Hello, everyone! This is the Five Hearts Under One Roof development team. 👋
📢 We’re joining the Storyteller Festival! For a limited time, get Five Hearts Under One Roof at 20% off! Don’t miss this chance to grab your copy at a discount! 💸✨
📺 Special Five Hearts Under One Roof Live Broadcast! 👉 Join exciting discussions on the Storyteller Festival main page! 🎤💖
🎯 Enjoy the discount & join the live event! Don’t miss out—check it out now! 🚀
Hello, everyone! This is the Five Hearts Under One Roof development team. 👋
We’ve got some exciting news! 🎉
💥 Production confirmed for Five Hearts Under One Roof 2! Even better—the original three main characters are returning! Get ready for a deeper story and familiar faces making a comeback. Stay tuned! 🥳
🛁 The Onsen Babes Filming in Progress! We're also hard at work on The Onsen Babes, a special collaboration with Shocolate company! (👏👏👏) What exciting new experiences will this project bring? We can't wait for you to find out! 🤭
There’s much more to come, so stay tuned for updates! 💖✨
Happy Valentine’s Day, Survivors! Whether you're spending the day with loved ones in the real world or braving the wilds together on the ARKs, we hope your adventures are filled with friendship, laughter, and a little extra love.
Here's a nostalgic gem for you–one of our favorite pieces of Valentine's event Community Art from way back in 2015!
The wait is over—Astraeos, the breathtaking map crafted by Nekatus and sponsored by Nitrado, has officially arrived as an Official Partner DLC!
Spanning ~264km², this vast, ever-expanding landscape seamlessly connects to the main clusters with official servers. But this is just the beginning—like the legends that inspired it, Astraeos will continue to grow, with new realms, challenges, and updates shaping the world over time.
Step into the realm of gods, uncover its secrets, and begin your legendary journey today!
Alongside this map, you will encounter a new creature, the Maeguana. Its motherly nature will help nurture your babies, and its skin membrane will guide you to safety.
This striking variant of the Maewing fuses the agility of its counterpart with a robust, reptilian appearance worthy of the gods of the pantheon.
Can you feel the love in the air? Love Ascended is now live on all platforms and is now extended until Friday, February 21, 2025. This love-filled event, celebrating Valentine’s Day brings an array of enchanting new treats and delights!
The next winner of our Community Creature Vote will be featured on Valguero. Get your endlessly creative submissions ready, and you might see your creature making its debut with the release of the Valguero map in ARK: Survival Ascended!
Please note that this creature will be released for Valguero, so ensure your real-world submissions align with that map's theme!
Check out the Creature Submission Guidelines for more information on the submission process, and hop over to the Creature Submission Forum to see the current entries. We are looking forward to seeing your ideas come to life!
The entry period will end at 1pm Pacific on February 20th.
The voting will begin at 1pm PST on February 21st and end on February 28th at 1pm Pacific.
The winner will be announced in the Crunch of February 28th.
Make sure to check our Twitter on February 21st for the RankedVote link!
*Note that the proposed features for the creatures from the submission entry are meant to inspire their design, but certain aspects may still be modified. This weekend, the Official Network will be receiving bonus rates! It will be active until Friday, February 21.
PVP/PVE: 2x Harvesting, Taming, and Experience, and Breeding
Small Tribes: 4.5x Harvesting, Taming, and Experience + 4x Breeding
ARKpocalypse: 5x Harvesting, Taming and Experience, and Breeding
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin
Howdy all!
Have a slightly earlier in the day Devlog and Update for y'all today, as we've got another great VR Dev friend in town from the other side of the world, and we're goin Shootin!
For this week's update we've got the return of some destructible furniture I'd be playing with ages ago and never finished. There's still a bunch of tuning to be done with their physics behavior, but they are now actually fully integrated with the game's item database and spawner (I royal pain in the meat for 60+ objects). You should expect the grab/movement feel of these to continue to change as I dial them in and experiment.
Anywho, I wish you all a WONDERFUL weekend. We'll be back next week with more work being done to finish and fix save/load of complex object types.
Peace, Anton
TO PLAY THE NEW BUILD FOLLOW THESE STEPS:
Right click H3 in Steam
Go to Properties
Click Betas
Click The Dropdown
Select Experimental!
Full Changelog - Update 117 Experimental 1
Additions
(re)Added Over 60 Destructible pieces of Furniture
Changes:
Ammo Boxes now have their type property serialized, and are now configured at the correct moment (hopefully) in the load process to make them spawn correctly. PLEASE LET ME KNOW IF THEY BREAK FOR YOU
We’re beyond grateful for your incredible support during our launch for Nintendo Switch! Seeing new players get to finally play is so fulfilling. 💜
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Check out our in progress development roadmap below cause we have some exciting updates coming up this year! The following updates will release first on Steam, then the following weeks on Switch.
✨ March: A new witch is traveling to Honeywood, tree tapping, new NPC artists and writers, and more potions to discover! ✨ April: Custom controls, inventory bar locking, and better modding support will make your experience even smoother. ✨ May: NPCs are getting more expressive with moods, plus we’re adding more quest types and working dressers for better home customization!
Added a new villager, Old Man Rickett
Added a new visitor, Lemon from the Backlogs
Added wall decor
Improved controller navigation
Fix navigation issues caused by new building construction
Happy Valentines, Confiners! Hope your hearts are kept fulfilled with our improving work environment.
Remember the previous post saying that "bug reports are not frequent anymore"? Well, we kind of jinxed it, and a bunch of unsettling bugs popped out after some further testing. It's still a good thing we found more of them bugs, so we can provide updates to bust them out for good. The battle for fixing rogue code just never ends...
GAME ADJUSTMENTS
Description Edits to Support Actions - For [Full Repair], once Fortress gets its armor destroyed, the armor health and repair points will stop appearing on the description - For [Priority Summon], this can be used repeatedly for greater cooldown reduction - For Support Craft specific actions, the Support Activation lasts until the Support Craft leaves