March 1st to celebrate the update. Please note that, after that period, the game's price will permanently increase. Now is the chance to buy if you're interested; this is the cheapest it will ever be.
-The second stats page has had some changes. Mainly, the second list now displays damage taken from each enemy instead of deaths.
FIXES:
-Replaced all instances of "weekly". -Fixed workbench crash. -Pausing during area transition fixed. -Further fixes to stat tracking (slam cannon and microwave beam rounds-fired tracking)
🚗🔥 The Driveloop Demo is LIVE – Try it Before Launch! 🔥🚗
The wait is over! Driveloop will launch on 9th of April, and we have a new trailer to celebrate. At the same time, the Driveloop Demo is available now on Steam for free, giving you a first taste of high-speed, high-explosive vehicle combat ahead of our April 9th Early Access release!
This is our biggest update yet, packed with new content and improvements since the last playtest. Here's what’s waiting for you:
🆕 What’s New?
✅ New Spare Parts – More items to pick up from when upgrading your car! ✅ New Crew Members – More allies with unique firepower to support you! ✅ New Enemies & Bosses – More deadly robotic threats to crush! ✅ New 3D Menu & UI Overhaul – A fresh look and better navigation! ✅ More Explosions, More Chaos! – Bigger effects, better feedback, and smoother gameplay! ✅ Tons of Balancing & Bug Fixes – The best version of Driveloop so far!
And this is just the beginning! We’re adding even more content and improvements leading up to Early Access on April 9th!
🎮 Try the demo, let us know your thoughts and ideas, and get ready for launch!
Your feedback helps us refine the experience before launch! Let us know what you think, report issues, and suggest ideas in our Discord community:
Now, when starting a new game, tutorial is automatically skipped if it was completed in previous games. Fixed bug in quest generation and effects logic. Fixed a hint for unavailable answer options.
The Legend of Heroes: Trails through Daybreak II - Durante
Hi everyone,
we just released an update for Trails through Daybreak II with the following changes:
Prevent startup crashes on systems with very unusual number formatting locale settings
Implement mouse wheel zoom for the camp/costume menu
No longer display the BGM information for "pinch" battle music every turn when in the pinch state in a command battle and "Always" is selected as the BGM information mode
Fix light probes on one specific map
Add a space between item descriptions and counts in the in-game achievements rewards display
Note: if you previously downloaded the workaround mod for a startup issue which I posted yesterday, make sure to delete it, otherwise your game will not launch after the update.
We've worked on some additional features and tweaks and fixes from feedback.
- Added Smoke Bomb item available in the Neko shop (disables random battles for 50 steps, the item can be stacked. Steps left shows in config screen) - Added to show if character has item equipped in shop screen - Added more chests and save spots in various maps - Added additional hot keys. (P) for Pause at any time and (A) for Auto toggle in battle screen. - Adjusted prices on Ball purchases - Better balanced battles with more monster effect abilities added - Balanced magic when using ALL - Fixed various minor glitches, visual affects and typos - Fixed Optimize equipment to include only equipment the character can carry