Happy Valentine's Day to everyone! We truly hope that you'll find your other half of the apple to share this special day together. ♥
It's time for some reveal around Bye Sweet Carole, and what a better day to present our very own kind of Prince Charming?
Please, welcome the young and rich "Lord DeWitt"!
Lord DeWitt is the young offspring of an aristocratic family. He is kind and has a nonconventional way of living. He belongs to a group of nobles that are acquiring the land near Bunny Hall to build factories on top of an old park infested with rabbits...
How is this unexpected "Prince Charming" coming in the help of Lana? Does he know anything about the mysterious disappearance of Carole?
You'll have to wait to learn more once Bye Sweet Carole launches later this year.
For the time being... Here are some early sketches of Lord DeWitt!
Thanks everyone for supporting and playing Aurelia. The first patch is here!
Here are the patch notes:
- Added Spanish (Spain) and Spanish (LATAM) - Solved some display issues in the Journal that would show hints even if the questline was completed. - Reworked the display of “Item Lore” in the inventory to allow even the longest descriptions to fit in the box. - Fixed the achievement "Honoring our Royalty" triggering multiple times. - Fixed the achievement “Drinking Buddies” triggering multiple times. - Blackjack achievements should now be unlockable on Steam. - The game will now check for in-game achievements when entering the Achievements submenu and unlock any achievement your save has that Steam doesn’t. - Fixed “Shiny Blessing” achievement not unlocking in some instances. - Improved the font display for Russian. - Eliminated the "Patch notes button" as it was creating other unintended side effects. Patch notes will be now be hosted on appropriate platform. - Disabled the “Bug Report” feature, as it was causing unintentional side effects. Pressing the button will still unlock the related achievement. - Bar minigame will no longer “slowly drain HP”, missing clients will instead lose 15 HP. - Exorcised Scarlet so she doesn't appear levitating at night in Ivy's room. - Nerfed Ivy's speed so she can't be on two rooms at once. - Scarlet “[Firewood]” option will not appear until quest conditions have been met. - Changed Karos Dialogue so he doesn't ask for wood anymore. - Fixed instances where the Audio could load from an older save to a value over 100% - Fixed an issue where the “Catch bar” in the fishing minigame could go out of bounds.
I have officially opened pre-orders for The Obsessive Shadow for Steam and Oculus/Meta Quest! You can pre-order a copy on itch.io for only $9.99! This will give you access to both the Steam and Meta Quest Version for the price of one copy upon purchasing as an early access perk, so preordering before launch gets you both the Meta Quest and PC/PCVR Versions included for the price of buying it on only one platform! This will go on until release, so be sure to take advantage of it while you can!
This is Hollólány, she is the Final Boss of the Final Level - but this isn't even her Final Form.
With the completion of level 8, the gameplay and all assets are pretty much complete. All that remains to be finalized for FULL RELEASE, is some 2D artwork for the "Souvenir Collectables System", and an intro and outro explaining the PLOT. So much plot - and I'm not just talking cute catgirls.
Early Access is winding down to full release soon™ and so the introductory price will be rising next week,
Apart from level 8 and the completion of the gameplay itself, there have been numerous bug fixes, as outlined below in the changelog.
Update 35: update to version 1.9.9.5?
New: Level 8, the final level has arrived.
New: Level 8 final boss has arrived.
New: Added final boss final form event.
New: Gameplay now has choice of continuing in endless mode after level 8 is complete and the game has been beaten.
New: Multiplayer Co-Op defaults to endless mode once the game is beaten.
Fix: Added an extra check for monsters to prevent opportunity attacks when stunned.
Fix: Level 2 camera start node not facing correct direction of preload group.
Change: Level 2 preload group moved towards camera start node.
Change: Level 6 waterBlock wet depth reduced to 0.1.
Change: Level 7 waterBlock wet depth reduced to 0.1.
New: Added an extra test for detecting liquids when spawning player.
Change: Removed redundant DDS files from terrain moss textures.
Change: Orbiters no longer get slowed by water, which had been seperating them from the player.
Fix: Missing invisible "wobble" texture for player character STARSHIP now exists for use with GHOST RUN swag powerup.
Change: Player slowed down object has been removed in favour of displaying a temporary slowed down texture effect on the afflicted character.
Fix: Spawning enemies were attempting to check for nearest player to attack without seperating object and distance first, so the initial test always failed.
Change: Speed Bonus elite monsters who are not chargers are now always hunters.
Change: Level 3 Boss minigun attack has increased audio range as it sounded a bit too quiet.
Change: Green Radiation Bonus object for elite monsters has been replaced with a green glowing skin but remains for bosses.
Change: Blue Speed Bonus object for elite monsters has been replaced with a blue glowing skin but remains for bosses.
Change: Red Strength Bonus object for elite monsters has been replaced with a red glowing skin but remains for bosses.
Fix: Level 7 monsters were not playing the correct choice of emitter colours based on their skins.
Fix: Fixed issue with fallback special death effects would attempt to spawn an explosion when only particle effect was the default.
Fix: Added missing amberRingDecal5.
Change: Boss spawning decals now match the colour of their spawning particle effects.
Fix: Player melee weapon images had their item data pointing to the default weapon item and not their own.
Fix: Later level Bosses were being severley short changed with energy replenishment.
Change: Boss energy replenishment is now based on ascending level progress.
Fix: Monster opportunity attacks were not firing if the weapon FSM had a second ready state.
Fix: Level 2 Boss was missing cash multiplier for loot drop.
So that's Early Access Update 35 complete, and this leaves only 1 or 2 more updates before full release! ːhappychappyː
From February 15, 2025 to May 15, 2025 Send a trade with 15,000 gold bars to earn an ★ SSR | Forbidden Crown! https://steamcommunity.com/tradeoffer/new/?partner=187763770&token=WgwTp6Af From February 15, 2025 to March 12, 2025 You can get the CNY variant by opening the game once you have 200 hours on record.
This month we're taking a look at the latest addition to the Ahoy fleet - Imogen, along with an update on our plans for Kickstarter and answering more of your questions!
Kickstarter Update Importantly, we want to announce that Ahoy will be coming to Kickstarter in June of this year! For the latest updates about our Kickstarter campaign, please subscribe to our Email newsletter on our website: https://ahoy.gg/
The Executive - Movie Industry Tycoon - Thomas Goblinz
Thanks again for everyone’s support and patience, we worked around the clock this past 3 days to fix as many bugs as possible and cook The Endless Mode for you! Here is today’s patch content:
Endless Mode!
Once you reach the end of the main story line, you can now choose to keep playing for as long as you like!
Please note that in this mode, historical news updates are disabled, competitor movies are now procedurally generated rather than based on real events, and although the talent pool for your casts won't evolve over time, it still offers thousands of options.
Bug Fixes
Endgame Timeline
Various bugs were resolved. And added a way to skip the timeline just in case.
Competition bugs
Some rival movies could be shown as having a similar genre as yours when they did not. The issue was fixed.
Balancing
Reduced the small office price to 20M
We noticed that some of you were stuck in the tiny office too long, we hope this will make the early game feel less grindy.
Reduced employees’ quit chance.
Thank you again for your patience and your support, while we work hard to give you the great experience you deserve playing The Executive. Stay tuned for our next updates.