!! Hello once again from RBR HQ! This season sends us back to space! We venture to the Moon to explore and destroy! The full season set of new Space themed tanks are inspired by community member SPG_ADR13N! We are always blown away by the creativity and passion of our community! Keep the new ideas and designs coming!
We also return to Ranked Solo Royale for those collecting trophies and battling on the Season 39 Leaderboards! Have a blast out there!
WUCHANG: Fallen Feathers is now lighting up the Chengdu Towers in China! This breathtaking display is a milestone moment for the game, celebrating our journey and the incredible support from our community. After an exciting hands-on showcase with media, we are honored to see WUCHANG shining on such an iconic landmark. If you’re in Chengdu, don’t miss your chance to witness this spectacle before it disappears in the next few days!
A Rising Force on Steam!
WUCHANG: Fallen Feathers is climbing the ranks, now standing among the most-followed upcoming games on Steam! Your enthusiasm and support have fueled this momentum, and we couldn't be more grateful. Every wishlist, share, and comment brings us closer to launch, and we can’t wait to show you what’s next.
Thank you for being part of this journey. The best is yet to come!
First and foremost an apology - we promised a communique if we had an idea of a delay, and we have not informed you there wouldn't be one. That is because pretty much up until the release, we've been working and testing, and we - for the longest moment - were not sure we'd be able to make the deadline, but also weren't sure if it'd be extended. Either way...!
Without further ado, and with great pleasure, we present to you; Act 2! As of exactly right now, you will be able to download and play the continuation of the story of Her Last Piece!
A rough changelog: - More than double the amount of lewd scenes from Act 1 - About 1.5x the amount of story from Act 1 - Several new CGIs and rooms to discover - More than a dozen additional music tracks to enjoy - Several quality of life improvements based on YOUR feedback - Optimalisations, both on filesize and performance
A few important notes: Because we went back to Act 1 and made some much needed improvements, we decided to double down and add some improvements from what we've learned based on your feedback and from Act 2. This means it is NOT save safe. We're terribly sorry, but we've taken countermeasures to avoid this in the future. Regardless, we invite you to explore Act 1 once more. Most of the story will be as you remember it, but we've made significant improvements on both art, flow and animation which we're sure you'll enjoy!
Due to some technical constraints we've decided at this time not to extend the Spanish and Dutch translations into Act 2. Simplified Chinese however is included with this release! We will look into potentially continuing Spanish and Dutch later down the road, if there's enough interest.
If you've come this far, we'd like to address one more matter; you!
First of all, we cannot overstate how glad we are to have not only your support, but your patience. We're a a small team of three people, give or take help from friends and a few contractors who we are eternally grateful for.
Leading directly into that, we'd also like to thank and highlight some of our friends who made this deadline possible - despite our concern that we might miss it - our friends from Cyberframe Studios, who you might know from their up and coming game; Vaygren - Lustful Temptation! https://store.steampowered.com/app/1771700/Vaygren__Lustful_Temptation/
A similarly small team, the creators behind this game have encountered many of the struggles that we have in the course of development, have made many mistakes, and faced several obstacles - all of which we didn't have to, because of their assistance, guidance and help.
We would not have come this far and would not have reached this absolute milestone without them - and we hope you'll find their game as great a joy to play as ours!
As for the future, we'll be sticking close to Act 2's release the coming few days, just in case our testing did miss bugs and we need to apply hotfixes quickly. After such, we'll be drafting up a plan for the future which we'll inform you about as soon as possible!
We look forward to your feedback - bug reports are as always very much welcome and wanted at our Discord over at https://discord.gg/GYsuX4mk
These demos -- all set in the same near-future, cyberpunk universe -- introduce you to the characters and circumstances of the Null State universe.
In One Last Job, you'll start your journey to becoming the most famous fixer in the world -- by taking your first steps managing a street-level crew.
You'll get around 20 minutes of playtime in this demo, to give you a taste of what One Last Job is all about. Try to enjoy this caricature of our (inevitable?) near-future dystopia.
If you run across any bugs, or have any sugggestions, please drop into the relevant Discussions thread to let us know!
These demos -- all set in the same near-future, cyberpunk universe -- introduce you to the characters and circumstances of the Null State universe.
In Another Round, you'll try to keep the good times going for a few nights at The Old Fashioned -- a cyberpunk cafe where everyone who's anyone comes together.
You'll get around 20 minutes of playtime in this demo, to give you a taste of what Another Round is all about. Try to enjoy this caricature of our (inevitable?) near-future dystopia.
If you run across any bugs, or have any sugggestions, please drop into the relevant Discussions thread to let us know!
These demos -- all set in the same near-future, cyberpunk universe -- introduce you to the characters and circumstances of the Null State universe.
In Null State, you'll meet Sid, a conspiracy theorist with a knack for tech who wants you to help him answer one question: What happened on Obsidian Wednesday?
You'll get around 20 minutes of playtime in this demo, to give you a taste of what Null State is all about. Try to enjoy this caricature of our (inevitable?) near-future dystopia.
If you run across any bugs, or have any sugggestions, please drop into the relevant Discussions thread to let us know!
Happy Valentine's Day to everyone! We truly hope that you'll find your other half of the apple to share this special day together. ♥
It's time for some reveal around Bye Sweet Carole, and what a better day to present our very own kind of Prince Charming?
Please, welcome the young and rich "Lord DeWitt"!
Lord DeWitt is the young offspring of an aristocratic family. He is kind and has a nonconventional way of living. He belongs to a group of nobles that are acquiring the land near Bunny Hall to build factories on top of an old park infested with rabbits...
How is this unexpected "Prince Charming" coming in the help of Lana? Does he know anything about the mysterious disappearance of Carole?
You'll have to wait to learn more once Bye Sweet Carole launches later this year.
For the time being... Here are some early sketches of Lord DeWitt!
Thanks everyone for supporting and playing Aurelia. The first patch is here!
Here are the patch notes:
- Added Spanish (Spain) and Spanish (LATAM) - Solved some display issues in the Journal that would show hints even if the questline was completed. - Reworked the display of “Item Lore” in the inventory to allow even the longest descriptions to fit in the box. - Fixed the achievement "Honoring our Royalty" triggering multiple times. - Fixed the achievement “Drinking Buddies” triggering multiple times. - Blackjack achievements should now be unlockable on Steam. - The game will now check for in-game achievements when entering the Achievements submenu and unlock any achievement your save has that Steam doesn’t. - Fixed “Shiny Blessing” achievement not unlocking in some instances. - Improved the font display for Russian. - Eliminated the "Patch notes button" as it was creating other unintended side effects. Patch notes will be now be hosted on appropriate platform. - Disabled the “Bug Report” feature, as it was causing unintentional side effects. Pressing the button will still unlock the related achievement. - Bar minigame will no longer “slowly drain HP”, missing clients will instead lose 15 HP. - Exorcised Scarlet so she doesn't appear levitating at night in Ivy's room. - Nerfed Ivy's speed so she can't be on two rooms at once. - Scarlet “[Firewood]” option will not appear until quest conditions have been met. - Changed Karos Dialogue so he doesn't ask for wood anymore. - Fixed instances where the Audio could load from an older save to a value over 100% - Fixed an issue where the “Catch bar” in the fishing minigame could go out of bounds.