Journey To The Savage Planet - AnimatedAnt_505
Steam Couch Co-Op Collection Features Revenge of the Savage Planet. The Indie Co-Op Game Will Blast-Off This May.

Steam Launch Month BOGO Offer. Purchase Revenge of the Savage Planet on Steam During the First Month of Launch and Receive Journey to the Savage Planet as well!

Wishlist on Steam Today to Stay Up-to-Date on the Launch Bonuses, Special Bundles and Discounts.


https://store.steampowered.com/app/2787320/Revenge_of_the_Savage_Planet/

Revenge of the Savage Planet is a joyous, upbeat, action adventure sci-fi satire where you and a friend explore a wacky and wonderful alien world. Jump, shoot and collect your way through four vibrant planets, collecting new gear and upgrades, while uncovering the various secrets hidden.


Third-Person Online Co-Op and Crossplay
Play with your best friend, partner or hellspawn on/or between any platform and now in third-person! You’ll be tasked with fully exploring and understanding these beautiful alien landscapes and uncovering its secrets.

Couch Co-Op with Local Split Screen
Experience the nostalgia tinged joy of sitting on the same couch and playing on the same screen with someone you love. Like the olden days but with 100% more corporate satire and just an overwhelming bit of HD goo ridiculousness. Together there are plants to scan, lakes to swim, materials to craft, mountains to climb and upgrades to collect.





Steam Promo
Couch Co-Op Collection - Grab a friend and blast-off in May with exclusive limited-time Steam launch perks. Purchase Revenge of the Savage Planet within the first month of launch to receive the Trash Panda Suit and a bonus copy of Journey to the Savage Planet. This buy-one-get-one bundle is only available on Steam and for the first month of launch. Additionally, purchase the first week on Steam and you’ll also receive a 10% discount. Don’t miss out, wishlist today so you can be notified of release to secure your spot in space! Launch news is right around the corner.




Mining Company - foxfaction
Hey everyone, I'm the sole developer of Mining Company and we're coming up on the release here in about a month or so. I've been working literally night and day to create this fun multiplayer game for you all to enjoy, and I couldn't be more exited! The idea is it's Lethal Company meets Minecraft and it's coming together better than even I expected.

The mechanics and webcode are quite polished at this point, I spent about a month just polishing them alone. So from a gameplay experience it's super smooth on the level of Phasmophobia and Lethal Company. Just like those games, I've built in a client-authoritative movement system which greatly reduces lag because moving doesn't require the server's permission. And anyone can easily host their own game with 1-4 players, there is no central hosting service that the game depends on. And you can use the in-game interface to browse public servers or invite your steam friends easily to your private game. Hosting a game and inviting and joining takes a total of about 5 seconds.

There's also cool proximity chat that takes the environment in to account. It's not just distance based, it can be blocked by walls and higher frequencies fade faster, just like in real air as distance increases. Also each asteroid has a day/night cycle, and the monsters come out at night. The shadow monsters only move when you aren't looking at them. The ball lightning will zap you and slow you down. As of yesterday they will even begin destroying the mine!

Just recently I added a system where there are stock market booms on distant asteroids, but usually they're far enough to require the fuel tank upgrade to get to them in time. I also added a new bonus where each mine generates a gold block that's instantly worth 1000q when mined. And asteroids can now slowly get "mined out" if you revisit the same asteroid too much.

Right now I'm working on improving the graphics and models. The screenshots and trailers will be updated in the coming weeks with the improved enemy models and animations, improved texturing, and other visual improvements now that the gameplay is mostly ironed out. Also a new logo from a professional artist will be coming soon.

Anyway, I don't have a youtube channel or anything, so I just wanted post a little explanation here about the game and its development.

Let me know if you have any questions or suggestions for the game, and I would appreciate it from the bottom of my heart if you would wishlist Mining Company! Cheers!
Pixel Horizons - DylanR06
To all Pixel Horizons players,

I just wanted to take a moment to personally thank you for playing Pixel Horizons and for leaving your reviews. I’ve read them all, and your feedback means a lot to me. Even though I’m balancing school and work, I still find time whenever I can to improve and update the game. Your support and suggestions help shape its future, and I appreciate every one of you who has taken the time to play, share feedback, and stick with it.

Looking ahead, I have some exciting ideas in the works!

Future Updates:

—Red Woods Forest—
*Black bears
*Red pandas
*Raccoons

—Boss Fights—

Summon bosses by acquiring all necessary items or completing tasks
*Zombie Sheep
*Pirate Raid
*Bandits Raid
*Mutant Lion
*Poison Gas - all animals attack player
*Skeleton
*Snake

—50+ More items—

—Survivors—
*Find huts with a survivor and complete tasks to earn achievements or cool equipment

—Multiplayer—
Passion Eye - SmokeOfC
Changelog


Game

🚀 Features

  • (Hair) Implemented customizable hair highlights
  • (Animation) Implemented custom animation mods support
  • (Content) Added Valentine themed dress and 6 studio items

🐛 Bug Fixes

  • (Maker) Loading a maker preset now immediately applies pose
  • (UI) Searchable panels no longer include results from previous categories
  • (Maker) Resolved case where applying a maker preset only applied a pose if FKIK is enabled

Known Issues

  • Some visual glitches may occur for nvidia users running with Vulkan. If you're experiencing this on Windows, please use the DirectX variant for the time being.
Level Devil - Unept


The Demo of Level Devil is now available!

Enjoy the first 50 levels of Level Devil for free. Plus, because I love you, I hand-picked some of my favorite levels from the full game for you to suffer through, all for the low price of—you guessed it—zero dollars. What are you waiting for? Tell your moms!

Is there a secret too? Who knows? I'm not telling. Stop asking. Leave me alone.


https://store.steampowered.com/app/3479710/Level_Devil_Demo/

Survive Society - echomune
Hello people, new patch to download. Hopefully the ducks are less STUPID

New Features


  • Inspecting items on the hud displays more information.
  • Cash Machine will now reject items that aren't relics
Bug Fixes
  • Ducks shouldn't get stuck if an object falls on them now. (Removed their collider)
  • When loading the in-game lobby, the fade in/out won't flicker anymore
  • Jump sound now works
Adjustments
  • Player moves a bit faster now
Previews

Made the models for new relics, just need to texture them.


Here's what the next area looks like, try and guess what it is

There's another pic on socials which gives a bigger clue
Brigands - MuFfInMaN
🐛 Bug Fixes
  • Adjusted Citadel outro story duration for better pacing.
  • Tornado no longer affects ballista interactions.
  • Firewalls, icewalls, and skill-spawned items will now properly pass through spawners instead of snapping on top.
✨ New Features & Changes
  • Dialogue Pausing: Characters and projectiles now pause during dialogues, ensuring better readability and immersion.
  • Ice Shard Collision Improvement: Increased height-wise collision size to improve interactions with breakables.
  • Crypt 1 Secret Enhancement:
  • - Added a button that infinitely spawns a Ghoul Boss until the player figures out how to solve the puzzle.
  • - Makes the secret more fun and intuitive to discover.
  • Skill Renaming:
  • - "Meteor Shower" has been renamed to "Rain of Fire" for both the Sorceress and power-up variant.
  • Deadlands 1 Adjustments:
  • - Added potions and food for better resource management.
  • - Adjusted wall boundaries.
  • - The starting area now features a tortoise and a ladder (visual enhancement only).
  • Deadlands 4 Tweaks:
  • - Removed the achievement and hard difficulty unlock at the end of the level, which was originally in place before the Citadel was added.
  • Canyon 1:
  • - Foliage adjustments for improved visual consistency.
  • Forest 3:
  • - Adjusted objective names for better clarity.
  • Chelonian Wilds 3:
  • - Smoothed landscape near the final checkpoint for better traversal.
GlitchSPANKR - Mahelyk
Heyo Spankers!

I'm here to explain some new changes and updates. You can get the full list in depth explanation of changes and in game rewards with our monthly Newsletter Found Here, but I'll give a quick rundown!

Demo Changes
A few levels have been revamped as they felt a little boring. This includes the "Excited" and "Clubbing" level. Various other levels have been tweaked or upgraded with new art styles as well!

Different quality of life things have been added, such as allowing pausing/settings in the bedroom, adding the ability to skip Spunk's dialog with Q, redesigning secret areas to help catch the eye, and adding more intractables to play with.


The bigger change is the WIP addition of a Fan Art Gallery in the SPANKR H.Q.! It should be out next week and it will have a museum style location featuring each piece of fan art, Patreon reward submitted 3D models, Discord contest winners, content creator easter eggs, and Newsletter Subscriber art submissions.

Each "art installation" will showcase the art/model/Spank stick piece and the creators name and possible note.



That's all for now! The full Newsletter goes more in-depth (spoiler free) showing sneak peeks of various new levels, characters, and mechanics. This month even has a special Valentine's Day Spank stick with exclusive heart effects (so fancy!), along with how to get your grandparents IN GAME!

Next week will also have some updates and expansions to the demo, so stay tuned!

-Mahelyk
RATSHAKER™ - sunscorchedstudios


Hey RATSHAKERs,

RAT RAT RAT RAT RAT SHAKE RAT RAT RAT RAT RATRAT!!

HEY YOU! YES, YOU! It’s Valentine’s Day and we’ve lost our minds (FURTHER).

HERE'S WHAT WE'VE COOKED UP:

🐀 RAT MUST BE SHAKEN TO KEEP GLOWING!!! The RAT GLOWS. The RAT NEEDS to GLOW. But you can’t just look at it. NO. You gotta SHAAKE it to make it GLOW. Shake it, RAT. SHAKE IT OR IT GOES OUT. YOU DON’T WANT A SAD, DARK RAT, DO YOU?!!! Keep shaking it until you feel the love… or the RAT goes cold. SHAKE RAT!

💋 KISS THE RAT (FOR THIS WEEK ONLY!!)
Want to kiss the rat? YOU CAN. ONLY FOR A LIMITED TIME!! No questions asked. SMOOCH THAT RAT, IT WANTS IT. But hurry, this unholy romance ends soon! Get those RAT KISSES IN NOW, or forever hold your peace. MWAH!

Press "K" to kiss the rat.

✨ DLSS 3.7. IT’S HERE.
DLSS. WE PUT IT IN. Now you can make the RAT GLOW like a freaking GOD but at more than 200fps!
Select your quality, love your RAT, and SHAKE all day long. LOOK AT IT GLOW! 🐀✨BUT WAIT—WE FIXED THE RAT SHAKE LOGIC! NO MORE STUTTER WHEN YOU GO OVER 120FPS. SHAKE WITH CONFIDENCE. SHAKE WITH POWER. SHAKE LIKE YOU MEAN IT.

🎮 GAMEPAD, MOUSE, AND KEYBOARD ICONS!!
FINALLY, you can see the right icons. Gamepad? YES. Mouse? YES. Keyboard? YES.
All it cost was your SOUL, but you won't need that where we are going. ENJOY!

👀 THE WIFE IS COMING FOR YOU. SHE WON’T STOP.
You thought she was bad before? THINK AGAIN. Now she can CHASE YOU around THE WHOLE BASEMENT. EVERYWHERE. Every room. Every corner. No escape. RUN (OR RATHER WALK, YOU CAN'T RUN. SORRY.) She’s got a new death sequence FOR YOU too...

🎬 ELEVATED END CREDITS The old credits are gone. Now? A new “immersive” experience. It’s the END, but not the END. Stay with us. WE’RE NOT DONE.

MORE STUFF IS COMING. YOU’RE NOT READY.

Make sure to restart Steam to apply this update.

Thanks for playing RATSHAKER!
Keep shaking that RAT! 🐀💕

- Sunscorched Studios

HELP US.

No real rats were harmed in the development of RATSHAKER™.
Feb 14
Out of Ore - northmoddingcompany
Hello!

This week we have continued to finalize the UI with localization. Part of that is the new "MineOS," which is basically an in-game desktop with everything that's available in-game.

This change allows us the ability to add new features with ease, without having to rework any menus to fit new content like auctions and rental equipment. ːsteamhappyː

We have also taken a deep dive into the conveyors to match both power use and speeds with real-life conveyors of the same size. With the addition of the open style, as well as more power and flexibility in the building, I think this will be a great addition to the game. ːsteamhappyː


The new "MineOS" that is basicly a ingame desktop with every menu thats available ingame



The new store, Not a major part of the overhaul but it does have the optional imperial units





Features in develpment! ːsteamhappyː


Report any issues directly to us!


And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots.

Best Regards,
Christian & The Team

...