In preparation for the numerous batches of new players hitting the game, we took a moment to fix a lot of nagging little issues and Quality of Life improvements to make the game more fun and intuitive. Additionally, we ramped up an entire new world that’s suitable for building…although new foes await you there also!
FOR THESE PREVIEW TESTS ONLY! (INVENTORY)
Because the duration of these preview tests is only two hours long, we’ve decided to make it much easier for players to get a sense of the game.
We’ve given you all of the tools in the game. You can equip them onto your toolbelt and use them, even without unlocking the skill nodes associated with them. You’ll be able to start accumulating experience that way that can be spent on the various skill trees. (Skill trees are opened via the “K” button.)
Additionally, there is a crate near each portal. You can access that crate to get small starter sets of building tiles (for the Fabricator), blocks (for the Instaformer), and road tiles (for the Paver). You can get these multiple times by clicking the crate multiple times…but be careful not to overfill your inventory…it’s kind of a pain to delete stuff at the moment.
Lastly, we unlocked the skill nodes for “additional camp size” and “enable homestead” so that you can lay down a Camp Kit and convert it to a Homestead to start building right away. Enjoy!
Definitely try the Grav Mesh and the Grapple! They’re both super useful and fun.
ESCARION
A new world, Escarion, has been added. Like the other worlds, it is accessed by going to Space and traveling to it via Portal.
There are large sections of creature-less and buildable areas in this world, including the extensive cave network, a good chunk of the beach, and the hill area between those areas. Also the big island in the middle of the lake is free of terror.
Other parts of the world have a wide variety of creatures on it, most of which would like to eat you.
Escarion has a couple of new resources available on it, including:
Turquoise
Opal
New zone sweeper mobs: Joules and The Hart
New creatures: Paindeer and Spitting Roaches
QUALITY OF LIFE IMPROVEMENTS
You now get 10XP per planted tree (for Forestry) and 3X the XP for Depositing resources vs. Extracting them (for Mineralogy). This is the first baby step toward Planetology as we reward you for undoing destruction.
When you harvest a plant, it is removed! It will regrow elsewhere on the map.
There is a toggle on the Options screen that allows you to turn Homestead boundaries on/off. When Homesteads are toggled on, they are visible from a much greater distance (to help you decide where to place your Homesteads).
Homesteads can be created on top of a Survey node, but it will always float above whatever building tiles, blocks, or resources put on top of it so that it can’t be hidden. Other players can enter the homestead and still access the survey node.
Skill trees are ordered properly and show a nested structure so you can tell when one skill tree is required to open another one.
You now get skill descriptions on a skill node, even after you acquire it.
Chat scrolls smoothly up/down now on the chat pane.
When you mouse over an item in your inventory, it now shows the name of that item.
Pressing the “/” key now opens your chat and adds “/” to the chat box (making it easier to do emotes).
The Dance wound healing effect now stops if you stop dancing.
Wounds on your stat bars are now clearly indicated to make it more obvious what’s happening.
The decal for area effect attacks by creatures has been improved so that the player doesn’t change colors as much when it overlaps them.
When you use F11 to report a bug, the cursor will change from fixed-reticle to free-reticle so you can enter text easily, and then revert back to fixed-reticle after you’re done.
When you enter a Camp, you’ll now get a message that your pattern has been saved.
When you die, there is a chat message telling you what was left in your gravemarker.
The Instaformer block interface has been changed to make it much more obvious whether it’s in Place or Destroy mode, and to make it easier to see depth as you move it around.
A building grid has been added while using the Fabricator and Instaformer to make it easier to place blocks and tiles.
When you use a consumable (from the “F” radial menu) that type of consumable is now chosen and displayed on the HUD. Tapping “F” from then on will use that consumable without needing to open the radial menu. (You’ll need to open the radial menu to change consumables, however.)
Stat bars now have icons on them to identify what they are used for.
The default setting for Field of View in the game has been changed from 40 degrees to 60 degrees. There is also a FoV field on the Options menu so that you can change it from 40 to 75 degrees.
You can now harvest (and plant) all mushroom types. Additionally, there are a great number of new flowers
Several AMD crashes were eliminated and it should be much easier for AMD players to enjoy the game now.
Projectiles no longer hit bushes or Survey nodes.
If you melt the ground under a tree, it will begin burning, but it also sinks down into the molten lava.
The portal platforms (in space and on planets) have been modified slightly to make them easier to navigate.
Trees now spread much more often, making it more difficult (although not impossible) for players to log all the trees on a planet.
F1 screens have been caught up to match current functionality.
Audio for crafting stations have been updated and improved.
Arrow keys were added to Q/E buttons when you are able to use them to toggle through resources, making that functionality more obvious. Also, the name of the specials you have are also now shown on the HUD.
Crafting stations are now building decor objects. Once you craft them, place them by using the Fabricator and putting them on your Homestead.
Mushrooms come in many flavors now. Previously, no matter what type of mushroom you harvested, it was just “Mushroom”. Now it’s Chanterelle, Amanita, etc.
Increased the yield of Consumable recipes so that you get five consumables per craft instead of one. Enjoy!
Gashogs have been changed to stop an infinite spawn issue. After you kill the smallest version, they will auto-inflate over time, becoming more threatening. NOTE: Only the largest size drops loot and it doesn’t drop the loot if it explodes on its own.
Removed the ballhive spawner that was above the Jungle portal.
When you Gift someone, you’ll see the items arc through the air to that other character now.
The Hopper now drops an amount of material that will almost fill the hole you originally dug. This is also true of Depositing resources. Doing so into the hole you originally dug will almost fill it up now.
The Roachmaster now spawns Roaches. (Instead of “spaceroaches”) They act similarly, but differently.
Skysharks in space are now “Spacesharks” and pose a different threat than those on planets.
Removed all Makers from Zaraxa (the desert world) until we get time to work on those scripts to make them less buggy.
When you gather resources via the Harvester or Xyloslicer you’ll now see the resources you gained on the left side of the screen (just like when using Extraction with the Terraformer).
KNOWN ISSUES
Rarely, the terrain on a world will disappear when you travel to a world via the portal. There is no workaround for this. You need to quit the game and restart it. You won’t lose anything and you’ll restart where you were located when you quit.
There are occasional game crashes when portaling to new worlds. For some reason, it’s almost always when you portal to Zaraxa (the desert planet). We’re still trying to figure that one out.
This update is just a glimpse of what’s to come as we continue shaping Stars Reach. Every fix, improvement, and new world we introduce is driven by our passion for crafting an MMORPG that truly feels alive. Your support means everything, and we’re just getting started.
The Stars Reach Kickstarter is launching soon! If you’re excited about the future of the game, this is your chance to help bring it to life. Wishlist us on Steam, join the community, and stay tuned for exclusive rewards when the campaign goes live. Together, we’ll build something incredible!
By joining, you’ll be the first to see new arcade machines, features, and upcoming events before anyone else! Let’s build the ultimate arcade experience together! 🎰🎟️
Everyone duck for the introduction of the Backfire Hammer! This torrid torpedo-mace packs quite the punch, but also cuts the wielder’s HP by 25% at the start of a battle. It'll also boost your equipped Maces' stats by 100%. You can follow it up with some healing, or simply equip it to those weirdoes who enjoy being hurt.
Vending Machine Furniture
We’re introducing an entirely new furniture item: the Vending Machine! This special type of rack can hold items of your choosing and will slowly sell them over time while you are offline!
The Vending Machine is limited to one per shop, but we may look at increasing this limit in the future. It will cost you 1500 Gems and can then be upgraded similar to other racks (using Gold).
Major Changes
Event Leaderboard Rewards
Event Leaderboard Rewards (trophies, titles, badges) now have a much longer grace period allotted to claim them. Approximately one month after the event’s start. Keep in mind that you’ll need to have scored enough personal contribution to complete the event in order to qualify for these leaderboard rewards.
Mega Packs & Superior Offers
We’re trying something new here. Superior Offers and Flashback offer priority has now been inverted. In other words, purchasing a mega pack will make you eligible for the Superior portion of the pack. If the superior pack is purchased, Flashback offers will be shown afterwards.
This is very much us testing the waters, so it may or may not be a permanent change. We’re hoping it works out!
Multi-Open Grab Bags
Guild Coin hoarders rejoice! It is now possible to open 10 Grab Bags at the same time.
Dragon Invasion & King’s Caprice Stats
We followed up on a widely requested feature and reworked the blueprint details screen to include a new tab showcasing the Airship Power for Dragon Invasion and Favor value for King’s Caprice, even if those events aren’t currently active. We also took this opportunity to move over other item stats previously hidden behind a tooltip to this new tab.
Minor Changes
For party preset enjoyers, the quest screen will now remember (between sessions) your last used tab between the Hero list and the Party Preset list.
It is now possible to mass invest in a capped out building.
Aurasongs and Familiars assigned to Guest Champions will stay with those champions until their next visit.
Balance Changes
Significantly increased the Worker XP obtained from Dual Wield and Quiver items.
King Schedule
The King will return as a Guest Champion starting on March 3rd until March 6th.
Webstore Updates
Currency Format Localization
The format in which currency displays in the webstore is now localized based on your browser preferences.
For example, a user in a United States locale will see the USD pricing displayed as $18.99, while a user in a Canada locale would see it displayed as US$18.99. The format will differ based on the standard set in your preferred locale.
You can change your locale by going into your browser language settings and selecting a language and region preference.
Bug Fixes
Champion requests will no longer ask for items you cannot craft, typically premium blueprints for which you do not own the worker.
Fixed an issue where Velites would wield the Goldmane Guard upside down.
The Command Console decoration no longer accumulates snow during the winter snow event.
Fixed the Ancestor Spirit filter missing from Advanced Search.
Fixed push notifications not working for some events, such as Lost City of Gold.
The Platinum Pair blueprint no longer requires two Tier 3 resources, the Ether cost has been removed and an Iron cost added.
Welcome new and veteran players! Thank you for playing and competing in the :solaroidsS::solaroidsO:ːsolaroidsLːːsolaroidsAː:solaroidsR::solaroidsO::solaroidsI:ːsolaroidsDː:solaroidsS: monthly high score challenge.
Congratulations to all!
1st - morg556 / 273,552,665
Big congrats to morg556 for taking the top spot this month with an impressive score of 273,552,665! Morg556 continues to dominate with their strong Classic control style, and their all-time high score of 342,642,665 still stands strong. Well done and congrats on this incredible achievement!
2nd - tank-tirement / 17,452,120
Securing second place is tank-tirement with a score of 17,452,120. Competing with the Modern control style at a Normal difficulty, tank-tirement has shown continued skill and determination. Great job on earning second place!
3rd - azistair / 546,390
Rounding out the top three is azistair with a score of 546,390. Competing under the Modern control style at an Easy difficulty setting, azistair earned a place among the top players this month. Congrats, and keep up the excellent work!
Note: Only the First Credit leaderboards are used for the monthly challenge.
Cheers!
Chad (kiates)
Have a Feature Request or Discover a Lingering Issue?
Do you have a feature request or find a lingering bug/issue? If so, then post it to the Steam Solaroids Community. Many of the tweaks, features, other additions, or future plans for Solaroids have originated with the community.
Sign-up
Sign up on the Early Access Page to be notified at full launch across all platforms, not just Steam.
Join us on Discord!
Come join the (Solaroids Discord Server), exercise some much needed bragging rights, say hi to other players, share some tips, and give me your thoughts about what would make the Best Asteroids Style Space Shooter on the planet.
NOTE: due to the difficulty changing recently I have decided to reset the leaderboard for highest wave earned. I'd like to be transparent about all of this so please forgive me for the inconvenience
- fixed some leaderboard issues, it's less wonk. I'd like to do a lot more with this - added the bonus room rat spawns back - reworked ADS - trenchgun no longer automatically fires when holding mouse-click - raised max living zombies 15->20 - raised cultist sprint scaling - increased base cultist sprint speed - increased base pistol damage 30.0 -> 34.0 - many small (mostly)cosmetic and quality-of-life tweaks
We're bringing you Cabbie Demo 1.3. We wanted to furtherly improve the gameplay fun so we've worked on different updates than the ones promised in our previous post. We will be bringing those much needed boss and post-match improvements in Demo 1.4. With this said, Demo 1.4 will now be the last major demo update before we'll go and build the rest of the game so you can play MORE!
Lots of love, Cabbie's Buddies
Updates:
You now earn score for zapping Sheeplets;
World 01 Level 03 now also has fireworks for awesome jumps;
Bug fixes:
Score UI above your character no longer overlaps the job or interact UI that also appears in the same location;
Post match celebrations screen shows the correct [enter] icon to continue for keyboard players, instead of the incorrect [backspace] icon;
Exit prompt in the pause menu no longer disappears when you repeatedly pause;
"Phantom Asylum" is a VR horror game set in the dark and mysterious world of an abandoned mental hospital. In this labyrinth full of ghosts, try to find your way out by keeping both your wits and courage. On the thin line between reality and madness, every step can turn into a nightmare.
UPDATE: hotfix 1.0.1.1d LIVE - Fixed threat not snapping correctly when targeting
UPDATE: hotfix 1.0.1.1c - Fixed shop backgrounds being drawn incorrectly. - Fixed audio volume settings moving two steps instead of one.
UPDATE: hotfix 1.0.1.1b
- Fixed a bug where the skill "Resourceful" didn't work properly when you had the Idiot's level 3 passive skill. - Fixed a bug where road events sometimes got "broken" after escaping a previous road event. - Fixed so that the gas pedal can't be used during an ending. Or when you're sleeping/working - Fixed (again) so side-quest's destination can't be the same as pickup-destination. (this time it should be solved for real). - Fixed a bug where the pub/cafe shop background wouldn't be drawn properly. Patch-Notes:
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PATCH 1.0.1.1b
This version uses an updated version of Game Maker and should solve some of the audio issues some people have experienced while changing audio-devices (or while playing on the Steam Deck).
Patch-Notes:
- Fixed some spray-descriptions - Illegal items can now be discarded (as intended) - Added the option to reset tutorials in the options (you'll have to start a new game for this to take effect) - Added two new valentine's themed cosmetic upgrades (available for all cars) - Fixed the songwriter skill "Mood for Music" to work even if you have the idiot's level 3 passive skill - Adjusted the stranger's debt memory text
🔧 Made the cracks from the Earthquake ability move slightly faster🔧 Made the Flying ability slightly faster🔧 Fixed the Lantern shadows being too sharp for the monster visibility🔧 Fixed some issues with sliding🔧 Fixed being able to place bear traps under a human player🔧 Fixed being able to stand up from crouching through obstackles🔧 Fixed not being able to stand up from crouching while standing against wall